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Author Topic: Question regarding sounds  (Read 71 times)
Luthic
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« on: February 20, 2008, 11:47:22 PM »

Excuse my noobness to all of this. I'm still pretty new to Eventscripts, although I've always wanted to get a handle on things.
Is there a way to cause positional sounds when a script is triggered. For example if you create a class that activates an ultimate to run faster for X amount of time and you know of a sound that would go along good with it. Is there a way to have the sound transmit not only to the player activating the ultimate but to all other players within earshot, preferably with it being louder the closer the person is to the ultimate caster? Dunno if I'm asking for too much there.
Also is there a way for Eventscripts to tie in custom sounds/sprites with events?

Thanks for your time!
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HOLLIDAY
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« Reply #1 on: February 21, 2008, 12:08:34 AM »

you can put the sound directly in each ultimate skill so it emits from the player using est_playplayer
if thats what you mean
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Luthic
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« Reply #2 on: February 21, 2008, 01:01:47 AM »

Yeah basically. Does that apply to all sounds?
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HOLLIDAY
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« Reply #3 on: February 21, 2008, 06:49:06 AM »

yeah, whatever sound you want to use

Est_PlayPlayer
Syntax : <players> <sound> [volume (def = 1.0)] [playtoplayers]
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Luthic
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« Reply #4 on: February 21, 2008, 05:02:45 PM »

Awesome, thanks 
Now does anyone know if it's possible to have ES execute custom sounds?
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HOLLIDAY
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« Reply #5 on: February 21, 2008, 05:24:38 PM »

yes just make a new folder in your sounds folder and put your custom sounds there  then to play them, the filepath is
the name of your new folder/customsound.wav
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Luthic
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« Reply #6 on: February 22, 2008, 06:13:20 AM »

Thank you very much HOLLIDAY 
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