Please help me i'm trying to get the sking thing to work but it seems like it never will work.
here is one of my races "202"
{
"name" "0WNAGEMASHINE!"
"author" "TexNo"
"required_level" "0"
"maximum_level" "0"
"allow_only" "<STEAM_0:1:20126308>"
"teamlimit" "2"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setmodel event_var(userid) player/headcrabblack"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "9"
"numberoflevels" "4"
"skillnames" &n bsp; "100% Invis|Long Jump|Freeze Shot|300% run Speed|Super Speed Pistols|HeeHee Its Pritty|Sword As Hot As Fire|Pulsating Fire|LoL Blocked "
"skilldescr" "100% Invis Exept Guns|Long Jump|Freeze Shot|300% run Speed|Say Scatman mofo|750 Dmg Bitch|1 Hit Kill With Your Knife|Fire That Doesnt Go Away|A Prop Menu "
"skillcfg" "player_spawn|player_spawn|player_attacker|player_ spawn|player_say|player_attacker|player_spawn|play er_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_alpha 200|es_xsetinfo wcs_alpha 222|es_xsetinfo wcs_alpha 255"
"skill1_cmd" "es est_setplayercolor event_var(userid) 255 255 255 0;es_xtell event_var(userid) #multi #lightgreen Invisibility Set"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 80 2 30 100 1 55 55 55 server_var(wcs_alpha) 10"
"skill2_setting" "es_xsetinfo wcs_multiplier 1.4|es_xsetinfo wcs_multiplier 1.5|es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.7"
"skill2_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 38|es_xsetinfo wcs_chance 68|es_xsetinfo wcs_chance 78"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_frzshot4"
"racealias_frzshot4""es est_freeze event_var(userid) 1;es es_delayed 3 est_freeze event_var(userid) 0;es es_xtell event_var(userid) you got forzen by event_var(es_attackername);es es_xtell event_var(attacker) #multi #green you froze your enemy"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_speed 1|es_xsetinfo wcs_speed 1.5|es_xsetinfo wcs_speed 2|es_xsetinfo wcs_speed 3.0"
"skill4_cmd" "es est_speed event_var(userid) server_var(wcs_speed);es es_xtell event_var(userid) #green Speed Set"
"skill4_sfx" "0"
"skill5_setting" "es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 20"
"skill5_cmd" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill5_sfx" "0"
"skill6_setting" "es_xsetinfo wcs_chance 7|es_xsetinfo wcs_chance 8|es_xsetinfo wcs_chance 11|es_xsetinfo wcs_chance 90"
"skill6_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_raint001"
"racealias_raint001""es wcs_dealdamage event_var(attacker) event_var(userid) 750;es es_xtell evnt_var(userid) you got 750 damage from event_var(es_attackername);es es_xtell event_var(attacker) #multi #lightgreen rainbow streaks #green Did 750 damage;racealias_rainbsfx"
"racealias_rainbsfx""es es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 55;es_xmath wcs_z2 + 55;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 255 0 0 255;es_xmath wcs_y1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 255 128 0 255;racealias_rnbsfx22"
"racealias_rnbsfx22""es_xmath wcs_y1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 255 255 0 255;es_xmath wcs_y1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 0 255 0 255;es_xmath wcs_y1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 128 0 128 255;racealias_rnbsfx33"
"racealias_rnbsfx33""es_xmath wcs_x1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 255 0 0 255;es_xmath wcs_x1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 255 128 0 255;es_xmath wcs_x1 + 5;es est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2 2 255 255 0 255;es_xmath wcs_x1 + 5;racealias_rnbsfx44"
the thing about this is that i can see the model but it cant move, but my friends only see a error
So here is the questiens : (bad english sorry)
How do you get a model to work on the server without getting error message?
How do you get the model to move when walking (not just a ragdoll more like an NPC)




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