Have the cmd point to the alias and boom instant skill:
Burn
Freeze
Drunk
Drug
Blind
Shake
Push
Vamp
damage return
invis
Drop weapon
Thorns
get Cash
get Armor
remove gravity
speed
remove aim
evade
remove ammo force reload
Code:
"racealias_burnem" "es est_Burn event_var(attacker) 1;es es_xtell event_var(attacker) #multi #lightgreenYou have been #greenBurned;es es_xtell event_var(userid) #multi #lightgreenYou have #greenBurned #lightgreenyour attacker"
"racealias_freeze" "es est_Freeze event_var(attacker) 1;es es_delayed 1 est_Freeze event_var(attacker) 0;es es_xtell event_var(attacker) #multi #lightgreenYou have been #greenFrozen;es es_xtell event_var(userid) #multi #lightgreenYou have #greenFrozen #lightgreenyour attacker"
"racealias_drunk" "es est_Drunk event_var(attacker) 1;es es_xtell event_var(attacker) #multi #lightgreenYou are now #greenDrunk;es es_xtell event_var(userid) #multi #lightgreenYou have made your attacker #greenDrunk"
"racealias_drug" "es est_Drug event_var(attacker) 1;es es_xtell event_var(attacker) #multi #lightgreenYou have been #greenDrugged;es es_xtell event_var(userid) #multi #lightgreenYou have #greenDrugged #lightgreenyour attacker"
"racealias_blind" "es ma_blind event_var(attacker) 1;es es_xdelayed 4 ma_blind event_var(attacker) 0;es es_xtell event_var(attacker) #multi #lightgreenYou have been #greenBlinded;es es_xtell event_var(userid) #multi #lightgreenYou have #greenBlinded #lightgreenyour attacker"
"racealias_shake" "es est_shake event_var(attacker) 1 10 15;es es_xtell event_var(attacker) #multi #lightgreenYou have been #greenShaken;es es_xtell event_var(userid) #multi #lightgreenYou have #greenShaken #lightgreenyour attacker"
"racealias_push" "es est_physpush event_var(attacker) 0 0 300;es es_xtell event_var(attacker) #multi #lightgreenYou have been #greenPushed;es es_xtell event_var(userid) #multi #lightgreenYou have #greenPushed #lightgreenyour attacker"
"racealias_vamp" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(userid) + server_var(wcs_dmg);es es_xtell event_var(attacker) #multi #lightgreenYour health is being #greenLeeched;es es_xtell event_var(userid) #multi #lightgreenYou have #greenLeeched #lightgreenyour attacker"
"racealias_dmgrtrn" "es_xsetinfo wc_dmg1 event_var(dmg_health);es_xmath wc_dmg1 / 3;es es_xdelayed 1 est_Health event_var(userid) + server_var(wc_dmg1);es es_xdelayed 2 est_Health event_var(userid) + server_var(wc_dmg1);es es_xdelayed 3 est_Health event_var(userid) + server_var(wc_dmg1);es es_xtell event_var(userid) #multi #green Healed some"
"racealias_vicinvs" "es est_setplayercolor event_var(userid) 15 0 255 0 1;es es_delayed 0.5 est_setplayercolor event_var(userid) 15 0 255 10 1;es es_delayed 1 est_setplayercolor event_var(userid) 15 0 255 25 1;es es_delayed 1.5 est_setplayercolor event_var(userid) 15 0 255 35 1;es es_delayed 2 est_setplayercolor event_var(userid) 15 0 255 60 1;es es_delayed 2.5 est_setplayercolor event_var(userid) 15 0 255 80 1;es es_delayed 3 est_setplayercolor event_var(userid) 15 0 255 115 1;es es_delayed 3.5 est_setplayercolor event_var(userid) 15 0 255 135 1;es es_delayed 4 est_setplayercolor event_var(userid) 15 0 255 165 1;es es_delayed 4.5 est_setplayercolor event_var(userid) 15 0 255 185 1;es es_delayed 5 est_setplayercolor event_var(userid) 155 155 255 200 1;es es_delayed 5.5 est_setplayercolor event_var(userid) 105 105 255 225 1;es es_delayed 6 est_setplayercolor event_var(userid) 255 255 255 225 1"
"racealias_wepdrop" "es est_Dropweapon event_var(attacker) 1;es es_xtell event_var(attacker) #multi #lightgreenYou #greenDropped #lightgreenyour weapon;es es_xtell event_var(userid) #multi #lightgreenWeapon #greenDropped"
"racealias_thorns" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / 3;es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(userid) event_var(attacker) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_mirrordamage;esnq est_csay event_var(userid) server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(attacker) server_var(wcs_dmg) server_var(wcs_lng)"
"racealias_remcash" "es est_SetCash event_var(attacker) 0;es es_xtell event_var(attacker) #multi #lightgreenYour cash is #greenGone;es es_xtell event_var(userid) #multi #lightgreenYou have #greenTaken #lightgreenattacker's cash"
"racealias_remarmr" "es est_SetArmor event_var(attacker) 0;es es_xtell event_var(attacker) #multi #lightgreenYour armor has been #greenDestroyed;es es_xtell event_var(userid) #multi #lightgreenYou have #greenDestroyed #lightgreenattacker's armor"
"racealias_remgrav" "es est_SetGravity event_var(attacker) 10;es es_delayed 3 est_SetGravity event_var(attacker) 1;es es_xtell event_var(attacker) #multi #lightgreenYour gravity has been #greenAltered;es es_xtell event_var(userid) #multi #lightgreenYou have #greenAltered #lightgreenattacker's gravity"
"racealias_spdbst" "es es_xdelayed est_speed event_var(userid) 1.5;es es_xdelayed 2 est_speed event_var(userid) 1;es es_xtell event_var(userid) #multi #lightgreen someone is #green shooting you"
"racealias_remaim" "es est_setaim event_var(attacker) event_var(attacker) +999;es es_xtell event_var(attacker) #multi #lightgreenYour aim is #greenMessed up;es es_xtell event_var(userid) #multi #lightgreenYou have #greenMessed up #lightgreenattacker's aim"
"racealias_evade" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"racealias_reload" "es est_SetAmmo event_var(attacker) 1 0;es es_xtell event_var(attacker) #multi #lightgreenYour ammo is #greengone;es es_xtell event_var(userid) #multi #lightgreenYou have forced attacker to #greenReload"
"racealias_freeze" "es est_Freeze event_var(attacker) 1;es es_delayed 1 est_Freeze event_var(attacker) 0;es es_xtell event_var(attacker) #multi #lightgreenYou have been #greenFrozen;es es_xtell event_var(userid) #multi #lightgreenYou have #greenFrozen #lightgreenyour attacker"
"racealias_drunk" "es est_Drunk event_var(attacker) 1;es es_xtell event_var(attacker) #multi #lightgreenYou are now #greenDrunk;es es_xtell event_var(userid) #multi #lightgreenYou have made your attacker #greenDrunk"
"racealias_drug" "es est_Drug event_var(attacker) 1;es es_xtell event_var(attacker) #multi #lightgreenYou have been #greenDrugged;es es_xtell event_var(userid) #multi #lightgreenYou have #greenDrugged #lightgreenyour attacker"
"racealias_blind" "es ma_blind event_var(attacker) 1;es es_xdelayed 4 ma_blind event_var(attacker) 0;es es_xtell event_var(attacker) #multi #lightgreenYou have been #greenBlinded;es es_xtell event_var(userid) #multi #lightgreenYou have #greenBlinded #lightgreenyour attacker"
"racealias_shake" "es est_shake event_var(attacker) 1 10 15;es es_xtell event_var(attacker) #multi #lightgreenYou have been #greenShaken;es es_xtell event_var(userid) #multi #lightgreenYou have #greenShaken #lightgreenyour attacker"
"racealias_push" "es est_physpush event_var(attacker) 0 0 300;es es_xtell event_var(attacker) #multi #lightgreenYou have been #greenPushed;es es_xtell event_var(userid) #multi #lightgreenYou have #greenPushed #lightgreenyour attacker"
"racealias_vamp" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(userid) + server_var(wcs_dmg);es es_xtell event_var(attacker) #multi #lightgreenYour health is being #greenLeeched;es es_xtell event_var(userid) #multi #lightgreenYou have #greenLeeched #lightgreenyour attacker"
"racealias_dmgrtrn" "es_xsetinfo wc_dmg1 event_var(dmg_health);es_xmath wc_dmg1 / 3;es es_xdelayed 1 est_Health event_var(userid) + server_var(wc_dmg1);es es_xdelayed 2 est_Health event_var(userid) + server_var(wc_dmg1);es es_xdelayed 3 est_Health event_var(userid) + server_var(wc_dmg1);es es_xtell event_var(userid) #multi #green Healed some"
"racealias_vicinvs" "es est_setplayercolor event_var(userid) 15 0 255 0 1;es es_delayed 0.5 est_setplayercolor event_var(userid) 15 0 255 10 1;es es_delayed 1 est_setplayercolor event_var(userid) 15 0 255 25 1;es es_delayed 1.5 est_setplayercolor event_var(userid) 15 0 255 35 1;es es_delayed 2 est_setplayercolor event_var(userid) 15 0 255 60 1;es es_delayed 2.5 est_setplayercolor event_var(userid) 15 0 255 80 1;es es_delayed 3 est_setplayercolor event_var(userid) 15 0 255 115 1;es es_delayed 3.5 est_setplayercolor event_var(userid) 15 0 255 135 1;es es_delayed 4 est_setplayercolor event_var(userid) 15 0 255 165 1;es es_delayed 4.5 est_setplayercolor event_var(userid) 15 0 255 185 1;es es_delayed 5 est_setplayercolor event_var(userid) 155 155 255 200 1;es es_delayed 5.5 est_setplayercolor event_var(userid) 105 105 255 225 1;es es_delayed 6 est_setplayercolor event_var(userid) 255 255 255 225 1"
"racealias_wepdrop" "es est_Dropweapon event_var(attacker) 1;es es_xtell event_var(attacker) #multi #lightgreenYou #greenDropped #lightgreenyour weapon;es es_xtell event_var(userid) #multi #lightgreenWeapon #greenDropped"
"racealias_thorns" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / 3;es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(userid) event_var(attacker) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_mirrordamage;esnq est_csay event_var(userid) server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(attacker) server_var(wcs_dmg) server_var(wcs_lng)"
"racealias_remcash" "es est_SetCash event_var(attacker) 0;es es_xtell event_var(attacker) #multi #lightgreenYour cash is #greenGone;es es_xtell event_var(userid) #multi #lightgreenYou have #greenTaken #lightgreenattacker's cash"
"racealias_remarmr" "es est_SetArmor event_var(attacker) 0;es es_xtell event_var(attacker) #multi #lightgreenYour armor has been #greenDestroyed;es es_xtell event_var(userid) #multi #lightgreenYou have #greenDestroyed #lightgreenattacker's armor"
"racealias_remgrav" "es est_SetGravity event_var(attacker) 10;es es_delayed 3 est_SetGravity event_var(attacker) 1;es es_xtell event_var(attacker) #multi #lightgreenYour gravity has been #greenAltered;es es_xtell event_var(userid) #multi #lightgreenYou have #greenAltered #lightgreenattacker's gravity"
"racealias_spdbst" "es es_xdelayed est_speed event_var(userid) 1.5;es es_xdelayed 2 est_speed event_var(userid) 1;es es_xtell event_var(userid) #multi #lightgreen someone is #green shooting you"
"racealias_remaim" "es est_setaim event_var(attacker) event_var(attacker) +999;es es_xtell event_var(attacker) #multi #lightgreenYour aim is #greenMessed up;es es_xtell event_var(userid) #multi #lightgreenYou have #greenMessed up #lightgreenattacker's aim"
"racealias_evade" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"racealias_reload" "es est_SetAmmo event_var(attacker) 1 0;es es_xtell event_var(attacker) #multi #lightgreenYour ammo is #greengone;es es_xtell event_var(userid) #multi #lightgreenYou have forced attacker to #greenReload"







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