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Author Topic: ~Nebula~  (Read 2289 times)
HOLLIDAY
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« on: June 03, 2007, 04:35:38 PM »

Nebula



New Ultimate Skill : Disapear into a black cloud of smoke

let me know how this one looks, i know it works but i havent seen it from the other view
you dont become invisible you just make a black cloud of smoke and you also become black

Code:
""
 ""
   {
    "name"              "Nebula"
    "author"            "HOLLIDAY"
    "required_level"    "100"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_playplayer event_var(userid) weapons\mortar\mortar_explode2.wav"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "5"
    "skillnames"        "Maser|ProtoStar|Messier|Nebula"
    "skilldescr"        "Extra Damage|ReSpawn a Teammate|Do More Damage|Disapear into a black cloud of smoke"
    "skillcfg"          "player_attacker|player_spawn|player_attacker|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4"
    "racealias_ne1"     "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_ne1"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 300 200 77 77 77 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 3 400 200 0 10 10 10 255 0"

    "skill2_setting"    "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 90"
    "racealias_nb1"     "es_xsetinfo wcs_phoenix 0;es es_xkeygetvalue wcs_phoenix WCStmp phoenix event_var(es_userteam);es_xmath wcs_phoenix + 1;es es_xkeysetvalue WCStmp phoenix event_var(es_userteam) server_var(wcs_phoenix);wcs_getlanguage wcs_lng wcs_lng_r_phoenix"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_nb1"
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 500 3 500 500 0 148 148 141 255 10"

    "skill3_setting"    "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 23|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 57"
    "racealias_na1"     "es wcs_dealdamage event_var(attacker) event_var(userid) 10;est_csay event_var(attacker) +8 server_var(wcs_userid);esnq est_csay event_var(userid) 8 server_var(wcs_userid)"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_na1"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 30 123 123 123 255"

    "skill4_setting"    "es_xsetinfo wcs_duration 1|es_xsetinfo wcs_duration 2|es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 4|es_xsetinfo wcs_duration 5"
    "skill4_cmd"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es est_setplayercolor server_var(wcs_userid) 0 0 0 255 1;es_delayed server_var(wcs_duration) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10"
    "ultimate_cooldown" "15"
   }


 de_dust22363.jpg (103.94 KB, 800x600 - viewed 138 times.)
« Last Edit: September 18, 2007, 06:49:17 PM by HOLLIDAY » Logged


shugo kunisake
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« Reply #1 on: June 03, 2007, 04:58:39 PM »

Sounds kewl, ill get morph to give it a go m8 =]
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xuty
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« Reply #2 on: June 03, 2007, 05:28:29 PM »

<3 why do u allways create so cool races? keep up the good work
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NovaKiller
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PlaxGunner
« Reply #3 on: June 03, 2007, 05:44:35 PM »

You are so good to make effects and races. Try make some more custom skills. I got a race that i need some cool effects to. Mayby you can help me by makeing some.
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Morph
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« Reply #4 on: June 03, 2007, 07:34:21 PM »

yeh, nice mate, ill upload it wen my server is back on Sad whats the sfx for the big white thing??
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HOLLIDAY
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« Reply #5 on: June 03, 2007, 07:49:49 PM »

i forgot about one little thing when posting the race nothing big but it gives the race an extra somthing. ive added it now so if you already copied it, its been updated
« Last Edit: June 04, 2007, 12:26:31 PM by HOLLIDAY » Logged


sweirdo
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« Reply #6 on: June 04, 2007, 03:58:24 AM »

Are you sure the player actually turns black? I'm pretty sure the color of the player doesn't matter since there's a skin over the top of it, so if you want the player to turn black you have to assign a black skin instead of adjusting the color, but I'm not sure.
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HOLLIDAY
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« Reply #7 on: June 04, 2007, 05:42:03 AM »

yeah im shure.........
you can make the player anycolor you wan't
the only thing about it is you cant see your own player color the only way to tell is if you drop your guns you will see the color you are

est_setplayercolor <R> <G> <B> <Alpha> between 0-255


 cs_crackhouse0014.jpg (106.85 KB, 800x600 - viewed 61 times.)

 de_aztec0138.jpg (154.89 KB, 800x600 - viewed 52 times.)

 de_dust20155.jpg (109.61 KB, 800x600 - viewed 43 times.)

 ghost.jpg (126.86 KB, 800x600 - viewed 45 times.)

 ghost spawn.jpg (155.79 KB, 800x600 - viewed 53 times.)
« Last Edit: June 04, 2007, 12:27:25 PM by HOLLIDAY » Logged


CloudStrife
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« Reply #8 on: June 04, 2007, 11:46:51 AM »

NICE EFFTECTS AGAIn!
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HOLLIDAY
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« Reply #9 on: June 04, 2007, 12:20:55 PM »

here goes a preview of the race im working on
got the effects just need the skills


 de_aztec0014.jpg (105.4 KB, 800x600 - viewed 61 times.)

 de_halo_20063.jpg (50.07 KB, 800x600 - viewed 46 times.)

 dz_sewer0017.jpg (135.38 KB, 800x600 - viewed 47 times.)

 dz_sewer0018.jpg (128.88 KB, 800x600 - viewed 46 times.)

 dz_sewer0039.jpg (112.71 KB, 800x600 - viewed 48 times.)
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NovaKiller
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PlaxGunner
« Reply #10 on: June 04, 2007, 01:53:21 PM »

Wow some cool effects for the race you gonna make. Can't wait for your next cool effects.
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tintinibar
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« Reply #11 on: June 07, 2007, 02:42:49 AM »

Could you make a player get caught in a sphere like that and slowly float up in the air trapped inside of it for a few secs?

Can you make the sphere that's halfway in the ground grow really fast and fade out like a mini-nuke?
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HOLLIDAY
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« Reply #12 on: June 07, 2007, 06:45:09 AM »

cant make him float in it but can make him get stuck in it
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Real_Wolf
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« Reply #13 on: June 07, 2007, 07:38:26 AM »

HOlliday, you could make him float up, just use est_physpush with a 0 0 100, and it'll push them up by 100. Do it a few times over a few seconds, and they'll slowly move up.

Dunno how to do the sfx for that, but yeah.

Also, why did you double up on the smoke, in the ultimate, with the sfx and cmd copying each other?
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=|[K|T]|= Real Wolf

HOLLIDAY
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« Reply #14 on: June 07, 2007, 08:52:32 AM »

forgot about that command,still it would be pretty hard to keep the player insynk
with the bubble if i can even make the bubble move
moght have to put it in the command between each est_physpush
see what i can do...
i doubled the smoke just to make more of it,probably should have put an es_delayed between each one.didnt think of that at the time
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