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« Reply #75 on: August 23, 2007, 05:53:50 PM » |
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Realy Holliday Flickering invis doesn't work atleast on my serv....
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.:ColliSeuM:. [RPG + WCS Mods] 217.65.10.62:27041
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HOLLIDAY
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« Reply #76 on: August 23, 2007, 06:43:24 PM » |
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you might have a defferent version of mani for skill one try changing ma_renderfx 13 to ma_render_fx 13 or just type ma_renderfx in your console if it says unknown command then change it to ma_render_fx
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smb.zip (223.43 KB - downloaded 11 times.)
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« Last Edit: November 10, 2007, 04:12:19 PM by HOLLIDAY »
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n0Life
Part-time Admin
Watchdogs
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Bunny has NoRecoil, Speedhack, WH, Aimbot!
 4ngry4ngelmyServer 85.190.14.35:27015(Warning: click connects through Steam)
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« Reply #77 on: January 17, 2008, 09:53:33 PM » |
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Rapscallions ultimate enables 100% invis, as a side effect the player cannot move while ultimate being used. So by using a race that freezes a player i.e. human alliance(vagabond, some other of your races) that has a temporary freeze will remove the permament freeze during rapscallions ultimate.
Guess that both racealiases are the same?
Result is that Rapscallion is able to move with only knife while ultimate is activated
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You are Unique, like all others.
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Real_Wolf
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« Reply #78 on: January 20, 2008, 04:57:46 AM » |
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no, the problem with that bug is that its est_freeze.
So the use of the ultimate for rapscallion goes est_freeze userid 1, then to unfreeze its est_freeze userid 0
Now the skill bash, from human, does this est_freeze userid 1;es_delayed 2 est_freeze userid 0. So after 2 [this is very psuedo code] seconds, the command est_freeze userid 0 is run, so it works just like their being unfrozen, beacuse they are, but its a different freeze. Freeze's don't stack however, so it just unfreezes teh player, and thus you have your problem of them being invisible with knife.
They don't have much health though, if you could shoot them enough you'd be fine
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=|[K|T]|= Real Wolf 
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HOLLIDAY
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« Reply #79 on: January 20, 2008, 04:02:56 PM » |
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dosent happen to often usually the players dont know they are invisible and press ultimate again, freezing then unfreezing making them visible again having no cooldown time on the ultimate is a good thing..
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Cook!e
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« Reply #80 on: January 21, 2008, 12:34:37 AM » |
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is there anyway of making it so that the weapons that you pic up automatically drop and to fix the flickering it worked awhile for me but then it stopped
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HOLLIDAY
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« Reply #81 on: January 21, 2008, 08:44:44 AM » |
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there are two versions at the start of this topic with two versions of flickering shadows..it depends on mani version witch one will work one is ma_renderfx event_var(userid) 13 and the other is ma_render_fx event_var(userid) 13 Rapscallion shouldent be able to pic up any weapons..
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Cook!e
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« Reply #82 on: January 21, 2008, 07:53:33 PM » |
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it pics up weapons and you cant drop them and when u go invisible the weapons show
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Broken7447
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broken7447terminator21edge
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« Reply #83 on: January 29, 2008, 01:54:55 AM » |
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I have a problem with RAP at the moment. In the coding for the spawn cmd it says restrict all and it unrestricts some stuff so my rap cannot buy weapons which is good but it can still pickup weapons how can I fix this... I used this code here... { "name" "Rapscallion" "author" "HOLLIDAY" "required_level" "400" "maximum_level" "0" "allow_only" "0" "teamlimit" "2" "preloadcmd" "0" "player_spawn_cmd" "es est_setmodel event_var(userid) antlion;es est_playplayer event_var(userid) ambient/atmosphere/cave_hit6.wav;es es_xkeysetvalue WCSuserdata event_var(userid) restricted <all>;es es_xdelayed 0.5 est_removeweapon event_var(userid) 1;es es_xdelayed 0.6 est_removeweapon event_var(userid) 2;es es_xdelayed 1.1 est_RestrictAll event_var(userid);es es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_fp_css;es es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then racealias_fp_dods;es wcs_givexp event_var(userid) 10 0 0" "racealias_fp_css" "es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.5 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.6 est_unrestrict event_var(userid) weapon_hegrenade;es es_xdelayed 1.7 est_unrestrict event_var(userid) weapon_smokegrenade;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_flashbang;es es_xdelayed 1.9 es_give event_var(userid) weapon_knife" "racealias_fp_dods" "es es_xdelayed 0.7 est_removeweapon event_var(userid) 3;es es_xdelayed 0.8 est_removeweapon event_var(userid) 4;es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_spade" "round_start_cmd" "0" "round_end_cmd" "0" "numberofskills" "5" "numberoflevels" "5" "skillnames" "Flickering Shadows|Adrenaline|Blade|Levitation|Complete Invisibility" "skilldescr" "In and out of the shadows|Speed(you need this)|Extra knife dmg|Levitation|Become Completly invisible when not moving" "skillcfg" "player_spawn|player_spawn|player_attacker|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 38|es_xsetinfo wcs_chance 42" "skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es ma_render_fx event_var(userid) 13;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 editor/phys_ballsocket.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 5 100" "skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 effects/com_shield003a.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1"
"skill2_setting" "es_xsetinfo wcs_speed 1.35;es_xsetinfo wcs_hp 25|es_xsetinfo wcs_speed 1.4;es_xsetinfo wcs_hp 30|es_xsetinfo wcs_speed 1.45;es_xsetinfo wcs_hp 35|es_xsetinfo wcs_speed 1.5;es_xsetinfo wcs_hp 40|es_xsetinfo wcs_speed 1.55;es_xsetinfo wcs_hp 45" "skill2_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es est_gethealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(wcs_hp);es est_sethealth event_var(userid) server_var(wcs_health);wcs_getlanguage wcs_lng wcs_lng_r_berserk;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_hp) server_var(wcs_speed);es es_xtell event_var(userid) #multi server_var(wcs_lng)" "skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 effects/com_shield003a.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 3 255"
"skill3_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 75" "racealias_ar3" "es est_playplayer event_var(userid) npc/roller/mine/rmine_blades_out2.wav;es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(weapon) = knife) then wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(weapon) = knife) then es_xtell event_var(attacker) #multi #greenBlades: #lightgreenDid Extra Damage" "skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ar3" "skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 8 #a 0 effects/bluespark.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)"
"skill4_setting" "es_xsetinfo wcs_gravity 0.68|es_xsetinfo wcs_gravity 0.58|es_xsetinfo wcs_gravity 0.47|es_xsetinfo wcs_gravity 0.36|es_xsetinfo wcs_gravity 0.26" "skill4_cmd" "es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es es_xtell event_var(userid) #multi server_var(wcs_lng)" "skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/crosshairs.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1"
"skill5_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 99" "racealias_l0" "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss1.wav;es est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #lightgreenYou are now #greenFrozen Invisible #lightgreenpess ultimate again to become visible" "racealias_l1" "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav;es est_freeze server_var(wcs_userid) 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0;es_delayed 1.3 ma_render_fx server_var(wcs_userid) 13" "skill5_cmd" "es est_gethealth wcs_health server_var(wcs_userid);es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_l0;es es_xif (server_var(wcs_freeze) = 1) then racealias_l1" "skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/crosshairs.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 90 0.5 50 30 0 155 115 100 200 1" "ultimate_cooldown" "5" }
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HOLLIDAY
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« Reply #84 on: January 29, 2008, 06:27:34 AM » |
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...this has never been a problem before,all of a suden everyone is having this problem im not sure its somthing new with new es/est or has always been that way i always thought that useing est_restrictall wouldent allow a player to pic up any weapon..but it seems they can pic it up just not use it or even switch to it
i guess i can make a WCSaddon for event weapon_pickup or item_pickup that either makes the weapon invisible or drops the weapon ill post an updated version when i find a way to fix this
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Broken7447
Level 0 Beginner
Offline
 United States
Posts: 7
broken7447terminator21edge
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« Reply #85 on: January 31, 2008, 05:57:38 AM » |
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Well my players can pick up the weapons AND use them... A friend found the bug out when he was snipping everyone while being invisible lol...
I did turn off a command in es_tools that stopped players from re buying.... But yes if you could make an addon to fix this issue that would be very appreciated.
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Gavin
Level 0 Beginner
Offline
 Canada
Posts: 6
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« Reply #86 on: February 10, 2008, 12:07:46 AM » |
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For some reason, rapscallions chuck their knives, and don't respawn another. What should I do to fix this?
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Pacmaney
Level 2 Apprentice

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 Canada
Posts: 59
thatclonetrooper
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« Reply #87 on: February 10, 2008, 12:18:19 AM » |
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Hmm.. I made a race using a messed up version of this race's spawn_cmd, and that error happened but I just erased it and c/ped this exact one and I am having no problems
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Pacmaney
Level 2 Apprentice

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 Canada
Posts: 59
thatclonetrooper
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« Reply #88 on: February 12, 2008, 01:29:41 AM » |
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AHA! That's your problem, try using this as your spawn cmd if you keep knife chucking "player_spawn_cmd" "es_delayed .1 est_RestrictAll event_var(userid);es_delayed .2 es est_UnRestrict event_var(userid) weapon_knife;es es_delayed .6 es est_give event_var(userid) weapon_knife;es es_delayed .2 est_unrestrict event_var(userid) weapon_c4" The trick is to unrestrict EVERYTHING simultaneously and give an extra knife just in case
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« Last Edit: February 12, 2008, 09:32:53 PM by Pacmaney »
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Gavin
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 Canada
Posts: 6
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« Reply #89 on: February 13, 2008, 10:56:49 PM » |
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Yeah, I ended up adding another line where a rap user is given another knife, so it's working
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