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Author Topic: Skill Help - Leave Flames Behind You  (Read 268 times)
BlackPhoenix
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« on: April 13, 2008, 04:19:09 AM »

I am making a custom race and I need a little with one of the skills. I want the skill, will be ultimate or ability (havn't decided yet), to leave fire for x amount of time and to last for x amount of time to be left behind the player. Any enemy that walks through it gets burned. So the player presses their binded key, for say 3 seconds fire gets left behind player, anyone who walks into it gets burned, after 5 seconds the flames go out.

Thank you for your and I will post the race when it is completed.

BlackPhoenix
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Hetal
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« Reply #1 on: April 13, 2008, 04:53:41 AM »

You lost me right after you said "(havn't decided yet)," but anyhow cant wait to see in game.
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« Reply #2 on: April 13, 2008, 06:02:13 AM »

I understand exactly what you're saying. I bought a race from holliday a while back and wanted something like that but it would poison the enemy (pretty much same thing). He didn't quite understand me, but psh i understood myself. There's an effect command that is es_follow or something and it makes a trail behind you. My idea was to have the trail behind you for the whole round. That way knifers couldn't sneak up on u.
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Kluckmuck
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« Reply #3 on: April 23, 2008, 08:03:48 PM »

Make it a ward?
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Rotgutts
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« Reply #4 on: April 23, 2008, 09:44:15 PM »

What he's trying to say FOR ALL WHO DON'T UNDERSTAND IS....

He wants a trail of "Flames" left be hind him when he is walking. So, if he walks anywhere, there are flames left behind him. I am assuming that the flames stay thair For "X" Amount of seconds, and then disappear. So lemme try to make you an example. The player with the flame skills is going to be "A" and the flames will be "x"

Ex.

x-x-x-x-x-x-x-x-x-x-x-A

Anyone who walks thru the line of fire behind, will get poisoned or burned (W/e you want)
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letitsquirt
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« Reply #5 on: April 23, 2008, 09:55:30 PM »

its not worth it. I bought a race from HOLLIDAY with the same thing but poison and he couldnt figure it out. the sfx looked good tho . just think of new skills
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Kluckmuck
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« Reply #6 on: April 24, 2008, 07:01:09 AM »

I got that, but wouldn't it be easier to set a ward automatically every third second?
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Espeladden
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« Reply #7 on: April 24, 2008, 07:59:36 PM »

1. SFX is easy. That will take about 2 min to make.
2. This would require extended events, coz the easiest way to do this would be event player_footstep
3. If u really want it, ill make it for my next race
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HOLLIDAY
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« Reply #8 on: April 25, 2008, 09:41:10 AM »

player_footstep is not an extended event

the sfx are easy , just loop es_getplayerlocation and use a fire sprite

http://www.youtube.com/watch?v=CJltAV2nGhY
« Last Edit: April 25, 2008, 10:26:22 AM by HOLLIDAY » Logged


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Frodo
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« Reply #9 on: April 25, 2008, 10:50:37 AM »

Or, eventually, even better - use new beam follow from new est_Effects. The beam (or something else) can follow entity or player.
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seconds
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« Reply #10 on: April 25, 2008, 05:03:29 PM »

a while ago i had thought of having a trail of fire behind you that would damage or burn those who walked over it... would that be possible here?
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KaBoom
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« Reply #11 on: April 28, 2008, 01:02:54 AM »

Just a thought, how would point_hurt do? I know it isn't much like making them burn, but I think you could at least hurt followers. Maybe make flames synchronized with them as they follow so it looks like flames are hurting them?
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HOLLIDAY
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« Reply #12 on: April 28, 2008, 03:50:12 AM »

i tried this, the only problem is that is hurts the player with the skill
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KaBoom
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« Reply #13 on: April 28, 2008, 04:48:09 AM »

How about you do something like get their location, get their location again, check if they're the same, then if they aren't, make a point_hurt at old location etc. That way, only if they backtrack does it hurt them.
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