
Code
GeSHi (eventscripts):"name" "Werebeast [ADMIN RACE]"
"author" "Doblez"
"shortdescription" "Beast's are always dangerous but be carefull!"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_SetModel event_var(userid) crow"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "4"
"skillnames" "You can see me, but not hit me|Hide an' seek|Can i fly?|Brute power|Electrified
"skilldescr" "speed|Invis when hit|reduced gravity|Go back in time when you die|shake enemy|damage your opponent"
"skillcfg" "player_spawn|player_spawn|player_spawn|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_speed 1.4|es_xsetinfo wcs_speed 1.8|es_xsetinfo wcs_speed 1.9|es_xsetinfo wcs_speed 2"
"skill1_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/strider_bluebeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 500 3 500 500 0 148 148 141 255 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/strider_bluebeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
"skill2_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 99"
"racealias_sg3" "es est_setplayercolor event_var(userid) 15 0 255 0 1;es es_delayed 0.5 est_setplayercolor event_var(userid) 15 0 255 10 1;es es_delayed 1 est_setplayercolor event_var(userid) 15 0 255 25 1;es es_delayed 1.5 est_setplayercolor event_var(userid) 15 0 255 35 1;es es_delayed 2 est_setplayercolor event_var(userid) 15 0 255 60 1;es es_delayed 2.5 est_setplayercolor event_var(userid) 15 0 255 80 1;es es_delayed 3 est_setplayercolor event_var(userid) 15 0 255 115 1;es es_delayed 3.5 est_setplayercolor event_var(userid) 15 0 255 135 1;es es_delayed 4 est_setplayercolor event_var(userid) 15 0 255 165 1;es es_delayed 4.5 est_setplayercolor event_var(userid) 15 0 255 185 1;es es_delayed 5 est_setplayercolor event_var(userid) 155 155 255 200 1;es es_delayed 5.5 est_setplayercolor event_var(userid) 105 105 255 225 1;es es_delayed 6 est_setplayercolor event_var(userid) 255 255 255 225 1"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_playplayer event_var(userid) weapons/physcannon/energy_sing_flyby2.wav;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_sg3"
"skill2_sfx" "0"
"skill3_setting" "es_xset wcs_gravity 0.6|es_xset wcs_gravity 0.52|es_xset wcs_gravity 0.44|es_xset wcs_gravity 0.36"
"skill3_cmd" "es_delayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es_keysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);es_tell event_var(userid)#multi #lightgreenGravity Aura #greenActivated"
"skill3_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 0 20 100 255 1"
"skill4_setting" "es_xsetinfo wcs_shaketime 4|es_xsetinfo wcs_shaketime 5|es_xsetinfo wcs_shaketime 5|es_xsetinfo wcs_shaketime 6"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= 25) then est_Shake event_var(userid) server_var(wcs_shaketime) 20 100;wcs_getlanguage wcs_lng wcs_lng_r_shaked;es es_xif (server_var(wcs_dice) <= 25) then est_csay event_var(userid) event_var(es_attackername): server_var(wcs_lng);es es_xif (server_var(wcs_dice) <= 25) then est_csay event_var(attacker) server_var(wcs_lng) event_var(es_username)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 7 15 200 20 20 255"
"skill5_setting" "es_xsetinfo wcs_armor 20|es_xsetinfo wcs_armor 25|es_xsetinfo wcs_armor 30|es_xsetinfo wcs_armor 35"
"racealias_shk4b" "es est_GetHealth wcs_health server_var(wcs_userid);es es_xif (server_var(wcs_health) <= 175) then est_Health server_var(wcs_userid) + 25;es est_GetArmor wcs_health server_var(wcs_userid);es es_xmath wcs_health + server_var(wcs_armor);es es_xif (server_var(wcs_health) <= 200) then est_Armor server_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wcs_player);es es_xif (server_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armor server_var(wcs_player) - server_var(wcs_armor)"
"racealias_shk4" "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayername wcs_tmp2 server_var(wcs_userid);es wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 25;es est_shake server_var(wcs_player) 1 10 10;es es_xtell server_var(wcs_name) #green server_var(wcs_userid) shocked you for server_var(wcs_armor) damage.;es es_xtell server_var(wcs_userid) #green You shocked server_var(wcs_name) for server_var(wcs_armor) damage;racealias_cl4b"
"skill5_cmd" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_shk4"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 60 100 0.8 155 115 100 200 1"
"ultimate_cooldown" "5"
Plz comment.
And i know its pretty OP and i maked it for it should be OP! So plz dont comment stuff like "Its to OP" I cant use it.Ive tested it and it works.





Denmark
Logged
Brazil
The one with the time machine and go back in time shouldt be there.
or isnt it enough just telling that it gotta be removed.
