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Author Topic: Working Auto-aim ultimate?  (Read 195 times)
gimik
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« on: December 02, 2009, 01:23:34 AM »

I was searching around for a working Auto-aim ultimate, but i havnt been able to find one. I did however find some interesting discussion...

http://warcraft-source.com/board/index.php/topic,5386.0.html

I was wondering if anyone had successfully coded this ultimate? If not some of the more experienced coders should give an attempt because it would be an awesome ultimate, and ... I'd <3 you forever hahahah!

Basically, when you press the ultimate button, you auto-aim and a nearby enemy for <x> amount of time, but you check to see if there are walls between you two, if there are just have it say "Enemy not in line of sight, Ultimate failed!"

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Cannon-Fodder
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« Reply #1 on: December 02, 2009, 03:12:34 AM »

The auto-aim at a nearby enemy shouldn't be too hard to code (ultimate sets a near-check recurring every X amount of time, and sets player's aim to there)... But checking for walls, I honestly have no idea how to do. :?
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gimik
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« Reply #2 on: December 02, 2009, 03:15:50 AM »

Well I'm just starting out learning how to code so this is outa my league, i was hoping someone with more experience could try to code this skill.
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DanMister
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« Reply #3 on: December 02, 2009, 04:41:57 AM »

i could code it in python... but then again.. thats python, and no one but me, zawmbee, and berretoni(who doesn't actually code in python just helps other people... that lil' cheapskake:D)... its a sad sad life for me and zawmbee...
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gimik
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« Reply #4 on: December 02, 2009, 05:50:54 AM »

Well before you started coding in python, you had to have been coding in whatever everyone else used first? Cant you still do it?
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Cannon-Fodder
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« Reply #5 on: December 02, 2009, 05:57:49 AM »

Not exactly... Python's totally different from Eventscript, which most of the other coders on the board use. You don't need to know one to know the other.
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gimik
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« Reply #6 on: December 02, 2009, 05:59:55 AM »

Ahh well i figured since Python is fairly new, he must of coded in ES at one point.
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Shidobu
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« Reply #7 on: December 02, 2009, 07:10:54 AM »

Well i dont got a auto aim to people near you but i do have a menu auto aim try it if u like its something i was working on before but gave for some reasons

"skill#_setting" "0"
"skill#_cmd"     "es_xdoblock setaim/aimmenu;es_msg #multi event_var(es_username) IS USING THE AIMBOT ULTIMATE"
"skill#_sfx"       "0"
"ultimate_cooldown" "100|90|80|70|60|50|40|20"

put the eventscript uploaded there in a folder named setaim then put that folder in cstrike/addons/eventscripts then put in your autoexec es_load setaim

Hope you have fun with it.
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« Reply #8 on: December 02, 2009, 08:59:20 AM »

i could code it in python... but then again.. thats python, and no one but me, zawmbee, and berretoni(who doesn't actually code in python just helps other people... that lil' cheapskake:D)... its a sad sad life for me and zawmbee...
berettonawak does code in py

and to aim from a menu would seem kind of lame since it takes to much time Tongue
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Shidobu
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« Reply #9 on: December 02, 2009, 09:05:09 AM »

i could code it in python... but then again.. thats python, and no one but me, zawmbee, and berretoni(who doesn't actually code in python just helps other people... that lil' cheapskake:D)... its a sad sad life for me and zawmbee...
berettonawak does code in py

and to aim from a menu would seem kind of lame since it takes to much time Tongue

Yea but if u do the near u aimbot then if u go near others or when others come near u it would keep switching over and over to the people.
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« Reply #10 on: December 02, 2009, 11:23:19 AM »

i could code it in python... but then again.. thats python, and no one but me, zawmbee, and berretoni(who doesn't actually code in python just helps other people... that lil' cheapskake:D)... its a sad sad life for me and zawmbee...
berettonawak does code in py

and to aim from a menu would seem kind of lame since it takes to much time Tongue

Yea but if u do the near u aimbot then if u go near others or when others come near u it would keep switching over and over to the people.
and how you know when someone is close and when someone is not and you dont shoot in a wall?
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gimik
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« Reply #11 on: December 08, 2009, 02:21:15 AM »

I don't want this topic to die, is anyone willing to code this ultimate because it would be one hell of an ultimate.
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Frequency
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« Reply #12 on: December 08, 2009, 02:23:21 AM »

i could code it in python... but then again.. thats python, and no one but me, zawmbee, and berretoni(who doesn't actually code in python just helps other people... that lil' cheapskake:D)... its a sad sad life for me and zawmbee...

Yes, because I do not code in ESP :/

**EDIT**

Also, there are generic versions you can do in ESS involving event player_footstep.  If keyvalue set to 1 then getnear closest target and setaim.
« Last Edit: December 08, 2009, 02:25:46 AM by Frequency » Logged



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gimik
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« Reply #13 on: December 08, 2009, 02:33:21 AM »

Well Python or not if you can code it go for it!

<3333

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DanMister
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« Reply #14 on: December 08, 2009, 04:38:26 AM »

no, i nevered coded in es:s.

and all it'd be is like.

def player_ultimate():
   player.setAim(player.getNearestPlayer())

along with all the variable naming.. and timing and checking but...
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