I was perusing your forums in an effort to find out what, specifically, the Shopmenu2 items DO, and I decided that, while I was here, I might as well post some of the race idea's I've been tossing around on my CSS clan's forums.
I'll introduce myself a bit first before I post the ideas here.
I'm known commonly as "Meta," "Nexus," or "Meta Nexus." Though I am prone to random name changes for up to a couple days, I usually settle back into one of those three monikers. I am a long-time admin and member of a popular CSS clan called "The Mafia's Underground" or "TMU," and we have perhaps the most popular War3/WCS servers on CSS (though I don't know the actual numbers, I think we're at least in the top5). We used to have a couple of War3 coders, but one got canned for stealing the clan's funds, and the other gave up coding War3 and switched to WCS (which made our clan's owner, Chuck, sad). Chuck's on these forums a bit, as I've seen, and he might post here. HI CHUCK!
Anyway that's enough background info, perhaps.
These are ideas I had recently-ish (from up to a couple months ago to today) that I, as stated before, posted in TMU's forums just to get them out of my head, really.
I'll put them in individual posts and in
Code:
code form
for ease of perusal and commentary.
I encourage the commentary part, as I am quite vain and like compliments. If you think my ideas are utter trash or otherwise not code-able, then feel free to say so in the form of an upbeat song.
Here's the format I used, by the way:
Code:
______________
[Race Name]
[Race Description]
[Public/Private]
______________
Number of skills: #
Ability: [Yes/No]
Ultimate: [Yes/No]
Special Skin: [Yes/No] (If yes, provide link or description)
Sound Effects: [Yes/No]
Levels per Skill: [How many levels to max out each skill]
Skill 1: [Name]
Description: [Short description]
Effect: [What it does]
Skill 2: [Name]
Description: [Short description]
Effect: [What it does]
Skill 3: [Name]
Description: [Short description]
Effect: [What it does]
Skill 4: [Name]
Description: [Short description]
Effect: [What it does]
Ability: [Name]
Description: [Short description]
Effect: [What it does]
Cooldown: #
Ultimate: [Name]
Description: [Short description]
Effect: [What it does]
Cooldown: #
Afternotes: [Anything else you want to add about the race]
[Race Name]
[Race Description]
[Public/Private]
______________
Number of skills: #
Ability: [Yes/No]
Ultimate: [Yes/No]
Special Skin: [Yes/No] (If yes, provide link or description)
Sound Effects: [Yes/No]
Levels per Skill: [How many levels to max out each skill]
Skill 1: [Name]
Description: [Short description]
Effect: [What it does]
Skill 2: [Name]
Description: [Short description]
Effect: [What it does]
Skill 3: [Name]
Description: [Short description]
Effect: [What it does]
Skill 4: [Name]
Description: [Short description]
Effect: [What it does]
Ability: [Name]
Description: [Short description]
Effect: [What it does]
Cooldown: #
Ultimate: [Name]
Description: [Short description]
Effect: [What it does]
Cooldown: #
Afternotes: [Anything else you want to add about the race]
And now, here's the race ideas, in order of release, thus far!
Code:
______________
SCIENCE!!!
IQ > 9000
Public
______________
Number of skills: 5
Ability: Yes
Ultimate: Yes
Special Skin: Guy in a labcoat. A skin like that doesn't exist (yet).
Sound Effects: Yes
Levels per Skill: 5
Skill 1: Biology
Description: Knowledge of various lifeforms
Effect: Poison nearby enemies;
35ft|55ft|75ft|105ft|150ft -- 1dmg/sec
Skill 2: Anatomy
Description: Intimate knowledge of the human body
Effect: Chance for criticals;
CRITS = +15%dmg|+25%dmg|+35%dmg|+45%dmg|+55%dmg -- all at 20% trigger chance
Skill 3: Mechanical Engineering
Description: Knowledge of complex forms in relation to machinery
Effect: Regain ammo over time;
+2ammo/sec|+4ammo/sec|+6ammo/sec|+8ammo/sec|+10ammo/sec
Skill 4: Chemistry
Description: Knowledge of the elemental makeup of things
Effect: Chance to spontaneously combust victims;
3%|5%|7%|9%|13% -- Burn lasts for 4 seconds
Skill 5: Technology
Description: Applied Science
Effect: Chance to give allies super-weapons on spawn, m249 with 500 ammo;
2%|3%|4%|5%|6%
Ability: Quantum Theory
Description: Ideas about the workings of the Universe
Effect: Switch places with a random person (enemy or friend);
Cooldown: 35 seconds
Ultimate: A Good Day...For SCIENCE!!!
Description: The perfect experiment
Effect: All nearby allies heal for % their current HP, all nearby enemies dmg'd for % their current HP;
Cooldown: 75 seconds
20%|27%|32%|38%|50% -- all @ 300 ft radius
Afternotes: It would be nice if there were a scientist-looking skin. :\
SCIENCE!!!
IQ > 9000
Public
______________
Number of skills: 5
Ability: Yes
Ultimate: Yes
Special Skin: Guy in a labcoat. A skin like that doesn't exist (yet).
Sound Effects: Yes
Levels per Skill: 5
Skill 1: Biology
Description: Knowledge of various lifeforms
Effect: Poison nearby enemies;
35ft|55ft|75ft|105ft|150ft -- 1dmg/sec
Skill 2: Anatomy
Description: Intimate knowledge of the human body
Effect: Chance for criticals;
CRITS = +15%dmg|+25%dmg|+35%dmg|+45%dmg|+55%dmg -- all at 20% trigger chance
Skill 3: Mechanical Engineering
Description: Knowledge of complex forms in relation to machinery
Effect: Regain ammo over time;
+2ammo/sec|+4ammo/sec|+6ammo/sec|+8ammo/sec|+10ammo/sec
Skill 4: Chemistry
Description: Knowledge of the elemental makeup of things
Effect: Chance to spontaneously combust victims;
3%|5%|7%|9%|13% -- Burn lasts for 4 seconds
Skill 5: Technology
Description: Applied Science
Effect: Chance to give allies super-weapons on spawn, m249 with 500 ammo;
2%|3%|4%|5%|6%
Ability: Quantum Theory
Description: Ideas about the workings of the Universe
Effect: Switch places with a random person (enemy or friend);
Cooldown: 35 seconds
Ultimate: A Good Day...For SCIENCE!!!
Description: The perfect experiment
Effect: All nearby allies heal for % their current HP, all nearby enemies dmg'd for % their current HP;
Cooldown: 75 seconds
20%|27%|32%|38%|50% -- all @ 300 ft radius
Afternotes: It would be nice if there were a scientist-looking skin. :\




Logged





DarkEnergy



