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Author Topic: WCS - Warcraft:Source v0.77 *preview*  (Read 12775 times)

Fear

  • Level 0 Beginner
  • Posts: 17
Re: WCS - Warcraf:Source v0.76a (preview release)
« Reply #30 on: November 08, 2007, 12:15:53 PM »
You dont understand me . Race dont reset after map change it`s ok, but when i want to reset my current race or somebody , it`s not working .

NovaKiller

  • <WCS coder>
  • Level 7 Expert
  • Posts: 783
  • Loves WCS. Loves to make races. Loves to play WCS
Re: WCS - Warcraf:Source v0.76a (preview release)
« Reply #31 on: November 08, 2007, 12:57:25 PM »
You mean reset their whole lvls?? Well if its so there is really a problem.

Fear

  • Level 0 Beginner
  • Posts: 17
Re: WCS - Warcraf:Source v0.76a (preview release)
« Reply #32 on: November 08, 2007, 02:45:31 PM »
One more think .
I gut version 0.76
See in yours servers
Example :
You gut Human Alliance lvl 300 and Undead 300
Curret you gut Human , then go to admin menu , reset all races and click ,  the choose a undead and you can see the all races dont resetet lvl`s : |

kryptonite

  • <WCS coder>
  • Administrator
  • Level 7 Expert
  • Posts: 1110
Re: WCS - Warcraf:Source v0.76a (preview release)
« Reply #33 on: November 09, 2007, 08:47:48 AM »
I'm sorry to tell you that resetting is not working in this preview.
It will be fixed soon!!!!!!!!!!!

Quote from: The changelog
NOT working in this preview:
- player reset with admin menu
- MySQL feature
(click to show/hide)

Fear

  • Level 0 Beginner
  • Posts: 17
Re: WCS - Warcraf:Source v0.76a (preview release)
« Reply #34 on: November 11, 2007, 10:04:22 AM »
Fix one item in shopmenu , 50 ammo clip .
I gut deagle or antother pistol and when i buying this item im only gut 27 ammo clip not 50

426

  • Level 2 Apprentice
  • Posts: 49
Re: WCS - Warcraf:Source v0.76 (preview release)
« Reply #35 on: November 13, 2007, 01:37:46 AM »
sorry for the trouble...here's a fix for the lost of skills bug, where you have to resetskills and spendskills.
I'm really not happy about the growing code and stuff....things became complex and so I call a block after the SQLite data is received. I also didn't test this "enough", means over a mapchange -.-

  • open wcs/WCSfunctions/es_WCSfunctions.txt
  • goto line 111 or search for "block wcs_playercheck"
  • make it look like this:
    (click to show/hide)


@462, there is no better DOD:S support yet :(
again, we need first to have a good CS:S base, and then we modify stuff to fit with DOD.
there are only 12 DOD:S server yet...I really want to push this mod for DOD!!!
thx for all your hard work, it is fun to play with 0.72 already(err.. not with the bugs lol),
hope we'll see 0.76 on dod:s soon and more skills works for dod:s. :mrgreen:

Phoenix2

  • Level 1 Trained Beginner
  • Posts: 32
Re: WCS - Warcraf:Source v0.76a (preview release)
« Reply #36 on: November 15, 2007, 06:36:35 PM »
Alright, we've started testing 0.76a on our linux 32 man. The biggest problem we've noticed so far is the large amount of buffer-type lag that happens any time during the round. This most likely has to do with the sqlite db file being written too often or too quickly. We've experienced one crash during testing. This was one of those save wcs stats rounds (every 10 rounds).

On the good side, *most* races and shopmenu items are working. I had a couple reports of one of our knife-only races not restricting weapons, although I haven't validated those reports.

I'll reply with some more results later.

Swarm

  • Level 0 Beginner
  • Posts: 3
Re: WCS - Warcraf:Source v0.76a (preview release)
« Reply #37 on: November 20, 2007, 10:49:19 AM »
Please, fix the Succubus ultimate bug... Even in 0.76a preview it still has a 4-lvl ultimate...
And i have a question (maybe offtop) - flame predator's Burning Knife skill works? Because i've NEVER seen that predator burns someone...
« Last Edit: November 20, 2007, 10:57:05 AM by Swarm »

Frodo

  • Level 7 Expert
  • Posts: 857
  • Actinosphaerium eichhorni
Re: WCS - Warcraf:Source v0.76a (preview release)
« Reply #38 on: November 21, 2007, 08:47:32 AM »
It is possible to use WC:S 0.76a with EventScripts 2.0 now!
http://forums.mattie.info/cs/forums/viewtopic.php?p=167064#167064

Actually I found it as best Bux ever. Everything's automated!

kryptonite

  • <WCS coder>
  • Administrator
  • Level 7 Expert
  • Posts: 1110
Re: WCS - Warcraf:Source v0.76a (preview release)
« Reply #39 on: November 21, 2007, 03:34:08 PM »
finally :) thx
(click to show/hide)

Stinkyfax

  • I <3 WCS
  • Level 7 Expert
  • Posts: 2020
Re: WCS - Warcraf:Source v0.76a (preview release)
« Reply #40 on: November 22, 2007, 02:15:56 AM »
wasn't it possible before?



Frodo

  • Level 7 Expert
  • Posts: 857
  • Actinosphaerium eichhorni
Re: WCS - Warcraf:Source v0.76a (preview release)
« Reply #41 on: November 22, 2007, 03:47:29 AM »
If you were going to play without popups, it was.

Actually I found it as best Bux ever. Everything's automated!

Fear

  • Level 0 Beginner
  • Posts: 17
Re: WCS - Warcraf:Source v0.76a (preview release)
« Reply #42 on: November 25, 2007, 03:26:11 AM »
When be a new version ?

OmegaNemesis28

  • Level 3 Trained Apprentice
  • Posts: 74
  • S.T.A.R.S!!
Re: WCS - Warcraft:Source v0.76a (preview release)
« Reply #43 on: November 30, 2007, 10:38:34 PM »
yeah - unless someone can give me a fix to the current WCS Windows crashing version or like an auto-restart script that restarts the server every time the server goes down - my server is dead.

UV.Fox.Bios

  • Level 2 Apprentice
  • Posts: 41
Re: WCS - Warcraft:Source v0.76a (preview release)
« Reply #44 on: December 02, 2007, 10:41:04 AM »
We are still having crashes on version .75. We were using .76 for a little while but because there is no support for it and certain things don't work the way they should we had to go back to .75. .76 was a good version but it didn't handle all of our races ultimates the same and some skills were happening to you when they were supposed to happen to the enemy. These gliches came at random times and nobody really knew what it was. Also, the human teleport was invisible while teleporting. This made human stupidly overpowered because all of a sudden someone would pop up in front of you and you couldn't even see them.