Code
GeSHi (eventscripts):[ "245"
"245"
{
"name" "OP"
"author" "Mr.BrightSide"
"shortdescription "got bord so made a race "
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"restrict_shop" "0"
"restrict_map" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "7"
"numberoflevels" "4"
"skillnames" "rage|fire blinding me|Shake!|Long Jump|lag|I welcome death|Lightning Bolt|Freeze the enemie"
"skilldescr" "more damage|Blind and Burn enemy|Shake your enemys|Long Jump|Lag!!!when an enemy shoots you their screen gets frozen temporaily|go BOOM when you die|Shoot lightning into enemies|roots"
"skillcfg" "player_attacker|player_attacker|player_attacker|player_spawn|player_victim|plyaer_death|player_attacker|player_ultimate
"skill1_setting" "es_xset wcs_chance 13|es_xset wcs_chance 18|es_xset wcs_chance 23|es_xset wcs_chance 27|es_xset wcs_chance 38"
"racealias_then1" "es est_playplayer event_var(userid) ambient/levels/prison/inside_battle_antlion3.wav;es wcs_dealdamage event_var(attacker) event_var(userid) 10esnq"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (server_var(wcs_alive) = 1) then racealias_then1"
"skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es es_xmath wcs_z1 + 20;es es_xmath wcs_z2 + 20;es est_effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 60 255 50 0 255"
"skill2_setting" "es_xset wcs_chance 10;es_xset wcs_time 1|es_xset wcs_chance 17;es_xset wcs_time 2|es_xset wcs_chance 22;es_xset wcs_time 3|es_xset wcs_chance 28;es_xset wcs_time 3.5|es_xset wcs_chance 33;es_xset wcs_time 3.7"
"racealias_beast2" "es est_playplayer event_var(userid) npc/ichthyosaur/attack_growl3.wav;es est_fade event_var(userid) 0 3 server_var(wcs_time) 155 0 0 155;es est_burn event_var(userid) server_var(wcs_time);wcs_getlanguage wcs_lng wcs_lng_r_stun;es es_xtell event_var(attacker) You have burned and blinded your enemy;es es_xtell event_var(userid) you have been burned and blinded"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_beast4"
"skill2_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (server_var(wcs_alive) = 1) then es est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
"skill3_setting" "es_xsetinfo wcs_shaketime |es_xsetinfo wcs_shaketime 5|es_xsetinfo wcs_shaketime 6|es_xsetinfo wcs_shaketime 10"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 25) then est_Shake event_var(userid) server_var(wcs_shaketime) 20 100;wcs_getlanguage wcs_lng wcs_lng_r_shaked;es es_xif (server_var(wcs_dice) <= 25) then est_csay event_var(userid) event_var(es_attackername): server_var(wcs_lng);es es_xif (server_var(wcs_dice) <= 25) then est_csay event_var(attacker) server_var(wcs_lng) event_var(es_username)"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 10 55 0 250 255;es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"
"skill4_setting" "es_xsetinfo wcs_chance 11|es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 22"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_loading"
"racealias_loading" "es est_freeze event_var(attacker) 1;es es_delayed 2.5 es est_freeze event_var(attacker) 0;es es_xtell event_var(userid) #multi #lightgreen Your enemie's bullets are #defaultloading;es est_csay event_var(attacker) Please wait while your bullets are loading;es_delayed 2 es est_csay event_var(attacker) !;es_delayed 2.5 es est_csay event_var(attacker) !!;es_delayed 2.7 es est_csay event_var(attacker) !!!;es_delayed 2.9 es est_csay event_var(attacker) !!!!;es_delayed 3.1 es est_csay event_var(attacker) !!!!!"
"skill4_sfx" "0"
"skill5_setting" "es_xrand wcs_rand 1 3;es_xsetinfo wcs_magnitude 110;es_xsetinfo wcs_radius 170|es_xrand wcs_rand 1 3;es_xsetinfo wcs_magnitude 120;es_xsetinfo wcs_radius 170|es_xrand wcs_rand 1 3;es_xsetinfo wcs_magnitude 120;es_xsetinfo wcs_radius 180|es_xrand wcs_rand 1 3;es_xsetinfo wcs_magnitude 275;es_xsetinfo wcs_radius 350|es_xrand wcs_rand 1 2;es_xsetinfo wcs_magnitude 300;es_xsetinfo wcs_radius 350"
"skill5_cmd" "es es_xif (server_var(wcs_rand) <= 10) then es_xdoblock wcs/wcs_ulti_suicide"
"skill5_sfx" "es es_xif (server_var(wcs_rand) <= 10) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 2 60 100 0.8 255 0 0 255 1"
"ultimate_cooldown" "0"
"skill6_setting" "es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 2|es_xsetinfo wcs_chance 3|es_xsetinfo wcs_chance 4|es_xsetinfo wcs_chance 5"
"skill6_cmd" "es es_xif (server_var(wcs_dice) <= 30) then est_shake event_var(userid) 3 10 10;es es_xif (server_var(wcs_dice) <= 30) then es_xtell event_var(attacker) #multi #green Lightning Bolt;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_rocket event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdelayed 5 est_physpush event_var(attacker) 0 0 -100;es es_xif (server_var(wcs_dice) <= 30)) then es_xtell event_var(userid) :Zeus hit you with a lightning bolt;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(attacker) :you have launched your enemy."
"skill6_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 255 255 255;es_xmath wcs_y1 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 255 255 255;es_xmath wcs_x1 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 255 255 255"
"skill7_setting" "es_xset wcs_radius 700;es_xset wcs_freezetime 3|es_xset wcs_radius 800;es_xset wcs_freezetime 4|es_xset wcs_radius 900;es_xset wcs_freezetime 5|es_xset wcs_radius 999;es_xset wcs_freezetime 9"
"skill7_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_roots"
"skill7_sfx" "0"
"ultimate_cooldown" "5"
/code]
THIS IS MY 3RD I MADE SO HERE INJOY!!!







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