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Author Topic: [Oddity]Swat Team  (Read 692 times)
[Oddity]TeacherCreature
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Posts: 567



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« on: October 18, 2007, 01:11:02 AM »

SHOTGUN ONLY
SWAT (Special Weapons And Tactics) is a specialized paramilitary tactical unit in many municipal police departments, usually in the United States. They are trained to perform dangerous operations which can include serving high-risk arrest warrants, performing hostage rescue and armed intervention, preventing terrorist attacks, and engaging heavily armed criminals.

Skills:
Skill1 - (paygrade)Shotgun Skills    - Better % with levels  More damage with Paygrade
SKill2 - Promotion                        - Better % to get promoted (paygrade goes up)
Skill3 - Assault Equipment             - Chance to spawn with Shotgun and 30% spawn equipment (armor and smoke grenade)
Skill4 - (paygrade)Quick Entry       - Higher speed cap with levels and more speed with Paygrade


Straight Install:

Just for fun this race has a seperate level system called PAYGRADE kind of like succubus skulls but different ! I know Stinky will complain because I am saving in variable not in userdata. (I dont know how to make this userdata at all)
Be cool if someone did that for me.
Anyway it is a fun race so

ENJOY
Code:
"oddity.counter-strike.com"
  {
    "name"              "[Oddity]Swat Team"
    "author"            "[Oddity]TeacherCreature
    "shortdescription"  "Assault Shotgun"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "1"
    "preloadcmd"        "es_xsetinfo wcs_swtlvl 0"
    "player_spawn_cmd"  "es es_xdelayed 0.5 est_removeweapon event_var(userid) 1;es es_xdelayed 0.6 est_removeweapon event_var(userid) 2;es es_xdelayed 1.1 est_RestrictAll event_var(userid);es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.6 est_unrestrict event_var(userid) weapon_m3;es es_xdelayed 1.8 es_give event_var(userid) weapon_knife;es es_xtell event_var(userid) #multi #lightgreen Your are Pay Grade #greenof server_var(wcs_swtlvl)"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "5"
    "skillnames"        "(paygrade)Shotgun Skills|Promotion|Assault Equipment|(paygrade)Quick Entry"
    "skilldescr"        "Increase damage with paygrade|better chance to raise paygrade|Chance to spawn shotgun|More speed with paygrade"
    "skillcfg"          "player_attacker|player_attacker|player_spawn|player_spawn"
   
    "skill1_setting"    "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30"
    "racealias_lvldmg"  "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg + server_var(wcs_swtlvl);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);esnq est_csay event_var(attacker) + server_var(wcs_dmg);esnq est_csay event_var(userid) + server_var(wcs_dmg)"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_lvldmg" 
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
 
    "skill2_setting"    "es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 99"
    "racealias_gunlvl" "es es_math wcs_swtlvl + 1;es es_xtell event_var(attacker) #multi #lightgreen Promotion to #greenPaygrade server_var(wcs_swtlvl)"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(health) <= 0) then racealias_gunlvl"
    "racealias_swtlvl21" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_x1 + 1500;es est_Effect 3 #a 3.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 1750;es est_Effect 3 #a 4 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_x1 + 2000;es est_Effect 3 #a 4.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;racealias_swtlvl22"
    "racealias_swtlvl22" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_y1 + 750;es est_Effect 3 #a 1.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 1000;es est_Effect 3 #a 2.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_x1 + 1250;es est_Effect 3 #a 3 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;racealias_swtlvl23"
    "racealias_swtlvl23" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 5;es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 250;es est_Effect 3 #a 0.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 500;es est_Effect 3 #a 1 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255"
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_swtlvl21"

    "skill3_setting"    "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_weapon weapon_m3|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_weapon weapon_m3|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_weapon weapon_m3|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_weapon weapon_m3|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_weapon weapon_m3"
    "racealias_swat1"   "es es_xif (server_var(wcs_weapon) = weapon_m3) then es_xdelayed 0.6 est_DropWeapon event_var(userid) 1;es es_xdelayed 1.8 est_Give event_var(userid) server_var(wcs_weapon);es es_xtell event_var(userid) #multi #lightgreen Assault Shotgun #greenIssued;es es_xdelayed 1.3 est_setclipammo event_var(userid) 1 50;es es_xdelayed 1.5 est_SetAmmo event_var(userid) weapon_m3 50"
    "racealias_swat2"   "es est_SetArmor event_var(userid) 100;es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_smokegrenade;es es_xdelayed 1.8 est_give event_var(userid) weapon_smokegrenade;es es_xtell event_var(userid) #multi #lightgreen Assault Equipment #greenIssued"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= 30) then racealias_swat2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_swat1"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
 
    "skill4_setting"    "es_xsetinfo wcs_boost 0.01;es_xsetinfo wcs_max 1.3|es_xsetinfo wcs_boost 0.02;es_xsetinfo wcs_max 1.4|es_xsetinfo wcs_boost 0.03;es_xsetinfo wcs_max 1.5|es_xsetinfo wcs_boost 0.04;es_xsetinfo wcs_max 1.6|es_xsetinfo wcs_boost 0.05;es_xsetinfo wcs_max 1.7"
    "skill4_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata server_var(wcs_userid) speed;es es_xmath wcs_boost * server_var(wcs_swtlvl);es es_xmath wcs_tmp + server_var(wcs_boost);es es_xif (server_var(wcs_tmp) > server_var(wcs_max)) then est_speed server_var(wcs_userid) server_var(wcs_max);es es_xif (server_var(wcs_tmp) < server_var(wcs_max)) then est_speed server_var(wcs_userid) server_var(wcs_tmp)"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
    "ultimate_cooldown" "0"
  }
Logged

NovaKiller
<WCS coder>
Level 7 Expert
*****
Offline Offline

Denmark Denmark

Posts: 772


Loves WCS. Loves to make races. Loves to play WCS


WWW
PlaxGunner
« Reply #1 on: October 18, 2007, 07:56:40 AM »

Ok that race looks nice ( self when i dont like shotgun races ) and i will try make it for you.
Logged

NovaKiller
<WCS coder>
Level 7 Expert
*****
Offline Offline

Denmark Denmark

Posts: 772


Loves WCS. Loves to make races. Loves to play WCS


WWW
PlaxGunner
« Reply #2 on: October 18, 2007, 08:12:45 AM »

Ok now it should be with Paygrade upgradeable. ( lol )

Teacher you have forgot a " at end of the author's name 
    "author"            "[Oddity]TeacherCreature

I have edit in the version with the paygrade where it works ( i hope )

Code:
"oddity.counter-strike.com"
  {
    "name"              "[Oddity]Swat Team"
    "author"            "[Oddity]TeacherCreature"
    "shortdescription"  "Assault Shotgun"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "1"
    "preloadcmd"        "es_xsetinfo wcs_swtlvl 0;es es_xkeysetvalue WCSuserdata event_var(userid) paygrade 0"
    "player_spawn_cmd"  "es es_xkeygetvalue wcs_swtlvl WCSuserdata event_var(userid) paygrade;es es_xsetinfo wcs_swtlvl server_var(wcs_swtlvl);es es_xdelayed 0.5 est_removeweapon event_var(userid) 1;es es_xdelayed 0.6 est_removeweapon event_var(userid) 2;es es_xdelayed 1.1 est_RestrictAll event_var(userid);es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.6 est_unrestrict event_var(userid) weapon_m3;es es_xdelayed 1.8 es_give event_var(userid) weapon_knife;es es_xtell event_var(userid) #multi #lightgreen Your are Pay Grade #greenof server_var(wcs_swtlvl)"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "5"
    "skillnames"        "(paygrade)Shotgun Skills|Promotion|Assault Equipment|(paygrade)Quick Entry"
    "skilldescr"        "Increase damage with paygrade|Better chance to raise paygrade|Chance to spawn shotgun|More speed with paygrade"
    "skillcfg"          "player_attacker|player_attacker|player_spawn|player_spawn"
   
    "skill1_setting"    "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30"
    "racealias_lvldmg"  "es es_xkeygetvalue wcs_swtlvl WCSuserdata event_var(attacker) paygrade;es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg + server_var(wcs_swtlvl);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);esnq est_csay event_var(attacker) + server_var(wcs_dmg);esnq est_csay event_var(userid) + server_var(wcs_dmg)"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_lvldmg" 
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
 
    "skill2_setting"    "es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 99"
    "racealias_gunlvl" "es es_math wcs_swtlvl + 1;es es_xtell event_var(attacker) #multi #lightgreen Promotion to #greenPaygrade server_var(wcs_swtlvl);es es_xkeysetvalue WCSuserdata event_var(attacker) paygrade server_var(wcs_swtlvl)"
    "skill2_cmd"        "es es_xkeygetvalue wcs_swtlvl WCSuserdata event_var(attacker) paygrade;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(health) <= 0) then racealias_gunlvl"
    "racealias_swtlvl21" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_x1 + 1500;es est_Effect 3 #a 3.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 1750;es est_Effect 3 #a 4 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_x1 + 2000;es est_Effect 3 #a 4.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;racealias_swtlvl22"
    "racealias_swtlvl22" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_y1 + 750;es est_Effect 3 #a 1.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 1000;es est_Effect 3 #a 2.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_x1 + 1250;es est_Effect 3 #a 3 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;racealias_swtlvl23"
    "racealias_swtlvl23" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 5;es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 250;es est_Effect 3 #a 0.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 500;es est_Effect 3 #a 1 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255"
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_swtlvl21"

    "skill3_setting"    "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_weapon weapon_m3|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_weapon weapon_m3|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_weapon weapon_m3|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_weapon weapon_m3|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_weapon weapon_m3"
    "racealias_swat1"   "es es_xif (server_var(wcs_weapon) = weapon_m3) then es_xdelayed 0.6 est_DropWeapon event_var(userid) 1;es es_xdelayed 1.8 est_Give event_var(userid) server_var(wcs_weapon);es es_xtell event_var(userid) #multi #lightgreen Assault Shotgun #greenIssued;es es_xdelayed 1.3 est_setclipammo event_var(userid) 1 50;es es_xdelayed 1.5 est_SetAmmo event_var(userid) weapon_m3 50"
    "racealias_swat2"   "es est_SetArmor event_var(userid) 100;es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_smokegrenade;es es_xdelayed 1.8 est_give event_var(userid) weapon_smokegrenade;es es_xtell event_var(userid) #multi #lightgreen Assault Equipment #greenIssued"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= 30) then racealias_swat2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_swat1"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
 
    "skill4_setting"    "es_xsetinfo wcs_boost 0.01;es_xsetinfo wcs_max 1.3|es_xsetinfo wcs_boost 0.02;es_xsetinfo wcs_max 1.4|es_xsetinfo wcs_boost 0.03;es_xsetinfo wcs_max 1.5|es_xsetinfo wcs_boost 0.04;es_xsetinfo wcs_max 1.6|es_xsetinfo wcs_boost 0.05;es_xsetinfo wcs_max 1.7"
    "skill4_cmd"        "es es_xkeygetvalue wcs_swtlvl WCSuserdata event_var(userid) paygrade;es es_xkeygetvalue wcs_tmp WCSuserdata server_var(wcs_userid) speed;es es_xmath wcs_boost * server_var(wcs_swtlvl);es es_xmath wcs_tmp + server_var(wcs_boost);es es_xif (server_var(wcs_tmp) > server_var(wcs_max)) then est_speed server_var(wcs_userid) server_var(wcs_max);es es_xif (server_var(wcs_tmp) < server_var(wcs_max)) then est_speed server_var(wcs_userid) server_var(wcs_tmp)"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
  }
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[Oddity]TeacherCreature
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« Reply #3 on: October 18, 2007, 11:44:35 AM »

thanks ill try later i am awful with userdata like that
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Frodo
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aulix
« Reply #4 on: October 18, 2007, 02:34:31 PM »

How does paygrade work?..

And using databases is easy i think, i couldn't understand it too, its hard at the beginning.
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coty9090
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« Reply #5 on: December 01, 2007, 10:57:09 PM »

it works fine...but...how does the paygrade work? i lvled it all up and it still says your are pay grade of 0
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« Reply #6 on: December 05, 2007, 12:52:47 AM »

The paygrade is something you earn a % chance when you kill your enemy.

The more points the better the % of getting a paygrade.

So level 1 it might take 10 kilsl to get a pay grade level 5 might take 1 kill
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un17
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deadun17
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« Reply #7 on: January 15, 2008, 09:20:33 PM »

I want that my shotgun race only uses shotgun and granades how i do that  ? spawn_cmd something like that ?
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« Reply #8 on: January 15, 2008, 10:36:39 PM »

es es_xdelayed 2 est_unrestrict event_var(userid) weapon_hegrenade


add that line to spawn command
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un17
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« Reply #9 on: January 16, 2008, 08:36:31 PM »

 "player_spawn_cmd"  "es es_xdelayed 2 est_unrestrict event_var(userid) weapon_hegrenade"
so it looks like this .. and then race can use only shotgun and grenade ?
but don't spawn with those items ?



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mezco
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« Reply #10 on: January 18, 2008, 04:08:29 AM »

Hi,

Sorry if it's a noob question,but I am new in there.

How do you download the files?It is supossed to be at the bottom of the code?
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« Reply #11 on: January 18, 2008, 04:52:16 PM »

Ur not supposed to download anything at all.. Its just that code in the first post.
This one:

Code:
"oddity.counter-strike.com"
  {
    "name"              "[Oddity]Swat Team"
    "author"            "[Oddity]TeacherCreature"
    "shortdescription"  "Assault Shotgun"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "1"
    "preloadcmd"        "es_xsetinfo wcs_swtlvl 0;es es_xkeysetvalue WCSuserdata event_var(userid) paygrade 0"
    "player_spawn_cmd"  "es es_xkeygetvalue wcs_swtlvl WCSuserdata event_var(userid) paygrade;es es_xsetinfo wcs_swtlvl server_var(wcs_swtlvl);es es_xdelayed 0.5 est_removeweapon event_var(userid) 1;es es_xdelayed 0.6 est_removeweapon event_var(userid) 2;es es_xdelayed 1.1 est_RestrictAll event_var(userid);es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.6 est_unrestrict event_var(userid) weapon_m3;es es_xdelayed 1.8 es_give event_var(userid) weapon_knife;es es_xtell event_var(userid) #multi #lightgreen Your are Pay Grade #greenof server_var(wcs_swtlvl)"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "5"
    "skillnames"        "(paygrade)Shotgun Skills|Promotion|Assault Equipment|(paygrade)Quick Entry"
    "skilldescr"        "Increase damage with paygrade|Better chance to raise paygrade|Chance to spawn shotgun|More speed with paygrade"
    "skillcfg"          "player_attacker|player_attacker|player_spawn|player_spawn"
   
    "skill1_setting"    "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30"
    "racealias_lvldmg"  "es es_xkeygetvalue wcs_swtlvl WCSuserdata event_var(attacker) paygrade;es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg + server_var(wcs_swtlvl);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);esnq est_csay event_var(attacker) + server_var(wcs_dmg);esnq est_csay event_var(userid) + server_var(wcs_dmg)"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_lvldmg" 
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
 
    "skill2_setting"    "es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 99"
    "racealias_gunlvl" "es es_math wcs_swtlvl + 1;es es_xtell event_var(attacker) #multi #lightgreen Promotion to #greenPaygrade server_var(wcs_swtlvl);es es_xkeysetvalue WCSuserdata event_var(attacker) paygrade server_var(wcs_swtlvl)"
    "skill2_cmd"        "es es_xkeygetvalue wcs_swtlvl WCSuserdata event_var(attacker) paygrade;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (event_var(health) <= 0) then racealias_gunlvl"
    "racealias_swtlvl21" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_x1 + 1500;es est_Effect 3 #a 3.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 1750;es est_Effect 3 #a 4 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_x1 + 2000;es est_Effect 3 #a 4.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;racealias_swtlvl22"
    "racealias_swtlvl22" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_y1 + 750;es est_Effect 3 #a 1.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 1000;es est_Effect 3 #a 2.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_x1 + 1250;es est_Effect 3 #a 3 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;racealias_swtlvl23"
    "racealias_swtlvl23" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 5;es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 250;es est_Effect 3 #a 0.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 500;es est_Effect 3 #a 1 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255"
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_swtlvl21"

    "skill3_setting"    "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_weapon weapon_m3|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_weapon weapon_m3|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_weapon weapon_m3|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_weapon weapon_m3|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_weapon weapon_m3"
    "racealias_swat1"   "es es_xif (server_var(wcs_weapon) = weapon_m3) then es_xdelayed 0.6 est_DropWeapon event_var(userid) 1;es es_xdelayed 1.8 est_Give event_var(userid) server_var(wcs_weapon);es es_xtell event_var(userid) #multi #lightgreen Assault Shotgun #greenIssued;es es_xdelayed 1.3 est_setclipammo event_var(userid) 1 50;es es_xdelayed 1.5 est_SetAmmo event_var(userid) weapon_m3 50"
    "racealias_swat2"   "es est_SetArmor event_var(userid) 100;es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_smokegrenade;es es_xdelayed 1.8 est_give event_var(userid) weapon_smokegrenade;es es_xtell event_var(userid) #multi #lightgreen Assault Equipment #greenIssued"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= 30) then racealias_swat2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_swat1"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
 
    "skill4_setting"    "es_xsetinfo wcs_boost 0.01;es_xsetinfo wcs_max 1.3|es_xsetinfo wcs_boost 0.02;es_xsetinfo wcs_max 1.4|es_xsetinfo wcs_boost 0.03;es_xsetinfo wcs_max 1.5|es_xsetinfo wcs_boost 0.04;es_xsetinfo wcs_max 1.6|es_xsetinfo wcs_boost 0.05;es_xsetinfo wcs_max 1.7"
    "skill4_cmd"        "es es_xkeygetvalue wcs_swtlvl WCSuserdata event_var(userid) paygrade;es es_xkeygetvalue wcs_tmp WCSuserdata server_var(wcs_userid) speed;es es_xmath wcs_boost * server_var(wcs_swtlvl);es es_xmath wcs_tmp + server_var(wcs_boost);es es_xif (server_var(wcs_tmp) > server_var(wcs_max)) then est_speed server_var(wcs_userid) server_var(wcs_max);es es_xif (server_var(wcs_tmp) < server_var(wcs_max)) then est_speed server_var(wcs_userid) server_var(wcs_tmp)"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
  }
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mezco
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famas124
« Reply #12 on: January 18, 2008, 05:42:44 PM »

Ok.So I just copy-paste it in my WCSraces.txt and it will add it on my server?I don't need to download a file or anything?
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D3vil
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wisnios14
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« Reply #13 on: January 19, 2008, 10:51:47 AM »

noo but make sure ur race # r in order so if the first race goes from 1-13 and ur adding a new race that race would be  "14"
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Espeladden
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« Reply #14 on: January 19, 2008, 04:27:24 PM »

And u would have to reload the mod through WCS admin
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