here's the skill:
Code:
"skill4_setting" "es_xsetinfo wcs_armor 10|es_xsetinfo wcs_armor 15|es_xsetinfo wcs_armor 20|es_xsetinfo wcs_armor 25|es_xsetinfo wcs_armor 30"
"racealias_mc4b" "es est_GetHealth wcs_health server_var(wcs_userid);es es_xif (server_var(wcs_health) <= 170) then est_Health server_var(wcs_userid) + 30;es est_GetArmor wcs_health server_var(wcs_userid);es es_xmath wcs_health + server_var(wcs_armor);es es_xif (server_var(wcs_health) <= 200) then est_Armor server_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wcs_player);es es_xif (server_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armor server_var(wcs_player) - server_var(wcs_armor)"
"racealias_mc4" "es es_xgetplayername playername server_var(wcs_player);es es_xgetplayername wcs_name server_var(wcs_userid);es wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 30;es est_shake server_var(wcs_player) 1 10 10;es es_xtell server_var(wcs_userid) #multi #lightgreen You hit #greenserver_var(playername) #lightgreenwith your artillerycannon;es es_xtell server_var(wcs_player) #multi #lightgreenyou have been hit by an artillerycannon from #green server_var(wcs_name);racealias_mc4b"
"skill4_cmd" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_mc4"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 60 100 0.8 0 50 255 89 1"
"ultimate_cooldown" "30"
"racealias_mc4b" "es est_GetHealth wcs_health server_var(wcs_userid);es es_xif (server_var(wcs_health) <= 170) then est_Health server_var(wcs_userid) + 30;es est_GetArmor wcs_health server_var(wcs_userid);es es_xmath wcs_health + server_var(wcs_armor);es es_xif (server_var(wcs_health) <= 200) then est_Armor server_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wcs_player);es es_xif (server_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armor server_var(wcs_player) - server_var(wcs_armor)"
"racealias_mc4" "es es_xgetplayername playername server_var(wcs_player);es es_xgetplayername wcs_name server_var(wcs_userid);es wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 30;es est_shake server_var(wcs_player) 1 10 10;es es_xtell server_var(wcs_userid) #multi #lightgreen You hit #greenserver_var(playername) #lightgreenwith your artillerycannon;es es_xtell server_var(wcs_player) #multi #lightgreenyou have been hit by an artillerycannon from #green server_var(wcs_name);racealias_mc4b"
"skill4_cmd" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_mc4"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 60 100 0.8 0 50 255 89 1"
"ultimate_cooldown" "30"
now, here's my problem: it tell the victim who hitted him/her, but it doesnt tell the userid who he/she hit?!
the only it says is the text and then server_var(playername)...
how come?






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