SWAT (Special Weapons And Tactics) is a specialized paramilitary tactical unit in many municipal police departments, usually in the United States. They are trained to perform dangerous operations which can include serving high-risk arrest warrants, performing hostage rescue and armed intervention, preventing terrorist attacks, and engaging heavily armed criminals.

Skills:
Skill1 - (paygrade)Shotgun Skills - Better % with levels More damage with Paygrade
SKill2 - Promotion - Better % to get promoted (paygrade goes up)
Skill3 - Assault Equipment - Chance to spawn with Shotgun and 30% spawn equipment (armor and smoke grenade)
Skill4 - (paygrade)Quick Entry - Higher speed cap with levels and more speed with Paygrade

Straight Install:
Just for fun this race has a seperate level system called PAYGRADE kind of like succubus skulls but different ! I know Stinky will complain because I am saving in variable not in userdata. (I dont know how to make this userdata at all)
Be cool if someone did that for me.
Anyway it is a fun race so
Code:
"oddity.counter-strike.com"
{
"name" "[Oddity]Swat Team"
"author" "[Oddity]TeacherCreature
"shortdescription" "Assault Shotgun"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "es_xsetinfo wcs_swtlvl 0"
"player_spawn_cmd" "es es_xdelayed 0.5 est_removeweapon event_var(userid) 1;es es_xdelayed 0.6 est_removeweapon event_var(userid) 2;es es_xdelayed 1.1 est_RestrictAll event_var(userid);es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.6 est_unrestrict event_var(userid) weapon_m3;es es_xdelayed 1.8 es_give event_var(userid) weapon_knife;es es_xtell event_var(userid) #multi #lightgreen Your are Pay Grade #greenof server_var(wcs_swtlvl)"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "(paygrade)Shotgun Skills|Promotion|Assault Equipment|(paygrade)Quick Entry"
"skilldescr" "Increase damage with paygrade|better chance to raise paygrade|Chance to spawn shotgun|More speed with paygrade"
"skillcfg" "player_attacker|player_attacker|player_spawn|player_spawn"
"skill1_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30"
"racealias_lvldmg" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg + server_var(wcs_swtlvl);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);esnq est_csay event_var(attacker) + server_var(wcs_dmg);esnq est_csay event_var(userid) + server_var(wcs_dmg)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_lvldmg"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
"skill2_setting" "es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 99"
"racealias_gunlvl" "es es_math wcs_swtlvl + 1;es es_xtell event_var(attacker) #multi #lightgreen Promotion to #greenPaygrade server_var(wcs_swtlvl)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(health) <= 0) then racealias_gunlvl"
"racealias_swtlvl21" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_x1 + 1500;es est_Effect 3 #a 3.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 1750;es est_Effect 3 #a 4 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_x1 + 2000;es est_Effect 3 #a 4.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;racealias_swtlvl22"
"racealias_swtlvl22" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_y1 + 750;es est_Effect 3 #a 1.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 1000;es est_Effect 3 #a 2.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_x1 + 1250;es est_Effect 3 #a 3 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;racealias_swtlvl23"
"racealias_swtlvl23" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 5;es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 250;es est_Effect 3 #a 0.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 500;es est_Effect 3 #a 1 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_swtlvl21"
"skill3_setting" "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_weapon weapon_m3|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_weapon weapon_m3|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_weapon weapon_m3|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_weapon weapon_m3|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_weapon weapon_m3"
"racealias_swat1" "es es_xif (server_var(wcs_weapon) = weapon_m3) then es_xdelayed 0.6 est_DropWeapon event_var(userid) 1;es es_xdelayed 1.8 est_Give event_var(userid) server_var(wcs_weapon);es es_xtell event_var(userid) #multi #lightgreen Assault Shotgun #greenIssued;es es_xdelayed 1.3 est_setclipammo event_var(userid) 1 50;es es_xdelayed 1.5 est_SetAmmo event_var(userid) weapon_m3 50"
"racealias_swat2" "es est_SetArmor event_var(userid) 100;es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_smokegrenade;es es_xdelayed 1.8 est_give event_var(userid) weapon_smokegrenade;es es_xtell event_var(userid) #multi #lightgreen Assault Equipment #greenIssued"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 30) then racealias_swat2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_swat1"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
"skill4_setting" "es_xsetinfo wcs_boost 0.01;es_xsetinfo wcs_max 1.3|es_xsetinfo wcs_boost 0.02;es_xsetinfo wcs_max 1.4|es_xsetinfo wcs_boost 0.03;es_xsetinfo wcs_max 1.5|es_xsetinfo wcs_boost 0.04;es_xsetinfo wcs_max 1.6|es_xsetinfo wcs_boost 0.05;es_xsetinfo wcs_max 1.7"
"skill4_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata server_var(wcs_userid) speed;es es_xmath wcs_boost * server_var(wcs_swtlvl);es es_xmath wcs_tmp + server_var(wcs_boost);es es_xif (server_var(wcs_tmp) > server_var(wcs_max)) then est_speed server_var(wcs_userid) server_var(wcs_max);es es_xif (server_var(wcs_tmp) < server_var(wcs_max)) then est_speed server_var(wcs_userid) server_var(wcs_tmp)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
"ultimate_cooldown" "0"
}
{
"name" "[Oddity]Swat Team"
"author" "[Oddity]TeacherCreature
"shortdescription" "Assault Shotgun"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "es_xsetinfo wcs_swtlvl 0"
"player_spawn_cmd" "es es_xdelayed 0.5 est_removeweapon event_var(userid) 1;es es_xdelayed 0.6 est_removeweapon event_var(userid) 2;es es_xdelayed 1.1 est_RestrictAll event_var(userid);es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.6 est_unrestrict event_var(userid) weapon_m3;es es_xdelayed 1.8 es_give event_var(userid) weapon_knife;es es_xtell event_var(userid) #multi #lightgreen Your are Pay Grade #greenof server_var(wcs_swtlvl)"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "(paygrade)Shotgun Skills|Promotion|Assault Equipment|(paygrade)Quick Entry"
"skilldescr" "Increase damage with paygrade|better chance to raise paygrade|Chance to spawn shotgun|More speed with paygrade"
"skillcfg" "player_attacker|player_attacker|player_spawn|player_spawn"
"skill1_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30"
"racealias_lvldmg" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg + server_var(wcs_swtlvl);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);esnq est_csay event_var(attacker) + server_var(wcs_dmg);esnq est_csay event_var(userid) + server_var(wcs_dmg)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_lvldmg"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
"skill2_setting" "es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 99"
"racealias_gunlvl" "es es_math wcs_swtlvl + 1;es es_xtell event_var(attacker) #multi #lightgreen Promotion to #greenPaygrade server_var(wcs_swtlvl)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(health) <= 0) then racealias_gunlvl"
"racealias_swtlvl21" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_x1 + 1500;es est_Effect 3 #a 3.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 1750;es est_Effect 3 #a 4 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_x1 + 2000;es est_Effect 3 #a 4.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;racealias_swtlvl22"
"racealias_swtlvl22" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_y1 + 750;es est_Effect 3 #a 1.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 1000;es est_Effect 3 #a 2.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_x1 + 1250;es est_Effect 3 #a 3 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;racealias_swtlvl23"
"racealias_swtlvl23" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 5;es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 250;es est_Effect 3 #a 0.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 500;es est_Effect 3 #a 1 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_swtlvl21"
"skill3_setting" "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_weapon weapon_m3|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_weapon weapon_m3|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_weapon weapon_m3|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_weapon weapon_m3|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_weapon weapon_m3"
"racealias_swat1" "es es_xif (server_var(wcs_weapon) = weapon_m3) then es_xdelayed 0.6 est_DropWeapon event_var(userid) 1;es es_xdelayed 1.8 est_Give event_var(userid) server_var(wcs_weapon);es es_xtell event_var(userid) #multi #lightgreen Assault Shotgun #greenIssued;es es_xdelayed 1.3 est_setclipammo event_var(userid) 1 50;es es_xdelayed 1.5 est_SetAmmo event_var(userid) weapon_m3 50"
"racealias_swat2" "es est_SetArmor event_var(userid) 100;es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_smokegrenade;es es_xdelayed 1.8 est_give event_var(userid) weapon_smokegrenade;es es_xtell event_var(userid) #multi #lightgreen Assault Equipment #greenIssued"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 30) then racealias_swat2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_swat1"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
"skill4_setting" "es_xsetinfo wcs_boost 0.01;es_xsetinfo wcs_max 1.3|es_xsetinfo wcs_boost 0.02;es_xsetinfo wcs_max 1.4|es_xsetinfo wcs_boost 0.03;es_xsetinfo wcs_max 1.5|es_xsetinfo wcs_boost 0.04;es_xsetinfo wcs_max 1.6|es_xsetinfo wcs_boost 0.05;es_xsetinfo wcs_max 1.7"
"skill4_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata server_var(wcs_userid) speed;es es_xmath wcs_boost * server_var(wcs_swtlvl);es es_xmath wcs_tmp + server_var(wcs_boost);es es_xif (server_var(wcs_tmp) > server_var(wcs_max)) then est_speed server_var(wcs_userid) server_var(wcs_max);es es_xif (server_var(wcs_tmp) < server_var(wcs_max)) then est_speed server_var(wcs_userid) server_var(wcs_tmp)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
"ultimate_cooldown" "0"
}






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