Here is my WCS Config.
Code:
"WCS_config"
{
"config"
{
// #############################################
// ### EDIT THIS PART FOR YOUR CUSTOM SERVER ###
// #############################################
// language of the most messages ingame (atm supported: "en" "de" "se")
"wcs_language" "en"
// welcome text (set "0" to deactivate), delay of 10 seconds (limit: 70 chars)
"wcs_welcometext" "1"
// welcome gui text (limit: 480 chars), delay of 5 seconds
"wcs_welcomeguitext" "1"
// spawn text, showed up every round. Good for new servers with WCS beginners. Set 0 to disable
"wcs_spawntext" "0"
// if a player reaches this level, no welcome/gui/spawn text will appear
"wcs_cfg_disabletextonlvl" "20"
// ADMINS ARE NOW IN A NEW FILE: WCSadmin/es_WCSadmin_db.txt
// You need to enable SQL support, TXT file support or BOTH. But you should not disable both.
// enable SQL, you need a local or remote MySQL server (setup in WCSsql/es_WCSsql.txt)
//"wcs_cfg_enablesql" "0"
// save players in local .txt file
"wcs_cfg_enabletxtfile" "1"
// how many players are required to gain XP
"wcs_minplayers" "2"
// should friendlyfire be set to 0 (checked on mapstart)
"wcs_friendlyfire" "0"
// how many XP is required to levelup (level * xp)
"wcs_levelxp" "80"
// XP-boost, this additional XP is given for EACH LEVEL when killing a higher level enemy (set 0 to disable)
"wcs_xpboost" "5"
// Turbo XP mode, but ranks are not saved !! (Reset every mapchange, no save/load, no top10)
"wcs_turbomode" "0"
"wcs_turbomultiplier" "5"
// Save XP every X rounds (only good for an unstable server or 24/7 map server)
"wcs_cfg_savexpround" "1"
// limit strong races only for high-level players ? / specific people ?
"wcs_cfg_requiredlevel" "1"
"wcs_cfg_restrictedrace" "1"
"wcs_cfg_maxracelevel" "1"
// enable top10 ranking
"wcs_enabletop10" "1"
// gained XP
"wcs_killxp" "40" // standard kill
"wcs_knifexp" "50" // knife kill (also spade and punch in DOD:S)
"wcs_plantxp" "20" // planted the bomb
"wcs_explodexp" "20" // bomb exploded
"wcs_defusexp" "35" // bomb defused
// CS:S only
"wcs_headshotxp" "20" // headshot !
"wcs_hostagexp" "10" // rescued a hostage
// DOD:S only
"wcs_tickcredits" "100" // for each tick
"wcs_roundwoncredits" "5000" // for a won round, for each player
// ultimate level requirement
"wcs_ultimatelevel" "8"
// after this time (plus freezetime), ultimates can be used
"wcs_cfg_ulti_warmup" "10"
// global level handling (like v2.0.x), so all races are on the same level !
"wcs_cfg_globallevel" "0"
// help for new players, give that levels
"wcs_cfg_newplayerbonus" "0"
// shotgun penalty, give that value in % less chance to activate player_hurt skills
"wcs_cfg_shotgunchance" "20"
// should showskills give details like skillsinfo ? (good for new servers)
"wcs_showskills_details" "1"
//changerace details for each race
"wcs_cfg_changeracedetails" "0"
// don't allow 'resetskills' and 'changerace' during round, delay it until next round
// recommended settings for ZombieMod (ZM) !!
"wcs_cfg_changeracenextround" "0"
"wcs_cfg_resetskillsnextround" "0"
// enable race team limit
"wcs_cfg_enableraceteamlimit" "1"
// force players with a limited race to spec
"wcs_cfg_limitedraceforcespec" "0"
// annouce top10 changes
"wcs_cfg_top10announce" "1"
// take XP on using "resetskills", number in percent of current level XP
"wcs_cfg_resetskillspenalty" "10"
// bot settings
// May bots get XP and levelup ?
"wcs_cfg_allowbotsgetxp" "1"
// Can players get XP by killing bots ?
"wcs_cfg_allowbotsreward" "1"
// allow bots to rule the top10 ?
"wcs_cfg_allowbotstop10" "0"
// show sound and graphic effects, disable if you got trouble or don't like it (effects on levelup and skills)
"wcs_soundfx" "1"
"wcs_graphicfx" "1"
// show flash effects when skills are used
"wcs_cfg_skillflash" "1"
// show total player count (will cause buffer overflow on large database!!)
"wcs_showtotalplayers" "0"
// noskywalking - another teleport method, to avoid skywalking and wall-hiding - recommended 1 !
"wcs_noskywalking" "1"
// set this to 1 if you want explode effects (e.g. Suicide Bomber) to inflict friendly players in range
"wcs_cfg_friendlyexplosion" "0"
// autocleanup - will cleanup if your server reaches 6000 players. Recommended if you suppose to reach that value !!
// its also important to set a correct deletedays, recommended is 7 or 14 days
"wcs_autocleanup" "1"
// delete player after X days of inactivity ! [ 7 = default ]
"wcs_deletedays" "21"
// disable feedback/support formular
"wcs_nofeedback" "0"
// disable the shopmenu and give XP instead of credits, you will get XP like 10% of the credits amount (DOD:S only !!)
"wcs_cfg_dods_noshopmenu" "0"
// disable the whole shopmenu
"wcs_cfg_noshopmenu" "0"
//just for check - DON'T MODIFY
"wcs_cfg_set" "1"
}
}
{
"config"
{
// #############################################
// ### EDIT THIS PART FOR YOUR CUSTOM SERVER ###
// #############################################
// language of the most messages ingame (atm supported: "en" "de" "se")
"wcs_language" "en"
// welcome text (set "0" to deactivate), delay of 10 seconds (limit: 70 chars)
"wcs_welcometext" "1"
// welcome gui text (limit: 480 chars), delay of 5 seconds
"wcs_welcomeguitext" "1"
// spawn text, showed up every round. Good for new servers with WCS beginners. Set 0 to disable
"wcs_spawntext" "0"
// if a player reaches this level, no welcome/gui/spawn text will appear
"wcs_cfg_disabletextonlvl" "20"
// ADMINS ARE NOW IN A NEW FILE: WCSadmin/es_WCSadmin_db.txt
// You need to enable SQL support, TXT file support or BOTH. But you should not disable both.
// enable SQL, you need a local or remote MySQL server (setup in WCSsql/es_WCSsql.txt)
//"wcs_cfg_enablesql" "0"
// save players in local .txt file
"wcs_cfg_enabletxtfile" "1"
// how many players are required to gain XP
"wcs_minplayers" "2"
// should friendlyfire be set to 0 (checked on mapstart)
"wcs_friendlyfire" "0"
// how many XP is required to levelup (level * xp)
"wcs_levelxp" "80"
// XP-boost, this additional XP is given for EACH LEVEL when killing a higher level enemy (set 0 to disable)
"wcs_xpboost" "5"
// Turbo XP mode, but ranks are not saved !! (Reset every mapchange, no save/load, no top10)
"wcs_turbomode" "0"
"wcs_turbomultiplier" "5"
// Save XP every X rounds (only good for an unstable server or 24/7 map server)
"wcs_cfg_savexpround" "1"
// limit strong races only for high-level players ? / specific people ?
"wcs_cfg_requiredlevel" "1"
"wcs_cfg_restrictedrace" "1"
"wcs_cfg_maxracelevel" "1"
// enable top10 ranking
"wcs_enabletop10" "1"
// gained XP
"wcs_killxp" "40" // standard kill
"wcs_knifexp" "50" // knife kill (also spade and punch in DOD:S)
"wcs_plantxp" "20" // planted the bomb
"wcs_explodexp" "20" // bomb exploded
"wcs_defusexp" "35" // bomb defused
// CS:S only
"wcs_headshotxp" "20" // headshot !
"wcs_hostagexp" "10" // rescued a hostage
// DOD:S only
"wcs_tickcredits" "100" // for each tick
"wcs_roundwoncredits" "5000" // for a won round, for each player
// ultimate level requirement
"wcs_ultimatelevel" "8"
// after this time (plus freezetime), ultimates can be used
"wcs_cfg_ulti_warmup" "10"
// global level handling (like v2.0.x), so all races are on the same level !
"wcs_cfg_globallevel" "0"
// help for new players, give that levels
"wcs_cfg_newplayerbonus" "0"
// shotgun penalty, give that value in % less chance to activate player_hurt skills
"wcs_cfg_shotgunchance" "20"
// should showskills give details like skillsinfo ? (good for new servers)
"wcs_showskills_details" "1"
//changerace details for each race
"wcs_cfg_changeracedetails" "0"
// don't allow 'resetskills' and 'changerace' during round, delay it until next round
// recommended settings for ZombieMod (ZM) !!
"wcs_cfg_changeracenextround" "0"
"wcs_cfg_resetskillsnextround" "0"
// enable race team limit
"wcs_cfg_enableraceteamlimit" "1"
// force players with a limited race to spec
"wcs_cfg_limitedraceforcespec" "0"
// annouce top10 changes
"wcs_cfg_top10announce" "1"
// take XP on using "resetskills", number in percent of current level XP
"wcs_cfg_resetskillspenalty" "10"
// bot settings
// May bots get XP and levelup ?
"wcs_cfg_allowbotsgetxp" "1"
// Can players get XP by killing bots ?
"wcs_cfg_allowbotsreward" "1"
// allow bots to rule the top10 ?
"wcs_cfg_allowbotstop10" "0"
// show sound and graphic effects, disable if you got trouble or don't like it (effects on levelup and skills)
"wcs_soundfx" "1"
"wcs_graphicfx" "1"
// show flash effects when skills are used
"wcs_cfg_skillflash" "1"
// show total player count (will cause buffer overflow on large database!!)
"wcs_showtotalplayers" "0"
// noskywalking - another teleport method, to avoid skywalking and wall-hiding - recommended 1 !
"wcs_noskywalking" "1"
// set this to 1 if you want explode effects (e.g. Suicide Bomber) to inflict friendly players in range
"wcs_cfg_friendlyexplosion" "0"
// autocleanup - will cleanup if your server reaches 6000 players. Recommended if you suppose to reach that value !!
// its also important to set a correct deletedays, recommended is 7 or 14 days
"wcs_autocleanup" "1"
// delete player after X days of inactivity ! [ 7 = default ]
"wcs_deletedays" "21"
// disable feedback/support formular
"wcs_nofeedback" "0"
// disable the shopmenu and give XP instead of credits, you will get XP like 10% of the credits amount (DOD:S only !!)
"wcs_cfg_dods_noshopmenu" "0"
// disable the whole shopmenu
"wcs_cfg_noshopmenu" "0"
//just for check - DON'T MODIFY
"wcs_cfg_set" "1"
}
}
Also, i don't see how this would make any difference, but my server on DCH was running windows, and on gameservers, its now running Linux.
Has anyone else seen this bug or know of a way to fix it?
Thanks for the help, Dave.





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