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Author Topic: python mod idea  (Read 40 times)
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« on: April 22, 2008, 12:30:28 PM »

the mod would be based around the elements...5 base elements would govern the mod with an unlimited number of possible out comes

this is a video site with a show that goes over the element idea in a similar fashion
http://www.veoh.com/videos/v6998393XzPmwJsG?&autoWatch=true

the way this would work is you have two players choose different elements and after they reach a high ehough level to combine or "meld" they would be able to activate an ultimate like ability

the base elements are as follows

wind = (wi)

water = (wa)

fire = (fi)

earth = (ea)

lighning = (li)

and they would meld to create elements as follows(i wont go into to much detail atm on all of the combinations for sake of time and space)

(wi)+(wa)= ice

(ea)+(wa)= wood

(fi)+(wa)= steam


at the begining of a game you would be prompted to load a saved element or start a new one through a menu... saves would be strored on the server and be saved by the steam ID as is now with the wcs mod or you could make a save system so that a file could be downloaded from the server and could be uploaded from your computer so that you can take that element from server to server playing with new people and new elements

this is all based on a map that was created for warcraft3:frozenthrone if any who played it remembers...

each element would combine and create a totaly new one at level (25)...both elements would become that new element and the newly "meld" together form would be saved for both players... the option of melding or not is upto the players and the way the meld is proformed would be both players hit there ultimate or meld skills bound buttons at the same time( or within a few seconds of eachother) big sfx go off lots of swirly colors and such and POOF two new elements are born

skill system: as follows

a wind element would be considered a base and as such would be weak and not have much power

wind : (speed, low grav, damage, invis(all invisible elements are knife only)) these would be passive abilities

as a player progressed through the different elements his "tier" would advance... a tier is the # of times a player has proformed a meld
(tiers are used to describe the amount of xp gained from dispatching a fow of that level...xp would be calculated by combining the tier # and the LVL of the player in the way that xp gain increases from killing higher level people now  (total gain)=[(killed lvl)/(your lvl)]*[(tier*10)]+(base)...the base xp would be 30 and the base element tier would yeald a 5 with no multiplyer)
example: your a lvl 1 base and you kill a lvl 25 tier 5... 25/1*(10*5)=1250xp gained...this may be a bit much but this is the first way i thought of to calcilate the xp gain

with each meld the amount of power an element posseses would increase

steam : (invis, burn damage, low grav)passive (envelope: surround your victem with a fog(blind) and cause damage over time)activateable
(activateable abilities would be ordered in your spendskills menu from ability(1) through ability(*) and the bind to activate would be !ability1 or !ability2)

ice : (slow, blind)passive (iceover: freeze nearest enemy)activateable

and if (ice)were to meld with (steam) it could result in

(ice)+(steam)=ice shards or ice bombs : (low grav, slow, damage)passive (launch shards: fire damaging objects in a direction)activateable (explosive combination: heats + slow = slowed burning effect on all who are near ehough the death)death activation

the elements would continue in this fashion becoming stronger with each melding and the total number of tiers and combinations would be only as limited as the imaginations of those whom play the mod

well how do you all like my idea???
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Jeff
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beastrace91
« Reply #1 on: April 22, 2008, 02:42:02 PM »

Very interesting idea... how ever it will be a very involved project...

~J3ff
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« Reply #2 on: April 22, 2008, 05:34:18 PM »

this i understand...the most complex part would take a while to solve and its just basicaly a new version of wcs
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Last 7 Shouts:
April 30, 2008, 11:39:24 AM
HOLLIDAYS botchangerace script is also to be found in the downloads section
April 30, 2008, 11:34:31 AM
WCS Map CageFight added into Downloads
April 30, 2008, 01:54:03 AM
Yea cause WCSP is the future and I almost got backwards support fully working so very little reason not to use it over 0.7x now...

~J3ff
April 30, 2008, 12:27:18 AM
They were DIFFERENT links: n0Life gave link to WCS 0.77 and J3ff gave link to WCS:Python
April 29, 2008, 09:53:54 PM
i meant, That n0life Gave a link...
April 29, 2008, 09:52:53 PM
Jeff why the Double post?
April 29, 2008, 09:48:46 PM
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