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Author Topic: Instant teleport skill (like blink in WoW)  (Read 275 times)
Bob
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« on: April 08, 2009, 04:12:20 PM »

I need help with this skill im working on, which is Blink or somthing for a ultimate or if posible a ability which i have no idea how to do.

what I got so far:
Code
GeSHi (eventscripts):
 "skill4_setting"    "es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99"
 "skill4_cmd"        "es est_getviewcoord server_var(wcs_userid) wcs_x1 wcs_y1 wcs_z1;es est_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)"
 "skill4_sfx"        "0"
 "ultimate_cooldown" "9|7|5|3|1"

please help Cheesy
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WCA | Berettonawak [FR]
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« Reply #1 on: April 08, 2009, 04:36:48 PM »

This won't work fine, cause you will get stuck in walls..
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banak
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« Reply #2 on: April 08, 2009, 04:40:20 PM »

Stinky made such skill in sp, just that on his he made so you rarely get stuck.
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Bob
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« Reply #3 on: April 08, 2009, 07:13:48 PM »

well I just am sugesting.. just if any1 else has any ideas reply please... like on Warcraft Az (kano's server) he has a race that basicly does that.
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WCA | Berettonawak [FR]
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« Reply #4 on: April 09, 2009, 10:25:26 AM »

Stinky made such skill in sp, just that on his he made so you rarely get stuck.
Could be done so you never get stuck... "rarely" is not enough Tongue
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Bob
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« Reply #5 on: April 12, 2009, 04:00:52 AM »

HOLLIDAY i would really like if you helped me on this one Tongue
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« Reply #6 on: April 12, 2009, 08:57:08 AM »

HOLLIDAY i would really like if you helped me on this one Tongue

isn't holliday dead? haven't seen him for half a year lol
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Espeladden
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« Reply #7 on: April 12, 2009, 11:53:02 PM »

Just make an autounstuck system like the one Stinky (I think) made.
And just inform people that if they aim on the ground they won't get stuck
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WCA | Berettonawak [FR]
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« Reply #8 on: April 13, 2009, 12:12:26 AM »

Just make an autounstuck system like the one Stinky (I think) made.
And just inform people that if they aim on the ground they won't get stuck
auto unstuck? what is it?
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Fragment
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kthxfragment
« Reply #9 on: April 13, 2009, 12:15:49 AM »

Code
GeSHi (eventscripts):
   "skill5_setting"    "es_xset wcs_range 74;es_xset wcs_fadetimer 0|es_xset wcs_range 82;es_xset wcs_fadetimer 0|es_xset wcs_range 90;es_xset wcs_fadetimer 0|es_xset wcs_range 100;es_xset wcs_fadetimer 0"
   "skill5_cmd"        "es_xdoblock wcs/WCSultimates/wcs_ulti_teleport"
   "skill5_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 1"
   "ultimate_cooldown" "0"
why dont u just use that but change the range lower, it may not be instant but it is similar to the wow style of blink
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« Reply #10 on: April 13, 2009, 12:17:53 AM »

Yes but not instant, that's what we were saying .P
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Bob
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« Reply #11 on: April 13, 2009, 01:55:14 AM »

reply yea you would need a est_teleport server_var(wcs_userid) kind of thing after you get the view cords.
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« Reply #12 on: April 13, 2009, 07:15:33 AM »

reply yea you would need a est_teleport server_var(wcs_userid) kind of thing after you get the view cords.
this wouldn't be the hard prat
but i think we can't with ESS guess if there is a wall or not..
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Espeladden
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« Reply #13 on: April 13, 2009, 10:07:14 AM »

Just run a check 5 seconds later to see if the coords of the player is still the same as when he teleported. If they are, teleport him back to where he started
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« Reply #14 on: April 14, 2009, 09:00:16 AM »

He could stop moving..
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