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Poll
Question: should there be a levitate skill?
Yes, sounds fun 4 (57.1%)
no, whats the point 0 (0%)
Ok i will make it 0 (0%)
??levitation?? 0 (0%)
only if there is some cool sfx under the character like a glowing red ball ect ,ect 3 (42.9%)
Total Voters: 7

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Author Topic: Levitation good or bad new skill?  (Read 101 times)
pyromaniac
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lμкз


« on: February 03, 2008, 04:21:13 AM »

i want to know everyones opions about a levitation skill, bascially your character will be a few inches off the floor giving the effect that he/she is gliding on air.
If you could all vote above and then we can see if someone is willing to make it.
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Pacmaney
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thatclonetrooper
« Reply #1 on: February 03, 2008, 05:17:54 AM »

Would it be like Archmage Proudmoore's Take off but not allowed to gain height?, sounds pretty funny and there HAS to be a glowing disk underneath the person
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pyromaniac
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lμкз


« Reply #2 on: February 03, 2008, 01:48:22 PM »

yes thats it and i think the disk sounds cool as well

Edit:

It would also be a benift lets face it you always get jammed onto a window or the sky box when using archmage
with levitation you wont be going high enough to do that
« Last Edit: February 03, 2008, 07:07:06 PM by pyromaniac » Logged
Creature
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Merzlin
« Reply #3 on: February 04, 2008, 12:47:27 AM »

Well, there is a way to change the Enemys gravity to send them Flying at a 25-95 Degree angle by this code.

Code:

    "skill3_setting"    "es_xsetinfo wcs_gravity 1000|es_xsetinfo wcs_gravity 500|es_xsetinfo wcs_gravity 300|es_xsetinfo wcs_gravity 100|es_xsetinfo wcs_gravity 50"
    "racealias_sw41" "es est_Fade server_var(wcs_userid) 0 1 1 10 150 5 80;es est_getviewplayer server_var(wcs_userid) wcs_targetid;es es_xexists wcs_exists2 userid server_var(wcs_targetid);es est_isalive wcs_alive2 server_var(wcs_targetid);es es_xgetplayerteam wcs_team1 server_var(wcs_userid);es es_xgetplayerteam wcs_team2 server_var(wcs_targetid);racealias_sw42"
    "racealias_sw42" "es es_xif (server_var(wcs_exists2) = 1) then es_xif (server_var(wcs_alive2) = 1) then es_xif (server_var(wcs_team1) != server_var(wcs_team2)) then racealias_sw43"
    "racealias_sw43" "es_xsetinfo wcs_wall 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_wall) = 0) then racealias_sw44"
    "racealias_sw44" "es_xsetinfo wcs_immunity 0;es es_xkeygetvalue wcs_immunity WCSuserdata server_var(wcs_targetid) ulti_immunity;es es_xif (server_var(wcs_immunity) = 0) then racealias_sw46;es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng_ulti_immunity_a);es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_targetid) #multi server_var(wcs_lng_ulti_immunity_v)"
    "racealias_sw46" "es est_SetGravity server_var(wcs_targetid) server_var(wcs_gravity);es_xmath wcs_counter + 1;es est_speed server_var(wcs_targetid) 0.6;es es_xdelayed 2 wcs_removefx speed server_var(wcs_targetid);racealias_sw47"
    "racealias_sw47" "es_setinfo wcs_nametarget 0;es est_getname wcs_nametarget server_var(wcs_targetid);es_setinfo wcs_nameuserid 0;es est_getname wcs_nameuserid server_var(wcs_userid);es es_xtell server_var(wcs_userid) #multi #Lightgreen : your enemy, server_var(wcs_nametarget) 's gravity has been #Green set to server_var(wcs_gravity) !! ;es es_xtell server_var(wcs_targetid) #multi #Lightgreen : your gravity #Green has been made server_var(wcs_gravity) by server_var(wcs_nameuserid) !! ;es_xsetinfo wcs_ultinotexec 0"
    "racealias_sw48" "es es_xif (server_var(wcs_ultinotexec) != 0) then es_xtell server_var(wcs_userid) #Lightgreen Ultimate failed theres no one where your pointing."

    "skill3_cmd" "es_xsetinfo wcs_exists2 0;es_xsetinfo wcs_hptarget 0;es_xsetinfo wcs_ultinotexec 1;es_xsetinfo wcs_targetid 0;es_xsetinfo wcs_alive1 0;es_xsetinfo wcs_team1 0;es_xsetinfo wcs_team2 0;es_xsetinfo wcs_alive2 0;es est_isalive wcs_alive1 server_var(wcs_userid);es es_xif (server_var(wcs_alive1) = 1) then racealias_sw41;racealias_sw48"
    "skill3_sfx"        "0"
    "ultimate_cooldown" "10"
You press the ultimate at the person, and the gravity will lower/higher the way you change the "skill3_setting"
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[H.F.M.]Rasmus{Chef}
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Rasmus4J
rasmus4j

myServer 85.190.17.115:27015
(Warning: click connects through Steam)
« Reply #4 on: February 09, 2008, 10:22:55 AM »

levitation has been sort f done and then it would be a bad thing for the userid if its player_spawn, but if its player_victim, then it could be useful, so that the one who attacks you will be lifted (that will mess up his aim)
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December 04, 2008, 09:57:56 PM
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December 03, 2008, 12:45:48 PM
@ bombkill : all mods should be compatible with WCS... but we can't be sure
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