i was making a race that uses skulls, it should gain skulls by killing someone but it doesn't...
Code:
"skill1_setting" "es_xset wcs_health 5|es_xset wcs_health 10|es_xset wcs_health 15|es_xset wcs_health 20"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 50) then racealias_art1;es es_xif (50 <= server_var(wcs_dice)) then racealias_arthp"
"racealias_art1" "es_xset wcs_tmp 0;es_keygetvalue wcs_tmp WCSuserdata event_var(attacker) skulls;if (server_var(wcs_tmp) = 0) then es_xset wcs_tmp 0;es_xmath wcs_tmp + 1;es_keysetvalue WCSuserdata event_var(attacker) skulls server_var(wcs_tmp);es es_xtell event_var(attacker) #multi #lichtgreen: you just recovered 1 #greenusefull skull"
"racealias_arthp" "es est_healthadd event_var(attacker) + server_var(wcs_health)
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 61 216 255 255"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 50) then racealias_art1;es es_xif (50 <= server_var(wcs_dice)) then racealias_arthp"
"racealias_art1" "es_xset wcs_tmp 0;es_keygetvalue wcs_tmp WCSuserdata event_var(attacker) skulls;if (server_var(wcs_tmp) = 0) then es_xset wcs_tmp 0;es_xmath wcs_tmp + 1;es_keysetvalue WCSuserdata event_var(attacker) skulls server_var(wcs_tmp);es es_xtell event_var(attacker) #multi #lichtgreen: you just recovered 1 #greenusefull skull"
"racealias_arthp" "es est_healthadd event_var(attacker) + server_var(wcs_health)
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 61 216 255 255"
i've put it on player_kill, i can't seem to find out what is wrong :/
is there a way to make another thing like skulls? like bodies? same as skulls but it's just called bodies. is there a way to make that?






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