Code:
// Fly Skill by HOLLIDAY
block fly
{
es est_playplayer server_var(wcs_userid) weapons\explode3.wav
es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid)
es_xmath wcs_z2 + 20
es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1
es est_effect 10 #a 0.2 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.4 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1
es est_effect 10 #a 0.6 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.8 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1
es est_effect 10 #a 1 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1
es es_xkeygetvalue Dragon_Flyer WCSuserdata server_var(wcs_userid) Dragon_Flyer
if (server_var(Dragon_Flyer) = 0) do
{
es es_xkeysetvalue WCSuserdata server_var(wcs_userid) Dragon_Flyer 1
es est_getprimary Dragon_Primary server_var(wcs_userid)
es est_getsecondary Dragon_secondary server_var(wcs_userid)
es est_removeweapon server_var(wcs_userid) 1
es est_removeweapon server_var(wcs_userid) 2
es est_jetpack server_var(wcs_userid) 1
es est_speed server_var(wcs_userid) server_var(Dragon_Speed)
es est_playplayer server_var(wcs_userid) weapons/mortar/mortar_explode3.wav
es est_setplayercolor server_var(wcs_userid) 115 15 15 175 1
es est_playplayer server_var(wcs_userid) ambient\atmosphere\hole_hit2.wav
es_xset entityCount 0
es_xset dfly ""
es_xformatv dfly "smoke_%1" entityCount
es_give server_var(wcs_userid) env_Smokestack
es est_SetEntName server_var(eventscripts_lastgive) server_var(dfly)
es_fire server_var(wcs_userid) server_var(dfly) addoutput "basespread 15"
es_fire server_var(wcs_userid) server_var(dfly) addoutput "spreadspeed 100"
es_fire server_var(wcs_userid) server_var(dfly) addoutput "speed 50"
es_fire server_var(wcs_userid) server_var(dfly) addoutput "startsize 15"
es_fire server_var(wcs_userid) server_var(dfly) addoutput "endsize 25"
es_fire server_var(wcs_userid) server_var(dfly) addoutput "rate 200"
es_fire server_var(wcs_userid) server_var(dfly) addoutput "jetlength 100"
es_fire server_var(wcs_userid) server_var(dfly) addoutput "twist 5"
es_fire server_var(wcs_userid) server_var(dfly) addoutput "SmokeMaterial particle\fire.vmt"
es_fire server_var(wcs_userid) server_var(dfly) addoutput "angles 90 90 90"
es_fire server_var(wcs_userid) server_var(dfly) addoutput "rendermode 18"
es_fire server_var(wcs_userid) server_var(dfly) addoutput "renderamt 100"
es_fire server_var(wcs_userid) server_var(dfly) addoutput "rendercolor 100 10 20"
es_fire server_var(wcs_userid) server_var(dfly) setparent !activator
es_fire server_var(wcs_userid) server_var(dfly) turnon
es_xmath entityCount + 1
}
if (server_var(Dragon_Flyer) = 1) do
{
es es_xkeysetvalue WCSuserdata server_var(wcs_userid) Dragon_Flyer 0
es est_give server_var(wcs_userid) server_var(Dragon_Primary)
es est_give server_var(wcs_userid) server_var(Dragon_secondary)
es est_jetpack server_var(wcs_userid) 0
es est_speed server_var(wcs_userid) 1
es est_playplayer server_var(wcs_userid) weapons/mortar/mortar_explode2.wav
es est_setplayercolor server_var(wcs_userid) 255 225 225 255 1
es_fire server_var(wcs_userid) server_var(dfly) kill
}
}
block fly
{
es est_playplayer server_var(wcs_userid) weapons\explode3.wav
es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid)
es_xmath wcs_z2 + 20
es est_effect 10 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1
es est_effect 10 #a 0.2 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.4 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1
es est_effect 10 #a 0.6 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1
es_xmath wcs_z2 + 20
es est_effect 10 #a 0.8 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 10 10 0 255 0 0 255 1
es est_effect 10 #a 1 sprites/scanner.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 80 90 1.6 5 10 0 255 0 0 255 1
es es_xkeygetvalue Dragon_Flyer WCSuserdata server_var(wcs_userid) Dragon_Flyer
if (server_var(Dragon_Flyer) = 0) do
{
es es_xkeysetvalue WCSuserdata server_var(wcs_userid) Dragon_Flyer 1
es est_getprimary Dragon_Primary server_var(wcs_userid)
es est_getsecondary Dragon_secondary server_var(wcs_userid)
es est_removeweapon server_var(wcs_userid) 1
es est_removeweapon server_var(wcs_userid) 2
es est_jetpack server_var(wcs_userid) 1
es est_speed server_var(wcs_userid) server_var(Dragon_Speed)
es est_playplayer server_var(wcs_userid) weapons/mortar/mortar_explode3.wav
es est_setplayercolor server_var(wcs_userid) 115 15 15 175 1
es est_playplayer server_var(wcs_userid) ambient\atmosphere\hole_hit2.wav
es_xset entityCount 0
es_xset dfly ""
es_xformatv dfly "smoke_%1" entityCount
es_give server_var(wcs_userid) env_Smokestack
es est_SetEntName server_var(eventscripts_lastgive) server_var(dfly)
es_fire server_var(wcs_userid) server_var(dfly) addoutput "basespread 15"
es_fire server_var(wcs_userid) server_var(dfly) addoutput "spreadspeed 100"
es_fire server_var(wcs_userid) server_var(dfly) addoutput "speed 50"
es_fire server_var(wcs_userid) server_var(dfly) addoutput "startsize 15"
es_fire server_var(wcs_userid) server_var(dfly) addoutput "endsize 25"
es_fire server_var(wcs_userid) server_var(dfly) addoutput "rate 200"
es_fire server_var(wcs_userid) server_var(dfly) addoutput "jetlength 100"
es_fire server_var(wcs_userid) server_var(dfly) addoutput "twist 5"
es_fire server_var(wcs_userid) server_var(dfly) addoutput "SmokeMaterial particle\fire.vmt"
es_fire server_var(wcs_userid) server_var(dfly) addoutput "angles 90 90 90"
es_fire server_var(wcs_userid) server_var(dfly) addoutput "rendermode 18"
es_fire server_var(wcs_userid) server_var(dfly) addoutput "renderamt 100"
es_fire server_var(wcs_userid) server_var(dfly) addoutput "rendercolor 100 10 20"
es_fire server_var(wcs_userid) server_var(dfly) setparent !activator
es_fire server_var(wcs_userid) server_var(dfly) turnon
es_xmath entityCount + 1
}
if (server_var(Dragon_Flyer) = 1) do
{
es es_xkeysetvalue WCSuserdata server_var(wcs_userid) Dragon_Flyer 0
es est_give server_var(wcs_userid) server_var(Dragon_Primary)
es est_give server_var(wcs_userid) server_var(Dragon_secondary)
es est_jetpack server_var(wcs_userid) 0
es est_speed server_var(wcs_userid) 1
es est_playplayer server_var(wcs_userid) weapons/mortar/mortar_explode2.wav
es est_setplayercolor server_var(wcs_userid) 255 225 225 255 1
es_fire server_var(wcs_userid) server_var(dfly) kill
}
}






Brazil
Logged
United States




