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Author Topic: Working Auto-aim ultimate?  (Read 194 times)
gimik
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« Reply #15 on: December 12, 2009, 01:03:35 AM »

Can anyone code this please?
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Frequency
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« Reply #16 on: December 12, 2009, 02:44:31 AM »

no, i nevered coded in es:s.

and all it'd be is like.

def player_ultimate():
   player.setAim(player.getNearestPlayer())

along with all the variable naming.. and timing and checking but...

Heh, you have helped in no way but to define a command that is known to those who code in ESP.  The main thing is creating a constant...  You can do an interval type of check, dealing with getting the round time.  However, first you need to delegate if it is going to be an ultimate or skill.  A skill would require dealing with round time and adding math to create your own constant scenario.  However, for an ultimate, you may do a check for every second the ultimate is on for, or use the round time check method.  Either way, the option is up to you and it can be done in both ESP and ESS, however, you would need to find someone to want to care to even do it.
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gimik
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« Reply #17 on: December 13, 2009, 12:38:50 AM »

Well its my Bday in 6 days (Dec. 18) was hoping someone would care to do this for me Cheesy
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DanMister
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no autographs, please.



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« Reply #18 on: December 13, 2009, 01:11:43 AM »

well frequency he said.

Quote
Well Python or not if you can code it go for it!

and i could but it wouldnt help him since the code would more then likely go to ESS race.
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theres a thing called copy and paste. I think someone named Bill Gates made it…. -DanMister

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"Genius may have its limitations, but stupidity is not thus handicapped."   Elbert Hubbard
gimik
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« Reply #19 on: December 13, 2009, 01:15:56 AM »

Yeah your right, i was just thinking it would be a more of a pain to put all the other skills into ESP than have someone just code this single skill into ESS.
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