>then racealias_eyeblnk2
Where is racealias_eyeblnk2 ?
3rd skill is on player_attacker, so YOUR victim will evade you xD
Code:
"1"
{
"name" "[BOOM] BOOMER"
"author" "D3adLyV3nom"
"shortdescription" "Immortal Bomb"
"reguired_level" "1500"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Speed|Master of damage|Evade|Explode"
"skilldescr" "you'll be faster|More Dmg|nobody can hit you|BOOM"
"skillcfg" "player_spawn|player_attacker|player_victim|player_death"
"skill1_setting" "es_xset wcs_speed 1.20|es_xset wcs_speed 1.50|es_xset wcs_speed 1.80|es_xset wcs_speed 2.10"
"skill1_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es_if (server_var(wcs_speed) > server_var(wcs_tmp)) then est_Speed event_var(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill1_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 3 255"
"skill2 settings" "es_xset wcs_multiplier 1.0|es_xset wcs_multiplier 1.5|es_xset wcs_multiplier 2.0|es_xset wcs_multiplier 2.4"
"racealias_deathsd2" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_csay event_var(attacker) server_var(wcs_damage);es est_csay event_var(userid) server_var(wcs_damage) additional damage;racealias_voidsh22"
"racealias_voidsh22" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_deathsd2"
"skill2_sfx" "0"
"skill3_setting" "es_xset wcs_chance 40|es_xset wcs_chance 45|es_xset wcs_chance 50|es_xset wcs_chance 55"
"racealias_eyehl2" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_eyehl2"
"skill3_sfx" "0"
"skill4_setting" "es_xset wcs_chance 50;es_xset wcs_magnitude 80;es_xset wcs_radius 150|es_xset wcs_chance 75;es_xset wcs_magnitude 100;es_xset wcs_radius 200|es_xset wcs_chance 90;es_xset wcs_magnitude 120;es_xset wcs_radius 250|es_xset wcs_chance 100;es_xset wcs_magnitude 150;es_xset wcs_radius 300"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_ulti_suicide"
"skill4_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1 255 100 100 200"
"ultimate_cooldown" "0"
}
{
"name" "[BOOM] BOOMER"
"author" "D3adLyV3nom"
"shortdescription" "Immortal Bomb"
"reguired_level" "1500"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Speed|Master of damage|Evade|Explode"
"skilldescr" "you'll be faster|More Dmg|nobody can hit you|BOOM"
"skillcfg" "player_spawn|player_attacker|player_victim|player_death"
"skill1_setting" "es_xset wcs_speed 1.20|es_xset wcs_speed 1.50|es_xset wcs_speed 1.80|es_xset wcs_speed 2.10"
"skill1_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es_if (server_var(wcs_speed) > server_var(wcs_tmp)) then est_Speed event_var(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill1_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 3 255"
"skill2 settings" "es_xset wcs_multiplier 1.0|es_xset wcs_multiplier 1.5|es_xset wcs_multiplier 2.0|es_xset wcs_multiplier 2.4"
"racealias_deathsd2" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_csay event_var(attacker) server_var(wcs_damage);es est_csay event_var(userid) server_var(wcs_damage) additional damage;racealias_voidsh22"
"racealias_voidsh22" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_deathsd2"
"skill2_sfx" "0"
"skill3_setting" "es_xset wcs_chance 40|es_xset wcs_chance 45|es_xset wcs_chance 50|es_xset wcs_chance 55"
"racealias_eyehl2" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_eyehl2"
"skill3_sfx" "0"
"skill4_setting" "es_xset wcs_chance 50;es_xset wcs_magnitude 80;es_xset wcs_radius 150|es_xset wcs_chance 75;es_xset wcs_magnitude 100;es_xset wcs_radius 200|es_xset wcs_chance 90;es_xset wcs_magnitude 120;es_xset wcs_radius 250|es_xset wcs_chance 100;es_xset wcs_magnitude 150;es_xset wcs_radius 300"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_ulti_suicide"
"skill4_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1 255 100 100 200"
"ultimate_cooldown" "0"
}







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