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Author Topic: Soap.Call of duty :D  (Read 55 times)
tassin
Level 2 Apprentice
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France France

Posts: 47



« on: November 10, 2009, 07:48:54 PM »

Code:
"XX"
  {
    "name"              "Soap MacTavish"
    "author"            "iNoob"
    "shortdescription"  "The man from Call of Duty Modern Warfare"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es_xdelayed 1 es est_RestrictAll event_var(userid);es_delayed 1.1 es est_UnRestrict event_var(userid) weapon_knife;es es_delayed 1.5 est_give event_var(userid) weapon_knife;es es_delayed 1.5 est_UnRestrict event_var(userid) weapon_c4"            
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "2"
    "numberoflevels"    "8"
    "skillnames"        "Damage|Transporter"
    "skilldescr"        "Dmg|Invisible And Speed"
    "skillcfg"          "player_attacker|player_ultimate"

    "skill1_setting"    "es_xset wcs_multiplier 1.0|es_xset wcs_multiplier 1.3|es_xset wcs_multiplier 1.6|es_xset wcs_multiplier 1.8|es_xset wcs_multiplier 2.0|es_xset wcs_multiplier 2.2|es_xset wcs_multiplier 2.4|es_xset wcs_multiplier 2.5"
    "racealias_soap"    "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
    "skill1_cmd"        "if (server_var(wcs_dice) <= 10) then est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= 99) then es_xif (server_var(wcs_alive) = 1) then racealias_soap;es_xdoblock wcs/WCSultimates/wcs_ulti_disintegrate"
    "skill1_sfx"        "if (server_var(wcs_dice) <= 10) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 10) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid)"

    "skill2_setting"     "es_xset wcs_range 250;es_xset wcs_fadetimer 0;es_xset hsloth 40;sloth_tele_speed 1;es_xset sloth_speed 0.3|es_xset wcs_range 320;es_xset wcs_fadetimer 0;es_xset hsloth 80;sloth_tele_speed 1.1;es_xset sloth_speed 0.4|es_xset wcs_range 400;es_xset wcs_fadetimer 0;es_xset hsloth 100;sloth_tele_speed 1.4;es_xset sloth_speed 0.5|es_xset wcs_range 500;es_xset wcs_fadetimer 0;es_xset hsloth 150;es_xset sloth_tele_speed 1.7;es_xset sloth_speed 0.5"
    "racealias_slothuit" "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) hell_sloth 1;es_xdoblock hells/hell_sloth_teleport;es est_playplayer server_var(wcs_userid) npc/strider/strider_legstretch1.wav;es_delayed .2 est_restrictall server_var(wcs_userid);es est_stripplayer server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_delayed .3 est_speed server_var(wcs_userid) server_var(sloth_tele_speed);racealias_slothyui"
    "racealias_slothyui" "es_xset wcs_z1 0;es_xset wcs_z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_14 #a 0 Models\MANHACK\Blur01.vmt server_var(vector1) server_var(vector1) 900 25 900;es est_effect_18 #a 0 server_var(vector1) 255 2 2 500 40 1 1"
    "racealias_hellslth" "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) hell_sloth 0;es_xdoblock hells/hell_sloth_teleport;es est_playplayer server_var(wcs_userid) npc/strider/strider_legstretch3.wav;es est_unrestrictall server_var(wcs_userid);es_delayed .3 est_give server_var(wcs_userid) weapon_knife;es_delayed .3 est_give server_var(wcs_userid) weapon_knife;es est_setplayercolor server_var(wcs_userid) 128 128 255 255 1;es est_speed server_Var(wcs_userid) server_var(sloth_speed);racealias_slothvui"
    "racealias_slothvui" "es_xset wcs_z1 0;es_xset wcs_z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_18 #a 0 server_var(vector1) 255 2 2 500 server_var(hsloth) 1 100;es est_effect_14 #a 0 Models\MANHACK\Blur01.vmt server_var(vector1) server_var(vector1) 900 25 900"
    "skill2_cmd"         "es_xset hell_sloth 0;es es_xkeygetvalue hell_sloth WCSuserdata server_var(wcs_userid) hell_sloth;if (server_var(hell_sloth) = 0) then racealias_slothuit;if (server_var(hell_sloth) = 1) then racealias_hellslth"
    "skill2_sfx"         "0"
    "ultimate_cooldown"  "0"

}
 
Code:
block hell_sloth_teleport
{
wcs_debuglog hell_sloth_teleport start
  es_xset wcs_ok 1
  es est_GetViewCoord server_var(wcs_userid) wcs_x1 wcs_y1 wcs_z1
  es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid)
  es_xcopy wcs_x wcs_x1
  es_xcopy wcs_y wcs_y1
  es_xcopy wcs_z wcs_z1
  es_math wcs_x - server_var(wcs_x2)
  es_math wcs_y - server_var(wcs_y2)
  es_math wcs_z - server_var(wcs_z2)
  if (server_var(wcs_x) < 0) then es_xmath wcs_x * -1
  if (server_var(wcs_y) < 0) then es_xmath wcs_y * -1
  if (server_var(wcs_z) < 0) then es_xmath wcs_z * -1
  ifx parse("(wcs_range < wcs_x) or (wcs_range < wcs_y) or (wcs_range < wcs_z)") do
  {
    es_xset wcs_ok 0
  }
  ifx true(wcs_ok) do
  {
    ifx false(wcs_noskywalking) do
    {
      es_exists ex command "ma_teleport"
      if (server_var(ex) = 1) then ma_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
      if (server_var(ex) != 1) then est_Teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
    }
    if (server_var(wcs_noskywalking) = "1") then est_PushTo server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) "2"
  }
  es_xelse do
  {
    if (server_var(wcs_range) < server_var(wcs_x)) do
    {
      if (server_var(wcs_x2) >= 0) do
      {
        if (server_var(wcs_x1) >= 0) do
        {
          if (server_var(wcs_x2) <= server_var(wcs_x1)) then es_xmath wcs_x2 + server_var(wcs_range)
          if (server_var(wcs_x2) > server_var(wcs_x1)) then es_xmath wcs_x2 - server_var(wcs_range)
        }
        es_xelse do
        {
          es_math wcs_x2 - server_var(wcs_range)
        }
      }
      es_xelse do
      {
        if (server_var(wcs_x1) < 0) do
        {
          if (server_var(wcs_x2) <= server_var(wcs_x1)) then es_xmath wcs_x2 + server_var(wcs_range)
          if (server_var(wcs_x2) > server_var(wcs_x1)) then es_xmath wcs_x2 - server_var(wcs_range)
        }
        es_xelse do
        {
          es_math wcs_x2 + server_var(wcs_range)
        }       
      }
      es_xcopy wcs_x1 wcs_x2
    }
    if (server_var(wcs_range) < server_var(wcs_y)) do
    {
      if (server_var(wcs_y2) >= 0) do
      {
        if (server_var(wcs_y1) >= 0) do
        {
          if (server_var(wcs_y2) <= server_var(wcs_y1)) then es_xmath wcs_y2 + server_var(wcs_range)
          if (server_var(wcs_y2) > server_var(wcs_y1)) then es_xmath wcs_y2 - server_var(wcs_range)
        }
        es_xelse do
        {
          es_math wcs_y2 - server_var(wcs_range)
        }
      }
      es_xelse do
      {
        if (server_var(wcs_y1) < 0) do
        {
          if (server_var(wcs_y2) <= server_var(wcs_y1)) then es_xmath wcs_y2 + server_var(wcs_range)
          if (server_var(wcs_y2) > server_var(wcs_y1)) then es_xmath wcs_y2 - server_var(wcs_range)
        }
        es_xelse do
        {
          es_math wcs_y2 + server_var(wcs_range)
        }       
      }
      es_xcopy wcs_y1 wcs_y2
    }
    if (server_var(wcs_range) < server_var(wcs_z)) do
    {
      if (server_var(wcs_z2) >= 0) do
      {
        if (server_var(wcs_z1) >= 0) do
        {
          if (server_var(wcs_z2) <= server_var(wcs_z1)) then es_xmath wcs_z2 + server_var(wcs_range)
          if (server_var(wcs_z2) > server_var(wcs_z1)) then es_xmath wcs_z2 - server_var(wcs_range)
        }
        es_xelse do
        {
          es_math wcs_z2 - server_var(wcs_range)
        }
      }
      es_xelse do
      {
        if (server_var(wcs_z1) < 0) do
        {
          if (server_var(wcs_z2) <= server_var(wcs_z1)) then es_xmath wcs_z2 + server_var(wcs_range)
          if (server_var(wcs_z2) > server_var(wcs_z1)) then es_xmath wcs_z2 - server_var(wcs_range)
        }
        es_xelse do
        {
          es_math wcs_z2 + server_var(wcs_range)
        }       
      }
      es_xcopy wcs_z1 wcs_z2
    }
    ifx false(wcs_noskywalking) do
    {
      es_exists ex command "ma_teleport"
      if (server_var(ex) = 1) then ma_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
      if (server_var(ex) != 1) then est_Teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
    }
    if (server_var(wcs_noskywalking) = "1") then est_PushTo server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) "1"
  }
wcs_debuglog hell_sloth_teleport end
}
« Last Edit: November 10, 2009, 09:46:37 PM by tassin » Logged
<---TexNo--->
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« Reply #1 on: November 10, 2009, 07:49:43 PM »

lol, where is blocks ?
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Just Call me Tex
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http://www.wcs-lagerhaus.de/index.php?board=41.0
tassin
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Posts: 47



« Reply #2 on: November 10, 2009, 07:56:00 PM »

No block (just the block of hell sloth) sorry i edit , i dont restrict all :S
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AvasT
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Brazil Brazil

Posts: 466




doug_tiozao
« Reply #3 on: November 10, 2009, 08:33:35 PM »

Bug on spawn_cmd use es es_xdelayed if u want to use est_ after it, you're not expanding variables... or just es_delayed es est_restrict....

Code:
es_delayed 1 es est_RestrictAll event_var(userid)

Fix the spaces and change the skill sequence

Post the f*****g hells block here because some peoples like me dont have it Smiley

The skill dmg will damage your self?

Change player_spawn to player_attacker or you will die on the round_start
Reduce the damage too, i dont know but does the dissolving ultimate comes with wcs? If not post it too

Code:
"XX"
  {
    "name"              "Soap MacTavish"
    "author"            "iNoob"
    "shortdescription"  "The man from Call of Duty Modern Warfare"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es_delayed 1 es est_RestrictAll event_var(userid);es_delayed 1.1 es est_UnRestrict event_var(userid) weapon_knife;es es_delayed 1.5 est_give event_var(userid) weapon_knife;es es_delayed 1.5 est_UnRestrict event_var(userid) weapon_c4"             
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "2"
    "numberoflevels"    "8"
    "skillnames"        "Damage|Transporter"
    "skilldescr"        "Dmg|Invisible And Speed"
    "skillcfg"          "player_attacker|player_ultimate"

    "skill1_setting"    "es_xset wcs_multiplier 1.0|es_xset wcs_multiplier 1.3|es_xset wcs_multiplier 1.6|es_xset wcs_multiplier 1.8|es_xset wcs_multiplier 2.0|es_xset wcs_multiplier 2.2|es_xset wcs_multiplier 2.4|es_xset wcs_multiplier 2.5"
    "racealias_soap"    "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
    "skill1_cmd"        "if (server_var(wcs_dice) <= 10) then est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= 99) then es_xif (server_var(wcs_alive) = 1) then racealias_soap;es_xdoblock wcs/WCSultimates/wcs_ulti_disintegrate"
    "skill1_sfx"        "if (server_var(wcs_dice) <= 10) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 10) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid)"

    "skill2_setting"     "es_xset wcs_range 250;es_xset wcs_fadetimer 0;es_xset hsloth 40;sloth_tele_speed 1;es_xset sloth_speed 0.3|es_xset wcs_range 320;es_xset wcs_fadetimer 0;es_xset hsloth 80;sloth_tele_speed 1.1;es_xset sloth_speed 0.4|es_xset wcs_range 400;es_xset wcs_fadetimer 0;es_xset hsloth 100;sloth_tele_speed 1.4;es_xset sloth_speed 0.5|es_xset wcs_range 500;es_xset wcs_fadetimer 0;es_xset hsloth 150;es_xset sloth_tele_speed 1.7;es_xset sloth_speed 0.5"
    "racealias_slothuit" "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) hell_sloth 1;es_xdoblock hells/hell_sloth_teleport;es est_playplayer server_var(wcs_userid) npc/strider/strider_legstretch1.wav;es_delayed .2 est_restrictall server_var(wcs_userid);es est_stripplayer server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_delayed .3 est_speed server_var(wcs_userid) server_var(sloth_tele_speed);racealias_slothyui"
    "racealias_slothyui" "es_xset wcs_z1 0;es_xset wcs_z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_14 #a 0 Models\MANHACK\Blur01.vmt server_var(vector1) server_var(vector1) 900 25 900;es est_effect_18 #a 0 server_var(vector1) 255 2 2 500 40 1 1"
    "racealias_hellslth" "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) hell_sloth 0;es_xdoblock hells/hell_sloth_teleport;es est_playplayer server_var(wcs_userid) npc/strider/strider_legstretch3.wav;es est_unrestrictall server_var(wcs_userid);es_delayed .3 est_give server_var(wcs_userid) weapon_knife;es_delayed .3 est_give server_var(wcs_userid) weapon_knife;es est_setplayercolor server_var(wcs_userid) 128 128 255 255 1;es est_speed server_Var(wcs_userid) server_var(sloth_speed);racealias_slothvui"
    "racealias_slothvui" "es_xset wcs_z1 0;es_xset wcs_z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_18 #a 0 server_var(vector1) 255 2 2 500 server_var(hsloth) 1 100;es est_effect_14 #a 0 Models\MANHACK\Blur01.vmt server_var(vector1) server_var(vector1) 900 25 900"
    "skill2_cmd"         "es_xset hell_sloth 0;es es_xkeygetvalue hell_sloth WCSuserdata server_var(wcs_userid) hell_sloth;if (server_var(hell_sloth) = 0) then racealias_slothuit;if (server_var(hell_sloth) = 1) then racealias_hellslth"
    "skill2_sfx"         "0"
    "ultimate_cooldown"  "0"

}
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Lol?
tassin
Level 2 Apprentice
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Posts: 47



« Reply #4 on: November 10, 2009, 09:47:33 PM »

Thanks for edit . But the damage is normally 1 clik for kill Cheesy
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AvasT
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Posts: 466




doug_tiozao
« Reply #5 on: November 10, 2009, 10:44:23 PM »

now its okay Smiley
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Lol?
tassin
Level 2 Apprentice
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France France

Posts: 47



« Reply #6 on: November 11, 2009, 10:18:01 AM »

Yees Smiley
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