This is my skill:
Code:
"skill8_setting" "es_xset wcs_titans_speed 0.04;es_xset wcs_titans_dmg 1|es_xset wcs_titans_speed 0.08;es_xset wcs_titans_dmg 2|es_xset wcs_titans_speed 0.12;es_xset wcs_titans_dmg 3|es_xset wcs_titans_speed 0.16;es_xset wcs_titans_dmg 4|es_xset wcs_titans_speed 0.2;es_xset wcs_titans_dmg 5"
"skill8_cmd" "es es_xset wcs_tmp 0;es playerget speed wcs_tmp event_var(userid);es es_math wcs_tmp + server_var(wcs_titans_speed);es es_xdelayed est_speed event_var(userid) server_var(wcs_tmp);es es_xtell event_var(userid) #multi #greenYour speed is server_var(wcs_tmp);es es_xdelayed 0.5 es_xkeysetvalue WCSuserdata event_var(userid) titan 1"
"skill8_sfx" "0"
"skill8_cmd" "es es_xset wcs_tmp 0;es playerget speed wcs_tmp event_var(userid);es es_math wcs_tmp + server_var(wcs_titans_speed);es es_xdelayed est_speed event_var(userid) server_var(wcs_tmp);es es_xtell event_var(userid) #multi #greenYour speed is server_var(wcs_tmp);es es_xdelayed 0.5 es_xkeysetvalue WCSuserdata event_var(userid) titan 1"
"skill8_sfx" "0"
I've added:
Code:
es_keysetvalue WCSuserdata event_var(userid) "titan" "0"
and
Code:
// checks to see if the titan skill is active
es_xset wcs_titan 0
es_keygetvalue wcs_titan WCSuserdata event_var(attacker) titan
if (wcs_titan == 1) then wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_titan_dmg)
to the wcs.txt filees_xset wcs_titan 0
es_keygetvalue wcs_titan WCSuserdata event_var(attacker) titan
if (wcs_titan == 1) then wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_titan_dmg)
Now this code is suppose to increase speed and damage but the damage part doesn't go up. Because its a player_spawn the key should be set at the beginning around enabling it to work properly. Any ideas on why it isn't working?






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