Code
GeSHi (eventscripts):"skill3_setting" "es_xset wcs_chance 45|es_xset wcs_chance 55|es_xset wcs_chance 65|es_xset wcs_chance 75|es_xset wcs_chance 80"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xkeysetvalue WCSuserdata event_var(userid) allow_doublejump 1"
"skill3_sfx" "0"
Now you have to make a folder in your Cstrike/addons/
eventscripts. Name the folder doublejump
Put this inside the folder and make a text document name es_doublejump.txt
Now open up the file and put this in here
Code
GeSHi (eventscripts):event player_jump
{
es es_xif (es_keygetvalue wcs_race WCSuserdata event_var(userid) doublejump = "1") do
{
es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
es_xmath wcs_z1 + 40
es est_Effect 10 #a .4 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 100 1 20 100 1 255 15 7 100 10
es est_getviewcoord event_var(userid) wcs_x2 wcs_y2 wcs_z2
es_xmath wcs_z1 + 140
es es_delayed .4 est_pushto event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1
es es_delayed .3 est_physpush event_var(userid) 0 0 300
}
}
To copy
Code:
event player_jump
{
es es_xif (es_keygetvalue wcs_race WCSuserdata event_var(attacker) doublejump = "1") do
{
es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
es_xmath wcs_z1 + 40
es est_Effect 10 #a .4 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 100 1 20 100 1 255 15 7 100 10
es est_getviewcoord event_var(userid) wcs_x2 wcs_y2 wcs_z2
es_xmath wcs_z1 + 140
es es_delayed .4 est_pushto event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1
es es_delayed .3 est_physpush event_var(userid) 0 0 300
}
}
{
es es_xif (es_keygetvalue wcs_race WCSuserdata event_var(attacker) doublejump = "1") do
{
es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
es_xmath wcs_z1 + 40
es est_Effect 10 #a .4 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 100 1 20 100 1 255 15 7 100 10
es est_getviewcoord event_var(userid) wcs_x2 wcs_y2 wcs_z2
es_xmath wcs_z1 + 140
es es_delayed .4 est_pushto event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1
es es_delayed .3 est_physpush event_var(userid) 0 0 300
}
}
Code:
"skill3_setting" "es_xset wcs_chance 45|es_xset wcs_chance 55|es_xset wcs_chance 65|es_xset wcs_chance 75|es_xset wcs_chance 80"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xkeysetvalue WCSuserdata event_var(userid) doublejump 1"
"skill3_sfx" "0"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xkeysetvalue WCSuserdata event_var(userid) doublejump 1"
"skill3_sfx" "0"
Now heres a couple more
This one restricts all weapons, but you go invis when you crouch -made by me
Code
GeSHi (eventscripts):event player_duck
{
es est_setplayercolor server_var(WCS_userid) 255 255 255 0 1; es est_restrictall event_var(userid); est_unrestrict event_var(userid) weapon_knife; es_tell event_var(userid) #multi #greenYou #lightgreenare now #greenInvisible #lightgreen and you are now limited to your #greenknife!
}
event player_unduck
{
es est_setplayercolor server_var(WCS_userid) 255 255 255 255 0; es est_unrestrictall event_var(userid)
}
*****NOTE***** remeber to make those files!!






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