Ok thanks,
I will try to make one.
But i need the explanations of a couple things.
What does this:
player_death, player_attacker, player_victim, player_spawn, player_say, player_ultimate
and
where can i find commands for:
// "skill2_setting" "set1|set2|..." // Setting for each skill, used for set variables/skill strength
// "skill2_cmd" "code" // Code to execute for skill 2
// "skill2_sfx" "code" // Effects code to execute for skill 2
I have this now
I know i have to delete the //
// "11" // unique ID !!
// {
// "name" "WittebolX [Level 100]"
// "author" "Mitch"
// "shortdescription" "The most powerfull race in this server!"
// "required_level" "100"
// "maximum_level" "0"
// "allow_only" "0"
// "teamlimit" "0"
// "preloadcmd" "code" // The commands executed on server start, eg. used to create variables
// "player_spawn_cmd" "code" // Command is executed for players of this race, on spawning
// "round_start_cmd" "0"
// "round_end_cmd" "0"
// "numberofskills" "6" // How many skills does this race have ?
// "numberoflevels" "4" // Until which level can players go ?
// "skillnames" "name1|name2|..." // the name of the skills, divided by |
// "skilldescr" "text1|text2|..." // description of the skills, divided by |
// "skillcfg" "1|2|3|4|5|player_ultimate" // The config it checks on, divided by |, valid are: player_death, player_attacker, player_victim, player_spawn, player_say, player_ultimate
// "skill1_setting" "set1|set2|..." // Setting for each skill, used for set variables/skill strength
// "skill1_cmd" "code" // Code to execute for skill 1
// "skill1_sfx" "code" // Effects code to execute for skill 1
// "skill2_setting" "set1|set2|..." // Setting for each skill, used for set variables/skill strength
// "skill2_cmd" "code" // Code to execute for skill 2
// "skill2_sfx" "code" // Effects code to execute for skill 2
// "skill3_setting" "set1|set2|..." // Setting for each skill, used for set variables/skill strength
// "skill3_cmd" "code" // Code to execute for skill 3
// "skill3_sfx" "code" // Effects code to execute for skill 3
// "skill4_setting" "set1|set2|..." // Setting for each skill, used for set variables/skill strength
// "skill4_cmd" "code" // Code to execute for skill 4
// "skill4_sfx" "code" // Effects to execute for skill 4
// "skill5_setting" "set1|set2|..." // Setting for each skill, used for set variables/skill strength
// "skill5_cmd" "code" // Code to execute for skill 5
// "skill5_sfx" "code" // Effects to execute for skill 5
// "skill6_setting" "set1|set2|..." // Setting for each skill, used for set variables/skill strength
// "skill6_cmd" "code" // Code to execute for skill 6
// "skill6_sfx" "code" // Effects to execute for skill 6
// "ultimate_cooldown" "10" // Cooldow time for the LAST skill (if setting is player_ultimate) should be > 0 !
// "racealias_anythng" "code" // create a new alias, good to avoid alot of "if(server_var(wcs_rand) = 1) then ...."
// }
I hope you can support me a bit!
Many thanks!