But It's bug . when i say !zmenu its open the menu and its give me 3rd.
And when i say ! or a or b ect... its give me 3rd view!
I want it Please ; When i say
!3rd 3rd person view
!zmenu the z menu
and not the two
anynone can help me pls?
Code:
block load
{
es_xsetinfo es_zombie_version 2.5
es_xmakepublic es_zombie_version
es_xsetinfo z_zombie_advert 0
es_xsetinfo z_human_advert 0
es_xsetinfo z_zombie_team 0
es_xsetinfo z_human_team 0
es_xsetinfo z_darkmode 0
es_xsetinfo z_infection 0
es_xsetinfo z_human_health 100
es_xsetinfo z_humanz_health 1000
es_xsetinfo z_poison_health 1000
es_xsetinfo z_classic_health 600
es_xsetinfo z_corpse_health 500
es_xsetinfo z_crispy_health 400
es_xsetinfo z_fast_health 300
es_xsetinfo z_humanz_speed 1
es_xsetinfo z_human_speed 1
es_xsetinfo z_poison_speed 1
es_xsetinfo z_classic_speed 1
es_xsetinfo z_corpse_speed 1
es_xsetinfo z_crispy_speed 1
es_xsetinfo z_fast_speed 1
es_xsetinfo z_respawn 0
es_xsetinfo z_zrespawn 5
es_xsetinfo z_hrespawn 20
es_xsetinfo z_zmenu 1
es_xsetinfo thehossie 0
est_enable_weapon_restrictions 1
downloadable models/player/pil/classic.mdl
downloadable models/player/pil/classic.vvd
downloadable models/player/pil/classic.dx90.vtx
downloadable models/player/pil/classic.xbox.vtx
downloadable models/player/pil/classic.phy
downloadable models/player/pil/classic.dx80.vtx
downloadable models/player/pil/classic.sw.vtx
downloadable models/player/pil/fast_v5/pil_fast_v5.xbox.vtx
downloadable models/player/pil/fast_v5/pil_fast_v5.dx90.vtx
downloadable models/player/pil/fast_v5/pil_fast_v5.phy
downloadable models/player/pil/fast_v5/pil_fast_v5.vvd
downloadable models/player/pil/fast_v5/pil_fast_v5.sw.vtx
downloadable models/player/pil/fast_v5/pil_fast_v5.dx80.vtx
downloadable models/player/pil/fast_v5/pil_fast_v5.mdl
downloadable models/player/pil/corpse/zombiecorpse.mdl
downloadable models/player/pil/corpse/zombiecorpse.xbox.vtx
downloadable models/player/pil/corpse/zombiecorpse.dx80.vtx
downloadable models/player/pil/corpse/zombiecorpse.sw.vtx
downloadable models/player/pil/corpse/zombiecorpse.vvd
downloadable models/player/pil/corpse/zombiecorpse.dx90.vtx
downloadable models/player/pil/corpse/zombiecorpse.phy
downloadable models/player/pil/poison/poison.dx80.vtx
downloadable models/player/pil/poison/poison.dx90.vtx
downloadable models/player/pil/poison/poison.phy
downloadable models/player/pil/poison/poison.sw.vtx
downloadable models/player/pil/poison/poison.vvd
downloadable models/player/pil/poison/poison.xbox.vtx
downloadable models/player/pil/poison/poison.mdl
downloadable models/player/pil/crispier_v2/crispy.mdl
downloadable models/player/pil/crispier_v2/crispy.dx80.vtx
downloadable models/player/pil/crispier_v2/crispy.sw.vtx
downloadable models/player/pil/crispier_v2/crispy.vvd
downloadable models/player/pil/crispier_v2/crispy.phy
downloadable models/player/pil/crispier_v2/crispy.dx90.vtx
downloadable models/player/pil/crispier_v2/crispy.xbox.vtx
downloadable sound/zombie/zplayer_death.mp3
downloadable sound/zombie/zmob_incoming.wav
downloadable sound/zombie/beep.wav
downloadable sound/zombie/item.wav
downloadable sound/zombie/radio1.mp3
downloadable sound/zombie/radio2.mp3
downloadable sound/zombie/nocash.mp3
downloadable sound/zombie/ty1.mp3
downloadable sound/zombie/ty2.mp3
downloadable sound/zombie/wtb1.mp3
downloadable sound/zombie/wtb2.mp3
es_msg #green [ZOMBIE 2.5] LOADED
exec zombies.cfg
mp_restartgame 1
}
event es_map_start
{
es_precachemodel models/player/pil/crispier_v2/crispy.mdl
es_precachemodel models/player/pil/corpse/zombiecorpse.mdl
es_precachemodel models/player/pil/fast_v5/pil_fast_v5.mdl
es_precachemodel models/player/pil/classic.mdl
es_precachemodel models/player/pil/poison/poison.mdl
if (de_ in server_var(eventscripts_currentmap)) do
{
es_xsetinfo z_zombie_team 3
es_xsetinfo z_human_team 2
bot_join_team ct
mp_humanteam t
est_enable_weapon_restrictions 1
est_restrictall =3
est_unrestrict =3 weapon_knife
es_xdelayed 5 est_unrestrictall =2
}
if (cs_ in server_var(eventscripts_currentmap)) do
{
es_xsetinfo z_zombie_team 2
es_xsetinfo z_human_team 3
bot_join_team t
mp_humanteam ct
est_enable_weapon_restrictions 1
est_restrictall =2
est_unrestrict =2 weapon_knife
es_xdelayed 5 est_unrestrictall =3
}
if (zm_ in server_var(eventscripts_currentmap)) do
{
es_xsetinfo z_zombie_team 3
es_xsetinfo z_human_team 2
bot_join_team ct
mp_humanteam t
est_enable_weapon_restrictions 1
est_restrictall =3
est_unrestrict =3 weapon_knife
es_xdelayed 5 est_unrestrictall =2
}
if (zh_ in server_var(eventscripts_currentmap)) do
{
es_xsetinfo z_zombie_team 2
es_xsetinfo z_human_team 3
bot_join_team t
mp_humanteam ct
est_enable_weapon_restrictions 1
est_restrictall =2
est_unrestrict =2 weapon_knife
es_xdelayed 5 est_unrestrictall =3
}
if (dotd_ in server_var(eventscripts_currentmap)) do
{
es_xsetinfo z_zombie_team 2
es_xsetinfo z_human_team 3
bot_join_team t
mp_humanteam ct
est_enable_weapon_restrictions 1
est_restrictall =2
est_unrestrict =2 weapon_knife
es_xdelayed 5 est_unrestrictall =3
}
if (z_ in server_var(eventscripts_currentmap)) do
{
es_xsetinfo z_zombie_team 2
es_xsetinfo z_human_team 3
bot_join_team t
mp_humanteam ct
est_enable_weapon_restrictions 1
est_restrictall =2
est_unrestrict =2 weapon_knife
es_xdelayed 5 est_unrestrictall =3
}
//********************************
// DOWNLOAD PATHS, DO NOT CHANGE!*
//********************************
downloadable "models/player/pil/classic.mdl"
downloadable "models/player/pil/classic.vvd"
downloadable "models/player/pil/classic.dx90.vtx"
downloadable "models/player/pil/classic.xbox.vtx"
downloadable "models/player/pil/classic.phy"
downloadable "models/player/pil/classic.dx80.vtx"
downloadable "models/player/pil/classic.sw.vtx"
downloadable "models/player/pil/fast_v5/pil_fast_v5.xbox.vtx"
downloadable "models/player/pil/fast_v5/pil_fast_v5.dx90.vtx"
downloadable "models/player/pil/fast_v5/pil_fast_v5.phy"
downloadable "models/player/pil/fast_v5/pil_fast_v5.vvd"
downloadable "models/player/pil/fast_v5/pil_fast_v5.sw.vtx"
downloadable "models/player/pil/fast_v5/pil_fast_v5.dx80.vtx"
downloadable "models/player/pil/fast_v5/pil_fast_v5.mdl"
downloadable "models/player/pil/corpse/zombiecorpse.mdl"
downloadable "models/player/pil/corpse/zombiecorpse.xbox.vtx"
downloadable "models/player/pil/corpse/zombiecorpse.dx80.vtx"
downloadable "models/player/pil/corpse/zombiecorpse.sw.vtx"
downloadable "models/player/pil/corpse/zombiecorpse.vvd"
downloadable "models/player/pil/corpse/zombiecorpse.dx90.vtx"
downloadable "models/player/pil/corpse/zombiecorpse.phy"
downloadable "models/player/pil/poison/poison.dx80.vtx"
downloadable "models/player/pil/poison/poison.dx90.vtx"
downloadable "models/player/pil/poison/poison.phy"
downloadable "models/player/pil/poison/poison.sw.vtx"
downloadable "models/player/pil/poison/poison.vvd"
downloadable "models/player/pil/poison/poison.xbox.vtx"
downloadable "models/player/pil/poison/poison.mdl"
downloadable "models/player/pil/crispier_v2/crispy.mdl"
downloadable "models/player/pil/crispier_v2/crispy.dx80.vtx"
downloadable "models/player/pil/crispier_v2/crispy.sw.vtx"
downloadable "models/player/pil/crispier_v2/crispy.vvd"
downloadable "models/player/pil/crispier_v2/crispy.phy"
downloadable "models/player/pil/crispier_v2/crispy.dx90.vtx"
downloadable "models/player/pil/crispier_v2/crispy.xbox.vtx"
downloadable "sound/zombie/zplayer_death.mp3"
downloadable "sound/zombie/zmob_incoming.wav"
downloadable "sound/zombie/beep.wav"
downloadable "sound/zombie/item.wav"
downloadable "sound/zombie/radio1.mp3"
downloadable "sound/zombie/radio2.mp3"
downloadable "sound/zombie/nocash.mp3"
downloadable "sound/zombie/ty1.mp3"
downloadable "sound/zombie/ty2.mp3"
downloadable "sound/zombie/wtb1.mp3"
downloadable "sound/zombie/wtb2.mp3"
// BEST SETTINGS FOR THIS ZOMBIE MOD.
// DO NOT CHANGE!
net_maxfilesize 90
mp_buytime 12
sv_turbophysics 1
phys_pushscale 5
mp_roundtime 10
mp_autoteambalance 0
mp_limitteams 0
bot_walk 1
bot_chatter off
bot_defer_to_human 0
bot_difficulty 3
bot_join_after_player 0
bot_prefix "Zombie "
bot_quota_mode normal
bot_auto_vacate 0
bot_auto_follow 1
bot_allow_rogues 0
bot_eco_limit 16001
bot_knives_only
if (server_var(z_zmenu) equalto 1) do
{
es_load zmenu
}
}
event round_start
{
if (server_var(z_darkmode) equalto 1) do
{
est_lightstyle 0 b
sv_skyname sky_borealis01
}
if (server_var(z_zmenu) equalto 1) do
{
es_delayed 45 es_msg #green type !zmenu in chat to view the zombie menu!
}
es_xsetinfo randplay 0
es_xrand randplay 1 6
if (server_var(randplay) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) music/Ravenholm_1.mp3 1.0"
if (server_var(randplay) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song8.mp3 1.0"
if (server_var(randplay) == 3) then foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song33.mp3 1.0"
if (server_var(randplay) == 4) then foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song30.mp3 1.0"
if (server_var(randplay) == 5) then foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song19.mp3 1.0"
if (server_var(randplay) == 6) then foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song12_long.mp3 1.0"
//foreach player tempuserid #human "es_playsound server_var(tempuserid) music/Ravenholm_1.mp3 1.0"
if (de_ in server_var(eventscripts_currentmap)) do
{
es est_ShowMenu 6 #h Mission Objective:Plant Bomb \nBomb Timer: server_var(mp_c4timer)
es_delayed 18 foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/beep.wav 1.0"
es_delayed 18 est_ShowMenu 6 #h -[INCOMING TRANSMISSION]- \nUNIT:1132\nTEAM:Alpha
es_delayed 20 es_xsetinfo randradio 0
es_delayed 20 es_xrand randradio 1 2
es_delayed 20 if (server_var(randradio) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio1.mp3 1.0"
es_delayed 20 if (server_var(randradio) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio2.mp3 1.0"
es_centermsg Prepare To Fight The Infected!
}
if (cs_ in server_var(eventscripts_currentmap)) do
{
es_centermsg Prepare To Fight The Infected!
es_delayed 10 est_removeidle weapon
es est_ShowMenu 6 #h Mission Objective:Save Remaining Survivors \nMust Be Saved Within: server_var(mp_roundtime) Minutes
es_delayed 18 foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/beep.wav 1.0"
es_delayed 18 est_ShowMenu 6 #h -[INCOMING TRANSMISSION]- \nUNIT:1132\nTEAM:Alpha
es_delayed 20 es_xsetinfo randradio 0
es_delayed 20 es_xrand randradio 1 2
es_delayed 20 if (server_var(randradio) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio1.mp3 1.0"
es_delayed 20 if (server_var(randradio) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio2.mp3 1.0"
es_delayed 360 est_removeidle weapon
es_createentitylist hossielist hostage_entity
es_foreachkey thehossie in hossielist "es_setindexprop server_var(thehossie) CHostage.m_iHealth 9999"
es_keygroupdelete hossielist
}
if (zm_ in server_var(eventscripts_currentmap)) do
{
es_centermsg Prepare To Fight The Infected!
es_delayed 10 est_removeidle weapon
es est_ShowMenu 6 #h Mission Objective:Survive.
es_delayed 18 foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/beep.wav 1.0"
es_delayed 18 est_ShowMenu 6 #h -[INCOMING TRANSMISSION]- \nUNIT:1132\nTEAM:Alpha
es_delayed 20 es_xsetinfo randradio 0
es_delayed 20 es_xrand randradio 1 2
es_delayed 20 if (server_var(randradio) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio1.mp3 1.0"
es_delayed 20 if (server_var(randradio) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio2.mp3 1.0"
es_delayed 360 est_removeidle weapon
}
if (zh_ in server_var(eventscripts_currentmap)) do
{
es_centermsg Prepare To Fight The Infected!
es_delayed 10 est_removeidle weapon
es est_ShowMenu 6 #h Mission Objective:Survive.
es_delayed 18 foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/beep.wav 1.0"
es_delayed 18 est_ShowMenu 6 #h -[INCOMING TRANSMISSION]- \nUNIT:1132\nTEAM:Alpha
es_delayed 20 es_xsetinfo randradio 0
es_delayed 20 es_xrand randradio 1 2
es_delayed 20 if (server_var(randradio) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio1.mp3 1.0"
es_delayed 20 if (server_var(randradio) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio2.mp3 1.0"
es_delayed 360 est_removeidle weapon
}
if (dotd_ in server_var(eventscripts_currentmap)) do
{
es_centermsg Prepare To Fight The Infected!
es_delayed 10 est_removeidle weapon
es est_ShowMenu 6 #h Mission Objective:Survive.
es_delayed 18 foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/beep.wav 1.0"
es_delayed 18 est_ShowMenu 6 #h -[INCOMING TRANSMISSION]- \nUNIT:1132\nTEAM:Alpha
es_delayed 20 es_xsetinfo randradio 0
es_delayed 20 es_xrand randradio 1 2
es_delayed 20 if (server_var(randradio) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio1.mp3 1.0"
es_delayed 20 if (server_var(randradio) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio2.mp3 1.0"
es_delayed 360 est_removeidle weapon
}
if (z_ in server_var(eventscripts_currentmap)) do
{
es_centermsg Prepare To Fight The Infected!
es_delayed 10 est_removeidle weapon
es est_ShowMenu 6 #h Mission Objective:Survive.
es_delayed 18 foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/beep.wav 1.0"
es_delayed 18 est_ShowMenu 6 #h -[INCOMING TRANSMISSION]- \nUNIT:1132\nTEAM:Alpha
es_delayed 20 es_xsetinfo randradio 0
es_delayed 20 es_xrand randradio 1 2
es_delayed 20 if (server_var(randradio) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio1.mp3 1.0"
es_delayed 20 if (server_var(randradio) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio2.mp3 1.0"
es_delayed 360 est_removeidle weapon
}
}
event round_end
{
if (event_var(reason) == 10) do
{
es_centermsg The Infection Still Spreads...
}
if (event_var(reason) == 16) do
{
es_centermsg Prepare To Fight The Infected!
}
if (event_var(reason) == 8) do
{
if (event_var(winner) == server_var(z_human_team)) do
{
es_centermsg Humans have prevailed!
}
if (event_var(winner) == server_var(z_zombie_team)) do
{
es_centermsg Zombies have taken over the world!
}
}
if (event_var(reason) == 9) do
{
if (event_var(winner) == server_var(z_human_team)) do
{
es_centermsg Humans have prevailed!
}
if (event_var(winner) == server_var(z_zombie_team)) do
{
es_centermsg Zombies have taken over the world!
}
}
if (event_var(reason) == 12) do
{
if (event_var(winner) == server_var(z_zombie_team)) do
{
es_centermsg Bomb has not been planted...
}
}
if (event_var(reason) == 11) do
{
if (event_var(winner) == server_var(z_zombie_team)) do
{
es_centermsg The survivors have been rescued!
}
}
if (event_var(reason) == 13) do
{
if (event_var(winner) == server_var(z_zombie_team)) do
{
es_centermsg The survivors have been eaten!
}
}
}
event player_spawn
{
if (event_var(es_steamid) == BOT) do
{
if (event_var(es_userteam) == server_var(z_zombie_team)) do
{
es est_stripplayer event_var(userid)
es est_give event_var(userid) weapon_knife
es_xsetinfo randskin 0
es_xrand randskin 1 5
es est_setplayercolor event_var(userid) 0 0 0 0 1
es_soon est_setplayercolor event_var(userid) 255 255 255 255 255
if (server_var(randskin) == 1) do
{
es playerset model event_var(userid) "player/pil/poison/poison"
es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_poison_health)
es est_speed event_var(userid) server_var(z_poison_speed)
}
if (server_var(randskin) == 2) do
{
es playerset model event_var(userid) "player/pil/classic"
es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_classic_health)
es est_speed event_var(userid) server_var(z_classic_speed)
}
if (server_var(randskin) == 3) do
{
es playerset model event_var(userid) "player/pil/corpse/zombiecorpse"
es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_corpse_health)
es est_speed event_var(userid) server_var(z_corpse_speed)
}
if (server_var(randskin) == 4) do
{
es playerset model event_var(userid) "player/pil/crispier_v2/crispy"
es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_crispy_health)
es est_speed event_var(userid) server_var(z_crispy_speed)
}
if (server_var(randskin) == 5) do
{
es playerset model event_var(userid) "player/pil/fast_v5/pil_fast_v5"
es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_fast_health)
es est_speed event_var(userid) server_var(z_fast_speed)
}
}
}
es_delayed 3 est_removeidle weapon_glock
es_delayed 3 est_removeidle weapon_usp
es_delayed 3 est_removeidle weapon_elite
es_delayed 3 est_removeidle weapon_knife
if (event_var(es_steamid) != BOT) do
{
if (event_var(es_userteam) == server_var(z_zombie_team)) do
{
es_delayed 1 es playerset model event_var(userid) "player/pil/fast_v5/pil_fast_v5"
es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iFOV" 125
es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_humanz_health)
es_tell event_var(userid) #green server_var(z_zombie_advert)
es est_speed event_var(userid) server_var(z_humanz_speed)
}
if (event_var(es_userteam) == server_var(z_human_team)) do
{
es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iFOV" 90
es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_human_health)
es est_speed event_var(userid) server_var(z_human_speed)
es_tell event_var(userid) #green server_var(z_human_advert)
es_xsetinfo randplay 0
es_xrand randplay 1 8
if (server_var(randplay) == 1) then es_emitsound player event_var(userid) vo\npc\male01\okimready01.wav 1.0 0.5
if (server_var(randplay) == 2) then es_emitsound player event_var(userid) vo\npc\male01\okimready02.wav 1.0 0.5
if (server_var(randplay) == 3) then es_emitsound player event_var(userid) vo\npc\male01\okimready03.wav 1.0 0.5
if (server_var(randplay) == 4) then es_emitsound player event_var(userid) vo\npc\male01\readywhenyouare01.wav 1.0 0.5
if (server_var(randplay) == 5) then es_emitsound player event_var(userid) vo\npc\male01\readywhenyouare02.wav 1.0 0.5
if (server_var(randplay) == 6) then es_emitsound player event_var(userid) vo\npc\male01\gethellout.wav 1.0 0.5
if (server_var(randplay) == 7) then es_emitsound player event_var(userid) vo\npc\male01\finally.wav 1.0 0.5
if (server_var(randplay) == 8) then es_emitsound player event_var(userid) vo\npc\male01\zombies01.wav 1.0 0.5
}
}
}
event player_death
{
if (event_var(es_steamid) != BOT) do
{
if (server_var(z_infection) equalto 1) do
{
if (event_var(es_userteam) == server_var(z_human_team)) do
{
es_xsetinfo randteam 0
es_xrand randteam 1 2
if (server_var(randteam) == 1) do
if event_var(weapon) == weapon_knife do
{
es_msg #green event_var(es_username) has been Infected by event_var(es_attackername)
es est_team event_var(userid) server_var(z_zombie_team)
}
if (server_var(randteam) == 2) do
{
es_delayed server_var(z_hrespawn) est_spawn event_var(userid)
}
}
if (event_var(es_userteam) == server_var(z_zombie_team)) do
{
if (event_var(headshot) == 1) do
{
es_msg #green event_var(es_username) has been Redeemed by event_var(es_attackername)
es est_team event_var(userid) server_var(z_human_team)
}
if (event_var(headshot) == 0) do
{
es_tell event_var(userid) #green You must be headshot to be redeemed!
}
}
}
}
if (event_var(es_userteam) == server_var(z_human_team)) do
{
es_playsound event_var(userid) zombie/zplayer_death.mp3 1.0
es_xsetinfo randplay 0
es_xrand randplay 1 3
if (server_var(randplay) == 1) then es_emitsound player event_var(userid) vo\npc\male01\no01.wav 1.0 0.5
if (server_var(randplay) == 2) then es_emitsound player event_var(userid) vo\npc\male01\no02.wav 1.0 0.5
if (server_var(randplay) == 3) then es_emitsound player event_var(userid) vo\npc\Barney\ba_ohshit03.wav 1.0 0.5
if (server_var(z_respawn) == 1) do
{
es_delayed server_var(z_hrespawn) est_spawn event_var(userid)
}
}
if (event_var(es_userteam) == server_var(z_zombie_team)) do
{
es_xsetinfo randplay 0
es_xrand randplay 1 3
if (server_var(randplay) == 1) then es_emitsound player event_var(userid) npc\zombie\zombie_die1.wav 1.0 0.5
if (server_var(randplay) == 2) then es_emitsound player event_var(userid) npc\zombie\zombie_die2.wav 1.0 0.5
if (server_var(randplay) == 3) then es_emitsound player event_var(userid) npc\zombie\zombie_die3.wav 1.0 0.5
es_delayed 30 est_deleteragdolls
if (server_var(z_respawn) == 1) do
{
es_delayed server_var(z_zrespawn) est_spawn event_var(userid)
}
}
}
event player_hurt
{
if (event_var(es_steamid) != BOT) do
{
if (event_var(es_userteam) == server_var(z_human_team)) do
{
es_xsetinfo randplay 0
es_xrand randplay 1 9
if (server_var(randplay) == 1) then es_emitsound player event_var(userid) vo\npc\male01\pain01.wav 1.0 0.5
if (server_var(randplay) == 2) then es_emitsound player event_var(userid) vo\npc\male01\pain02.wav 1.0 0.5
if (server_var(randplay) == 3) then es_emitsound player event_var(userid) vo\npc\male01\pain03.wav 1.0 0.5
if (server_var(randplay) == 4) then es_emitsound player event_var(userid) vo\npc\male01\pain04.wav 1.0 0.5
if (server_var(randplay) == 5) then es_emitsound player event_var(userid) vo\npc\male01\pain05.wav 1.0 0.5
if (server_var(randplay) == 6) then es_emitsound player event_var(userid) vo\npc\male01\pain06.wav 1.0 0.5
if (server_var(randplay) == 7) then es_emitsound player event_var(userid) vo\npc\male01\pain07.wav 1.0 0.5
if (server_var(randplay) == 8) then es_emitsound player event_var(userid) vo\npc\male01\pain08.wav 1.0 0.5
if (server_var(randplay) == 9) then es_emitsound player event_var(userid) vo\npc\male01\pain09.wav 1.0 0.5
}
if (event_var(es_userteam) == server_var(z_zombie_team)) do
{
es_xsetinfo randplay 0
es_xrand randplay 1 6
if (server_var(randplay) == 1) then es_emitsound player event_var(userid) npc\zombie\zombie_pain1.wav 1.0 0.5
if (server_var(randplay) == 2) then es_emitsound player event_var(userid) npc\zombie\zombie_pain2.wav 1.0 0.5
if (server_var(randplay) == 3) then es_emitsound player event_var(userid) npc\zombie\zombie_pain3.wav 1.0 0.5
if (server_var(randplay) == 4) then es_emitsound player event_var(userid) npc\zombie\zombie_pain4.wav 1.0 0.5
if (server_var(randplay) == 5) then es_emitsound player event_var(userid) npc\zombie\zombie_pain5.wav 1.0 0.5
if (server_var(randplay) == 6) then es_emitsound player event_var(userid) npc\zombie\zombie_pain6.wav 1.0 0.5
}
}
}
event player_team
{
es_delayed 10 est_spawn event_var(userid)
}
event bomb_planted
{
es_msg #green BOMB TIMER SET TO server_var(mp_c4timer) SECONDS, DEFEND IT!
foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song3.mp3 1.0"
}
event bomb_exploded
{
est_slay #c
es_delayed 1 foreach player tempuserid #human "es_playsound server_var(tempuserid) npc/overwatch/radiovoice/infection.wav 1.0"
es_delayed 2 foreach player tempuserid #human "es_playsound server_var(tempuserid) npc/overwatch/radiovoice/sterilize.wav 1.0"
es_msg #green INFECTION STERILIZED!
es_centermsg INFECTION STERILIZED!
}
event bomb_defused
{
est_slay #t
es_msg #green FAILED TO STERILIZE INFECTION!
es_centermsg FAILED TO STERILIZE INFECTION!
}
event bomb_abortdefuse
{
es_msg #green The horde has stopped destroying the bomb!
}
event bomb_begindefuse
{
es_msg #green The horde is destroying the bomb!
}
event bomb_abortplant
{
es_msg #green event_var(es_username) needs assistance planting the bomb!
}
event bomb_dropped
{
es_msg #green event_var(es_username) dropped the bomb!
}
event bomb_pickup
{
es_msg #green event_var(es_username) has the bomb!
}
event hostage_follows
{
es_msg #green event_var(es_username) is saving a survivor!
}
event hostage_rescued_all
{
est_slay #t
es_centermsg THE SURVIVORS HAVE BEEN SAVED!
}
event hostage_hurt
{
es_tell event_var(userid) #green stop hurting the survivors!
}
event player_say
{
if (event_var(text) equalto "zombies") do
{
es est_ShowMenu 5 event_var(userid) Poison Zombie Health:server_var(z_poison_health)\nClassic Zombie Health:server_var(z_classic_health)\nCorpse Zombie Health:server_var(z_corpse_health)\nCrispy Zombie Health:server_var(z_crispy_health)\nFast Zombie Health:server_var(z_fast_health)\n \nZombie Respawn Timer:server_var(z_zrespawn)
}
if (event_var(text) equalto "hp") do
{
if (event_var(es_userdead) == 0) do
{
es_tell event_var(userid) #green Your Health is event_var(es_userhealth)
}
else do
{
es_tell event_var(userid) #green Your dead...
}
}
if (event_var(text) equalto "version") do
{
es_tell event_var(userid) #green Running Zombie & 3rd By T4sS!n.
}
{
es_tell event_var(userid) #green Say:!3rd For 3rd person view :) And !zmenu for zombie menu :D , Mod create by T4sS!n
}
block unload
{
block load
{
//THIRDPERSON SCRIPT BY ShoX!
// chat command to active and deactive thirdperson
es_xset 3rdperson_command "!3rd"
// Dont edit after this line
es_regclientcmd server_var(3rdperson_command) 3rdperson/3rdperson_command
es_regsaycmd server_var(3rdperson_command) 3rdperson/3rdperson_command
}
block 3rdperson_command
{
es_xsetinfo get_3rdperson_userid 0
es_xgetcmduserid get_3rdperson_userid
es_xset get_3rdperson 0
es_getplayerprop get_3rdperson server_var(get_3rdperson_userid) "CCSPlayer.baseclass.m_iObserverMode"
ifx true("get_3rdperson") do
{
es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.m_hObserverTarget 0
es_delayed 0.5 es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.m_iObserverMode 0
es_delayed 0.6 es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.localdata.m_Local.m_bDrawViewmodel 1
es_delayed 0.7 es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.m_iFOV 90
es_tell server_var(get_3rdperson_userid) #multi #lightgreen[Thirdperson] #defaultOn !
}
else do
{
es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.m_hObserverTarget 0
es_delayed 0.5 es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.m_iObserverMode 1
es_delayed 0.6 es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.localdata.m_Local.m_bDrawViewmodel 0
es_delayed 0.7 es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.m_iFOV 120
es_tell server_var(get_3rdperson_userid) #multi #lightgreen[Thirdperson] #defaultOff !
}
}
}
block unload
{
es_unregclientcmd server_var(3rdperson_command)
}
}
{
es_xsetinfo es_zombie_version 2.5
es_xmakepublic es_zombie_version
es_xsetinfo z_zombie_advert 0
es_xsetinfo z_human_advert 0
es_xsetinfo z_zombie_team 0
es_xsetinfo z_human_team 0
es_xsetinfo z_darkmode 0
es_xsetinfo z_infection 0
es_xsetinfo z_human_health 100
es_xsetinfo z_humanz_health 1000
es_xsetinfo z_poison_health 1000
es_xsetinfo z_classic_health 600
es_xsetinfo z_corpse_health 500
es_xsetinfo z_crispy_health 400
es_xsetinfo z_fast_health 300
es_xsetinfo z_humanz_speed 1
es_xsetinfo z_human_speed 1
es_xsetinfo z_poison_speed 1
es_xsetinfo z_classic_speed 1
es_xsetinfo z_corpse_speed 1
es_xsetinfo z_crispy_speed 1
es_xsetinfo z_fast_speed 1
es_xsetinfo z_respawn 0
es_xsetinfo z_zrespawn 5
es_xsetinfo z_hrespawn 20
es_xsetinfo z_zmenu 1
es_xsetinfo thehossie 0
est_enable_weapon_restrictions 1
downloadable models/player/pil/classic.mdl
downloadable models/player/pil/classic.vvd
downloadable models/player/pil/classic.dx90.vtx
downloadable models/player/pil/classic.xbox.vtx
downloadable models/player/pil/classic.phy
downloadable models/player/pil/classic.dx80.vtx
downloadable models/player/pil/classic.sw.vtx
downloadable models/player/pil/fast_v5/pil_fast_v5.xbox.vtx
downloadable models/player/pil/fast_v5/pil_fast_v5.dx90.vtx
downloadable models/player/pil/fast_v5/pil_fast_v5.phy
downloadable models/player/pil/fast_v5/pil_fast_v5.vvd
downloadable models/player/pil/fast_v5/pil_fast_v5.sw.vtx
downloadable models/player/pil/fast_v5/pil_fast_v5.dx80.vtx
downloadable models/player/pil/fast_v5/pil_fast_v5.mdl
downloadable models/player/pil/corpse/zombiecorpse.mdl
downloadable models/player/pil/corpse/zombiecorpse.xbox.vtx
downloadable models/player/pil/corpse/zombiecorpse.dx80.vtx
downloadable models/player/pil/corpse/zombiecorpse.sw.vtx
downloadable models/player/pil/corpse/zombiecorpse.vvd
downloadable models/player/pil/corpse/zombiecorpse.dx90.vtx
downloadable models/player/pil/corpse/zombiecorpse.phy
downloadable models/player/pil/poison/poison.dx80.vtx
downloadable models/player/pil/poison/poison.dx90.vtx
downloadable models/player/pil/poison/poison.phy
downloadable models/player/pil/poison/poison.sw.vtx
downloadable models/player/pil/poison/poison.vvd
downloadable models/player/pil/poison/poison.xbox.vtx
downloadable models/player/pil/poison/poison.mdl
downloadable models/player/pil/crispier_v2/crispy.mdl
downloadable models/player/pil/crispier_v2/crispy.dx80.vtx
downloadable models/player/pil/crispier_v2/crispy.sw.vtx
downloadable models/player/pil/crispier_v2/crispy.vvd
downloadable models/player/pil/crispier_v2/crispy.phy
downloadable models/player/pil/crispier_v2/crispy.dx90.vtx
downloadable models/player/pil/crispier_v2/crispy.xbox.vtx
downloadable sound/zombie/zplayer_death.mp3
downloadable sound/zombie/zmob_incoming.wav
downloadable sound/zombie/beep.wav
downloadable sound/zombie/item.wav
downloadable sound/zombie/radio1.mp3
downloadable sound/zombie/radio2.mp3
downloadable sound/zombie/nocash.mp3
downloadable sound/zombie/ty1.mp3
downloadable sound/zombie/ty2.mp3
downloadable sound/zombie/wtb1.mp3
downloadable sound/zombie/wtb2.mp3
es_msg #green [ZOMBIE 2.5] LOADED
exec zombies.cfg
mp_restartgame 1
}
event es_map_start
{
es_precachemodel models/player/pil/crispier_v2/crispy.mdl
es_precachemodel models/player/pil/corpse/zombiecorpse.mdl
es_precachemodel models/player/pil/fast_v5/pil_fast_v5.mdl
es_precachemodel models/player/pil/classic.mdl
es_precachemodel models/player/pil/poison/poison.mdl
if (de_ in server_var(eventscripts_currentmap)) do
{
es_xsetinfo z_zombie_team 3
es_xsetinfo z_human_team 2
bot_join_team ct
mp_humanteam t
est_enable_weapon_restrictions 1
est_restrictall =3
est_unrestrict =3 weapon_knife
es_xdelayed 5 est_unrestrictall =2
}
if (cs_ in server_var(eventscripts_currentmap)) do
{
es_xsetinfo z_zombie_team 2
es_xsetinfo z_human_team 3
bot_join_team t
mp_humanteam ct
est_enable_weapon_restrictions 1
est_restrictall =2
est_unrestrict =2 weapon_knife
es_xdelayed 5 est_unrestrictall =3
}
if (zm_ in server_var(eventscripts_currentmap)) do
{
es_xsetinfo z_zombie_team 3
es_xsetinfo z_human_team 2
bot_join_team ct
mp_humanteam t
est_enable_weapon_restrictions 1
est_restrictall =3
est_unrestrict =3 weapon_knife
es_xdelayed 5 est_unrestrictall =2
}
if (zh_ in server_var(eventscripts_currentmap)) do
{
es_xsetinfo z_zombie_team 2
es_xsetinfo z_human_team 3
bot_join_team t
mp_humanteam ct
est_enable_weapon_restrictions 1
est_restrictall =2
est_unrestrict =2 weapon_knife
es_xdelayed 5 est_unrestrictall =3
}
if (dotd_ in server_var(eventscripts_currentmap)) do
{
es_xsetinfo z_zombie_team 2
es_xsetinfo z_human_team 3
bot_join_team t
mp_humanteam ct
est_enable_weapon_restrictions 1
est_restrictall =2
est_unrestrict =2 weapon_knife
es_xdelayed 5 est_unrestrictall =3
}
if (z_ in server_var(eventscripts_currentmap)) do
{
es_xsetinfo z_zombie_team 2
es_xsetinfo z_human_team 3
bot_join_team t
mp_humanteam ct
est_enable_weapon_restrictions 1
est_restrictall =2
est_unrestrict =2 weapon_knife
es_xdelayed 5 est_unrestrictall =3
}
//********************************
// DOWNLOAD PATHS, DO NOT CHANGE!*
//********************************
downloadable "models/player/pil/classic.mdl"
downloadable "models/player/pil/classic.vvd"
downloadable "models/player/pil/classic.dx90.vtx"
downloadable "models/player/pil/classic.xbox.vtx"
downloadable "models/player/pil/classic.phy"
downloadable "models/player/pil/classic.dx80.vtx"
downloadable "models/player/pil/classic.sw.vtx"
downloadable "models/player/pil/fast_v5/pil_fast_v5.xbox.vtx"
downloadable "models/player/pil/fast_v5/pil_fast_v5.dx90.vtx"
downloadable "models/player/pil/fast_v5/pil_fast_v5.phy"
downloadable "models/player/pil/fast_v5/pil_fast_v5.vvd"
downloadable "models/player/pil/fast_v5/pil_fast_v5.sw.vtx"
downloadable "models/player/pil/fast_v5/pil_fast_v5.dx80.vtx"
downloadable "models/player/pil/fast_v5/pil_fast_v5.mdl"
downloadable "models/player/pil/corpse/zombiecorpse.mdl"
downloadable "models/player/pil/corpse/zombiecorpse.xbox.vtx"
downloadable "models/player/pil/corpse/zombiecorpse.dx80.vtx"
downloadable "models/player/pil/corpse/zombiecorpse.sw.vtx"
downloadable "models/player/pil/corpse/zombiecorpse.vvd"
downloadable "models/player/pil/corpse/zombiecorpse.dx90.vtx"
downloadable "models/player/pil/corpse/zombiecorpse.phy"
downloadable "models/player/pil/poison/poison.dx80.vtx"
downloadable "models/player/pil/poison/poison.dx90.vtx"
downloadable "models/player/pil/poison/poison.phy"
downloadable "models/player/pil/poison/poison.sw.vtx"
downloadable "models/player/pil/poison/poison.vvd"
downloadable "models/player/pil/poison/poison.xbox.vtx"
downloadable "models/player/pil/poison/poison.mdl"
downloadable "models/player/pil/crispier_v2/crispy.mdl"
downloadable "models/player/pil/crispier_v2/crispy.dx80.vtx"
downloadable "models/player/pil/crispier_v2/crispy.sw.vtx"
downloadable "models/player/pil/crispier_v2/crispy.vvd"
downloadable "models/player/pil/crispier_v2/crispy.phy"
downloadable "models/player/pil/crispier_v2/crispy.dx90.vtx"
downloadable "models/player/pil/crispier_v2/crispy.xbox.vtx"
downloadable "sound/zombie/zplayer_death.mp3"
downloadable "sound/zombie/zmob_incoming.wav"
downloadable "sound/zombie/beep.wav"
downloadable "sound/zombie/item.wav"
downloadable "sound/zombie/radio1.mp3"
downloadable "sound/zombie/radio2.mp3"
downloadable "sound/zombie/nocash.mp3"
downloadable "sound/zombie/ty1.mp3"
downloadable "sound/zombie/ty2.mp3"
downloadable "sound/zombie/wtb1.mp3"
downloadable "sound/zombie/wtb2.mp3"
// BEST SETTINGS FOR THIS ZOMBIE MOD.
// DO NOT CHANGE!
net_maxfilesize 90
mp_buytime 12
sv_turbophysics 1
phys_pushscale 5
mp_roundtime 10
mp_autoteambalance 0
mp_limitteams 0
bot_walk 1
bot_chatter off
bot_defer_to_human 0
bot_difficulty 3
bot_join_after_player 0
bot_prefix "Zombie "
bot_quota_mode normal
bot_auto_vacate 0
bot_auto_follow 1
bot_allow_rogues 0
bot_eco_limit 16001
bot_knives_only
if (server_var(z_zmenu) equalto 1) do
{
es_load zmenu
}
}
event round_start
{
if (server_var(z_darkmode) equalto 1) do
{
est_lightstyle 0 b
sv_skyname sky_borealis01
}
if (server_var(z_zmenu) equalto 1) do
{
es_delayed 45 es_msg #green type !zmenu in chat to view the zombie menu!
}
es_xsetinfo randplay 0
es_xrand randplay 1 6
if (server_var(randplay) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) music/Ravenholm_1.mp3 1.0"
if (server_var(randplay) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song8.mp3 1.0"
if (server_var(randplay) == 3) then foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song33.mp3 1.0"
if (server_var(randplay) == 4) then foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song30.mp3 1.0"
if (server_var(randplay) == 5) then foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song19.mp3 1.0"
if (server_var(randplay) == 6) then foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song12_long.mp3 1.0"
//foreach player tempuserid #human "es_playsound server_var(tempuserid) music/Ravenholm_1.mp3 1.0"
if (de_ in server_var(eventscripts_currentmap)) do
{
es est_ShowMenu 6 #h Mission Objective:Plant Bomb \nBomb Timer: server_var(mp_c4timer)
es_delayed 18 foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/beep.wav 1.0"
es_delayed 18 est_ShowMenu 6 #h -[INCOMING TRANSMISSION]- \nUNIT:1132\nTEAM:Alpha
es_delayed 20 es_xsetinfo randradio 0
es_delayed 20 es_xrand randradio 1 2
es_delayed 20 if (server_var(randradio) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio1.mp3 1.0"
es_delayed 20 if (server_var(randradio) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio2.mp3 1.0"
es_centermsg Prepare To Fight The Infected!
}
if (cs_ in server_var(eventscripts_currentmap)) do
{
es_centermsg Prepare To Fight The Infected!
es_delayed 10 est_removeidle weapon
es est_ShowMenu 6 #h Mission Objective:Save Remaining Survivors \nMust Be Saved Within: server_var(mp_roundtime) Minutes
es_delayed 18 foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/beep.wav 1.0"
es_delayed 18 est_ShowMenu 6 #h -[INCOMING TRANSMISSION]- \nUNIT:1132\nTEAM:Alpha
es_delayed 20 es_xsetinfo randradio 0
es_delayed 20 es_xrand randradio 1 2
es_delayed 20 if (server_var(randradio) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio1.mp3 1.0"
es_delayed 20 if (server_var(randradio) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio2.mp3 1.0"
es_delayed 360 est_removeidle weapon
es_createentitylist hossielist hostage_entity
es_foreachkey thehossie in hossielist "es_setindexprop server_var(thehossie) CHostage.m_iHealth 9999"
es_keygroupdelete hossielist
}
if (zm_ in server_var(eventscripts_currentmap)) do
{
es_centermsg Prepare To Fight The Infected!
es_delayed 10 est_removeidle weapon
es est_ShowMenu 6 #h Mission Objective:Survive.
es_delayed 18 foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/beep.wav 1.0"
es_delayed 18 est_ShowMenu 6 #h -[INCOMING TRANSMISSION]- \nUNIT:1132\nTEAM:Alpha
es_delayed 20 es_xsetinfo randradio 0
es_delayed 20 es_xrand randradio 1 2
es_delayed 20 if (server_var(randradio) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio1.mp3 1.0"
es_delayed 20 if (server_var(randradio) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio2.mp3 1.0"
es_delayed 360 est_removeidle weapon
}
if (zh_ in server_var(eventscripts_currentmap)) do
{
es_centermsg Prepare To Fight The Infected!
es_delayed 10 est_removeidle weapon
es est_ShowMenu 6 #h Mission Objective:Survive.
es_delayed 18 foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/beep.wav 1.0"
es_delayed 18 est_ShowMenu 6 #h -[INCOMING TRANSMISSION]- \nUNIT:1132\nTEAM:Alpha
es_delayed 20 es_xsetinfo randradio 0
es_delayed 20 es_xrand randradio 1 2
es_delayed 20 if (server_var(randradio) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio1.mp3 1.0"
es_delayed 20 if (server_var(randradio) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio2.mp3 1.0"
es_delayed 360 est_removeidle weapon
}
if (dotd_ in server_var(eventscripts_currentmap)) do
{
es_centermsg Prepare To Fight The Infected!
es_delayed 10 est_removeidle weapon
es est_ShowMenu 6 #h Mission Objective:Survive.
es_delayed 18 foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/beep.wav 1.0"
es_delayed 18 est_ShowMenu 6 #h -[INCOMING TRANSMISSION]- \nUNIT:1132\nTEAM:Alpha
es_delayed 20 es_xsetinfo randradio 0
es_delayed 20 es_xrand randradio 1 2
es_delayed 20 if (server_var(randradio) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio1.mp3 1.0"
es_delayed 20 if (server_var(randradio) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio2.mp3 1.0"
es_delayed 360 est_removeidle weapon
}
if (z_ in server_var(eventscripts_currentmap)) do
{
es_centermsg Prepare To Fight The Infected!
es_delayed 10 est_removeidle weapon
es est_ShowMenu 6 #h Mission Objective:Survive.
es_delayed 18 foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/beep.wav 1.0"
es_delayed 18 est_ShowMenu 6 #h -[INCOMING TRANSMISSION]- \nUNIT:1132\nTEAM:Alpha
es_delayed 20 es_xsetinfo randradio 0
es_delayed 20 es_xrand randradio 1 2
es_delayed 20 if (server_var(randradio) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio1.mp3 1.0"
es_delayed 20 if (server_var(randradio) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) zombie/radio2.mp3 1.0"
es_delayed 360 est_removeidle weapon
}
}
event round_end
{
if (event_var(reason) == 10) do
{
es_centermsg The Infection Still Spreads...
}
if (event_var(reason) == 16) do
{
es_centermsg Prepare To Fight The Infected!
}
if (event_var(reason) == 8) do
{
if (event_var(winner) == server_var(z_human_team)) do
{
es_centermsg Humans have prevailed!
}
if (event_var(winner) == server_var(z_zombie_team)) do
{
es_centermsg Zombies have taken over the world!
}
}
if (event_var(reason) == 9) do
{
if (event_var(winner) == server_var(z_human_team)) do
{
es_centermsg Humans have prevailed!
}
if (event_var(winner) == server_var(z_zombie_team)) do
{
es_centermsg Zombies have taken over the world!
}
}
if (event_var(reason) == 12) do
{
if (event_var(winner) == server_var(z_zombie_team)) do
{
es_centermsg Bomb has not been planted...
}
}
if (event_var(reason) == 11) do
{
if (event_var(winner) == server_var(z_zombie_team)) do
{
es_centermsg The survivors have been rescued!
}
}
if (event_var(reason) == 13) do
{
if (event_var(winner) == server_var(z_zombie_team)) do
{
es_centermsg The survivors have been eaten!
}
}
}
event player_spawn
{
if (event_var(es_steamid) == BOT) do
{
if (event_var(es_userteam) == server_var(z_zombie_team)) do
{
es est_stripplayer event_var(userid)
es est_give event_var(userid) weapon_knife
es_xsetinfo randskin 0
es_xrand randskin 1 5
es est_setplayercolor event_var(userid) 0 0 0 0 1
es_soon est_setplayercolor event_var(userid) 255 255 255 255 255
if (server_var(randskin) == 1) do
{
es playerset model event_var(userid) "player/pil/poison/poison"
es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_poison_health)
es est_speed event_var(userid) server_var(z_poison_speed)
}
if (server_var(randskin) == 2) do
{
es playerset model event_var(userid) "player/pil/classic"
es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_classic_health)
es est_speed event_var(userid) server_var(z_classic_speed)
}
if (server_var(randskin) == 3) do
{
es playerset model event_var(userid) "player/pil/corpse/zombiecorpse"
es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_corpse_health)
es est_speed event_var(userid) server_var(z_corpse_speed)
}
if (server_var(randskin) == 4) do
{
es playerset model event_var(userid) "player/pil/crispier_v2/crispy"
es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_crispy_health)
es est_speed event_var(userid) server_var(z_crispy_speed)
}
if (server_var(randskin) == 5) do
{
es playerset model event_var(userid) "player/pil/fast_v5/pil_fast_v5"
es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_fast_health)
es est_speed event_var(userid) server_var(z_fast_speed)
}
}
}
es_delayed 3 est_removeidle weapon_glock
es_delayed 3 est_removeidle weapon_usp
es_delayed 3 est_removeidle weapon_elite
es_delayed 3 est_removeidle weapon_knife
if (event_var(es_steamid) != BOT) do
{
if (event_var(es_userteam) == server_var(z_zombie_team)) do
{
es_delayed 1 es playerset model event_var(userid) "player/pil/fast_v5/pil_fast_v5"
es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iFOV" 125
es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_humanz_health)
es_tell event_var(userid) #green server_var(z_zombie_advert)
es est_speed event_var(userid) server_var(z_humanz_speed)
}
if (event_var(es_userteam) == server_var(z_human_team)) do
{
es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iFOV" 90
es_setplayerprop event_var(userid) "CCSPlayer.baseclass.m_iHealth" server_var(z_human_health)
es est_speed event_var(userid) server_var(z_human_speed)
es_tell event_var(userid) #green server_var(z_human_advert)
es_xsetinfo randplay 0
es_xrand randplay 1 8
if (server_var(randplay) == 1) then es_emitsound player event_var(userid) vo\npc\male01\okimready01.wav 1.0 0.5
if (server_var(randplay) == 2) then es_emitsound player event_var(userid) vo\npc\male01\okimready02.wav 1.0 0.5
if (server_var(randplay) == 3) then es_emitsound player event_var(userid) vo\npc\male01\okimready03.wav 1.0 0.5
if (server_var(randplay) == 4) then es_emitsound player event_var(userid) vo\npc\male01\readywhenyouare01.wav 1.0 0.5
if (server_var(randplay) == 5) then es_emitsound player event_var(userid) vo\npc\male01\readywhenyouare02.wav 1.0 0.5
if (server_var(randplay) == 6) then es_emitsound player event_var(userid) vo\npc\male01\gethellout.wav 1.0 0.5
if (server_var(randplay) == 7) then es_emitsound player event_var(userid) vo\npc\male01\finally.wav 1.0 0.5
if (server_var(randplay) == 8) then es_emitsound player event_var(userid) vo\npc\male01\zombies01.wav 1.0 0.5
}
}
}
event player_death
{
if (event_var(es_steamid) != BOT) do
{
if (server_var(z_infection) equalto 1) do
{
if (event_var(es_userteam) == server_var(z_human_team)) do
{
es_xsetinfo randteam 0
es_xrand randteam 1 2
if (server_var(randteam) == 1) do
if event_var(weapon) == weapon_knife do
{
es_msg #green event_var(es_username) has been Infected by event_var(es_attackername)
es est_team event_var(userid) server_var(z_zombie_team)
}
if (server_var(randteam) == 2) do
{
es_delayed server_var(z_hrespawn) est_spawn event_var(userid)
}
}
if (event_var(es_userteam) == server_var(z_zombie_team)) do
{
if (event_var(headshot) == 1) do
{
es_msg #green event_var(es_username) has been Redeemed by event_var(es_attackername)
es est_team event_var(userid) server_var(z_human_team)
}
if (event_var(headshot) == 0) do
{
es_tell event_var(userid) #green You must be headshot to be redeemed!
}
}
}
}
if (event_var(es_userteam) == server_var(z_human_team)) do
{
es_playsound event_var(userid) zombie/zplayer_death.mp3 1.0
es_xsetinfo randplay 0
es_xrand randplay 1 3
if (server_var(randplay) == 1) then es_emitsound player event_var(userid) vo\npc\male01\no01.wav 1.0 0.5
if (server_var(randplay) == 2) then es_emitsound player event_var(userid) vo\npc\male01\no02.wav 1.0 0.5
if (server_var(randplay) == 3) then es_emitsound player event_var(userid) vo\npc\Barney\ba_ohshit03.wav 1.0 0.5
if (server_var(z_respawn) == 1) do
{
es_delayed server_var(z_hrespawn) est_spawn event_var(userid)
}
}
if (event_var(es_userteam) == server_var(z_zombie_team)) do
{
es_xsetinfo randplay 0
es_xrand randplay 1 3
if (server_var(randplay) == 1) then es_emitsound player event_var(userid) npc\zombie\zombie_die1.wav 1.0 0.5
if (server_var(randplay) == 2) then es_emitsound player event_var(userid) npc\zombie\zombie_die2.wav 1.0 0.5
if (server_var(randplay) == 3) then es_emitsound player event_var(userid) npc\zombie\zombie_die3.wav 1.0 0.5
es_delayed 30 est_deleteragdolls
if (server_var(z_respawn) == 1) do
{
es_delayed server_var(z_zrespawn) est_spawn event_var(userid)
}
}
}
event player_hurt
{
if (event_var(es_steamid) != BOT) do
{
if (event_var(es_userteam) == server_var(z_human_team)) do
{
es_xsetinfo randplay 0
es_xrand randplay 1 9
if (server_var(randplay) == 1) then es_emitsound player event_var(userid) vo\npc\male01\pain01.wav 1.0 0.5
if (server_var(randplay) == 2) then es_emitsound player event_var(userid) vo\npc\male01\pain02.wav 1.0 0.5
if (server_var(randplay) == 3) then es_emitsound player event_var(userid) vo\npc\male01\pain03.wav 1.0 0.5
if (server_var(randplay) == 4) then es_emitsound player event_var(userid) vo\npc\male01\pain04.wav 1.0 0.5
if (server_var(randplay) == 5) then es_emitsound player event_var(userid) vo\npc\male01\pain05.wav 1.0 0.5
if (server_var(randplay) == 6) then es_emitsound player event_var(userid) vo\npc\male01\pain06.wav 1.0 0.5
if (server_var(randplay) == 7) then es_emitsound player event_var(userid) vo\npc\male01\pain07.wav 1.0 0.5
if (server_var(randplay) == 8) then es_emitsound player event_var(userid) vo\npc\male01\pain08.wav 1.0 0.5
if (server_var(randplay) == 9) then es_emitsound player event_var(userid) vo\npc\male01\pain09.wav 1.0 0.5
}
if (event_var(es_userteam) == server_var(z_zombie_team)) do
{
es_xsetinfo randplay 0
es_xrand randplay 1 6
if (server_var(randplay) == 1) then es_emitsound player event_var(userid) npc\zombie\zombie_pain1.wav 1.0 0.5
if (server_var(randplay) == 2) then es_emitsound player event_var(userid) npc\zombie\zombie_pain2.wav 1.0 0.5
if (server_var(randplay) == 3) then es_emitsound player event_var(userid) npc\zombie\zombie_pain3.wav 1.0 0.5
if (server_var(randplay) == 4) then es_emitsound player event_var(userid) npc\zombie\zombie_pain4.wav 1.0 0.5
if (server_var(randplay) == 5) then es_emitsound player event_var(userid) npc\zombie\zombie_pain5.wav 1.0 0.5
if (server_var(randplay) == 6) then es_emitsound player event_var(userid) npc\zombie\zombie_pain6.wav 1.0 0.5
}
}
}
event player_team
{
es_delayed 10 est_spawn event_var(userid)
}
event bomb_planted
{
es_msg #green BOMB TIMER SET TO server_var(mp_c4timer) SECONDS, DEFEND IT!
foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song3.mp3 1.0"
}
event bomb_exploded
{
est_slay #c
es_delayed 1 foreach player tempuserid #human "es_playsound server_var(tempuserid) npc/overwatch/radiovoice/infection.wav 1.0"
es_delayed 2 foreach player tempuserid #human "es_playsound server_var(tempuserid) npc/overwatch/radiovoice/sterilize.wav 1.0"
es_msg #green INFECTION STERILIZED!
es_centermsg INFECTION STERILIZED!
}
event bomb_defused
{
est_slay #t
es_msg #green FAILED TO STERILIZE INFECTION!
es_centermsg FAILED TO STERILIZE INFECTION!
}
event bomb_abortdefuse
{
es_msg #green The horde has stopped destroying the bomb!
}
event bomb_begindefuse
{
es_msg #green The horde is destroying the bomb!
}
event bomb_abortplant
{
es_msg #green event_var(es_username) needs assistance planting the bomb!
}
event bomb_dropped
{
es_msg #green event_var(es_username) dropped the bomb!
}
event bomb_pickup
{
es_msg #green event_var(es_username) has the bomb!
}
event hostage_follows
{
es_msg #green event_var(es_username) is saving a survivor!
}
event hostage_rescued_all
{
est_slay #t
es_centermsg THE SURVIVORS HAVE BEEN SAVED!
}
event hostage_hurt
{
es_tell event_var(userid) #green stop hurting the survivors!
}
event player_say
{
if (event_var(text) equalto "zombies") do
{
es est_ShowMenu 5 event_var(userid) Poison Zombie Health:server_var(z_poison_health)\nClassic Zombie Health:server_var(z_classic_health)\nCorpse Zombie Health:server_var(z_corpse_health)\nCrispy Zombie Health:server_var(z_crispy_health)\nFast Zombie Health:server_var(z_fast_health)\n \nZombie Respawn Timer:server_var(z_zrespawn)
}
if (event_var(text) equalto "hp") do
{
if (event_var(es_userdead) == 0) do
{
es_tell event_var(userid) #green Your Health is event_var(es_userhealth)
}
else do
{
es_tell event_var(userid) #green Your dead...
}
}
if (event_var(text) equalto "version") do
{
es_tell event_var(userid) #green Running Zombie & 3rd By T4sS!n.
}
{
es_tell event_var(userid) #green Say:!3rd For 3rd person view :) And !zmenu for zombie menu :D , Mod create by T4sS!n
}
block unload
{
block load
{
//THIRDPERSON SCRIPT BY ShoX!
// chat command to active and deactive thirdperson
es_xset 3rdperson_command "!3rd"
// Dont edit after this line
es_regclientcmd server_var(3rdperson_command) 3rdperson/3rdperson_command
es_regsaycmd server_var(3rdperson_command) 3rdperson/3rdperson_command
}
block 3rdperson_command
{
es_xsetinfo get_3rdperson_userid 0
es_xgetcmduserid get_3rdperson_userid
es_xset get_3rdperson 0
es_getplayerprop get_3rdperson server_var(get_3rdperson_userid) "CCSPlayer.baseclass.m_iObserverMode"
ifx true("get_3rdperson") do
{
es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.m_hObserverTarget 0
es_delayed 0.5 es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.m_iObserverMode 0
es_delayed 0.6 es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.localdata.m_Local.m_bDrawViewmodel 1
es_delayed 0.7 es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.m_iFOV 90
es_tell server_var(get_3rdperson_userid) #multi #lightgreen[Thirdperson] #defaultOn !
}
else do
{
es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.m_hObserverTarget 0
es_delayed 0.5 es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.m_iObserverMode 1
es_delayed 0.6 es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.localdata.m_Local.m_bDrawViewmodel 0
es_delayed 0.7 es_setplayerprop server_var(get_3rdperson_userid) CCSPlayer.baseclass.m_iFOV 120
es_tell server_var(get_3rdperson_userid) #multi #lightgreen[Thirdperson] #defaultOff !
}
}
}
block unload
{
es_unregclientcmd server_var(3rdperson_command)
}
}






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