Code:
//For WCS 0.78 compatibility
"skillX_block" "wcs/WCSultimates/wcs_ulti_blink"
"skillX_sfx" "0"
"skillX_block" "wcs/WCSultimates/wcs_ulti_blink"
"skillX_sfx" "0"
And put this in your ultimate file:
Code:
block wcs_ulti_blink
{
es playerget location server_var(wcs_userid) wcs_x1 wcs_y1 wcs_z1
es playerget viewcoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2
es inrange wcs_x server_var(wcs_x1) server_var(wcs_distance) server_var(wcs_x2)
es inrange wcs_y server_var(wcs_y1) server_var(wcs_distance) server_var(wcs_y2)
es inrange wcs_z server_var(wcs_z1) server_var(wcs_distance) server_var(wcs_z2)
ifx parse("wcs_x == 1 and wcs_y == 1 and wcs_z == 1") do
{
es playerset location server_var(wcs_userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)
es_xdelayed 5 es_xdoblock wcs/WCSultimates/wcs_blink_check
es_keysetvalue WCSuserdata server_var(wcs_userid) "temp_x" server_var(wcs_x2)
es_keysetvalue WCSuserdata server_var(wcs_userid) "temp_y" server_var(wcs_y2)
es_keysetvalue WCSuserdata server_var(wcs_userid) "temp_z" server_var(wcs_z2)
}
}
block wcs_blink_check
{
es playerget location server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
es_keygetvalue wcs_x2 WCSuserdata server_var(wcs_userid) "temp_x"
es_keygetvalue wcs_y2 WCSuserdata server_var(wcs_userid) "temp_y"
es_keygetvalue wcs_z2 WCSuserdata server_var(wcs_userid) "temp_z"
ifx parse("wcs_x1 == wcs_x2 and wcs_y1 == wcs_y2 and wcs_z1 == wcs_z2") do
{
es est_gethealth wcs_tmp server_var(wcs_userid)
es est_spawn server_var(wcs_userid) 1
es est_sethealth server_var(wcs_userid) server_var(wcs_tmp)
}
}
Sorry took longer was makin' a pizza {
es playerget location server_var(wcs_userid) wcs_x1 wcs_y1 wcs_z1
es playerget viewcoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2
es inrange wcs_x server_var(wcs_x1) server_var(wcs_distance) server_var(wcs_x2)
es inrange wcs_y server_var(wcs_y1) server_var(wcs_distance) server_var(wcs_y2)
es inrange wcs_z server_var(wcs_z1) server_var(wcs_distance) server_var(wcs_z2)
ifx parse("wcs_x == 1 and wcs_y == 1 and wcs_z == 1") do
{
es playerset location server_var(wcs_userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)
es_xdelayed 5 es_xdoblock wcs/WCSultimates/wcs_blink_check
es_keysetvalue WCSuserdata server_var(wcs_userid) "temp_x" server_var(wcs_x2)
es_keysetvalue WCSuserdata server_var(wcs_userid) "temp_y" server_var(wcs_y2)
es_keysetvalue WCSuserdata server_var(wcs_userid) "temp_z" server_var(wcs_z2)
}
}
block wcs_blink_check
{
es playerget location server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
es_keygetvalue wcs_x2 WCSuserdata server_var(wcs_userid) "temp_x"
es_keygetvalue wcs_y2 WCSuserdata server_var(wcs_userid) "temp_y"
es_keygetvalue wcs_z2 WCSuserdata server_var(wcs_userid) "temp_z"
ifx parse("wcs_x1 == wcs_x2 and wcs_y1 == wcs_y2 and wcs_z1 == wcs_z2") do
{
es est_gethealth wcs_tmp server_var(wcs_userid)
es est_spawn server_var(wcs_userid) 1
es est_sethealth server_var(wcs_userid) server_var(wcs_tmp)
}
}

Well will make an alternative way for the end tomorrow






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