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Author Topic: Shadow Shock  (Read 2433 times)
HOLLIDAY
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« on: June 29, 2007, 08:51:42 AM »

Not verry good screen shots of this one but it does alot that you just gotta see in play



Code:
""
  {
    "name"              "Shadow Shock"
    "author"            "HOLLIDAY"
    "shortdescription"  "Shadow Shock,Reflect,Fading Cloak of Shadows,AWP!"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_playplayer event_var(userid) plats\hall_elev_stop.wav;es es_delayed 1.7 est_playplayer event_var(userid) weapons\explode3.wav"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "Shadow Shock|Reflect|Fading Cloak of Shadows|AWP!"
    "skilldescr"        "Shock Enemy|Mirror Damage|Invisibility that fades in and out|Switch from primary Weapon to AWP!"
    "skillcfg"          "player_attacker|player_victim|player_spawn|player_ultimate"
                
    "skill1_setting"    "es_xsetinfo wcs_divider 4.5;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_divider 4;es_xsetinfo wcs_alpha 150|es_xsetinfo wcs_divider 3.5;es_xsetinfo wcs_alpha 170|es_xsetinfo wcs_divider 3;es_xsetinfo wcs_alpha 190"
    "racealias_mg1"     "es est_playplayer event_var(userid) ambient\levels\citadel\weapon_disintegrate1.wav;es est_physpush event_var(userid) 0 0 500;es es_delayed 0.5 est_freeze event_var(userid) 1;es es_delayed 0.7 est_freeze event_var(userid) 0;es es_delayed 0.7 est_physpush event_var(userid) 0 500 0;es es_delayed 1 est_freeze event_var(userid) 1;es es_delayed 1.3 est_freeze event_var(userid) 0;es es_delayed 1.3 est_physpush event_var(userid) 500 0 0"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= 33) then racealias_mg1"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then est_Effect 3 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 5 255 255 255 255;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then es es_delayed 2 est_Effect 3 #a 0 models/props_lab/airlock_laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 15 25 255 255 255 255"

    "skill2_setting"    "es_xsetinfo wcs_chance 35;es_xsetinfo wcs_divider 5|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_divider 4|es_xsetinfo wcs_chance 45;es_xsetinfo wcs_divider 4|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_divider 3"
    "racealias_rv1"     "es est_playplayer event_var(userid) ambient\levels\citadel\weapon_disintegrate1.wav;es est_physpush event_var(userid) 0 0 400;es es_delayed 0.5 est_freeze event_var(userid) 1;es es_delayed 0.7 est_freeze event_var(userid) 0;"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= 33) then racealias_rv1"
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= 33) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 vgui/gfx/vgui/cs_logo.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 4 1.2 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es es_delayed 2.5 est_effect 11 #a 0 vgui/gfx/vgui/gign.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 4 1.2 255"

    "skill3_setting"    "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 99"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es ma_renderfx event_var(userid) 24;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 editor/phys_ballsocket.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 5 100"
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 100 200 1"

    "skill4_setting"    "es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 5"
    "skill4_cmd"        "es est_GetPrimary wcs_tmp server_var(wcs_userid);es est_RemoveWeapon server_var(wcs_userid) 1;es est_Give server_var(wcs_userid) weapon_awp;es es_xtell server_var(wcs_userid) You have switched to AWP! for server_var(wcs_duration) seconds;es es_xdelayed server_var(wcs_duration) est_IsAlive wcs_alive server_var(wcs_userid);es es_xdelayed server_var(wcs_duration) est_RemoveWeapon server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) es_xif (server_var(wcs_alive) = 1) then est_Give server_var(wcs_userid) server_var(wcs_tmp)"
    "skill4_sfx"        "es es_xif (server_var(wcs_dice) <= 33) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/qi_center.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1.5 255"
    "ultimate_cooldown" "25"
   }


 de_dust20386.jpg (108.16 KB, 800x600 - viewed 245 times.)

 de_halo_20268.jpg (93.83 KB, 800x600 - viewed 295 times.)
« Last Edit: September 18, 2007, 06:52:07 PM by HOLLIDAY » Logged


Snake
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leo_93123
leo93123
« Reply #1 on: June 29, 2007, 10:29:19 AM »

Good Job!

Continue this you maybe can earn money  :lol:
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Wcs,Wcs,Wcs,Wcs,Wcs,Wcs,Wcs,Wcs,Wcs,Wcs,Wcs,Wcs,Wcs,Wcs!
HOLLIDAY
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« Reply #2 on: June 29, 2007, 10:50:05 AM »

you gonna pay me money?
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c6464
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« Reply #3 on: June 29, 2007, 11:34:34 AM »

I loved the effects Cheesy
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HOLLIDAY
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« Reply #4 on: June 30, 2007, 01:58:59 AM »

not shure the player_victim skill is such a good idea

feedback welcome
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andazar
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« Reply #5 on: June 30, 2007, 08:49:24 AM »

yet another nice race i like this one its good for the lowerlevel people in my server
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HOLLIDAY
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« Reply #6 on: June 30, 2007, 09:43:24 AM »

so i guess it is overpowered?
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Gerrard [Jake]
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« Reply #7 on: July 02, 2007, 10:40:20 AM »

how come the last pic says magician?
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HOLLIDAY
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« Reply #8 on: July 02, 2007, 10:48:24 AM »

onother race im working on that i decided to take the sfx from and give them to this one
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Vlad
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« Reply #9 on: July 04, 2007, 04:25:05 AM »

I noticed the fading cloak of shadows isn't working. I type the ma_renderfx in console and I get unknown command.
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Vlad
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« Reply #10 on: July 04, 2007, 04:57:09 AM »

ok those with the newest mani version will need to use


ma_render_fx

instead of

ma_renderfx

also the es before ma_render_fx I think is useless since ma_ isn't related to eventscripts.
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Real_Wolf
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« Reply #11 on: July 04, 2007, 06:27:43 AM »

The es is needed Vlad, please don't comment on things you don't understand.

The es expands all event_variables and server_variables.
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=|[K|T]|= Real Wolf

Vlad
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« Reply #12 on: July 04, 2007, 06:40:37 AM »


also the es before ma_render_fx I think is useless since ma_ isn't related to eventscripts.

Besides, ES Is not needed before any ma_ command. I have several skills that use it without the es in front of them. So therefor I am correct.

Not to mention I am using his skill here without the ES in front of the ma_render_fx.
« Last Edit: July 04, 2007, 06:42:50 AM by Vlad » Logged

Real_Wolf
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« Reply #13 on: July 05, 2007, 02:02:38 AM »

Vlad, you have just proved you are a complete idiot.

The only reason that es directly infront of the ma_render_fx is NOT needed, is because there is an es previously before the es_xif that already expanded the variables.
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Vlad
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« Reply #14 on: July 05, 2007, 06:00:52 AM »

Then if you are such an intelligent person, explain how it works fine for me without using the ES in front of ma_ commands in my skills?

Sorry but this idiot has them working fine.
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