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Author Topic: Special Force!  (Read 384 times)
blindshooter
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blindshooter
Will Get It Soon xD
« on: February 17, 2008, 11:12:22 PM »

!SKILLS THAT KILLS!
Arm up Soldier!                - Every soldier needs guns don't they? m4a1 + p228 + HE

Special Training               - All the training have made you run faster

Survival Knife                  - Your Adrenaline makes you stab wild with you knife, inflicting more damage

Take it with you              - The enemies loss is your gain, get skulls for money and health at spawn

Jump Training                 - Long time of training have made you good in jumping



This is my best race ever Please give me feedback on improvements, what's good and so on...anyways here's the code;







Code
GeSHi (eventscripts):
   {
   "name"              "Special Force"
   "author"            "Blindshooter"
   "required_level"    "0"
   "maximum_level"     "0"
   "allow_only"        "0"
   "teamlimit"         "1"
   "preloadcmd"        "es_xsetinfo wcs_sucxp 0;es_xsetinfo wcs_skulls 0;es_xsetinfo wcs_skulls_amount 0"
   "player_spawn_cmd"  "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) skulls;wcs_getlanguage wcs_lng wcs_lng_r_skulls;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_tmp);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xdelayed 2.0 est_setclipammo event_var(userid) 1 200;es es_xdelayed 2.0 est_setclipammo event_var(userid) 2 100"
   "round_start_cmd"   "0"
   "round_end_cmd"     "0"
   "numberofskills"    "5"
   "numberoflevels"    "5"
   "skillnames"        "Arm up Soldier!|Special Training|Survival Knife|Take it with you|Jump Training"
   "skilldescr"        "Weapons|Makes You Run Faster|Stronger Knife|HP and money for skulls|The Jump for Survival"
   "skillcfg"          "player_spawn|player_spawn|player_attacker|player_attacker|player_spawn"
 
   "skill1_setting"    "es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 10| es_xrand wcs_rand 1 10"
   "skill1_cmd"        "es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 0.5 wcs_giveitem event_var(userid) weapon_m4a1;es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 0.6 wcs_giveitem event_var(userid) weapon_p228;es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 0.7 wcs_giveitem event_var(userid) weapon_hegrenade;es es_xif (server_var(wcs_rand) <= 10) then est_setclipammo event_var(userid) 1 +90;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) : You have received 3 M4A1."
   "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
 
   "skill2_setting"    "es_xsetinfo wcs_speed 1.1;es_xsetinfo wcs_hp 20|es_xsetinfo wcs_speed 1.2;es_xsetinfo wcs_hp 20|es_xsetinfo wcs_speed 1.2;es_xsetinfo wcs_hp 20|es_xsetinfo wcs_speed 1.3;es_xsetinfo wcs_hp 20|es_xsetinfo wcs_speed 1.4;es_xsetinfo wcs_hp 20"
   "skill2_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es est_gethealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(wcs_hp);es est_sethealth event_var(userid) server_var(wcs_health);wcs_getlanguage wcs_lng wcs_lng_r_berserk;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_hp) server_var(wcs_speed);es es_xtell event_var(userid) #multi server_var(wcs_lng)"
   "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 0 20 250 255 0"
 
   "skill3_setting"    "es_xsetinfo wcs_multiplier 0.5|es_xsetinfo wcs_multiplier 0.6|es_xsetinfo wcs_multiplier 0.7|es_xsetinfo wcs_multiplier 0.8|es_xsetinfo wcs_multiplier 0.9"
   "racealias_succu41"  "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_knifedmg;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) server_var(wcs_dmg) event_var(es_username);es es_xtell event_var(attacker) #multi server_var(wcs_lng);es es_xtell event_var(userid) #multi server_var(wcs_lng)"
   "skill3_cmd"        "es es_xif (event_var(weapon) in server_var(wcs_wpn_knives)) then racealias_succu41"
   "skill3_sfx"        "es es_xif (event_var(weapon) in server_var(wcs_wpn_knives)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es es_xif (event_var(weapon) in server_var(wcs_wpn_knives)) then est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 4 255"
 
   "skill4_setting"    "es_xsetinfo wcs_hp 2;es_xrand wcs_money 5 10|es_xsetinfo wcs_hp 3;es_xrand wcs_money 10 15|es_xsetinfo wcs_hp 4;es_xrand wcs_money 15 20|es_xsetinfo wcs_hp 4;es_xrand wcs_money 20 25|es_xsetinfo wcs_hp 4;es_xrand wcs_money 25 30"
   "racealias_succu61"  "es es_xmath wcs_hp * server_var(wcs_skulls);es es_xmath wcs_money * server_var(wcs_skulls);es es_xif (server_var(wcs_hp) > 80) then es_xsetinfo wcs_hp 80;es est_health event_var(userid) + server_var(wcs_hp);es est_cash event_var(userid) + server_var(wcs_money);wcs_getlanguage wcs_lng wcs_lng_r_skullspawn;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_hp) server_var(wcs_money) server_var(wcs_skulls);es es_xtell event_var(userid) #multi server_var(wcs_lng)"
   "skill4_cmd"        "es es_xkeygetvalue wcs_skulls WCSuserdata event_var(userid) skulls;es es_xif (server_var(wcs_skulls) > 0) then racealias_succu61"
   "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 4 2 255"
 
   "skill5_setting"    "es_xsetinfo wcs_multiplier 1.2|es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multiplier 1.5|es_xsetinfo wcs_multiplier 1.7|es_xsetinfo wcs_multiplier 2"
   "skill5_cmd"        "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
   "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"
   }
« Last Edit: February 17, 2008, 11:16:43 PM by blindshooter » Logged
fdfcool
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« Reply #1 on: February 18, 2008, 12:01:27 AM »

Umm... Do u "think" u made this race withour CP, or are u just stupid?

Cus..Like..We got a C&P section for a reason..
Retard...
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qenzoz
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Ehm..?



pxpz_qenzoz
« Reply #2 on: February 18, 2008, 03:50:40 AM »

Yeah this is C&P and you need the unique ID number "number" in the start of the code.
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Zero Skillz
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Zero Skillz (<-[SD]->madcow)
madcow767
« Reply #3 on: February 18, 2008, 01:32:32 PM »

Yo... Fdccool chilllllll.... and also be nice to him, sure this is supposed to be in C/P but dont have to call him a retard...
Flaming is just not cool.
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qenzoz
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Ehm..?



pxpz_qenzoz
« Reply #4 on: February 18, 2008, 01:50:18 PM »

I got a question for the race..
Should longjump really be the ultimate ?
Maybe make the skill Take it with you to the ultimate instead of the longjump just an idea
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Zero Skillz
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Zero Skillz (<-[SD]->madcow)
madcow767
« Reply #5 on: February 18, 2008, 01:52:36 PM »

if you dont want the longjump to be the ultimate change it.
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qenzoz
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pxpz_qenzoz
« Reply #6 on: February 18, 2008, 01:54:27 PM »

Well |NS| Zero Skillz it were just an idea...
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Zero Skillz
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Zero Skillz (<-[SD]->madcow)
madcow767
« Reply #7 on: February 18, 2008, 02:09:41 PM »

Lol, wat would you rather have there, a weapon menu... call in back up like summon a teamate to you? something like that?
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qenzoz
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pxpz_qenzoz
« Reply #8 on: February 18, 2008, 02:13:18 PM »

Yeah sure if you can make it i would love to have that call in back up  
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Zero Skillz
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Zero Skillz (<-[SD]->madcow)
madcow767
« Reply #9 on: February 18, 2008, 02:16:53 PM »

... i'll see if i can wip something up just keep checking this forum post on other races or soemthing it'll be done in a few minutes.
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Zero Skillz
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Zero Skillz (<-[SD]->madcow)
madcow767
« Reply #10 on: February 18, 2008, 02:22:34 PM »

Code:
    "skill4_setting"    "es_xrand wcs_dmg 5 15|es_xrand wcs_dmg 7 18|es_xrand wcs_dmg 8 19|es_xrand wcs_dmg 10 21"
    "racealias_zerosmn"    "es es_xgetplayername wcs_name server_var(wcs_player);es es_delayed 1 est_teleport server_var(wcs_player) server_var(wcs_userid);es es_xtell server_var(wcs_userid) : You call for Backup;es es_xgetplayername wcs_name server_var(wcs_userid);es es_xtell server_var(wcs_player) : You have been called in need of backup in 1 second."
    "skill4_cmd"        "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #t!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #ct!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_zerosmn"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/strider_blackball.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_duration) 1.5 255"
    "ultimate_cooldown" "45"
   }
that should work enjoy   based off of hollidays work. just changed alot of things.
« Last Edit: February 18, 2008, 02:25:21 PM by |NS| Zero Skillz » Logged

qenzoz
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pxpz_qenzoz
« Reply #11 on: February 18, 2008, 02:37:32 PM »

Thanks
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Zero Skillz
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Zero Skillz (<-[SD]->madcow)
madcow767
« Reply #12 on: February 18, 2008, 03:06:51 PM »

No problem, if you come up with an idea send it my way... i do check my messages for ideas, this goes for everyone... happy to
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D3vil
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wisnios14
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« Reply #13 on: February 18, 2008, 06:54:16 PM »

if u guys noticed lj isnt the ultimate >.< there is no ultimate
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qenzoz
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pxpz_qenzoz
« Reply #14 on: February 18, 2008, 07:18:45 PM »

...
The last skill in the skillcfg will automatic be the ultimate...
So u need lvl 8 to take in it...
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