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Topic: [Oddity]NightCrawler [MRVL] (Read 1266 times)
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EvilGenuix
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« Reply #15 on: September 28, 2008, 08:10:35 PM » |
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Love the idea of this race, but I need a little help understanding it.
The smoke cloud itself does no damage to anyone.
Hitting someone with a smoke canister does extra damage, but it rarely ever does extra damage. The one time it did the extra damage would have made one kill, but the person had more than 100 health.
Buy weapons are restricted, but picking up weapons is not.
I'd love to see this character at its full potential. =)
Smoke grenade itself does damage rarely because players who get armour are immune... the only way around this is with a large amount of math... something that with ESS rather than ESP is very likely to cause lag issues on a server. Thanks, - Koshy Is there a way just to remove someone's armour when near to a smoke grenade thrown by this race as it would get round that problem? Thanks, Evil Genuix
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[Oddity]TeacherCreature
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« Reply #16 on: September 28, 2008, 10:48:09 PM » |
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You could set armor to zero? at least temporarilily
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EvilGenuix
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« Reply #17 on: September 29, 2008, 07:29:12 AM » |
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You could set armor to zero? at least temporarilily
I mean is there a command that will get anyone affected by the smokegrenade and set their armour to zero? Would something like server_var(wcs_targetid) do it at all? Thanks, Evil Genuix
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Koshy
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« Reply #18 on: September 29, 2008, 02:32:13 PM » |
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You could set armor to zero? at least temporarilily
I mean is there a command that will get anyone affected by the smokegrenade and set their armour to zero? Would something like server_var(wcs_targetid) do it at all? Thanks, Evil Genuix If you mean the grenade itself, then no... as stated before, unless you do the crazy math. Because if you think about it... if you could effect their armour when the smoke grenade hit the player then obviously you could effect their health too. The problem is... unless the player has no armour it does not register the "attack" as by a smoke grenade thus does not give the skill a chance to proc... Thanks, - Koshy
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Koshy
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« Reply #19 on: September 29, 2008, 02:35:15 PM » |
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Have you actually looked at it? "skill2_setting" "es_xsetinfo ep_radius 0.7;es_xsetinfo ep_damage 1|es_xsetinfo ep_radius 0.9;es_xsetinfo ep_damage 1|es_xsetinfo ep_radius 1;es_xsetinfo ep_damage 1|es_xsetinfo ep_radius 1.2;es_xsetinfo ep_damage 1" "skill2_cmd" "es es_delayed 3 es_xtell event_var(userid) #multi #green[Poison Smoke Grenades] #lightgreenYour Smoke grenades will release a #greenPoison Gas" "skill2_sfx" "0" This skill literally DOES nothing except make a message lmao... it doesn't deal smoke damage it doesn't do anything but make a message. Thanks, - Koshy
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[Ҳ]™
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« Reply #20 on: September 29, 2008, 03:18:35 PM » |
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Oh, how I know nothing of coding. I did look at it though, and it appears (to me) that it is setting a radius? Setting damage?GeSHi (eventscripts): "skill2_setting" "es_xsetinfo ep_radius 0.7;es_xsetinfo ep_damage 1|es_xsetinfo ep_radius 0.9;es_xsetinfo ep_damage 1|es_xsetinfo ep_radius 1;es_xsetinfo ep_damage 1|es_xsetinfo ep_radius 1.2;es_xsetinfo ep_damage 1"
Like I said, I'm no coder. Hence, the reason I am here. It appeared as though it was making damage within a certain radius?
If that code does not work, then is it possible to create damage within a smoke cloud? I thought the skills for this race said something about the "smell" of the smoke causing damage?
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Koshy
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« Reply #21 on: September 29, 2008, 03:57:06 PM » |
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Oh, how I know nothing of coding. I did look at it though, and it appears (to me) that it is setting a radius? Setting damage?GeSHi (eventscripts): "skill2_setting" "es_xsetinfo ep_radius 0.7;es_xsetinfo ep_damage 1|es_xsetinfo ep_radius 0.9;es_xsetinfo ep_damage 1|es_xsetinfo ep_radius 1;es_xsetinfo ep_damage 1|es_xsetinfo ep_radius 1.2;es_xsetinfo ep_damage 1"
Like I said, I'm no coder. Hence, the reason I am here. It appeared as though it was making damage within a certain radius?
If that code does not work, then is it possible to create damage within a smoke cloud? I thought the skills for this race said something about the "smell" of the smoke causing damage? I haven't a clue what you just said... the smell of smoke? lol... As for those variables being set... who cares if the variables are set?? I don't see them being called anywhere... I don't see a command sending them anywhere so why should it work? Maybe I'm missing something but I don't think I am... Thanks, - Koshy
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[Oddity]TeacherCreature
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« Reply #22 on: September 29, 2008, 04:27:17 PM » |
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Ok the answer to your questions is this.. Hollidays skill is the same as this one .. The idea is too cause smoke damage when a player of the opposite team stands in the smoke.. (They are just coded differently!) The skill in question deals direct damage to a player if they are HIT DIRECTLY BY THE SMOKE CANISTER ! However do to the way the game is programmed this only works if the player has no armor... unfortunately !
Enjoy it for what it is , it is still a really fun race !
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EvilGenuix
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« Reply #23 on: September 29, 2008, 04:33:24 PM » |
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Ok thanks Koshy and Oddity for your help. Would there be a way to make its AoE remove armour from nearby people so as to stop this, (doesnt matter if not its still a great race).
@ Koshy: Holliday's skill you are referring to is on Nightfire which has a es_load holliday block in which the smoke grenade skill is.
Thanks,
Evil Genuix
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« Reply #24 on: September 29, 2008, 04:51:01 PM » |
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Okay. So. How do I make a skill that damages another player for standing inside the cloud of smoke?
Like a Poisonous Cloud.
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Koshy
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« Reply #25 on: September 29, 2008, 05:00:58 PM » |
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Okay. So. How do I make a skill that damages another player for standing inside the cloud of smoke?
Like a Poisonous Cloud.
Well if I'm correct what you are talking about is what this skill is... it is derived from my Poisoness Cloud from koffing... so unless Oddity missed something when copying all the elements of my code it should work exactly as you want it too.. Thanks, - Koshy
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« Reply #26 on: September 29, 2008, 05:08:25 PM » |
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I tried testing this race, but I could not get any damage to occur for anyone that was inside the smoke cloud.
The only time damage occurred: being directly hit by the canister. This only occurred on rare occasions.
It was not worth having the character on the server, because you only started with four canisters & no weapons. Therefore, it was near impossible to get more canisters (by killing someone) - unless you picked up someone else's dropped weapon.
Perhaps: Could you give me the code needed to make the smoke clouds cause damage? Pretty please? Cherry, sugar, whip cream, and chocolate syrup on top!? ^_^
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[Oddity]TeacherCreature
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« Reply #27 on: September 29, 2008, 09:28:04 PM » |
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~ sigh The problem with more complex races is that it becomes hard to share them with the public, and people mess up installing them.. SKill 6 titles "Smoke cloud" DOES damage to enemies standing in smoke !! If it is not working you need to go over your installation procedure! also skill7 does AOE dmg to enemies standing near Nightcrawler. and to the other remark.. Yes you could add a new skill AOE armor removal that removes armor of enemies near the smoke... or near the Nightcrawler or both.. I am not coding them though ! 
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EvilGenuix
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« Reply #28 on: September 29, 2008, 09:30:30 PM » |
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Ok thanks Oddity the last skill I saw that removed armour didnt work though, do you happen to know if est_getarmor and est_setarmor still work as commands?
Thanks,
Evil Genuix
P.S. If they do Ill just add it into the AoE and post here if you want, (if I get round to it lol)
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Koshy
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« Reply #29 on: September 30, 2008, 03:02:57 AM » |
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This is soooo epically close to my Koffing... I would really appreciate you adding me to the authorage... all you did was change the names and variables =/
Lets be honest here... all the difficult coding was on my end all this race really does is change the names =/
Thanks, - Koshy
P.S. This is in no way meant to take away from your skill or ability as a coder I just would like some honesty when it comes to this stuff, you know how anal I am about work that is really mine =/
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