the mod would be based around the elements...5 base elements would govern the mod with an unlimited number of possible out comes
this is a video site with a show that goes over the element idea in a similar fashion
http://www.veoh.com/videos/v6998393XzPmwJsG?&autoWatch=true
the way this would work is you have two players choose different elements and after they reach a high ehough level to combine or "meld" they would be able to activate an ultimate like ability
the base elements are as follows
wind = (wi)
water = (wa)
fire = (fi)
earth = (ea)
lighning = (li)
and they would meld to create elements as follows(i wont go into to much detail atm on all of the combinations for sake of time and space)
(wi)+(wa)= ice
(ea)+(wa)= wood
(fi)+(wa)= steam
at the begining of a game you would be prompted to load a saved element or start a new one through a menu... saves would be strored on the server and be saved by the steam ID as is now with the wcs mod or you could make a save system so that a file could be downloaded from the server and could be uploaded from your computer so that you can take that element from server to server playing with new people and new elements
this is all based on a map that was created for warcraft3:frozenthrone if any who played it remembers...
each element would combine and create a totaly new one at level (25)...both elements would become that new element and the newly "meld" together form would be saved for both players... the option of melding or not is upto the players and the way the meld is proformed would be both players hit there ultimate or meld skills bound buttons at the same time( or within a few seconds of eachother) big sfx go off lots of swirly colors and such and POOF two new elements are born
skill system: as follows
a wind element would be considered a base and as such would be weak and not have much power
wind : (speed, low grav, damage, invis(all invisible elements are knife only)) these would be passive abilities
as a player progressed through the different elements his "tier" would advance... a tier is the # of times a player has proformed a meld
(tiers are used to describe the amount of xp gained from dispatching a fow of that level...xp would be calculated by combining the tier # and the LVL of the player in the way that xp gain increases from killing higher level people now (total gain)=[(killed lvl)/(your lvl)]*[(tier*10)]+(base)...the base xp would be 30 and the base element tier would yeald a 5 with no multiplyer)
example: your a lvl 1 base and you kill a lvl 25 tier 5... 25/1*(10*5)=1250xp gained...this may be a bit much but this is the first way i thought of to calcilate the xp gain
with each meld the amount of power an element posseses would increase
steam : (invis, burn damage, low grav)passive (envelope: surround your victem with a fog(blind) and cause damage over time)activateable
(activateable abilities would be ordered in your spendskills menu from ability(1) through ability(*) and the bind to activate would be !ability1 or !ability2)
ice : (slow, blind)passive (iceover: freeze nearest enemy)activateable
and if (ice)were to meld with (steam) it could result in
(ice)+(steam)=ice shards or ice bombs : (low grav, slow, damage)passive (launch shards: fire damaging objects in a direction)activateable (explosive combination: heats + slow = slowed burning effect on all who are near ehough the death)death activation
the elements would continue in this fashion becoming stronger with each melding and the total number of tiers and combinations would be only as limited as the imaginations of those whom play the mod
well how do you all like my idea???






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