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Author Topic: [Race, Pack, 4 Races] DotA Races  (Read 1733 times)
Revan
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« on: December 05, 2011, 12:27:31 PM »

DotA RacePack (4 Races)

Hello! since lots of my unpublished works get's actualy published on some curios way I'll release them...

Enjoy it! All thoose races have unique visual effects and are coded & balanced to CS:S, probably some of them(or all) work on TF2 but that is not guarenteed

Content Preview:


Luna Moonfang - Moon Rider [PACKAGED]

Lucent Beam:
Luna concentrates on the moon`s energy and channels it forcefully to the surface, damaging an enemy unit.(Extra Damage)

Moon Glaive:
Allows Luna to attack extra enemies with each Glaive attack.(AoE Damage)

Moon Glaive:
Nearby ranged units gain the power of the moon.(Heal Aura)

Eclipse(Ultimate):
Calls to the moon`s magic, summoning a concentrated burst of Lucent Beams to damage targets around Luna.(AoE/DoT)



Clinkz - The Bone Fletcher

Strafe:
Fire a large number of arrows in a short time period.(DoT)

Searing Arrows:
Increases the damage of the Hero's attack by adding fire.(Second DoT + Fire[not ignite])

Wind Walk(Ability):
Turn invisible for a period of time, increasing movement speed.(Partial Invis/+Speed for some secs)

Death Pact(Passiv-Ultimate):
Gain Health from killing targets(+HP on kill)




Far Seer

Far Sight(Ability1):
Marks a target enemy hero.(by [Teacher]Creature)

Chain Lightning:
Casts bolt of damaging lightning to jump at each enemy in your near.
Each jump deals less damage.(Damage within area of attacker)

Feral Spirit(Ability):
Transforms yourself into a Spirit Wolf(Longjump for a few seconds)

Earthquake(Ultimate):
Makes the ground tremble and break, cause 50 damage and slows units down within area of effect(AoE Damage)




Darchrow - The Enigma (beware: very powerfull one)

Malefice:
Focuses Darchow's hatred on a target, causing it to take damage over time and may become repeatedly stunned.(Damage/probably stun DoT)

Demonic Conversion(Ability1):
Spawns a Eidolon/Creep that fight on your side, they will remain till the round ends or they get killed.(Similar to Ward)

Midnight Pulse(Ability):
Steeps an area in dark magic, causing all opponents who dare enter to take damage.(Huge ward at aim loc for a few seconds)

Black Hole(Ultimate):
Summons the powers from the darkest abyss, creating a vortex that sucks all nearby enemies closer, dealing damage(Blackhole lol..)


NOTE: All races takes use the revanstools.inc file(download it and move the file to sourcemod/includes
« Last Edit: December 23, 2011, 09:04:20 AM by Ownz » Logged

Ownz
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« Reply #1 on: December 05, 2011, 10:16:37 PM »

iceman, download them NAOW!

Lunar Blessing should be damage aura. ill convert it to aura engine over xmas if its not done
« Last Edit: December 05, 2011, 10:20:01 PM by Ownz » Logged

DarkEnergy
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« Reply #2 on: December 06, 2011, 05:28:59 AM »

i will get them on today

Code:
//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// War3Source_Luna.sp
// W3SIncs/War3Source_Interface.inc(11) : error 017: undefined symbol "REQUIRE_E
XTENSIONS"
// W3SIncs/War3Source_Interface.inc(11) : error 010: invalid function or declara
tion
// W3SIncs/constants.inc(39) : warning 201: redefinition of constant/macro (symb
ol "W3Var")
// W3SIncs/constants.inc(40) : error 021: symbol already defined: "OldRace"
// W3SIncs/constants.inc(48) : error 021: symbol already defined: "TheItemBought
OrLost"
// W3SIncs/constants.inc(55) : error 021: symbol already defined: "TransClient"
// W3SIncs/constants.inc(57) : error 021: symbol already defined: "hUseMetricCva
r"
// W3SIncs/constants.inc(59) : error 021: symbol already defined: "SmEvent"
// W3SIncs/constants.inc(63) : error 021: symbol already defined: "W3VarStrings"

// W3SIncs/constants.inc(84) : warning 201: redefinition of constant/macro (symb
ol "W3EVENT")
// W3SIncs/constants.inc(85) : error 021: symbol already defined: "Moled"
// W3SIncs/constants.inc(99) : error 021: symbol already defined: "ClearPlayerVa
riables"
// W3SIncs/constants.inc(104) : error 021: symbol already defined: "DoForwardCli
entBoughtItem"
// W3SIncs/constants.inc(107) : error 021: symbol already defined: "DoShowSpends
killsMenu"
// W3SIncs/constants.inc(116) : error 021: symbol already defined: "PlayerLevele
dUp"
// W3SIncs/constants.inc(121) : error 021: symbol already defined: "CanBuyItem"
// W3SIncs/constants.inc(123) : error 021: symbol already defined: "OnDeathPre"
// W3SIncs/constants.inc(129) : error 021: symbol already defined: "SHMyHeroes"
// W3SIncs/constants.inc(134) : error 021: symbol already defined: "DoShowShopMe
nu2"
// W3SIncs/constants.inc(139) : error 021: symbol already defined: "UNLOADPLUGIN
SBYMODE"
// W3SIncs/constants.inc(142) : error 021: symbol already defined: "DoShowSHMenu
"
// W3SIncs/constants.inc(146) : warning 201: redefinition of constant/macro (sym
bol "W3DENY")
// W3SIncs/constants.inc(147) : error 021: symbol already defined: "DN_ShowChang
eRace"
// W3SIncs/constants.inc(153) : warning 201: redefinition of constant/macro (sym
bol "W3ForwardedVarsEnum")
// W3SIncs/constants.inc(154) : error 021: symbol already defined: "EXTAvailable
"
// W3SIncs/constants.inc(159) : warning 201: redefinition of constant/macro (sym
bol "W3XPAwardedBy")
// W3SIncs/constants.inc(160) : error 021: symbol already defined: "XPAwardByGen
eric"
// W3SIncs/constants.inc(177) : warning 201: redefinition of constant/macro (sym
bol "War3Immunity")
// W3SIncs/constants.inc(178) : error 021: symbol already defined: "Immunity_Non
e"
// W3SIncs/constants.inc(190) : warning 201: redefinition of constant/macro (sym
bol "War3DamageOrigin")
// W3SIncs/constants.inc(191) : error 021: symbol already defined: "W3DMGORIGIN_
UNDEFINED"
// W3SIncs/constants.inc(199) : warning 201: redefinition of constant/macro (sym
bol "War3DamageType")
// W3SIncs/constants.inc(200) : error 021: symbol already defined: "W3DMGTYPE_TR
UEDMG"
// W3SIncs/constants.inc(207) : warning 201: redefinition of constant/macro (sym
bol "ValveGameEnum")
// W3SIncs/constants.inc(208) : error 021: symbol already defined: "Game_None"
//
// Compilation aborted.
// 26 Errors.
//
// Compilation Time: 0.42 sec
// ----------------------------------------

Press enter to exit ...

What did i do wrong?
« Last Edit: December 06, 2011, 06:32:06 AM by iceman » Logged
Revan
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« Reply #3 on: December 06, 2011, 07:45:24 AM »

I will take a look give me a few secs
EDIT:
I don't get theese errors on compile but you could try removing the
Code:
#include "W3SIncs/War3Source_Interface"
from the top of the revantools.inc file, or just re-download it
EDIT2:
Updated Luna, lunar blessing is now dmg aura(adds up to 3 dmg - too low?) and uses w3s aura engine Smiley
« Last Edit: December 06, 2011, 08:14:33 AM by Revan » Logged

iceman
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« Reply #4 on: December 06, 2011, 03:54:21 PM »

thanks that worked  Cool
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Ownz
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« Reply #5 on: December 06, 2011, 06:09:15 PM »

you all should be on the latest compiler and the latest revision of .incs
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DarkEnergy
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« Reply #6 on: December 07, 2011, 02:07:04 PM »

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Necavi
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« Reply #7 on: December 07, 2011, 05:48:01 PM »

That means you're using outdated includes, at least grab a new constants.inc (if I remember properly) because I implemented iDamageBonus recently.
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Bazinga
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« Reply #8 on: December 07, 2011, 06:17:13 PM »

Thanks it works
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iceman
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« Reply #9 on: December 10, 2011, 11:29:57 AM »

Running enigma race on tf2 looks good, does eidolon actually move and attack he just stands there And are those stock sounds? i am getting precached errors
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Revan
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« Reply #10 on: December 12, 2011, 03:05:04 AM »

nope it doesn't moves... the sound errors occur because your are using tf2 and the sounds are probably not avaible there :/

you could disable them/ use other sounds / or add them to the download table
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Arturius
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« Reply #11 on: December 14, 2011, 11:48:40 AM »

Code:
//// War3Source_Clinkz-BoneFletcher.sp
// War3Source_Clinkz-BoneFletcher.sp(25) : error 006: must be assigned to an array
// War3Source_Clinkz-BoneFletcher.sp(28) : error 006: must be assigned to an array
// War3Source_Clinkz-BoneFletcher.sp(29) : error 006: must be assigned to an array
//
// 3 Errors.
//
// Compilation Time: 1,14 sec
// ----------------------------------------
I know how to fix that, but will be better if you correct that for others.

In CSS:
Code:
L 12/14/2011 - 19:55:21: [SM] Native "GetClientAbsOrigin" reported: Client index 0 is invalid
L 12/14/2011 - 19:55:21: [SM] Displaying call stack trace for plugin "war3source\compiled\War3Source_FarSeer.smx":
L 12/14/2011 - 19:55:21: [SM]   [0]  Line 199, War3Source_FarSeer.sp::DoChain()
L 12/14/2011 - 19:55:21: [SM]   [1]  Line 185, War3Source_FarSeer.sp::OnWar3EventPostHurt()
Code:
L 12/14/2011 - 20:11:47: [SM] Plugin encountered error 15: Array index is out of bounds
L 12/14/2011 - 20:11:47: [SM] Displaying call stack trace for plugin "war3source\compiled\War3Source_Clinkz-BoneFletcher.smx":
L 12/14/2011 - 20:11:47: [SM]   [0]  Line 212, War3Source_Clinkz-BoneFletcher.sp::OnW3TakeDmgBullet()
« Last Edit: December 14, 2011, 12:12:38 PM by Arturius » Logged
Revan
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« Reply #12 on: December 16, 2011, 01:05:52 AM »

Some stupid mistakes.. fixed - check first post
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Ownz
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« Reply #13 on: December 18, 2011, 03:36:00 PM »

is luna compatible with tf2?
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DarkEnergy
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« Reply #14 on: December 18, 2011, 06:17:48 PM »

see the modified version on svn

i simplified the effects, and made eclipse actual moon beams how it work in HON
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DarkEnergy
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« Reply #15 on: December 19, 2011, 02:13:25 AM »

Cool  Grin tyvm
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Arturius
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« Reply #16 on: December 23, 2011, 05:11:16 AM »

In Luna code:
Code:
new GlaiveDamage[5] = {0,5,8,12}; //where is the fifth argument?
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Revan
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« Reply #17 on: December 23, 2011, 05:51:46 AM »

fixed in next war3source release

EDIT: you can also grab her from the repository
« Last Edit: December 23, 2011, 06:02:22 AM by Revan » Logged

Ownz
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« Reply #18 on: December 23, 2011, 09:03:31 AM »

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DarkEnergy
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« Reply #19 on: December 23, 2011, 02:30:55 PM »

Grats on gettin' it packaged, bro.
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Sapere aude!
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