Code:
}
"46"
{
"name" "Sniper Hero"
"author" "Doalf"
"shortdescription" "speed,Invisability,Lasso,Chain lighting"
"required_level" "0"
"maximum_level" "0"
"allow_only" "<STEAM_0:0:7792445><STEAM_0:0:14924967>"
"teamlimit" "0"
"restrict_shop" "<blowup><bootspeed20>"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 0,5 est_unrestrict event_var(userid) weapon_awp;es es_xdelayed 0,5 est_unrestrict event_var(userid) weapon_deagel;es es_xdelayed 0,5 est_unrestrict event_var(userid) weapon_knife"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Fast speed|High Invisability|Mirror damage|Chain Lighting"
"skilldescr" "You will get a relly high speed.| You got be relly hard to see.| You can do much dmg.| you can use chain lightning."
"skillcfg" "player_spawn|player_spawn|player_attacker|player_ultimate"
"skill1_setting" "es_xset wcs_speed 1.50;es_xset wcs_alpha 50|es_xset wcs_speed 1.65;es_xset wcs_alpha 70|es_xset wcs_speed 1.80;es_xset wcs_alpha 90|es_xset wcs_speed 1.95;es_xset wcs_alpha 110|es_xset wcs_speed 2.10"
"skill1_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) speed;if (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill1_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
"skill2_setting" "es_xset wcs_invis 100;es_xset wcs_alpha 50|es_xset wcs_invis 90;es_xset wcs_alpha 60|es_xset wcs_invis 80;es_xset wcs_alpha 70|es_xset wcs_invis 70;es_xset wcs_alpha 80|es_xset wcs_invis 60"
"skill2_cmd" "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xmath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es_keysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 255 50 128 10"
"skill3_setting" "es_xsetinfo wcs_chance 15;es_xsetinfo wcs_mirror 7|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_mirror 14|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_mirror 21|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_mirror 28"
"racealias_wiz2" "es wcs_dealdamage event_var(userid) event_var(attacker) server_var(wcs_mirror);es es_xtell event_var(userid) #multi #lightgreen:You have done #green server_var(wcs_mirror) mirror damage;es es_xtell event_var(attacker) #multi #lightgreen:You got #green server_var(wcs_mirror) mirror damage"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_wiz2"
"racealias_wizardx2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 255 160 130 255;es_xmath wcs_y1 + 170;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 255 160 130 255;es_xmath wcs_x1 + 70;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 255 160 130 255"
"racealias_wizsfx2" "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es est_effect 10 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 50 3 50 100 0 255 160 130 255 2;es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1 255;racealias_wizardx2"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_wizsfx2"
"skill4_setting" "es_xset wcs_maxtargets 2;es_xset wcs_radius 400|es_xset wcs_maxtargets 2;es_xset wcs_radius 450|es_xset wcs_maxtargets 2;es_xset wcs_radius 500|es_xset wcs_maxtargets 3;es_xset wcs_radius 550|es_xset wcs_maxtargets 3;es_xset wcs_radius 600|es_xset wcs_maxtargets 3;es_xset wcs_radius 650|es_xset wcs_maxtargets 4;es_xset wcs_radius 700|es_xset wcs_maxtargets 4;es_xset wcs_radius 750"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_chain"
"skill4_sfx" "0"
"ultimate_cooldown" "15"





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