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Author Topic: Probleme d'effet sur ma race  (Read 34 times)
malfrax
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« on: November 29, 2009, 07:09:58 PM »

Bonjours, j'ai créé une race et les effets bug....
De plus je voudrais un ultimate qui enleve les armes entierment et rend totalement invisible et quand on rappuie sur l'ultimate sa redonne une M4A1 et sa remet la visibilité.
De plus je ne sais pas mettre les effets du genre :
est_effect_17
et
est_effect_31

Je vous passe la race :
Code
GeSHi (eventscripts):
"249"
 {
   "name"              "[Ma]Crysis"
   "author"            "Malfrax"
   "shortdescription"  "Exploite les nano-technologies"
   "required_level"    "3100"
 
   "allow_only"        "0"
   "teamlimit"         "0"
   "restrict_shop" "<blowup><bootspeed20>"
   "preloadcmd"        "0"
   "player_spawn_cmd"  "es est_setmodel event_var(userid) player/slow/nanosuit/slow_nanosuit;es est_Health event_var(userid) + 100"
   "round_start_cmd"   "0"
   "round_end_cmd"     "0"
   "numberofskills"    "4"
   "numberoflevels"    "5"
   "skillnames"        "Force|Armure|Vitesse|Invisibilite"
   "skilldescr"        "Decuple ta force jusqu'a 3 fois|Gagne des HP lorsque l'on te touche|Sois plus rapide|Rend toi invisible"
   "skillcfg"          "player_attacker|player_attacker|player_spawn|player_ultimate"
 
 
   "skill1_setting"    "es_xsetinfo wcs_multiplier 1.5|es_xsetinfo wcs_multiplier 1.7|es_xsetinfo wcs_multiplier 2|es_xsetinfo wcs_multiplier 2.5|es_xsetinfo wcs_multiplier 3"
   "racealias_rai1"    "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng);es es_xif (server_var(wcs_dice) <= 15) then es_tell event_var(userid) #multi Force active !!"
   "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_rai1"
   "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_dice) <= 15) then es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 155 255 255;es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect_31 #a 2 sprites/ar2_muzzle1b vector1 vector2 2 30"
 
   "skill2_setting"    "es_xsetinfo wcs_mirror 10|es_xsetinfo wcs_mirror 15|es_xsetinfo wcs_mirror 20|es_xsetinfo wcs_mirror 25"
   "skill2_cmd"        "es est_Health event_ver(userid) + server_var(wcs_mirror)"
   "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect_17 #a 0 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) event_var(x) event_var(y) event_var(z) 5 2"
 
   "skill3_setting" "es_xsetinfo wcs_speed 1.20|es_xsetinfo wcs_speed 1.24|es_xsetinfo wcs_speed 1.28|es_xsetinfo wcs_speed 1.42|es_xsetinfo wcs_speed 1.66"
   "skill3_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
   "skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 3 255"
 
   "skill4_setting"    "es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 4.5|es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 6.5|es_xsetinfo wcs_duration 8"
   "skill4_cmd"        "es es_xdelayed 0.5 est_removeweapon server_var(wcs_userid) 1;es es_xdelayed 0.6 est_removeweapon server_var(wcs_userid) 2;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es_delayed server_var(wcs_duration) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_tell event_var(wcs_userid) #multi Invisibilite active;es es_delayed server_var(wcs_duration) est_give event_var(userid) weapon_m4a1 "
   "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs z2 + 60;es est_effect 3 1.5 sprites/physbeam server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 10 15 5 5 100 40 0 0 0 255 3"
   "ultimate_cooldown" "3|4.5|5|6.5|8"
}


Si quelqu'un peut me changer l'ultimate et m'expliquer les effets.

[EDIT] j'ai réussi de moi même pour l'ultimate. Mais il me reste à faire les effets
« Last Edit: November 30, 2009, 07:05:00 AM by malfrax » Logged
CA.Berettonawak
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Bifkids
« Reply #1 on: November 30, 2009, 09:41:55 AM »

Je t'ai déjà donné le lien sur le wiki Tongue
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malfrax
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« Reply #2 on: November 30, 2009, 09:21:37 PM »

oui je sais sauf que je n'arrive pas à le faire fonctionner ...
On pourrais me monter car sur les autres races il utilise des vecteurs ...
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CA.Berettonawak
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Bifkids
« Reply #3 on: November 30, 2009, 09:45:43 PM »

oui je sais sauf que je n'arrive pas à le faire fonctionner ...
On pourrais me monter car sur les autres races il utilise des vecteurs ...
En théorie tu utilises plus des coordonnées que des vecteurs.
Fais voir le code que tu utilises Smiley
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Beret, keep yourself focusing on 1 project. Be sure to memorize that down since it sounds good.
Quote from: myself
i love tuna juice Cheesy
Quote from: Pietro
=CA= Pietro: back
=CA= Pietro: sorry, was downstair sharing my chocolate with my cat
=CA= Pietro: you should see his face when he ate it xD
Quote from: myself
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malfrax
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« Reply #4 on: December 01, 2009, 06:45:25 AM »

j'utilise est_effect_17 et 31, dois-je mettre server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
ou
es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) puis vector1 dans l"effet.
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Bifkids
« Reply #5 on: December 01, 2009, 11:39:16 AM »

La première option, mais tu mets quoi à part ça?
D'où ma question, montre la ligne de code -.-
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Beret, keep yourself focusing on 1 project. Be sure to memorize that down since it sounds good.
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i love tuna juice Cheesy
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=CA= Pietro: sorry, was downstair sharing my chocolate with my cat
=CA= Pietro: you should see his face when he ate it xD
Quote from: myself
=CA= Berettonawak: just because you don't have hope doesn't mean we're doomed
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