to quote oddity's sniper race
Code:
"skill3_setting" "es_xsetinfo wcs_tmp4 0.2;es_xsetinfo wcs_tmp3 500|es_xsetinfo wcs_tmp4 0.3;es_xsetinfo wcs_tmp3 600|es_xsetinfo wcs_tmp4 0.4;es_xsetinfo wcs_tmp3 700|es_xsetinfo wcs_tmp4 0.5;es_xsetinfo wcs_tmp3 800|es_xsetinfo wcs_tmp4 0.6;es_xsetinfo wcs_tmp3 900"
"racealias_snp31" "es_keygetvalue wcs_round WCSuserdata server_var(wcs_tmp2) aura_round;if (server_var(wcs_roundcounter) = server_var(wcs_round)) then es_xdelayed 1 wcs_dalias racealias_snp32 server_var(wcs_tmp2) server_var(wcs_tmp3) server_var(wcs_tmp4)"
"racealias_snp32" "es_getplayerprop wcs_dead server_var(wcs_tmp2) CCSPlayer.baseclass.pl.deadflag;if (server_var(wcs_dead) = 0) then racealias_snp33"
"racealias_snp33" "es_getplayerteam wcs_team server_var(wcs_tmp2);if (server_var(wcs_team) = 2) then es_xsetinfo wcs_team #c!d;if (server_var(wcs_team) = 3) then es_xsetinfo wcs_team #t!d;es est_Near wcs_targetid server_var(wcs_team) server_var(wcs_tmp3) server_var(wcs_tmp2) racealias_snp34;racealias_snp31"
"racealias_snp34" "es es_xgetplayername wcs_name server_var(wcs_targetid);es ma_beacon server_var(wcs_name) 1;es es_xdelayed server_var(wcs_tmp4) ma_beacon server_var(wcs_name) 0;es_tell server_var(wcs_tmp2) Spotted server_var(wcs_name);es_tell server_var(wcs_name) Sniper spotted you"
"skill3_cmd" "es_xsetinfo wcs_round 0;es_keysetvalue WCSUserdata event_var(userid) aura_round server_var(wcs_roundcounter);es_setinfo wcs_tmp2 event_var(userid);racealias_snp31"
"skill3_sfx" "0"
"racealias_snp31" "es_keygetvalue wcs_round WCSuserdata server_var(wcs_tmp2) aura_round;if (server_var(wcs_roundcounter) = server_var(wcs_round)) then es_xdelayed 1 wcs_dalias racealias_snp32 server_var(wcs_tmp2) server_var(wcs_tmp3) server_var(wcs_tmp4)"
"racealias_snp32" "es_getplayerprop wcs_dead server_var(wcs_tmp2) CCSPlayer.baseclass.pl.deadflag;if (server_var(wcs_dead) = 0) then racealias_snp33"
"racealias_snp33" "es_getplayerteam wcs_team server_var(wcs_tmp2);if (server_var(wcs_team) = 2) then es_xsetinfo wcs_team #c!d;if (server_var(wcs_team) = 3) then es_xsetinfo wcs_team #t!d;es est_Near wcs_targetid server_var(wcs_team) server_var(wcs_tmp3) server_var(wcs_tmp2) racealias_snp34;racealias_snp31"
"racealias_snp34" "es es_xgetplayername wcs_name server_var(wcs_targetid);es ma_beacon server_var(wcs_name) 1;es es_xdelayed server_var(wcs_tmp4) ma_beacon server_var(wcs_name) 0;es_tell server_var(wcs_tmp2) Spotted server_var(wcs_name);es_tell server_var(wcs_name) Sniper spotted you"
"skill3_cmd" "es_xsetinfo wcs_round 0;es_keysetvalue WCSUserdata event_var(userid) aura_round server_var(wcs_roundcounter);es_setinfo wcs_tmp2 event_var(userid);racealias_snp31"
"skill3_sfx" "0"
ok so my understanding is that this is the flag needed "CCSPlayer.baseclass.pl.deadflag" and this is how its applyed? "es_getplayerprop wcs_dead server_var(wcs_tmp2)" the flag is all im realy not shur about so if someone could go into how its done in some detail id appriciate it
after i get the est_near to work its a simple matter of making aliases that do slow... and if i get that working ill make some AOE burn or banish and even a shake set of skills
SIDE NOTE!!!
im going to be making a race pack for element based races and was wondering if any one would be interested in hosting the full pack??? it will start out rather small... only maybe 30 races but after i get better at the way im coding these(and have more time to spare) ill be adding very different things to the whole set... fist off tho ill be releasing a race called "Uber Leet HaXx" who will prdy much be the poster boy so to speak for the packs consept... the race will be realy fun and it will talk shit to anyone whome it touches or touches it (completion is expected to be around 1 Week if i cant get it tested right away...)






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