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Author Topic: My mod ! :D  (Read 89 times)
tassin
Level 5 Trained Intermediate
*****
Offline Offline

France France

Posts: 104


Zombie Asylum <3 .


« on: December 12, 2009, 06:54:56 PM »

Its a zombie and 3rdperson addon for es.
But It's bug . when i say !zmenu its open the menu and its give me 3rd.
And when i say ! or a or b ect... its give me 3rd view!


I want it Please ; When i say
!3rd        3rd person view
!zmenu          the z menu
and not the two


anynone can help me pls?

Code:
block load
{
es_xsetinfo es_zombie_version 2.5
es_xmakepublic es_zombie_version
es_xsetinfo z_zombie_advert 0
es_xsetinfo z_human_advert 0
es_xsetinfo z_zombie_team 0
es_xsetinfo z_human_team 0
es_xsetinfo z_darkmode 0
es_xsetinfo z_infection 0
es_xsetinfo z_human_health 100
es_xsetinfo z_humanz_health 1000
es_xsetinfo z_poison_health 1000
es_xsetinfo z_classic_health 600
es_xsetinfo z_corpse_health 500
es_xsetinfo z_crispy_health 400
es_xsetinfo z_fast_health 300
es_xsetinfo z_humanz_speed 1
es_xsetinfo z_human_speed 1
es_xsetinfo z_poison_speed 1
es_xsetinfo z_classic_speed 1
es_xsetinfo z_corpse_speed 1
es_xsetinfo z_crispy_speed 1
es_xsetinfo z_fast_speed 1
es_xsetinfo z_respawn 0
es_xsetinfo z_zrespawn 5
es_xsetinfo z_hrespawn 20
es_xsetinfo z_zmenu 1
es_xsetinfo thehossie 0
est_enable_weapon_restrictions 1
downloadable models/player/pil/classic.mdl
downloadable models/player/pil/classic.vvd
downloadable models/player/pil/classic.dx90.vtx
downloadable models/player/pil/classic.xbox.vtx
downloadable models/player/pil/classic.phy
downloadable models/player/pil/classic.dx80.vtx
downloadable models/player/pil/classic.sw.vtx
downloadable models/player/pil/fast_v5/pil_fast_v5.xbox.vtx
downloadable models/player/pil/fast_v5/pil_fast_v5.dx90.vtx
downloadable models/player/pil/fast_v5/pil_fast_v5.phy
downloadable models/player/pil/fast_v5/pil_fast_v5.vvd
downloadable models/player/pil/fast_v5/pil_fast_v5.sw.vtx
downloadable models/player/pil/fast_v5/pil_fast_v5.dx80.vtx
downloadable models/player/pil/fast_v5/pil_fast_v5.mdl
downloadable models/player/pil/corpse/zombiecorpse.mdl
downloadable models/player/pil/corpse/zombiecorpse.xbox.vtx
downloadable models/player/pil/corpse/zombiecorpse.dx80.vtx
downloadable models/player/pil/corpse/zombiecorpse.sw.vtx
downloadable models/player/pil/corpse/zombiecorpse.vvd
downloadable models/player/pil/corpse/zombiecorpse.dx90.vtx
downloadable models/player/pil/corpse/zombiecorpse.phy
downloadable models/player/pil/poison/poison.dx80.vtx
downloadable models/player/pil/poison/poison.dx90.vtx
downloadable models/player/pil/poison/poison.phy
downloadable models/player/pil/poison/poison.sw.vtx
downloadable models/player/pil/poison/poison.vvd
downloadable models/player/pil/poison/poison.xbox.vtx
downloadable models/player/pil/poison/poison.mdl
downloadable models/player/pil/crispier_v2/crispy.mdl
downloadable models/player/pil/crispier_v2/crispy.dx80.vtx
downloadable models/player/pil/crispier_v2/crispy.sw.vtx
downloadable models/player/pil/crispier_v2/crispy.vvd
downloadable models/player/pil/crispier_v2/crispy.phy
downloadable models/player/pil/crispier_v2/crispy.dx90.vtx
downloadable models/player/pil/crispier_v2/crispy.xbox.vtx
downloadable sound/zombie/zplayer_death.mp3
downloadable sound/zombie/zmob_incoming.wav
downloadable sound/zombie/beep.wav
downloadable sound/zombie/item.wav
downloadable sound/zombie/radio1.mp3
downloadable sound/zombie/radio2.mp3
downloadable sound/zombie/nocash.mp3
downloadable sound/zombie/ty1.mp3
downloadable sound/zombie/ty2.mp3
downloadable sound/zombie/wtb1.mp3
downloadable sound/zombie/wtb2.mp3
es_msg #green [ZOMBIE 2.5] LOADED
exec zombies.cfg
mp_restartgame 1
}
event es_map_start
{
es_precachemodel models/player/pil/crispier_v2/crispy.mdl
es_precachemodel models/player/pil/corpse/zombiecorpse.mdl
es_precachemodel models/player/pil/fast_v5/pil_fast_v5.mdl
es_precachemodel models/player/pil/classic.mdl
es_precachemodel models/player/pil/poison/poison.mdl
if (de_ in server_var(eventscripts_currentmap)) do
    {
es_xsetinfo z_zombie_team 3
     es_xsetinfo z_human_team 2
     bot_join_team ct
     mp_humanteam t
est_enable_weapon_restrictions 1
est_restrictall =3
     est_unrestrict =3 weapon_knife
es_xdelayed 5 est_unrestrictall =2
    }
if (cs_ in server_var(eventscripts_currentmap)) do
    {
es_xsetinfo z_zombie_team 2
     es_xsetinfo z_human_team 3
     bot_join_team t
     mp_humanteam ct
     est_enable_weapon_restrictions 1
est_restrictall =2
     est_unrestrict =2 weapon_knife
es_xdelayed 5 est_unrestrictall =3
    }
if (zm_ in server_var(eventscripts_currentmap)) do
    {
es_xsetinfo z_zombie_team 3
     es_xsetinfo z_human_team 2
     bot_join_team ct
     mp_humanteam t
     est_enable_weapon_restrictions 1
est_restrictall =3
     est_unrestrict =3 weapon_knife
es_xdelayed 5 est_unrestrictall =2
    }
if (zh_ in server_var(eventscripts_currentmap)) do
    {
es_xsetinfo z_zombie_team 2
     es_xsetinfo z_human_team 3
     bot_join_team t
     mp_humanteam ct
     est_enable_weapon_restrictions 1
est_restrictall =2
     est_unrestrict =2 weapon_knife
es_xdelayed 5 est_unrestrictall =3
    }
if (dotd_ in server_var(eventscripts_currentmap)) do
    {
es_xsetinfo z_zombie_team 2
     es_xsetinfo z_human_team 3
     bot_join_team t
     mp_humanteam ct
     est_enable_weapon_restrictions 1
est_restrictall =2
     est_unrestrict =2 weapon_knife
es_xdelayed 5 est_unrestrictall =3
    }
if (z_ in server_var(eventscripts_currentmap)) do
    {
es_xsetinfo z_zombie_team 2
     es_xsetinfo z_human_team 3
     bot_join_team t
     mp_humanteam ct
     est_enable_weapon_restrictions 1
est_restrictall =2
     est_unrestrict =2 weapon_knife
es_xdelayed 5 est_unrestrictall =3
    }
//********************************
// DOWNLOAD PATHS, DO NOT CHANGE!*
//********************************
downloadable "models/player/pil/classic.mdl"
downloadable "models/player/pil/classic.vvd"
downloadable "models/player/pil/classic.dx90.vtx"
downloadable "models/player/pil/classic.xbox.vtx"
downloadable "models/player/pil/classic.phy"
downloadable "models/player/pil/classic.dx80.vtx"
downloadable "models/player/pil/classic.sw.vtx"
downloadable "models/player/pil/fast_v5/pil_fast_v5.xbox.vtx"
downloadable "models/player/pil/fast_v5/pil_fast_v5.dx90.vtx"
downloadable "models/player/pil/fast_v5/pil_fast_v5.phy"
downloadable "models/player/pil/fast_v5/pil_fast_v5.vvd"
downloadable "models/player/pil/fast_v5/pil_fast_v5.sw.vtx"
downloadable "models/player/pil/fast_v5/pil_fast_v5.dx80.vtx"
downloadable "models/player/pil/fast_v5/pil_fast_v5.mdl"
downloadable "models/player/pil/corpse/zombiecorpse.mdl"
downloadable "models/player/pil/corpse/zombiecorpse.xbox.vtx"
downloadable "models/player/pil/corpse/zombiecorpse.dx80.vtx"
downloadable "models/player/pil/corpse/zombiecorpse.sw.vtx"
downloadable "models/player/pil/corpse/zombiecorpse.vvd"
downloadable "models/player/pil/corpse/zombiecorpse.dx90.vtx"
downloadable "models/player/pil/corpse/zombiecorpse.phy"
downloadable "models/player/pil/poison/poison.dx80.vtx"
downloadable "models/player/pil/poison/poison.dx90.vtx"
downloadable "models/player/pil/poison/poison.phy"
downloadable "models/player/pil/poison/poison.sw.vtx"
downloadable "models/player/pil/poison/poison.vvd"
downloadable "models/player/pil/poison/poison.xbox.vtx"
downloadable "models/player/pil/poison/poison.mdl"
downloadable "models/player/pil/crispier_v2/crispy.mdl"
downloadable "models/player/pil/crispier_v2/crispy.dx80.vtx"
downloadable "models/player/pil/crispier_v2/crispy.sw.vtx"
downloadable "models/player/pil/crispier_v2/crispy.vvd"
downloadable "models/player/pil/crispier_v2/crispy.phy"
downloadable "models/player/pil/crispier_v2/crispy.dx90.vtx"
downloadable "models/player/pil/crispier_v2/crispy.xbox.vtx"
downloadable "sound/zombie/zplayer_death.mp3"
downloadable "sound/zombie/zmob_incoming.wav"
downloadable "sound/zombie/beep.wav"
downloadable "sound/zombie/item.wav"
downloadable "sound/zombie/radio1.mp3"
downloadable "sound/zombie/radio2.mp3"
downloadable "sound/zombie/nocash.mp3"
downloadable "sound/zombie/ty1.mp3"
downloadable "sound/zombie/ty2.mp3"
downloadable "sound/zombie/wtb1.mp3"
downloadable "sound/zombie/wtb2.mp3"

// BEST SETTINGS FOR THIS ZOMBIE MOD.
// DO NOT CHANGE!
net_maxfilesize 90 
mp_buytime 12   
sv_turbophysics 1                             
phys_pushscale 5                                                               
mp_roundtime 10                                 
mp_autoteambalance 0                               
mp_limitteams 0 
bot_walk 1                         
bot_chatter off                             
bot_defer_to_human 0                           
bot_difficulty 3                               
bot_join_after_player 0                       
bot_prefix "Zombie "                                                     
bot_quota_mode normal                     
bot_auto_vacate 0                         
bot_auto_follow 1                       
bot_allow_rogues 0                     
bot_eco_limit 16001                         
bot_knives_only                   
if (server_var(z_zmenu) equalto 1) do
    {
     es_load zmenu
    }
}
event round_start
{
if (server_var(z_darkmode) equalto 1) do
    {
est_lightstyle 0 b
     sv_skyname sky_borealis01
}
if (server_var(z_zmenu) equalto 1) do
    {
     es_delayed 45 es_msg #green type !zmenu in chat to view the zombie menu!
    }
es_xsetinfo randplay 0
     es_xrand randplay 1 6
     if (server_var(randplay) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) music/Ravenholm_1.mp3 1.0"
     if (server_var(randplay) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song8.mp3 1.0"
     if (server_var(randplay) == 3) then foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song33.mp3 1.0"
     if (server_var(randplay) == 4) then foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song30.mp3 1.0"
     if (server_var(randplay) == 5) then foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song19.mp3 1.0"
     if (server_var(randplay) == 6) then foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song12_long.mp3 1.0"
//foreach player tempuserid #human "es_playsound server_var(tempuserid) music/Ravenholm_1.mp3 1.0"

if (de_ in server_var(eventscripts_currentmap)) do
    {
     es est_ShowMenu 6 #h Mission Objective:Plant Bomb \nBomb Timer: server_var(mp_c4timer)
es_delayed 18 foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/beep.wav 1.0"
     es_delayed 18 est_ShowMenu 6 #h -[INCOMING TRANSMISSION]- \nUNIT:1132\nTEAM:Alpha
es_delayed 20 es_xsetinfo randradio 0
es_delayed 20 es_xrand randradio 1 2
es_delayed 20 if (server_var(randradio) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio1.mp3 1.0"
es_delayed 20 if (server_var(randradio) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio2.mp3 1.0"
     es_centermsg Prepare To Fight The Infected!
    }
if (cs_ in server_var(eventscripts_currentmap)) do
    {
     es_centermsg Prepare To Fight The Infected!
     es_delayed 10 est_removeidle weapon
     es est_ShowMenu 6 #h Mission Objective:Save Remaining Survivors \nMust Be Saved Within: server_var(mp_roundtime) Minutes
es_delayed 18 foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/beep.wav 1.0"
     es_delayed 18 est_ShowMenu 6 #h -[INCOMING TRANSMISSION]- \nUNIT:1132\nTEAM:Alpha
es_delayed 20 es_xsetinfo randradio 0
es_delayed 20 es_xrand randradio 1 2
es_delayed 20 if (server_var(randradio) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio1.mp3 1.0"
es_delayed 20 if (server_var(randradio) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio2.mp3 1.0"
     es_delayed 360 est_removeidle weapon
es_createentitylist hossielist hostage_entity
     es_foreachkey thehossie in hossielist "es_setindexprop server_var(thehossie) CHostage.m_iHealth 9999"
     es_keygroupdelete hossielist
    }
if (zm_ in server_var(eventscripts_currentmap)) do
    {
     es_centermsg Prepare To Fight The Infected!
     es_delayed 10 est_removeidle weapon
     es est_ShowMenu 6 #h Mission Objective:Survive.
es_delayed 18 foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/beep.wav 1.0"
     es_delayed 18 est_ShowMenu 6 #h -[INCOMING TRANSMISSION]- \nUNIT:1132\nTEAM:Alpha
es_delayed 20 es_xsetinfo randradio 0
es_delayed 20 es_xrand randradio 1 2
es_delayed 20 if (server_var(randradio) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio1.mp3 1.0"
es_delayed 20 if (server_var(randradio) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio2.mp3 1.0"
     es_delayed 360 est_removeidle weapon
    }
if (zh_ in server_var(eventscripts_currentmap)) do
    {
     es_centermsg Prepare To Fight The Infected!
     es_delayed 10 est_removeidle weapon
     es est_ShowMenu 6 #h Mission Objective:Survive.
es_delayed 18 foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/beep.wav 1.0"
     es_delayed 18 est_ShowMenu 6 #h -[INCOMING TRANSMISSION]- \nUNIT:1132\nTEAM:Alpha
es_delayed 20 es_xsetinfo randradio 0
es_delayed 20 es_xrand randradio 1 2
es_delayed 20 if (server_var(randradio) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio1.mp3 1.0"
es_delayed 20 if (server_var(randradio) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio2.mp3 1.0"
     es_delayed 360 est_removeidle weapon
    }
if (dotd_ in server_var(eventscripts_currentmap)) do
    {
     es_centermsg Prepare To Fight The Infected!
     es_delayed 10 est_removeidle weapon
     es est_ShowMenu 6 #h Mission Objective:Survive.
es_delayed 18 foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/beep.wav 1.0"
     es_delayed 18 est_ShowMenu 6 #h -[INCOMING TRANSMISSION]- \nUNIT:1132\nTEAM:Alpha
es_delayed 20 es_xsetinfo randradio 0
es_delayed 20 es_xrand randradio 1 2
es_delayed 20 if (server_var(randradio) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio1.mp3 1.0"
es_delayed 20 if (server_var(randradio) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio2.mp3 1.0"
     es_delayed 360 est_removeidle weapon
    }
if (z_ in server_var(eventscripts_currentmap)) do
    {
     es_centermsg Prepare To Fight The Infected!
     es_delayed 10 est_removeidle weapon
     es est_ShowMenu 6 #h Mission Objective:Survive.
es_delayed 18 foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/beep.wav 1.0"
     es_delayed 18 est_ShowMenu 6 #h -[INCOMING TRANSMISSION]- \nUNIT:1132\nTEAM:Alpha
es_delayed 20 es_xsetinfo randradio 0
es_delayed 20 es_xrand randradio 1 2
es_delayed 20 if (server_var(randradio) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio1.mp3 1.0"
es_delayed 20 if (server_var(randradio) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio2.mp3 1.0"
     es_delayed 360 est_removeidle weapon
    }
}
event round_end
{
if (event_var(reason) == 10) do
{
es_centermsg The Infection Still Spreads...
}
if (event_var(reason) == 16) do
{
es_centermsg Prepare To Fight The Infected!
}
if (event_var(reason) == 8) do
{
     if (event_var(winner) == server_var(z_human_team)) do
    {
es_centermsg Humans have prevailed!
    }
     if (event_var(winner) == server_var(z_zombie_team)) do
{
es_centermsg Zombies have taken over the world!
}
}
if (event_var(reason) == 9) do
{
     if (event_var(winner) == server_var(z_human_team)) do
    {
es_centermsg Humans have prevailed!
    }
     if (event_var(winner) == server_var(z_zombie_team)) do
{
es_centermsg Zombies have taken over the world!
}
}
if (event_var(reason) == 12) do
{
     if (event_var(winner) == server_var(z_zombie_team)) do
{
es_centermsg Bomb has not been planted...
}
}
if (event_var(reason) == 11) do
{
     if (event_var(winner) == server_var(z_zombie_team)) do
{
es_centermsg The survivors have been rescued!
}
}
if (event_var(reason) == 13) do
{
     if (event_var(winner) == server_var(z_zombie_team)) do
{
es_centermsg The survivors have been eaten!
}
}
}
event player_spawn
{
if (event_var(es_steamid) == BOT) do
    {
     if (event_var(es_userteam) == server_var(z_zombie_team)) do
        {
es est_stripplayer event_var(userid)
         es est_give event_var(userid) weapon_knife
         es_xsetinfo randskin 0
         es_xrand randskin 1 5
es est_setplayercolor event_var(userid) 0 0 0 0 1
es_soon est_setplayercolor event_var(userid) 255 255 255 255 255
         if (server_var(randskin) == 1) do
        {
         es playerset model event_var(userid) "player/pil/poison/poison"
         es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_poison_health)
es est_speed event_var(userid) server_var(z_poison_speed)
    }
         if (server_var(randskin) == 2) do
        {
         es playerset model event_var(userid) "player/pil/classic"
         es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_classic_health)
es est_speed event_var(userid) server_var(z_classic_speed)
    }
             if (server_var(randskin) == 3) do
        {
         es playerset model event_var(userid) "player/pil/corpse/zombiecorpse"
         es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_corpse_health)
             es est_speed event_var(userid) server_var(z_corpse_speed)
        }
             if (server_var(randskin) == 4) do
        {
         es playerset model event_var(userid) "player/pil/crispier_v2/crispy"
         es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_crispy_health)
es est_speed event_var(userid) server_var(z_crispy_speed)
        }
             if (server_var(randskin) == 5) do
        {
         es playerset model event_var(userid) "player/pil/fast_v5/pil_fast_v5"
         es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_fast_health)
es est_speed event_var(userid) server_var(z_fast_speed)
        }
}
}
     es_delayed 3 est_removeidle weapon_glock
     es_delayed 3 est_removeidle weapon_usp
     es_delayed 3 est_removeidle weapon_elite
     es_delayed 3 est_removeidle weapon_knife
if (event_var(es_steamid) != BOT) do
{
     if (event_var(es_userteam) == server_var(z_zombie_team)) do
    {
         es_delayed 1 es playerset model event_var(userid) "player/pil/fast_v5/pil_fast_v5"
         es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iFOV" 125
         es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_humanz_health)
     es_tell event_var(userid) #green server_var(z_zombie_advert)
     es est_speed event_var(userid) server_var(z_humanz_speed)
      }
if (event_var(es_userteam) == server_var(z_human_team)) do
{
es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iFOV" 90
     es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_human_health)
es est_speed event_var(userid) server_var(z_human_speed)
     es_tell event_var(userid) #green server_var(z_human_advert)
     es_xsetinfo randplay 0
         es_xrand randplay 1 8
         if (server_var(randplay) == 1) then es_emitsound player event_var(userid) vo\npc\male01\okimready01.wav 1.0 0.5
         if (server_var(randplay) == 2) then es_emitsound player event_var(userid) vo\npc\male01\okimready02.wav 1.0 0.5
         if (server_var(randplay) == 3) then es_emitsound player event_var(userid) vo\npc\male01\okimready03.wav 1.0 0.5
         if (server_var(randplay) == 4) then es_emitsound player event_var(userid) vo\npc\male01\readywhenyouare01.wav 1.0 0.5
         if (server_var(randplay) == 5) then es_emitsound player event_var(userid) vo\npc\male01\readywhenyouare02.wav 1.0 0.5
         if (server_var(randplay) == 6) then es_emitsound player event_var(userid) vo\npc\male01\gethellout.wav 1.0 0.5
         if (server_var(randplay) == 7) then es_emitsound player event_var(userid) vo\npc\male01\finally.wav 1.0 0.5
         if (server_var(randplay) == 8) then es_emitsound player event_var(userid) vo\npc\male01\zombies01.wav 1.0 0.5 
    }
}
}
event player_death
{
if (event_var(es_steamid) != BOT) do
    {
if (server_var(z_infection) equalto 1) do
        {
         if (event_var(es_userteam) == server_var(z_human_team)) do
            {
             es_xsetinfo randteam 0
             es_xrand randteam 1 2
             if (server_var(randteam) == 1) do
     if event_var(weapon) == weapon_knife do
{
es_msg #green event_var(es_username) has been Infected by event_var(es_attackername)
es est_team event_var(userid) server_var(z_zombie_team)
}
if (server_var(randteam) == 2) do
    {
     es_delayed server_var(z_hrespawn) est_spawn event_var(userid)
    }
    }
         if (event_var(es_userteam) == server_var(z_zombie_team)) do
            {
             if (event_var(headshot) == 1) do
    {
         es_msg #green event_var(es_username) has been Redeemed by event_var(es_attackername)
         es est_team event_var(userid) server_var(z_human_team)
    }
             if (event_var(headshot) == 0) do
    {
         es_tell event_var(userid) #green You must be headshot to be redeemed!
    }
    }
}
    }
if (event_var(es_userteam) == server_var(z_human_team)) do
{
     es_playsound event_var(userid) zombie/zplayer_death.mp3 1.0
es_xsetinfo randplay 0
     es_xrand randplay 1 3
     if (server_var(randplay) == 1) then es_emitsound player event_var(userid) vo\npc\male01\no01.wav 1.0 0.5
     if (server_var(randplay) == 2) then es_emitsound player event_var(userid) vo\npc\male01\no02.wav 1.0 0.5
     if (server_var(randplay) == 3) then es_emitsound player event_var(userid) vo\npc\Barney\ba_ohshit03.wav 1.0 0.5
if (server_var(z_respawn) == 1) do
    {
     es_delayed server_var(z_hrespawn) est_spawn event_var(userid)
    }
    }
if (event_var(es_userteam) == server_var(z_zombie_team)) do
{
es_xsetinfo randplay 0
     es_xrand randplay 1 3
     if (server_var(randplay) == 1) then es_emitsound player event_var(userid) npc\zombie\zombie_die1.wav 1.0 0.5
     if (server_var(randplay) == 2) then es_emitsound player event_var(userid) npc\zombie\zombie_die2.wav 1.0 0.5
     if (server_var(randplay) == 3) then es_emitsound player event_var(userid) npc\zombie\zombie_die3.wav 1.0 0.5
es_delayed 30 est_deleteragdolls
if (server_var(z_respawn) == 1) do
    {
     es_delayed server_var(z_zrespawn) est_spawn event_var(userid)
    }
    }
}
event player_hurt
{
if (event_var(es_steamid) != BOT) do
    {
if (event_var(es_userteam) == server_var(z_human_team)) do
    {
     es_xsetinfo randplay 0
         es_xrand randplay 1 9
         if (server_var(randplay) == 1) then es_emitsound player event_var(userid) vo\npc\male01\pain01.wav 1.0 0.5
         if (server_var(randplay) == 2) then es_emitsound player event_var(userid) vo\npc\male01\pain02.wav 1.0 0.5
         if (server_var(randplay) == 3) then es_emitsound player event_var(userid) vo\npc\male01\pain03.wav 1.0 0.5
         if (server_var(randplay) == 4) then es_emitsound player event_var(userid) vo\npc\male01\pain04.wav 1.0 0.5
         if (server_var(randplay) == 5) then es_emitsound player event_var(userid) vo\npc\male01\pain05.wav 1.0 0.5
         if (server_var(randplay) == 6) then es_emitsound player event_var(userid) vo\npc\male01\pain06.wav 1.0 0.5
         if (server_var(randplay) == 7) then es_emitsound player event_var(userid) vo\npc\male01\pain07.wav 1.0 0.5
         if (server_var(randplay) == 8) then es_emitsound player event_var(userid) vo\npc\male01\pain08.wav 1.0 0.5
         if (server_var(randplay) == 9) then es_emitsound player event_var(userid) vo\npc\male01\pain09.wav 1.0 0.5
    }
     if (event_var(es_userteam) == server_var(z_zombie_team)) do
        {
     es_xsetinfo randplay 0
         es_xrand randplay 1 6
         if (server_var(randplay) == 1) then es_emitsound player event_var(userid) npc\zombie\zombie_pain1.wav 1.0 0.5
         if (server_var(randplay) == 2) then es_emitsound player event_var(userid) npc\zombie\zombie_pain2.wav 1.0 0.5
         if (server_var(randplay) == 3) then es_emitsound player event_var(userid) npc\zombie\zombie_pain3.wav 1.0 0.5
         if (server_var(randplay) == 4) then es_emitsound player event_var(userid) npc\zombie\zombie_pain4.wav 1.0 0.5
         if (server_var(randplay) == 5) then es_emitsound player event_var(userid) npc\zombie\zombie_pain5.wav 1.0 0.5
         if (server_var(randplay) == 6) then es_emitsound player event_var(userid) npc\zombie\zombie_pain6.wav 1.0 0.5
        }
    }
}
event player_team
{
es_delayed 10 est_spawn event_var(userid)   
}
event bomb_planted
{
es_msg #green BOMB TIMER SET TO server_var(mp_c4timer) SECONDS, DEFEND IT!
foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song3.mp3 1.0"
}
event bomb_exploded
{
est_slay #c
es_delayed 1 foreach player tempuserid #human "es_playsound server_var(tempuserid) npc/overwatch/radiovoice/infection.wav 1.0"
es_delayed 2 foreach player tempuserid #human "es_playsound server_var(tempuserid) npc/overwatch/radiovoice/sterilize.wav 1.0"
es_msg #green INFECTION STERILIZED!
es_centermsg INFECTION STERILIZED!
}
event bomb_defused
{
est_slay #t
es_msg #green FAILED TO STERILIZE INFECTION!
es_centermsg FAILED TO STERILIZE INFECTION!
}
event bomb_abortdefuse
{
es_msg #green The horde has stopped destroying the bomb!
}
event bomb_begindefuse
{
es_msg #green The horde is destroying the bomb!
}
event bomb_abortplant
{
es_msg #green event_var(es_username) needs assistance planting the bomb!
}
event bomb_dropped
{
es_msg #green event_var(es_username) dropped the bomb!
}
event bomb_pickup
{
es_msg #green event_var(es_username) has the bomb!
}
event hostage_follows
{
es_msg #green event_var(es_username) is saving a survivor!
}
event hostage_rescued_all
{
est_slay #t
es_centermsg THE SURVIVORS HAVE BEEN SAVED!
}
event hostage_hurt
{
es_tell event_var(userid) #green stop hurting the survivors!
}
event player_say
{
if (event_var(text) equalto "zombies") do
    {
     es est_ShowMenu 5 event_var(userid) Poison Zombie Health:server_var(z_poison_health)\nClassic Zombie Health:server_var(z_classic_health)\nCorpse Zombie Health:server_var(z_corpse_health)\nCrispy Zombie Health:server_var(z_crispy_health)\nFast Zombie Health:server_var(z_fast_health)\n      \nZombie Respawn Timer:server_var(z_zrespawn)
    }
if (event_var(text) equalto "hp") do
    {
     if (event_var(es_userdead) == 0) do
        {
         es_tell event_var(userid) #green Your Health is event_var(es_userhealth)
        }
     else do
    {
     es_tell event_var(userid) #green Your dead...
    }
}
if (event_var(text) equalto "version") do
   {
     es_tell event_var(userid) #green Running Zombie & 3rd By T4sS!n.
}
{
es_tell event_var(userid) #green Say:!3rd For 3rd person view :) And !zmenu for zombie menu :D , Mod create by T4sS!n
}
block unload
{
block load
{

//THIRDPERSON SCRIPT BY ShoX!
        // chat command to active and deactive thirdperson
        es_xset 3rdperson_command "!3rd"
               
        // Dont edit after this line
        es_regclientcmd server_var(3rdperson_command) 3rdperson/3rdperson_command
es_regsaycmd server_var(3rdperson_command) 3rdperson/3rdperson_command
}

block 3rdperson_command
{
        es_xsetinfo get_3rdperson_userid 0
        es_xgetcmduserid get_3rdperson_userid
        es_xset get_3rdperson 0
        es_getplayerprop get_3rdperson server_var(get_3rdperson_userid) "CCSPlayer.baseclass.m_iObserverMode"
        ifx true("get_3rdperson") do
        {         

es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.m_hObserverTarget 0
es_delayed 0.5 es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.m_iObserverMode 0
es_delayed 0.6 es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.localdata.m_Local.m_bDrawViewmodel 1
es_delayed 0.7 es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.m_iFOV 90
es_tell server_var(get_3rdperson_userid) #multi #lightgreen[Thirdperson] #defaultOn !

        }
        else do
        {
                                es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.m_hObserverTarget 0
es_delayed 0.5 es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.m_iObserverMode 1
es_delayed 0.6 es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.localdata.m_Local.m_bDrawViewmodel 0
es_delayed 0.7 es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.m_iFOV 120
es_tell server_var(get_3rdperson_userid) #multi #lightgreen[Thirdperson] #defaultOff !
}
        }
}

block unload
{
        es_unregclientcmd server_var(3rdperson_command)
}
}
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[Oddity]TeacherCreature
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bonggged

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« Reply #1 on: December 12, 2009, 07:02:33 PM »

I imagine you need to register a say command for zmenu and 3rd I dont see those in there.
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tassin
Level 5 Trained Intermediate
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France France

Posts: 104


Zombie Asylum <3 .


« Reply #2 on: December 13, 2009, 09:03:59 AM »

Code:
es_xset 3rdperson_command "!3rd"
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tassin
Level 5 Trained Intermediate
*****
Offline Offline

France France

Posts: 104


Zombie Asylum <3 .


« Reply #3 on: December 13, 2009, 09:04:22 AM »

Or i must use 2 addons ?
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tassin
Level 5 Trained Intermediate
*****
Offline Offline

France France

Posts: 104


Zombie Asylum <3 .


« Reply #4 on: December 13, 2009, 11:53:52 AM »

Code:
ive fixed (with the help of berettonawak) but i dono if its work i will test after ;)

Code:
block load
{
es_xsetinfo es_zombie_version 1
es_xmakepublic es_zombie_version
es_xsetinfo z_zombie_advert 0
es_xsetinfo z_human_advert 0
es_xsetinfo z_zombie_team 0
es_xsetinfo z_human_team 0
es_xsetinfo z_darkmode 0
es_xsetinfo z_infection 0
es_xsetinfo z_human_health 100
es_xsetinfo z_humanz_health 1000
es_xsetinfo z_poison_health 1000
es_xsetinfo z_classic_health 600
es_xsetinfo z_corpse_health 500
es_xsetinfo z_crispy_health 400
es_xsetinfo z_fast_health 300
es_xsetinfo z_humanz_speed 1
es_xsetinfo z_human_speed 1
es_xsetinfo z_poison_speed 1
es_xsetinfo z_classic_speed 1
es_xsetinfo z_corpse_speed 1
es_xsetinfo z_crispy_speed 1
es_xsetinfo z_fast_speed 1
es_xsetinfo z_respawn 0
es_xsetinfo z_zrespawn 5
es_xsetinfo z_hrespawn 20
es_xsetinfo z_zmenu 1
es_xsetinfo thehossie 0
est_enable_weapon_restrictions 1
downloadable models/player/pil/classic.mdl
downloadable models/player/pil/classic.vvd
downloadable models/player/pil/classic.dx90.vtx
downloadable models/player/pil/classic.xbox.vtx
downloadable models/player/pil/classic.phy
downloadable models/player/pil/classic.dx80.vtx
downloadable models/player/pil/classic.sw.vtx
downloadable models/player/pil/fast_v5/pil_fast_v5.xbox.vtx
downloadable models/player/pil/fast_v5/pil_fast_v5.dx90.vtx
downloadable models/player/pil/fast_v5/pil_fast_v5.phy
downloadable models/player/pil/fast_v5/pil_fast_v5.vvd
downloadable models/player/pil/fast_v5/pil_fast_v5.sw.vtx
downloadable models/player/pil/fast_v5/pil_fast_v5.dx80.vtx
downloadable models/player/pil/fast_v5/pil_fast_v5.mdl
downloadable models/player/pil/corpse/zombiecorpse.mdl
downloadable models/player/pil/corpse/zombiecorpse.xbox.vtx
downloadable models/player/pil/corpse/zombiecorpse.dx80.vtx
downloadable models/player/pil/corpse/zombiecorpse.sw.vtx
downloadable models/player/pil/corpse/zombiecorpse.vvd
downloadable models/player/pil/corpse/zombiecorpse.dx90.vtx
downloadable models/player/pil/corpse/zombiecorpse.phy
downloadable models/player/pil/poison/poison.dx80.vtx
downloadable models/player/pil/poison/poison.dx90.vtx
downloadable models/player/pil/poison/poison.phy
downloadable models/player/pil/poison/poison.sw.vtx
downloadable models/player/pil/poison/poison.vvd
downloadable models/player/pil/poison/poison.xbox.vtx
downloadable models/player/pil/poison/poison.mdl
downloadable models/player/pil/crispier_v2/crispy.mdl
downloadable models/player/pil/crispier_v2/crispy.dx80.vtx
downloadable models/player/pil/crispier_v2/crispy.sw.vtx
downloadable models/player/pil/crispier_v2/crispy.vvd
downloadable models/player/pil/crispier_v2/crispy.phy
downloadable models/player/pil/crispier_v2/crispy.dx90.vtx
downloadable models/player/pil/crispier_v2/crispy.xbox.vtx
downloadable sound/zombie/zplayer_death.mp3
downloadable sound/zombie/zmob_incoming.wav
downloadable sound/zombie/beep.wav
downloadable sound/zombie/item.wav
downloadable sound/zombie/radio1.mp3
downloadable sound/zombie/radio2.mp3
downloadable sound/zombie/nocash.mp3
downloadable sound/zombie/ty1.mp3
downloadable sound/zombie/ty2.mp3
downloadable sound/zombie/wtb1.mp3
downloadable sound/zombie/wtb2.mp3
es_msg #green [ZOMBIE 2.5] LOADED
exec zombies.cfg
mp_restartgame 1
}
event es_map_start
{
es_precachemodel models/player/pil/crispier_v2/crispy.mdl
es_precachemodel models/player/pil/corpse/zombiecorpse.mdl
es_precachemodel models/player/pil/fast_v5/pil_fast_v5.mdl
es_precachemodel models/player/pil/classic.mdl
es_precachemodel models/player/pil/poison/poison.mdl
if (de_ in server_var(eventscripts_currentmap)) do
    {
es_xsetinfo z_zombie_team 3
     es_xsetinfo z_human_team 2
     bot_join_team ct
     mp_humanteam t
est_enable_weapon_restrictions 1
est_restrictall =3
     est_unrestrict =3 weapon_knife
es_xdelayed 5 est_unrestrictall =2
    }
if (cs_ in server_var(eventscripts_currentmap)) do
    {
es_xsetinfo z_zombie_team 2
     es_xsetinfo z_human_team 3
     bot_join_team t
     mp_humanteam ct
     est_enable_weapon_restrictions 1
est_restrictall =2
     est_unrestrict =2 weapon_knife
es_xdelayed 5 est_unrestrictall =3
    }
if (zm_ in server_var(eventscripts_currentmap)) do
    {
es_xsetinfo z_zombie_team 3
     es_xsetinfo z_human_team 2
     bot_join_team ct
     mp_humanteam t
     est_enable_weapon_restrictions 1
est_restrictall =3
     est_unrestrict =3 weapon_knife
es_xdelayed 5 est_unrestrictall =2
    }
if (zh_ in server_var(eventscripts_currentmap)) do
    {
es_xsetinfo z_zombie_team 2
     es_xsetinfo z_human_team 3
     bot_join_team t
     mp_humanteam ct
     est_enable_weapon_restrictions 1
est_restrictall =2
     est_unrestrict =2 weapon_knife
es_xdelayed 5 est_unrestrictall =3
    }
if (dotd_ in server_var(eventscripts_currentmap)) do
    {
es_xsetinfo z_zombie_team 2
     es_xsetinfo z_human_team 3
     bot_join_team t
     mp_humanteam ct
     est_enable_weapon_restrictions 1
est_restrictall =2
     est_unrestrict =2 weapon_knife
es_xdelayed 5 est_unrestrictall =3
    }
if (z_ in server_var(eventscripts_currentmap)) do
    {
es_xsetinfo z_zombie_team 2
     es_xsetinfo z_human_team 3
     bot_join_team t
     mp_humanteam ct
     est_enable_weapon_restrictions 1
est_restrictall =2
     est_unrestrict =2 weapon_knife
es_xdelayed 5 est_unrestrictall =3
    }
//********************************
// DOWNLOAD PATHS, DO NOT CHANGE!*
//********************************
downloadable "models/player/pil/classic.mdl"
downloadable "models/player/pil/classic.vvd"
downloadable "models/player/pil/classic.dx90.vtx"
downloadable "models/player/pil/classic.xbox.vtx"
downloadable "models/player/pil/classic.phy"
downloadable "models/player/pil/classic.dx80.vtx"
downloadable "models/player/pil/classic.sw.vtx"
downloadable "models/player/pil/fast_v5/pil_fast_v5.xbox.vtx"
downloadable "models/player/pil/fast_v5/pil_fast_v5.dx90.vtx"
downloadable "models/player/pil/fast_v5/pil_fast_v5.phy"
downloadable "models/player/pil/fast_v5/pil_fast_v5.vvd"
downloadable "models/player/pil/fast_v5/pil_fast_v5.sw.vtx"
downloadable "models/player/pil/fast_v5/pil_fast_v5.dx80.vtx"
downloadable "models/player/pil/fast_v5/pil_fast_v5.mdl"
downloadable "models/player/pil/corpse/zombiecorpse.mdl"
downloadable "models/player/pil/corpse/zombiecorpse.xbox.vtx"
downloadable "models/player/pil/corpse/zombiecorpse.dx80.vtx"
downloadable "models/player/pil/corpse/zombiecorpse.sw.vtx"
downloadable "models/player/pil/corpse/zombiecorpse.vvd"
downloadable "models/player/pil/corpse/zombiecorpse.dx90.vtx"
downloadable "models/player/pil/corpse/zombiecorpse.phy"
downloadable "models/player/pil/poison/poison.dx80.vtx"
downloadable "models/player/pil/poison/poison.dx90.vtx"
downloadable "models/player/pil/poison/poison.phy"
downloadable "models/player/pil/poison/poison.sw.vtx"
downloadable "models/player/pil/poison/poison.vvd"
downloadable "models/player/pil/poison/poison.xbox.vtx"
downloadable "models/player/pil/poison/poison.mdl"
downloadable "models/player/pil/crispier_v2/crispy.mdl"
downloadable "models/player/pil/crispier_v2/crispy.dx80.vtx"
downloadable "models/player/pil/crispier_v2/crispy.sw.vtx"
downloadable "models/player/pil/crispier_v2/crispy.vvd"
downloadable "models/player/pil/crispier_v2/crispy.phy"
downloadable "models/player/pil/crispier_v2/crispy.dx90.vtx"
downloadable "models/player/pil/crispier_v2/crispy.xbox.vtx"
downloadable "sound/zombie/zplayer_death.mp3"
downloadable "sound/zombie/zmob_incoming.wav"
downloadable "sound/zombie/beep.wav"
downloadable "sound/zombie/item.wav"
downloadable "sound/zombie/radio1.mp3"
downloadable "sound/zombie/radio2.mp3"
downloadable "sound/zombie/nocash.mp3"
downloadable "sound/zombie/ty1.mp3"
downloadable "sound/zombie/ty2.mp3"
downloadable "sound/zombie/wtb1.mp3"
downloadable "sound/zombie/wtb2.mp3"

// BEST SETTINGS FOR THIS ZOMBIE MOD.
// DO NOT CHANGE!
net_maxfilesize 90  
mp_buytime 12  
sv_turbophysics 1                              
phys_pushscale 5                                                              
mp_roundtime 10                                  
mp_autoteambalance 0                              
mp_limitteams 0  
bot_walk 1                          
bot_chatter off                              
bot_defer_to_human 0                            
bot_difficulty 3                              
bot_join_after_player 0                      
bot_prefix "Zombie "                                                      
bot_quota_mode normal                      
bot_auto_vacate 0                        
bot_auto_follow 1                        
bot_allow_rogues 0                    
bot_eco_limit 16001                        
bot_knives_only                  
if (server_var(z_zmenu) equalto 1) do
    {
     es_load zmenu
    }
}
event round_start
{
if (server_var(z_darkmode) equalto 1) do
    {
est_lightstyle 0 b
     sv_skyname sky_borealis01
}
if (server_var(z_zmenu) equalto 1) do
    {
     es_delayed 45 es_msg #green type !zmenu in chat to view the zombie menu!
    }
es_xsetinfo randplay 0
     es_xrand randplay 1 6
     if (server_var(randplay) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) music/Ravenholm_1.mp3 1.0"
     if (server_var(randplay) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song8.mp3 1.0"
     if (server_var(randplay) == 3) then foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song33.mp3 1.0"
     if (server_var(randplay) == 4) then foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song30.mp3 1.0"
     if (server_var(randplay) == 5) then foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song19.mp3 1.0"
     if (server_var(randplay) == 6) then foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song12_long.mp3 1.0"
//foreach player tempuserid #human "es_playsound server_var(tempuserid) music/Ravenholm_1.mp3 1.0"

if (de_ in server_var(eventscripts_currentmap)) do
    {
     es est_ShowMenu 6 #h Mission Objective:Plant Bomb \nBomb Timer: server_var(mp_c4timer)
es_delayed 18 foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/beep.wav 1.0"
     es_delayed 18 est_ShowMenu 6 #h -[INCOMING TRANSMISSION]- \nUNIT:1132\nTEAM:Alpha
es_delayed 20 es_xsetinfo randradio 0
es_delayed 20 es_xrand randradio 1 2
es_delayed 20 if (server_var(randradio) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio1.mp3 1.0"
es_delayed 20 if (server_var(randradio) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio2.mp3 1.0"
     es_centermsg Prepare To Fight The Infected!
    }
if (cs_ in server_var(eventscripts_currentmap)) do
    {
     es_centermsg Prepare To Fight The Infected!
     es_delayed 10 est_removeidle weapon
     es est_ShowMenu 6 #h Mission Objective:Save Remaining Survivors \nMust Be Saved Within: server_var(mp_roundtime) Minutes
es_delayed 18 foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/beep.wav 1.0"
     es_delayed 18 est_ShowMenu 6 #h -[INCOMING TRANSMISSION]- \nUNIT:1132\nTEAM:Alpha
es_delayed 20 es_xsetinfo randradio 0
es_delayed 20 es_xrand randradio 1 2
es_delayed 20 if (server_var(randradio) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio1.mp3 1.0"
es_delayed 20 if (server_var(randradio) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio2.mp3 1.0"
     es_delayed 360 est_removeidle weapon
es_createentitylist hossielist hostage_entity
     es_foreachkey thehossie in hossielist "es_setindexprop server_var(thehossie) CHostage.m_iHealth 9999"
     es_keygroupdelete hossielist
    }
if (zm_ in server_var(eventscripts_currentmap)) do
    {
     es_centermsg Prepare To Fight The Infected!
     es_delayed 10 est_removeidle weapon
     es est_ShowMenu 6 #h Mission Objective:Survive.
es_delayed 18 foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/beep.wav 1.0"
     es_delayed 18 est_ShowMenu 6 #h -[INCOMING TRANSMISSION]- \nUNIT:1132\nTEAM:Alpha
es_delayed 20 es_xsetinfo randradio 0
es_delayed 20 es_xrand randradio 1 2
es_delayed 20 if (server_var(randradio) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio1.mp3 1.0"
es_delayed 20 if (server_var(randradio) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio2.mp3 1.0"
     es_delayed 360 est_removeidle weapon
    }
if (zh_ in server_var(eventscripts_currentmap)) do
    {
     es_centermsg Prepare To Fight The Infected!
     es_delayed 10 est_removeidle weapon
     es est_ShowMenu 6 #h Mission Objective:Survive.
es_delayed 18 foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/beep.wav 1.0"
     es_delayed 18 est_ShowMenu 6 #h -[INCOMING TRANSMISSION]- \nUNIT:1132\nTEAM:Alpha
es_delayed 20 es_xsetinfo randradio 0
es_delayed 20 es_xrand randradio 1 2
es_delayed 20 if (server_var(randradio) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio1.mp3 1.0"
es_delayed 20 if (server_var(randradio) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio2.mp3 1.0"
     es_delayed 360 est_removeidle weapon
    }
if (dotd_ in server_var(eventscripts_currentmap)) do
    {
     es_centermsg Prepare To Fight The Infected!
     es_delayed 10 est_removeidle weapon
     es est_ShowMenu 6 #h Mission Objective:Survive.
es_delayed 18 foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/beep.wav 1.0"
     es_delayed 18 est_ShowMenu 6 #h -[INCOMING TRANSMISSION]- \nUNIT:1132\nTEAM:Alpha
es_delayed 20 es_xsetinfo randradio 0
es_delayed 20 es_xrand randradio 1 2
es_delayed 20 if (server_var(randradio) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio1.mp3 1.0"
es_delayed 20 if (server_var(randradio) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio2.mp3 1.0"
     es_delayed 360 est_removeidle weapon
    }
if (z_ in server_var(eventscripts_currentmap)) do
    {
     es_centermsg Prepare To Fight The Infected!
     es_delayed 10 est_removeidle weapon
     es est_ShowMenu 6 #h Mission Objective:Survive.
es_delayed 18 foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/beep.wav 1.0"
     es_delayed 18 est_ShowMenu 6 #h -[INCOMING TRANSMISSION]- \nUNIT:1132\nTEAM:Alpha
es_delayed 20 es_xsetinfo randradio 0
es_delayed 20 es_xrand randradio 1 2
es_delayed 20 if (server_var(randradio) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio1.mp3 1.0"
es_delayed 20 if (server_var(randradio) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio2.mp3 1.0"
     es_delayed 360 est_removeidle weapon
    }
}
event round_end
{
if (event_var(reason) == 10) do
{
es_centermsg The Infection Still Spreads...
}
if (event_var(reason) == 16) do
{
es_centermsg Prepare To Fight The Infected!
}
if (event_var(reason) == 8) do
{
     if (event_var(winner) == server_var(z_human_team)) do
   {
es_centermsg Humans have prevailed!
   }
     if (event_var(winner) == server_var(z_zombie_team)) do
{
es_centermsg Zombies have taken over the world!
}
}
if (event_var(reason) == 9) do
{
     if (event_var(winner) == server_var(z_human_team)) do
   {
es_centermsg Humans have prevailed!
   }
     if (event_var(winner) == server_var(z_zombie_team)) do
{
es_centermsg Zombies have taken over the world!
}
}
if (event_var(reason) == 12) do
{
     if (event_var(winner) == server_var(z_zombie_team)) do
{
es_centermsg Bomb has not been planted...
}
}
if (event_var(reason) == 11) do
{
     if (event_var(winner) == server_var(z_zombie_team)) do
{
es_centermsg The survivors have been rescued!
}
}
if (event_var(reason) == 13) do
{
     if (event_var(winner) == server_var(z_zombie_team)) do
{
es_centermsg The survivors have been eaten!
}
}
}
event player_spawn
{
if (event_var(es_steamid) == BOT) do
    {
     if (event_var(es_userteam) == server_var(z_zombie_team)) do
        {
es est_stripplayer event_var(userid)
         es est_give event_var(userid) weapon_knife
         es_xsetinfo randskin 0
         es_xrand randskin 1 5
es est_setplayercolor event_var(userid) 0 0 0 0 1
es_soon est_setplayercolor event_var(userid) 255 255 255 255 255
         if (server_var(randskin) == 1) do
       {
        es playerset model event_var(userid) "player/pil/poison/poison"
        es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_poison_health)
es est_speed event_var(userid) server_var(z_poison_speed)
   }
         if (server_var(randskin) == 2) do
       {
        es playerset model event_var(userid) "player/pil/classic"
        es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_classic_health)
es est_speed event_var(userid) server_var(z_classic_speed)
   }
             if (server_var(randskin) == 3) do
       {
        es playerset model event_var(userid) "player/pil/corpse/zombiecorpse"
        es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_corpse_health)
             es est_speed event_var(userid) server_var(z_corpse_speed)
       }
             if (server_var(randskin) == 4) do
       {
        es playerset model event_var(userid) "player/pil/crispier_v2/crispy"
        es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_crispy_health)
es est_speed event_var(userid) server_var(z_crispy_speed)
       }
             if (server_var(randskin) == 5) do
       {
        es playerset model event_var(userid) "player/pil/fast_v5/pil_fast_v5"
        es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_fast_health)
es est_speed event_var(userid) server_var(z_fast_speed)
       }
}
}
     es_delayed 3 est_removeidle weapon_glock
     es_delayed 3 est_removeidle weapon_usp
     es_delayed 3 est_removeidle weapon_elite
     es_delayed 3 est_removeidle weapon_knife
if (event_var(es_steamid) != BOT) do
{
     if (event_var(es_userteam) == server_var(z_zombie_team)) do
   {
         es_delayed 1 es playerset model event_var(userid) "player/pil/fast_v5/pil_fast_v5"
         es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iFOV" 125
         es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_humanz_health)
    es_tell event_var(userid) #green server_var(z_zombie_advert)
    es est_speed event_var(userid) server_var(z_humanz_speed)
     }
if (event_var(es_userteam) == server_var(z_human_team)) do
{
es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iFOV" 90
    es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_human_health)
es est_speed event_var(userid) server_var(z_human_speed)
    es_tell event_var(userid) #green server_var(z_human_advert)
    es_xsetinfo randplay 0
         es_xrand randplay 1 8
         if (server_var(randplay) == 1) then es_emitsound player event_var(userid) vo\npc\male01\okimready01.wav 1.0 0.5
         if (server_var(randplay) == 2) then es_emitsound player event_var(userid) vo\npc\male01\okimready02.wav 1.0 0.5
         if (server_var(randplay) == 3) then es_emitsound player event_var(userid) vo\npc\male01\okimready03.wav 1.0 0.5
         if (server_var(randplay) == 4) then es_emitsound player event_var(userid) vo\npc\male01\readywhenyouare01.wav 1.0 0.5
         if (server_var(randplay) == 5) then es_emitsound player event_var(userid) vo\npc\male01\readywhenyouare02.wav 1.0 0.5
         if (server_var(randplay) == 6) then es_emitsound player event_var(userid) vo\npc\male01\gethellout.wav 1.0 0.5
         if (server_var(randplay) == 7) then es_emitsound player event_var(userid) vo\npc\male01\finally.wav 1.0 0.5
         if (server_var(randplay) == 8) then es_emitsound player event_var(userid) vo\npc\male01\zombies01.wav 1.0 0.5  
   }
}
}
event player_death
{
if (event_var(es_steamid) != BOT) do
    {
if (server_var(z_infection) equalto 1) do
        {
         if (event_var(es_userteam) == server_var(z_human_team)) do
            {
             es_xsetinfo randteam 0
             es_xrand randteam 1 2
             if (server_var(randteam) == 1) do
    if event_var(weapon) == weapon_knife do
{
es_msg #green event_var(es_username) has been Infected by event_var(es_attackername)
es est_team event_var(userid) server_var(z_zombie_team)
}
if (server_var(randteam) == 2) do
   {
    es_delayed server_var(z_hrespawn) est_spawn event_var(userid)
   }
   }
         if (event_var(es_userteam) == server_var(z_zombie_team)) do
            {
             if (event_var(headshot) == 1) do
   {
        es_msg #green event_var(es_username) has been Redeemed by event_var(es_attackername)
        es est_team event_var(userid) server_var(z_human_team)
   }
             if (event_var(headshot) == 0) do
   {
        es_tell event_var(userid) #green You must be headshot to be redeemed!
   }
   }
}
    }
if (event_var(es_userteam) == server_var(z_human_team)) do
{
     es_playsound event_var(userid) zombie/zplayer_death.mp3 1.0
es_xsetinfo randplay 0
     es_xrand randplay 1 3
     if (server_var(randplay) == 1) then es_emitsound player event_var(userid) vo\npc\male01\no01.wav 1.0 0.5
     if (server_var(randplay) == 2) then es_emitsound player event_var(userid) vo\npc\male01\no02.wav 1.0 0.5
     if (server_var(randplay) == 3) then es_emitsound player event_var(userid) vo\npc\Barney\ba_ohshit03.wav 1.0 0.5
if (server_var(z_respawn) == 1) do
   {
    es_delayed server_var(z_hrespawn) est_spawn event_var(userid)
   }
    }
if (event_var(es_userteam) == server_var(z_zombie_team)) do
{
es_xsetinfo randplay 0
     es_xrand randplay 1 3
     if (server_var(randplay) == 1) then es_emitsound player event_var(userid) npc\zombie\zombie_die1.wav 1.0 0.5
     if (server_var(randplay) == 2) then es_emitsound player event_var(userid) npc\zombie\zombie_die2.wav 1.0 0.5
     if (server_var(randplay) == 3) then es_emitsound player event_var(userid) npc\zombie\zombie_die3.wav 1.0 0.5
es_delayed 30 est_deleteragdolls
if (server_var(z_respawn) == 1) do
   {
    es_delayed server_var(z_zrespawn) est_spawn event_var(userid)
   }
    }
}
event player_hurt
{
if (event_var(es_steamid) != BOT) do
    {
if (event_var(es_userteam) == server_var(z_human_team)) do
   {
    es_xsetinfo randplay 0
         es_xrand randplay 1 9
         if (server_var(randplay) == 1) then es_emitsound player event_var(userid) vo\npc\male01\pain01.wav 1.0 0.5
         if (server_var(randplay) == 2) then es_emitsound player event_var(userid) vo\npc\male01\pain02.wav 1.0 0.5
         if (server_var(randplay) == 3) then es_emitsound player event_var(userid) vo\npc\male01\pain03.wav 1.0 0.5
         if (server_var(randplay) == 4) then es_emitsound player event_var(userid) vo\npc\male01\pain04.wav 1.0 0.5
         if (server_var(randplay) == 5) then es_emitsound player event_var(userid) vo\npc\male01\pain05.wav 1.0 0.5
         if (server_var(randplay) == 6) then es_emitsound player event_var(userid) vo\npc\male01\pain06.wav 1.0 0.5
         if (server_var(randplay) == 7) then es_emitsound player event_var(userid) vo\npc\male01\pain07.wav 1.0 0.5
         if (server_var(randplay) == 8) then es_emitsound player event_var(userid) vo\npc\male01\pain08.wav 1.0 0.5
         if (server_var(randplay) == 9) then es_emitsound player event_var(userid) vo\npc\male01\pain09.wav 1.0 0.5
   }
     if (event_var(es_userteam) == server_var(z_zombie_team)) do
        {
    es_xsetinfo randplay 0
         es_xrand randplay 1 6
         if (server_var(randplay) == 1) then es_emitsound player event_var(userid) npc\zombie\zombie_pain1.wav 1.0 0.5
         if (server_var(randplay) == 2) then es_emitsound player event_var(userid) npc\zombie\zombie_pain2.wav 1.0 0.5
         if (server_var(randplay) == 3) then es_emitsound player event_var(userid) npc\zombie\zombie_pain3.wav 1.0 0.5
         if (server_var(randplay) == 4) then es_emitsound player event_var(userid) npc\zombie\zombie_pain4.wav 1.0 0.5
         if (server_var(randplay) == 5) then es_emitsound player event_var(userid) npc\zombie\zombie_pain5.wav 1.0 0.5
         if (server_var(randplay) == 6) then es_emitsound player event_var(userid) npc\zombie\zombie_pain6.wav 1.0 0.5
        }
    }
}
event player_team
{
es_delayed 10 est_spawn event_var(userid)    
}
event bomb_planted
{
es_msg #green BOMB TIMER SET TO server_var(mp_c4timer) SECONDS, DEFEND IT!
foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song3.mp3 1.0"
}
event bomb_exploded
{
est_slay #c
es_delayed 1 foreach player tempuserid #human "es_playsound server_var(tempuserid) npc/overwatch/radiovoice/infection.wav 1.0"
es_delayed 2 foreach player tempuserid #human "es_playsound server_var(tempuserid) npc/overwatch/radiovoice/sterilize.wav 1.0"
es_msg #green INFECTION STERILIZED!
es_centermsg INFECTION STERILIZED!
}
event bomb_defused
{
est_slay #t
es_msg #green FAILED TO STERILIZE INFECTION!
es_centermsg FAILED TO STERILIZE INFECTION!
}
event bomb_abortdefuse
{
es_msg #green The horde has stopped destroying the bomb!
}
event bomb_begindefuse
{
es_msg #green The horde is destroying the bomb!
}
event bomb_abortplant
{
es_msg #green event_var(es_username) needs assistance planting the bomb!
}
event bomb_dropped
{
es_msg #green event_var(es_username) dropped the bomb!
}
event bomb_pickup
{
es_msg #green event_var(es_username) has the bomb!
}
event hostage_follows
{
es_msg #green event_var(es_username) is saving a survivor!
}
event hostage_rescued_all
{
est_slay #t
es_centermsg THE SURVIVORS HAVE BEEN SAVED!
}
event hostage_hurt
{
es_tell event_var(userid) #green stop hurting the survivors!
}
event player_say
{
if (event_var(text) equalto "zombies") do
    {
     es est_ShowMenu 5 event_var(userid) Poison Zombie Health:server_var(z_poison_health)\nClassic Zombie Health:server_var(z_classic_health)\nCorpse Zombie Health:server_var(z_corpse_health)\nCrispy Zombie Health:server_var(z_crispy_health)\nFast Zombie Health:server_var(z_fast_health)\n      \nZombie Respawn Timer:server_var(z_zrespawn)
    }
if (event_var(text) equalto "hp") do
    {
     if (event_var(es_userdead) == 0) do
        {
         es_tell event_var(userid) #green Your Health is event_var(es_userhealth)
        }
    else do
   {
    es_tell event_var(userid) #green Your dead...
   }
}
if (event_var(text) equalto "version") do
   {
     es_tell event_var(userid) #green Running Zombie & 3rd By T4sS!n.
}
{
block load
{

//THIRDPERSON SCRIPT BY T4sS!n!
        // chat command to active and deactive thirdperson
        es_xset 3rdperson_command "!3rd"
              
        // Dont edit after this line
        es_regclientcmd server_var(3rdperson_command) 3rdperson/3rdperson_command
es_regsaycmd server_var(3rdperson_command) 3rdperson/3rdperson_command
}
block 3rdperson_command
{
        es_xsetinfo get_3rdperson_userid 0
        es_xgetcmduserid get_3rdperson_userid
        es_xset get_3rdperson 0
        es_getplayerprop get_3rdperson server_var(get_3rdperson_userid) "CCSPlayer.baseclass.m_iObserverMode"
        ifx true("get_3rdperson") do
        {        

es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.m_hObserverTarget 0
es_delayed 0.5 es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.m_iObserverMode 0
es_delayed 0.6 es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.localdata.m_Local.m_bDrawViewmodel 1
es_delayed 0.7 es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.m_iFOV 90
es_tell server_var(get_3rdperson_userid) #multi #lightgreen[Thirdperson] #defaultOn !

        }
        else do
        {
                                es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.m_hObserverTarget 0
es_delayed 0.5 es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.m_iObserverMode 1
es_delayed 0.6 es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.localdata.m_Local.m_bDrawViewmodel 0
es_delayed 0.7 es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.m_iFOV 120
es_tell server_var(get_3rdperson_userid) #multi #lightgreen[Thirdperson] #defaultOff !
}
        }
}

block unload
{
        es_unregclientcmd server_var(3rdperson_command)
}
« Last Edit: December 13, 2009, 11:55:47 AM by tassin » Logged
Stinkyfax
I <3 WCS
Level 7 Expert
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United Kingdom

Posts: 1903



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« Reply #5 on: December 14, 2009, 10:58:27 PM »

I request this topic to be deleted/moved to another section.



Edit: Moved...
« Last Edit: December 15, 2009, 09:24:31 AM by n0Life » Logged



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