would have to remember where and what the other codes are....
Code
GeSHi (eventscripts):es_xset entityCount 0
es_xset mySmokeName ""
es_xformatv mySmokeName "smoke_%1" entityCount
es_give server_var(selected_player) env_Smokestack
es est_SetEntName server_var(eventscripts_lastgive) server_var(mySmokeName)
es_fire server_var(selected_player) server_var(mySmokeName) addoutput "basespread 14"
es_fire server_var(selected_player) server_var(mySmokeName) addoutput "spreadspeed 5"
es_fire server_var(selected_player) server_var(mySmokeName) addoutput "speed 30"
es_fire server_var(selected_player) server_var(mySmokeName) addoutput "startsize 1"
es_fire server_var(selected_player) server_var(mySmokeName) addoutput "endsize 5"
es_fire server_var(selected_player) server_var(mySmokeName) addoutput "rate 50"
es_fire server_var(selected_player) server_var(mySmokeName) addoutput "jetlength 100"
es_fire server_var(selected_player) server_var(mySmokeName) addoutput "twist 40"
es_fire server_var(selected_player) server_var(mySmokeName) addoutput "smokematerial sprites/strider_blackball.vmt"
es_fire server_var(selected_player) server_var(mySmokeName) addoutput "angles 0 0 0"
es_fire server_var(selected_player) server_var(mySmokeName) addoutput "rendercolor 5 255 158"
es_fire server_var(selected_player) server_var(mySmokeName) turnon
es_xset est_x3 0
es_xset est_y3 0
es_xset est_z3 0
es_xset est_x4 0
es_xset est_y4 0
es_xset est_z4 0
es_getplayerlocation est_x1 est_y1 est_z1 server_var(selected_player)
es_getplayerlocation est_x2 est_y2 est_z2 server_var(selected_player)
es_getplayerlocation est_x3 est_y3 est_z3 server_var(selected_player)
es_getplayerlocation est_x4 est_y4 est_z4 server_var(selected_player)
es_xmath est_y1 - 25
es_xmath est_y2 - 25
es_xmath est_y3 - 25
es_xmath est_y4 - 25
es_xmath est_x1 - 25
es_xmath est_x2 - 25
es_xmath est_x3 - 25
es_xmath est_x4 - 25
es_xmath est_z2 + 100
es_xmath est_z3 + 100
es est_Effect 3 #a .1 effects/bluelaser1.vmt server_var(est_x1) server_var(est_y1) server_var(est_z1) server_var(est_x2) server_var(est_y2) server_var(est_z2) 10 2 2 255 255 255 255
es_xmath est_x2 + 50
es_xmath est_x1 + 50
es_xmath est_x2 - 25
es_xmath est_x1 - 25
es est_Effect 3 #a 0.2 effects/bluelaser1.vmt server_var(est_x1) server_var(est_y1) server_var(est_z1) server_var(est_x2) server_var(est_y2) server_var(est_z2) 10 2 2 255 255 255 255
es_xmath est_x2 + 25
es_xmath est_x1 + 25
es est_Effect 3 #a 0.2 effects/bluelaser1.vmt server_var(est_x1) server_var(est_y1) server_var(est_z1) server_var(est_x2) server_var(est_y2) server_var(est_z2) 10 2 2 255 255 255 255
es_xmath est_y2 + 50
es_xmath est_y1 + 50
es est_Effect 3 #a 0.3 effects/bluelaser1.vmt server_var(est_x1) server_var(est_y1) server_var(est_z1) server_var(est_x2) server_var(est_y2) server_var(est_z2) 10 2 2 255 255 255 255
es_xmath est_y2 - 25
es_xmath est_y1 - 25
es est_Effect 3 #a 0.3 effects/bluelaser1.vmt server_var(est_x1) server_var(est_y1) server_var(est_z1) server_var(est_x2) server_var(est_y2) server_var(est_z2) 10 2 2 255 255 255 255
es_xmath est_y2 + 25
es_xmath est_y1 + 25
es_xmath est_x2 - 50
es_xmath est_x1 - 50
es est_Effect 3 #a 0.4 effects/bluelaser1.vmt server_var(est_x1) server_var(est_y1) server_var(est_z1) server_var(est_x2) server_var(est_y2) server_var(est_z2) 10 2 2 255 255 255 255
es est_Effect 3 #a 0.5 effects/bluelaser1.vmt server_var(est_x2) server_var(est_y2) server_var(est_z2) server_var(est_x3) server_var(est_y3) server_var(est_z3) 10 2 2 255 255 255 255
es_xmath est_y4 + 50
es_xmath est_x4 + 50
es_xmath est_z4 + 100
es_xmath est_z1 + 100
es est_Effect 3 #a 0.6 effects/bluelaser1.vmt server_var(est_x1) server_var(est_y1) server_var(est_z1) server_var(est_x4) server_var(est_y4) server_var(est_z4) 10 2 2 255 255 255 255
es_xmath est_y1 - 50
es_xmath est_x1 + 50
es est_Effect 3 #a 0.7 effects/bluelaser1.vmt server_var(est_x1) server_var(est_y1) server_var(est_z1) server_var(est_x4) server_var(est_y4) server_var(est_z4) 10 2 2 255 255 255 255
es est_Effect 3 #a 0.7 effects/bluelaser1.vmt server_var(est_x3) server_var(est_y3) server_var(est_z3) server_var(est_x1) server_var(est_y1) server_var(est_z1) 10 2 2 255 255 255 255
}









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