Excuse my noobness to all of this. I'm still pretty new to Eventscripts, although I've always wanted to get a handle on things.
Is there a way to cause positional sounds when a script is triggered. For example if you create a class that activates an ultimate to run faster for X amount of time and you know of a sound that would go along good with it. Is there a way to have the sound transmit not only to the player activating the ultimate but to all other players within earshot, preferably with it being louder the closer the person is to the ultimate caster? Dunno if I'm asking for too much there.
Also is there a way for Eventscripts to tie in custom sounds/sprites with events?
Thanks for your time!






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