Arm up Soldier! - Every soldier needs guns don't they? m4a1 + p228 + HE
Special Training - All the training have made you run faster
Survival Knife - Your Adrenaline makes you stab wild with you knife, inflicting more damage
Take it with you - The enemies loss is your gain, get skulls for money and health at spawn
Jump Training - Long time of training have made you good in jumping
This is my best race ever Please give me feedback on improvements, what's good and so on...anyways here's the code;
Code
GeSHi (eventscripts):{
"name" "Special Force"
"author" "Blindshooter"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "es_xsetinfo wcs_sucxp 0;es_xsetinfo wcs_skulls 0;es_xsetinfo wcs_skulls_amount 0"
"player_spawn_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) skulls;wcs_getlanguage wcs_lng wcs_lng_r_skulls;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_tmp);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xdelayed 2.0 est_setclipammo event_var(userid) 1 200;es es_xdelayed 2.0 est_setclipammo event_var(userid) 2 100"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Arm up Soldier!|Special Training|Survival Knife|Take it with you|Jump Training"
"skilldescr" "Weapons|Makes You Run Faster|Stronger Knife|HP and money for skulls|The Jump for Survival"
"skillcfg" "player_spawn|player_spawn|player_attacker|player_attacker|player_spawn"
"skill1_setting" "es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 10| es_xrand wcs_rand 1 10"
"skill1_cmd" "es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 0.5 wcs_giveitem event_var(userid) weapon_m4a1;es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 0.6 wcs_giveitem event_var(userid) weapon_p228;es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 0.7 wcs_giveitem event_var(userid) weapon_hegrenade;es es_xif (server_var(wcs_rand) <= 10) then est_setclipammo event_var(userid) 1 +90;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) : You have received 3 M4A1."
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
"skill2_setting" "es_xsetinfo wcs_speed 1.1;es_xsetinfo wcs_hp 20|es_xsetinfo wcs_speed 1.2;es_xsetinfo wcs_hp 20|es_xsetinfo wcs_speed 1.2;es_xsetinfo wcs_hp 20|es_xsetinfo wcs_speed 1.3;es_xsetinfo wcs_hp 20|es_xsetinfo wcs_speed 1.4;es_xsetinfo wcs_hp 20"
"skill2_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es est_gethealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(wcs_hp);es est_sethealth event_var(userid) server_var(wcs_health);wcs_getlanguage wcs_lng wcs_lng_r_berserk;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_hp) server_var(wcs_speed);es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 0 20 250 255 0"
"skill3_setting" "es_xsetinfo wcs_multiplier 0.5|es_xsetinfo wcs_multiplier 0.6|es_xsetinfo wcs_multiplier 0.7|es_xsetinfo wcs_multiplier 0.8|es_xsetinfo wcs_multiplier 0.9"
"racealias_succu41" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_knifedmg;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) server_var(wcs_dmg) event_var(es_username);es es_xtell event_var(attacker) #multi server_var(wcs_lng);es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill3_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_knives)) then racealias_succu41"
"skill3_sfx" "es es_xif (event_var(weapon) in server_var(wcs_wpn_knives)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es es_xif (event_var(weapon) in server_var(wcs_wpn_knives)) then est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 4 255"
"skill4_setting" "es_xsetinfo wcs_hp 2;es_xrand wcs_money 5 10|es_xsetinfo wcs_hp 3;es_xrand wcs_money 10 15|es_xsetinfo wcs_hp 4;es_xrand wcs_money 15 20|es_xsetinfo wcs_hp 4;es_xrand wcs_money 20 25|es_xsetinfo wcs_hp 4;es_xrand wcs_money 25 30"
"racealias_succu61" "es es_xmath wcs_hp * server_var(wcs_skulls);es es_xmath wcs_money * server_var(wcs_skulls);es es_xif (server_var(wcs_hp) > 80) then es_xsetinfo wcs_hp 80;es est_health event_var(userid) + server_var(wcs_hp);es est_cash event_var(userid) + server_var(wcs_money);wcs_getlanguage wcs_lng wcs_lng_r_skullspawn;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_hp) server_var(wcs_money) server_var(wcs_skulls);es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill4_cmd" "es es_xkeygetvalue wcs_skulls WCSuserdata event_var(userid) skulls;es es_xif (server_var(wcs_skulls) > 0) then racealias_succu61"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 4 2 255"
"skill5_setting" "es_xsetinfo wcs_multiplier 1.2|es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multiplier 1.5|es_xsetinfo wcs_multiplier 1.7|es_xsetinfo wcs_multiplier 2"
"skill5_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"
}







Logged


Denmark
United States