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Author Topic: Magician  (Read 1966 times)
=[LSS]= Soldier
Level 7 Expert
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Posts: 538


Hi


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Soldier62994
« Reply #15 on: July 23, 2007, 02:26:33 AM »

Hi, I love this race.  The only thing i was wondering, where in the coding is the part that sets the clip to 1 ammo, and the type of pistol that you spawn?  I was wondering if we could change it to 2 and make it the duelies?  Considering they have bad aim?
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HOLLIDAY
<Race Maker>
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Posts: 1625



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Wc3_HOLLIDAY_Wc3
wc3hollidaywc3

myServer 8.2.0.222:27015
(Warning: click connects through Steam)
« Reply #16 on: July 23, 2007, 02:48:47 AM »

ive made the changes here in red

""
  {
    "name"              "Magician"
    "author"            "HOLLIDAY"
    "required_level"    "50"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_playplayer event_var(userid) weapons\explode3.wav;es est_stripplayer event_var(userid) 1;es es_delayed 0.1 es est_give event_var(userid) weapon_elite;es es_delayed 0.3 es est_give event_var(userid) weapon_m3;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_xmath wcs_z1 + 20;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es es_xmath wcs_z1 + 30;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "Levitation|Disappearing Dash|The Crow|Up in Smoke"
    "skilldescr"        "Weapons of the Magician|Disappear Dash and Reappear when hit|Come Back From Death as a Crow with 1 hp and 1 bullet|Disappear in a Cloud of Smoke and Teleport"
    "skillcfg"          "player_attacker|player_victim|player_death|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 60"
    "racealias_doc"     "es est_physpush event_var(userid) 0 0 500;es es_delayed 0.5 est_freeze event_var(userid) 1;es es_delayed 0.7 est_freeze event_var(userid) 0;es es_delayed 0.7 est_physpush event_var(userid) 500 0 0;es es_delayed 1 est_freeze event_var(userid) 1;es es_delayed 1.3 est_freeze event_var(userid) 0;es es_delayed 1.3 est_physpush event_var(userid) 0 0 500;es es_delayed 1.5 est_freeze event_var(userid) 1;es es_delayed 1.7 est_freeze event_var(userid) 0;es es_delayed 1.9 est_physpush event_var(userid) 0 500 0;es es_delayed 2.1 est_freeze event_var(userid) 1;es es_delayed 2.3 est_freeze event_var(userid) 0;es es_xtell event_var(attacker) #multi #greenElite: #lightgreenLevitated your enemy"
    "racealias_holli"   "es est_physpush event_var(userid) 0 0 500;es es_delayed 0.5 est_freeze event_var(userid) 1;es es_delayed 0.7 est_freeze event_var(userid) 0;es es_delayed 0.7 est_physpush event_var(userid) 0 500 0;es es_delayed 1 est_freeze event_var(userid) 1;es es_delayed 1.3 est_freeze event_var(userid) 0;es es_delayed 1.3 est_physpush event_var(userid) 500 0 0;es es_xtell event_var(attacker) #multi #greenm3: #lightgreenLevitated your enemy"
    "racealias_sfx0"    "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 10;es_xmath wcs_z2 + 50;es est_Effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 5 10 255 0 0 255;es_xmath wcs_z1 + 10;es_xmath wcs_z2 + 50;es est_effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 20 5 5 250 255;es_xmath wcs_z1 + 10;es_xmath wcs_z2 + 50;es est_effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 20 255 5 5 255"
    "racealias_sfx1"    "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2.5 2.5 255;es est_effect 10 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 150 90 3 80 60 0 250 150 170 200 3;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 1620;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 10 20 255 55 55 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 90;es est_effect 10 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 150 90 3 80 60 0 250 150 200 200 3"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = elite) then racealias_doc;es es_xif (event_var(weapon) = m3) then racealias_holli"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = elite) then racealias_sfx0;es es_xif (event_var(weapon) = m3) then racealias_sfx1"

    "skill2_setting"    "es_xsetinfo wcs_chance 15;es_xsetinfo wcs_duration 2.5|es_xsetinfo wcs_chance 22;es_xsetinfo wcs_duration 3|es_xsetinfo wcs_chance 38;es_xsetinfo wcs_duration 3.5|es_xsetinfo wcs_chance 47;es_xsetinfo wcs_duration 4"
    "racealias_victim"  "es est_playplayer event_var(userid) weapons\explode3.wav;es est_physpush event_var(userid) 0 0 300;es es_delayed 0.2 est_physpush event_var(userid) 900 0 0;es est_setplayercolor event_var(userid) 255 255 255 0 1;es es_delayed server_var(wcs_duration) est_setplayercolor event_var(userid) 255 255 255 255 1"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_victim"
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.5 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 20;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 1 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 30;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 1.5 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 35;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10"

    "skill3_setting"    "es_xsetinfo wcs_chance 11|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 24|es_xsetinfo wcs_chance 33"
    "racealias_death"   "es est_playplayer event_var(userid) npc/crow/alert3.wav;es est_playplayer event_var(userid) ambient/atmosphere/hole_amb3.wav;es est_spawn event_var(userid) 100;es es_delayed 0.2 est_setmodel event_var(userid) crow;es es_delayed 0.6 est_stripplayer event_var(userid) 1;es es_delayed 0.7 est_give event_var(userid) weapon_elite;es es_delayed 0.8 est_modplayerweapon event_var(userid) elite 100;es es_delayed 0.9 est_setammo event_var(userid) 2 0;es es_delayed 1 est_setclipammo event_var(userid) 2 2;es es_delayed 1.1 est_sethealth event_var(userid) 1;es es_delayed 1.2 est_fade event_var(userid) 2 5 10 255 0 0 200"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_death"
    "skill3_sfx"        "0"

    "skill4_setting"    "es_xsetinfo wcs_duration 2.5|es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 7"
    "skill4_cmd"        "es est_playplayer server_var(wcs_userid) weapons\explode3.wav;es est_physpush server_var(wcs_userid) 0 0 500;es es_delayed 0.5 est_freeze server_var(wcs_userid) 1;es es_delayed 0.7 est_freeze server_var(wcs_userid) 0;es es_delayed 0.7 est_physpush server_var(wcs_userid) 0 500 0;es es_delayed 1 est_freeze server_var(wcs_userid) 1;es es_delayed 1.3 est_freeze server_var(wcs_userid) 0;es es_delayed 1.3 est_physpush server_var(wcs_userid) 500 0 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_delayed server_var(wcs_duration) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.5 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 20;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 1 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 30;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 1.5 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 35;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10"
    "ultimate_cooldown" "5"
  }

Code:
""
  {
    "name"              "Magician"
    "author"            "HOLLIDAY"
    "required_level"    "50"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_playplayer event_var(userid) weapons\explode3.wav;es est_stripplayer event_var(userid) 1;es es_delayed 0.1 es est_give event_var(userid) weapon_elite;es es_delayed 0.3 es est_give event_var(userid) weapon_m3;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_xmath wcs_z1 + 20;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es es_xmath wcs_z1 + 30;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "Levitation|Disappearing Dash|The Crow|Up in Smoke"
    "skilldescr"        "Weapons of the Magician|Disappear Dash and Reappear when hit|Come Back From Death as a Crow with 1 hp and 1 bullet|Disappear in a Cloud of Smoke and Teleport"
    "skillcfg"          "player_attacker|player_victim|player_death|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 60"
    "racealias_doc"     "es est_physpush event_var(userid) 0 0 500;es es_delayed 0.5 est_freeze event_var(userid) 1;es es_delayed 0.7 est_freeze event_var(userid) 0;es es_delayed 0.7 est_physpush event_var(userid) 500 0 0;es es_delayed 1 est_freeze event_var(userid) 1;es es_delayed 1.3 est_freeze event_var(userid) 0;es es_delayed 1.3 est_physpush event_var(userid) 0 0 500;es es_delayed 1.5 est_freeze event_var(userid) 1;es es_delayed 1.7 est_freeze event_var(userid) 0;es es_delayed 1.9 est_physpush event_var(userid) 0 500 0;es es_delayed 2.1 est_freeze event_var(userid) 1;es es_delayed 2.3 est_freeze event_var(userid) 0;es es_xtell event_var(attacker) #multi #greenElite: #lightgreenLevitated your enemy"
    "racealias_holli"   "es est_physpush event_var(userid) 0 0 500;es es_delayed 0.5 est_freeze event_var(userid) 1;es es_delayed 0.7 est_freeze event_var(userid) 0;es es_delayed 0.7 est_physpush event_var(userid) 0 500 0;es es_delayed 1 est_freeze event_var(userid) 1;es es_delayed 1.3 est_freeze event_var(userid) 0;es es_delayed 1.3 est_physpush event_var(userid) 500 0 0;es es_xtell event_var(attacker) #multi #greenm3: #lightgreenLevitated your enemy"
    "racealias_sfx0"    "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 10;es_xmath wcs_z2 + 50;es est_Effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 5 10 255 0 0 255;es_xmath wcs_z1 + 10;es_xmath wcs_z2 + 50;es est_effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 20 5 5 250 255;es_xmath wcs_z1 + 10;es_xmath wcs_z2 + 50;es est_effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 20 255 5 5 255"
    "racealias_sfx1"    "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2.5 2.5 255;es est_effect 10 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 150 90 3 80 60 0 250 150 170 200 3;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 1620;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 10 20 255 55 55 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 90;es est_effect 10 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 150 90 3 80 60 0 250 150 200 200 3"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = elite) then racealias_doc;es es_xif (event_var(weapon) = m3) then racealias_holli"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = elite) then racealias_sfx0;es es_xif (event_var(weapon) = m3) then racealias_sfx1"

    "skill2_setting"    "es_xsetinfo wcs_chance 15;es_xsetinfo wcs_duration 2.5|es_xsetinfo wcs_chance 22;es_xsetinfo wcs_duration 3|es_xsetinfo wcs_chance 38;es_xsetinfo wcs_duration 3.5|es_xsetinfo wcs_chance 47;es_xsetinfo wcs_duration 4"
    "racealias_victim"  "es est_playplayer event_var(userid) weapons\explode3.wav;es est_physpush event_var(userid) 0 0 300;es es_delayed 0.2 est_physpush event_var(userid) 900 0 0;es est_setplayercolor event_var(userid) 255 255 255 0 1;es es_delayed server_var(wcs_duration) est_setplayercolor event_var(userid) 255 255 255 255 1"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_victim"
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.5 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 20;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 1 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 30;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 1.5 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 35;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10"

    "skill3_setting"    "es_xsetinfo wcs_chance 11|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 24|es_xsetinfo wcs_chance 33"
    "racealias_death"   "es est_playplayer event_var(userid) npc/crow/alert3.wav;es est_playplayer event_var(userid) ambient/atmosphere/hole_amb3.wav;es est_spawn event_var(userid) 100;es es_delayed 0.2 est_setmodel event_var(userid) crow;es es_delayed 0.6 est_stripplayer event_var(userid) 1;es es_delayed 0.7 est_give event_var(userid) weapon_elite;es es_delayed 0.8 est_modplayerweapon event_var(userid) elite 100;es es_delayed 0.9 est_setammo event_var(userid) 2 0;es es_delayed 1 est_setclipammo event_var(userid) 2 2;es es_delayed 1.1 est_sethealth event_var(userid) 1;es es_delayed 1.2 est_fade event_var(userid) 2 5 10 255 0 0 200"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_death"
    "skill3_sfx"        "0"

    "skill4_setting"    "es_xsetinfo wcs_duration 2.5|es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 7"
    "skill4_cmd"        "es est_playplayer server_var(wcs_userid) weapons\explode3.wav;es est_physpush server_var(wcs_userid) 0 0 500;es es_delayed 0.5 est_freeze server_var(wcs_userid) 1;es es_delayed 0.7 est_freeze server_var(wcs_userid) 0;es es_delayed 0.7 est_physpush server_var(wcs_userid) 0 500 0;es es_delayed 1 est_freeze server_var(wcs_userid) 1;es es_delayed 1.3 est_freeze server_var(wcs_userid) 0;es es_delayed 1.3 est_physpush server_var(wcs_userid) 500 0 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_delayed server_var(wcs_duration) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.5 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 20;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 1 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 30;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 1.5 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 35;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10"
    "ultimate_cooldown" "5"
  }
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[Oddity]TeacherCreature
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« Reply #17 on: July 23, 2007, 03:44:15 AM »

Haha still one bullet per pistol?

Can you isolate the part of the skill that effects their vision...

Is that EST FADE   or is it COLOR  ?
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« Reply #18 on: July 23, 2007, 04:36:04 AM »

yes its est_fade
i tryed to give some kind of disadvantage
you got a bullet that does 100% damage after you were just killed
so i made it where your vision fades to red
the longer you'r alive as a crow the thiker the red gets makeing it harder to see
i fugure your not going to be alive verry long with 1 hp and 1 bullet

i just finished a skill that i should give to this race
infact im going to do that.... ill make a seperate version at the start of the topic
if you kill someone with the fiveseven it gives you another bullet and 10 hp.........
maybe i didnt finish it yet.......since you mention the est_fade..
if you kill someone your vision will become clearer.......but that one will only work one time.
to bad i cant make it clearer for every kill
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« Reply #19 on: July 23, 2007, 06:10:23 PM »

You can get rid of the red screen by activating your ultimate though.  And thanks for the info HOLLIDAY =).  Very appreciated.
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« Reply #20 on: July 23, 2007, 11:11:40 PM »

the respawn skill that makes you come back as a crow.

does your charecter look like a crow or are you just making the skill sound exciting
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« Reply #21 on: July 23, 2007, 11:16:43 PM »

lol

 
you respawn as a crow...
it will look the same to the player playing this race,but everyone els will see a crow
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« Reply #22 on: July 23, 2007, 11:17:54 PM »

You ARE a crow.  You're player model becomes the size of an m4 or so.  Also, when you use ur ulti, you lose the red screen and become temp. invisible.  And if you hide in a dark corner, they can't see you.  So use ur golden bullet and bu an awp, and they're doomed.
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« Reply #23 on: July 23, 2007, 11:19:27 PM »

And to HOLLDIAY's above picture, when you have a gun, it floats above the crows head.  Imagine meating a crow with a floating shotgun in a dark alley...
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« Reply #24 on: July 23, 2007, 11:28:32 PM »

lol
remember that the fiveseven that is given at spawn does 100% damage.
and.............it is verry hard to hit a crow  lol
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« Reply #25 on: July 23, 2007, 11:36:10 PM »

With 1 HP I've taken out 8 people with an awp because the crow is hard to hit which gives you more no-scope time, you are smaller which makes you harder to see, and you are black(Non-Racist Way).  Which=Ownage.  That and you can buy HP offa the shopmenu...
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« Reply #26 on: July 23, 2007, 11:42:02 PM »

.....yeah but that takes the fun out of it.


 i didnt know this race had cheat codes....lol
i knew i should have est_restrictall but the fiveseven
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« Reply #27 on: July 23, 2007, 11:45:30 PM »

But if you did that, wouldn't that also restrict the shotgun and duelies to the mage?
And most server owners would probably just delete that part in the code...

And I've seen this race on another server(Not mine), and they set the guns to an m4, and duelies, which takes the fun out of it as well.  Considering you now have 2 far range launchers.
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« Reply #28 on: July 23, 2007, 11:48:06 PM »

it would only restrict them on player_death
im going to add the other skill i made to it.........
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Monkerz
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« Reply #29 on: October 14, 2007, 05:27:43 PM »

Is it possible to get the effect that is shown in the first picture? ^^; I tried looking through the race and loading it but for some reason I couldn't even activate it ><;
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Last 7 Shouts:
May 28, 2008, 09:53:53 PM
Hmm... well Teleport is working.. but... the server crashes when we try to load it... but i think i found the solution... my friend is afk now... so when he comes back ill see if he got it all good!
May 28, 2008, 09:39:24 PM
Hmmmmmmmmmm thats weird dont know what to tell you
May 28, 2008, 07:33:47 PM
Edit... the shopmenu automaticly buys the number i push... when i wanna go to the Specials part of shopmenu... it automaticly buys number 5... thats mole :S how to change it?
May 28, 2008, 07:13:56 PM
Uhhhm, i have a problem with alot of ultimates on wcs 0.75, Like the human ultimate Teleport... how to get it working?... and to my shopmenu isnt workin... when i buy tome of experience... it shows i am buying Mole... please help me!
May 28, 2008, 05:04:51 PM
Hm... but the race where i found it was for 0.75...
thanks...
May 28, 2008, 05:00:27 PM
for .77 i think so
May 28, 2008, 04:32:15 PM
Is there a Player_kill comand??
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