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Author Topic: Texno's SFX  (Read 523 times)
<---Texno--->
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« on: December 24, 2009, 02:24:09 AM »

Here we go.
























« Last Edit: December 26, 2009, 11:27:11 AM by ‹––тєxησ––› » Logged

gimik
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« Reply #1 on: December 24, 2009, 02:47:00 AM »

Lookin good! I wanna start learning how to make SFX just for that extra touch to my classes Cheesy
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<---Texno--->
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« Reply #2 on: December 24, 2009, 02:50:05 AM »

hehe, theese are just some and thank you.
by viewing Avast's tutor much came up Smiley
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AvasT
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doug_tiozao
« Reply #3 on: December 24, 2009, 05:13:29 PM »

Very nice job Smiley
hehe, theese are just some and thank you.
by viewing Avast's tutor much came up Smiley

and thanks Cheesy
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darkgrenchler
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« Reply #4 on: December 24, 2009, 07:18:03 PM »

The 3rd is the baddest Cheesy Great job texxy
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AvasT
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doug_tiozao
« Reply #5 on: December 24, 2009, 11:13:39 PM »

Could you help point out why my SFX isnt working?  Huh Huh

Here's the skill:

Code:
   
    "skill1_setting" "es_xset wcs_chance 3;es_xset wcs_time 0.5|es_xset wcs_chance 6;es_xset wcs_time 1|es_xset wcs_chance 9;es_xset wcs_time 1.5|es_xset wcs_chance 12;es_xset wcs_time 2|es_xset wcs_chance 15;es_xset wcs_time 2.5"
    "racealias_bm2" "es est_drug event_var(userid) server_var(wcs_time);wcs_getlanguage wcs_lng wcs_lng_r_Drugged;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username) server_var(wcs_time);es_tell event_var(userid) #multi server_var(wcs_lng);es_tell event_var(attacker) #multi server_var(wcs_lng)"
    "skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_bm2"
    "skill1_sfx" "if server_var(wcs_dice) <= server_var(wcs_chance)) es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 150 670 100 4 75 4 204 51 77 155 3"
   

Fixed:
Code:
es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 150 670 3 100 75 4 204 51 77 155 3

Notes: Keep life low, you don't have to put a if for chance if you're using a effect, it's tottaly unnecessary...
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gimik
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« Reply #6 on: December 24, 2009, 11:16:36 PM »

Thanks
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DanMister
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« Reply #7 on: December 25, 2009, 12:42:20 AM »

anyone happen to know how to make effects in python? I would love some for a completely new mod i'm working on, but so far haven't found a very decent guide for them.
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<---Texno--->
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« Reply #8 on: December 25, 2009, 12:44:25 AM »

anyone happen to know how to make effects in python? I would love some for a completely new mod i'm working on, but so far haven't found a very decent guide for them.
not my topic to ask on... cuz i don't know py.
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« Reply #9 on: December 25, 2009, 12:49:01 AM »

ya, i'mma look around a bit for some tut's. but another question. How do you know what the .vmt sprites look like?
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theres a thing called copy and paste. I think someone named Bill Gates made it…. -DanMister

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"Genius may have its limitations, but stupidity is not thus handicapped."   Elbert Hubbard
AvasT
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doug_tiozao
« Reply #10 on: December 25, 2009, 01:08:54 AM »

Download Source SDK and in materials browse for sprites/effects
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« Reply #11 on: December 25, 2009, 01:10:50 AM »

oh, ok. i have source sdk on my computer at home. XD currently in hawai'i
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theres a thing called copy and paste. I think someone named Bill Gates made it…. -DanMister

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"Genius may have its limitations, but stupidity is not thus handicapped."   Elbert Hubbard
AvasT
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doug_tiozao
« Reply #12 on: December 25, 2009, 01:15:08 AM »

so just do what i said Smiley
But i don't like source sdk too much, i prefer to make a lot of effects, and put different sprites on each one, then i can see how they are and have a idea of how it is!
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<---Texno--->
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« Reply #13 on: December 25, 2009, 01:41:46 AM »

Sorry for theese simple ones XD


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« Reply #14 on: December 25, 2009, 02:10:40 AM »

there is an effectlib for py i think you can use it in the same way
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