Code:
"25"
{
"name" "Vagabond"
"author" "HOLLIDAY"
"required_level" "200"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) ambient/atmosphere/cave_hit2.wav;es_delayed 1 est_RestrictAll event_var(userid);es_delayed 1.1 es est_UnRestrict event_var(userid) weapon_knife;es es_delayed 1.5 est_give event_var(userid) weapon_knife;es es_delayed 1.5 est_UnRestrict event_var(userid) weapon_scout;es es_delayed 1.6 est_give event_var(userid) weapon_scout;es es_delayed 1.5 est_UnRestrict event_var(userid) weapon_c4;es es_delayed 1.6 est_UnRestrict event_var(userid) weapon_usp"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Flickering Shadows|Adrinaline|Scout|Levitation|Complete Invisibility"
"skilldescr" "Flickering Invisibility|Speed|xtra scout dmg|Levitation|Teleport and Become Completly invisible when not moving(can't move)"
"skillcfg" "player_spawn|player_spawn|player_attacker|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 42"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es ma_renderfx event_var(userid) 16;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 editor/phys_ballsocket.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 5 100"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);;es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"
"skill2_setting" "es_xsetinfo wcs_speed 1.20|es_xsetinfo wcs_speed 1.24|es_xsetinfo wcs_speed 1.28|es_xsetinfo wcs_speed 1.42|es_xsetinfo wcs_speed 1.66"
"skill2_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 3 255"
"skill3_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 75"
"racealias_vag3" "es es_xsetinfo wcs_dmg event_var(dmg_health);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es es_xtell event_var(attacker) #multi #greenScout: #lightgreenDid Extra Damage"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = scout) then racealias_vag3"
"racealias_vbondfx3""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_x1 + 1500;es est_Effect 3 #a 3.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 1750;es est_Effect 3 #a 4 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_x1 + 2000;es est_Effect 3 #a 4.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;racealias_vgondfx3"
"racealias_vgondfx3""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_y1 + 750;es est_Effect 3 #a 1.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 1000;es est_Effect 3 #a 2.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_x1 + 1250;es est_Effect 3 #a 3 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;racealias_vagafx3"
"racealias_vagafx3" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 5;es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 250;es est_Effect 3 #a 0.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 500;es est_Effect 3 #a 1 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = scout) then racealias_vbondfx3"
"skill4_setting" "es_xsetinfo wcs_gravity 0.68|es_xsetinfo wcs_gravity 0.6|es_xsetinfo wcs_gravity 0.52|es_xsetinfo wcs_gravity 0.44|es_xsetinfo wcs_gravity 0.26"
"skill4_cmd" "es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/640_logo.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1"
"skill5_setting" "es_xsetinfo wcs_range 700;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 800;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1000;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1300;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1900;es_xsetinfo wcs_fadetimer 0"
"racealias_l0l" "es est_playplayer server_var(wcs_userid) weapons/physcannon/physcannon_claws_open.wav;es est_give server_var(wcs_userid) weapon_usp;es_xdoblock wcs/WCSultimates/wcs_ulti_teleport;es es_delayed 1 est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #lightgreenYou have teleported and you are now #greenFrozen Invisible #lightgreenpress ultimate again to become visible"
"racealias_l1l" "es est_playplayer server_var(wcs_userid) weapons/physcannon/physcannon_claws_close.wav;es est_removeweapon server_var(wcs_userid) 2;es est_freeze server_var(wcs_userid) 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0"
"skill5_cmd" "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_l0l;es es_xif (server_var(wcs_freeze) = 1) then racealias_l1l"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.5 255"
"ultimate_cooldown" "0"
}
{
"name" "Vagabond"
"author" "HOLLIDAY"
"required_level" "200"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) ambient/atmosphere/cave_hit2.wav;es_delayed 1 est_RestrictAll event_var(userid);es_delayed 1.1 es est_UnRestrict event_var(userid) weapon_knife;es es_delayed 1.5 est_give event_var(userid) weapon_knife;es es_delayed 1.5 est_UnRestrict event_var(userid) weapon_scout;es es_delayed 1.6 est_give event_var(userid) weapon_scout;es es_delayed 1.5 est_UnRestrict event_var(userid) weapon_c4;es es_delayed 1.6 est_UnRestrict event_var(userid) weapon_usp"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Flickering Shadows|Adrinaline|Scout|Levitation|Complete Invisibility"
"skilldescr" "Flickering Invisibility|Speed|xtra scout dmg|Levitation|Teleport and Become Completly invisible when not moving(can't move)"
"skillcfg" "player_spawn|player_spawn|player_attacker|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 42"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es ma_renderfx event_var(userid) 16;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 editor/phys_ballsocket.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 5 100"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);;es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"
"skill2_setting" "es_xsetinfo wcs_speed 1.20|es_xsetinfo wcs_speed 1.24|es_xsetinfo wcs_speed 1.28|es_xsetinfo wcs_speed 1.42|es_xsetinfo wcs_speed 1.66"
"skill2_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 3 255"
"skill3_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 75"
"racealias_vag3" "es es_xsetinfo wcs_dmg event_var(dmg_health);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es es_xtell event_var(attacker) #multi #greenScout: #lightgreenDid Extra Damage"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = scout) then racealias_vag3"
"racealias_vbondfx3""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_x1 + 1500;es est_Effect 3 #a 3.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 1750;es est_Effect 3 #a 4 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_x1 + 2000;es est_Effect 3 #a 4.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;racealias_vgondfx3"
"racealias_vgondfx3""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_y1 + 750;es est_Effect 3 #a 1.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 1000;es est_Effect 3 #a 2.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_x1 + 1250;es est_Effect 3 #a 3 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;racealias_vagafx3"
"racealias_vagafx3" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 5;es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 250;es est_Effect 3 #a 0.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 500;es est_Effect 3 #a 1 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = scout) then racealias_vbondfx3"
"skill4_setting" "es_xsetinfo wcs_gravity 0.68|es_xsetinfo wcs_gravity 0.6|es_xsetinfo wcs_gravity 0.52|es_xsetinfo wcs_gravity 0.44|es_xsetinfo wcs_gravity 0.26"
"skill4_cmd" "es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/640_logo.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1"
"skill5_setting" "es_xsetinfo wcs_range 700;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 800;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1000;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1300;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1900;es_xsetinfo wcs_fadetimer 0"
"racealias_l0l" "es est_playplayer server_var(wcs_userid) weapons/physcannon/physcannon_claws_open.wav;es est_give server_var(wcs_userid) weapon_usp;es_xdoblock wcs/WCSultimates/wcs_ulti_teleport;es es_delayed 1 est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #lightgreenYou have teleported and you are now #greenFrozen Invisible #lightgreenpress ultimate again to become visible"
"racealias_l1l" "es est_playplayer server_var(wcs_userid) weapons/physcannon/physcannon_claws_close.wav;es est_removeweapon server_var(wcs_userid) 2;es est_freeze server_var(wcs_userid) 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0"
"skill5_cmd" "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_l0l;es es_xif (server_var(wcs_freeze) = 1) then racealias_l1l"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.5 255"
"ultimate_cooldown" "0"
}
Code:
"26"
{
"name" "The Escaper"
"author" "Copy/paste & edited by: 5 Halls = diare"
"required_level" "210"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_SetModel event_var(userid) corpse1;es est_setplayercolor server_var(wcs_userid) 255 255 255 220 1;es est_playplayer event_var(userid) bot/owned.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "8"
"skillnames" "Freezing Escape|Fast Escape|Health Or Gun|Hiding As The Enemy|Wierd Smoke"
"skilldescr" "When You Get Shot You Will Freeze Enemys In X Range|Run Faster When Shot|When Shot You Will Either Get X Helath Back Or The Enemys Gun|Look Like The Enemy|Make Smoke"
"skillcfg" "player_victim|player_victim|player_victim|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_radius 300;es_xsetinfo wcs_freezetime 3|es_xsetinfo wcs_radius 400;es_xsetinfo wcs_freezetime 4|es_xsetinfo wcs_radius 500;es_xsetinfo wcs_freezetime 5|es_xsetinfo wcs_radius 550;es_xsetinfo wcs_freezetime 6|es_xsetinfo wcs_radius 600;es_xsetinfo wcs_freezetime 7|es_xsetinfo wcs_radius 650;es_xsetinfo wcs_freezetime 8|es_xsetinfo wcs_radius 700;es_xsetinfo wcs_freezetime 9|es_xsetinfo wcs_radius 700;es_xsetinfo wcs_freezetime 10"
"skill1_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_roots"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_speed 1.15|es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_speed 1.45|es_xsetinfo wcs_speed 1.6|es_xsetinfo wcs_speed 1.65|es_xsetinfo wcs_speed 1.70|es_xsetinfo wcs_speed 1.75|es_xsetinfo wcs_speed 1.90"
"skill2_cmd" "es est_speed event_var(userid) server_var(wcs_speed);es es_xdelayed 3 es est_speed event_var(userid) 1.00"
"skill2_sfx" "es est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs_userid) 1 10 10 10 255 0 25 255"
"skill3_setting" "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_hp 10|es_xsetinfo wcs_chance 25;es_xsetinfo wcs_hp 20|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_hp 30|es_xsetinfo wcs_chance 33;es_xsetinfo wcs_hp 40|es_xsetinfo wcs_chance 38;es_xsetinfo wcs_hp 50|es_xsetinfo wcs_chance 42;es_xsetinfo wcs_hp 50|es_xsetinfo wcs_chance 48;es_xsetinfo wcs_hp 55|es_xsetinfo wcs_chance 55;es_xsetinfo wcs_hp 60"
"racealias_knifebt3""es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) > 10) then racealias_knifebt4"
"racealias_knifebt4""es es_delayed 6 est_healthadd event_var(userid) server_var(wcs_hp);es es_delayed 2 est_playplayer event_var(userid) npc/vort/health_charge.wav;es est_playplayer event_var(userid) hl1/fvox/health_dropping.wav;es es_delayed 5 est_playplayer event_var(userid) hl1/fvox/power_restored.wav"
"skill3_cmd" "es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) > 50) then racealias_knifebt5;es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) < 50) then racealias_knifebt3;es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) = 0) then est_playplayer event_var(userid) hl1/fvox/flatline.wav"
"racealias_knifebt5""es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_knifebtt"
"racealias_knifebtt""es est_getprimary wcs_tmp2 event_var(attacker);es est_unrestrict event_var(userid) server_var(wcs_tmp2);es es_delayed 0.2 est_give event_var(userid) server_var(wcs_tmp2);es es_delayed server_var(wcs_duration) est_restrict event_var(userid) server_var(wcs_tmp2);es est_playplayer event_var(userid) npc/combine_gunship/attack_start2.wav;es est_playplayer event_var)attacker npc/combine_gunship/attack_start2.wav"
"racealias_knifebt6""es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) > 10) then racealias_knifebt7"
"racealias_knifebt7""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 1920;es_xmath wcs_z2 + 20;es es_delayed 2 est_Effect 3 #a 4 effects/bluelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 6 20 40 255 10 25 255"
"skill3_sfx" "es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) < 50) then racealias_knifebt6"
"skill4_setting" "es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 80"
"racealias_nova4" "es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(userid) player/t_phoenix;es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(userid) player/ct_urban;es es_xif(server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(userid) player/german_assault;es es_xif(server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(userid) player/american_assault;es es_sexec event_var(userid) say_team I am disgused and look like the ENEMY. Don't shoot at me."
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_nova4"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/fireburst.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 5 10 129 145 252 200"
"skill5_setting" "es_xsetinfo wcs_delay 5|es_xsetinfo wcs_delay 5|es_xsetinfo wcs_delay 4|es_xsetinfo wcs_delay 4|es_xsetinfo wcs_delay 3|es_xsetinfo wcs_delay 3|es_xsetinfo wcs_delay 2|es_xsetinfo wcs_delay 1"
"skill5_cmd" "es es_delayed server_var(wcs_delay) es_fire server_var(wcs_userid) !self DispatchEffect Smoke;es es_delayed server_var(wcs_delay) est_playplayer server_var(wcs_userid) weapons/smokegrenade/sg_explode.wav"
"skill5_sfx" "0"
"ultimate_cooldown" "30"
}
{
"name" "The Escaper"
"author" "Copy/paste & edited by: 5 Halls = diare"
"required_level" "210"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_SetModel event_var(userid) corpse1;es est_setplayercolor server_var(wcs_userid) 255 255 255 220 1;es est_playplayer event_var(userid) bot/owned.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "8"
"skillnames" "Freezing Escape|Fast Escape|Health Or Gun|Hiding As The Enemy|Wierd Smoke"
"skilldescr" "When You Get Shot You Will Freeze Enemys In X Range|Run Faster When Shot|When Shot You Will Either Get X Helath Back Or The Enemys Gun|Look Like The Enemy|Make Smoke"
"skillcfg" "player_victim|player_victim|player_victim|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_radius 300;es_xsetinfo wcs_freezetime 3|es_xsetinfo wcs_radius 400;es_xsetinfo wcs_freezetime 4|es_xsetinfo wcs_radius 500;es_xsetinfo wcs_freezetime 5|es_xsetinfo wcs_radius 550;es_xsetinfo wcs_freezetime 6|es_xsetinfo wcs_radius 600;es_xsetinfo wcs_freezetime 7|es_xsetinfo wcs_radius 650;es_xsetinfo wcs_freezetime 8|es_xsetinfo wcs_radius 700;es_xsetinfo wcs_freezetime 9|es_xsetinfo wcs_radius 700;es_xsetinfo wcs_freezetime 10"
"skill1_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_roots"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_speed 1.15|es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_speed 1.45|es_xsetinfo wcs_speed 1.6|es_xsetinfo wcs_speed 1.65|es_xsetinfo wcs_speed 1.70|es_xsetinfo wcs_speed 1.75|es_xsetinfo wcs_speed 1.90"
"skill2_cmd" "es est_speed event_var(userid) server_var(wcs_speed);es es_xdelayed 3 es est_speed event_var(userid) 1.00"
"skill2_sfx" "es est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs_userid) 1 10 10 10 255 0 25 255"
"skill3_setting" "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_hp 10|es_xsetinfo wcs_chance 25;es_xsetinfo wcs_hp 20|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_hp 30|es_xsetinfo wcs_chance 33;es_xsetinfo wcs_hp 40|es_xsetinfo wcs_chance 38;es_xsetinfo wcs_hp 50|es_xsetinfo wcs_chance 42;es_xsetinfo wcs_hp 50|es_xsetinfo wcs_chance 48;es_xsetinfo wcs_hp 55|es_xsetinfo wcs_chance 55;es_xsetinfo wcs_hp 60"
"racealias_knifebt3""es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) > 10) then racealias_knifebt4"
"racealias_knifebt4""es es_delayed 6 est_healthadd event_var(userid) server_var(wcs_hp);es es_delayed 2 est_playplayer event_var(userid) npc/vort/health_charge.wav;es est_playplayer event_var(userid) hl1/fvox/health_dropping.wav;es es_delayed 5 est_playplayer event_var(userid) hl1/fvox/power_restored.wav"
"skill3_cmd" "es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) > 50) then racealias_knifebt5;es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) < 50) then racealias_knifebt3;es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) = 0) then est_playplayer event_var(userid) hl1/fvox/flatline.wav"
"racealias_knifebt5""es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_knifebtt"
"racealias_knifebtt""es est_getprimary wcs_tmp2 event_var(attacker);es est_unrestrict event_var(userid) server_var(wcs_tmp2);es es_delayed 0.2 est_give event_var(userid) server_var(wcs_tmp2);es es_delayed server_var(wcs_duration) est_restrict event_var(userid) server_var(wcs_tmp2);es est_playplayer event_var(userid) npc/combine_gunship/attack_start2.wav;es est_playplayer event_var)attacker npc/combine_gunship/attack_start2.wav"
"racealias_knifebt6""es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) > 10) then racealias_knifebt7"
"racealias_knifebt7""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 1920;es_xmath wcs_z2 + 20;es es_delayed 2 est_Effect 3 #a 4 effects/bluelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 6 20 40 255 10 25 255"
"skill3_sfx" "es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) < 50) then racealias_knifebt6"
"skill4_setting" "es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 80"
"racealias_nova4" "es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(userid) player/t_phoenix;es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(userid) player/ct_urban;es es_xif(server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(userid) player/german_assault;es es_xif(server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(userid) player/american_assault;es es_sexec event_var(userid) say_team I am disgused and look like the ENEMY. Don't shoot at me."
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_nova4"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/fireburst.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 5 10 129 145 252 200"
"skill5_setting" "es_xsetinfo wcs_delay 5|es_xsetinfo wcs_delay 5|es_xsetinfo wcs_delay 4|es_xsetinfo wcs_delay 4|es_xsetinfo wcs_delay 3|es_xsetinfo wcs_delay 3|es_xsetinfo wcs_delay 2|es_xsetinfo wcs_delay 1"
"skill5_cmd" "es es_delayed server_var(wcs_delay) es_fire server_var(wcs_userid) !self DispatchEffect Smoke;es es_delayed server_var(wcs_delay) est_playplayer server_var(wcs_userid) weapons/smokegrenade/sg_explode.wav"
"skill5_sfx" "0"
"ultimate_cooldown" "30"
}
Code:
"32"
{
"name" "Jesus"
"author" "Copy/paste & edited by: 5 Halls = diare"
"shortdescription" "Came up with the idea in my religion class"
"required_level" "300"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setplayercolor server_var(wcs_userid) 253 183 58 255 1;es est_playplayer event_var(userid) ambient\atmosphere\cave_hit1.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "7"
"numberoflevels" "6"
"skillnames" "Jesus Is The Loving Man|Immortality|Stripper|Jesus + Nades|Jesus Can Change Looks|Jesus Got Disciples|Jesus Is Supreme!"
"skilldescr" "Give Your Teammates Extra Health|Jesus Can't Die|You Might Force Enemy To Drop All Weapons|You Might Look Like The Enemy|Your Friends Might Do Revenge To Your Death|Jesus Can Go 100% Invisible"
"skillcfg" "player_spawn|player_death|player_victim|player_attacker|player_spawn|player_death|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_teamhp 10;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_teamhp 20;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_teamhp 30;es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_teamhp 35;es_xsetinfo wcs_alpha 120|es_xsetinfo wcs_teamhp 40;es_xsetinfo wcs_alpha 140|es_xsetinfo wcs_teamhp 50;es_xsetinfo wcs_alpha 160"
"skill1_cmd" "es es_xif (server_var(wcs_team) = 2) then es ma_givehealth #T server_var(wcs_teamhp);es es_xif (server_var(wcs_team) = 3) then es ma_givehealth #CT server_var(wcs_teamhp);es es_xtell event_var(userid) #multi #Lightgreen : Your team gained #Green server_var(wcs_teamhp) HP"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"
"skill2_setting" "es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 20|es_xrand wcs_rand 1 15|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 05|es_xrand wcs_rand 1 00"
"skill2_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 2 est_spawn event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 2.5 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 2 es_xtell event_var(userid) #multi #lightgreen : Jesus Can't Die"
"skill2_sfx" "es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 2 est_Fade event_var(userid) 1 6 3 155 0 0 240;es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 2 est_effect 11 #a 0 sprites/redglow4.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150"
"skill3_setting" "es_xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 80"
"racealias_btknife3""es est_stripplayer event_var(attacker) 1;es es_delayed 0.5 est_give event_var(attacker) weapon_hegrenade;es es_delayed 0.5 est_give event_var(attacker) weapon_flashbang;es es_delayed 0.5 est_give event_var(attacker) weapon_knife"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_btknife3"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 85;es est_effect 11 #a 0 sprites/640_train.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"
"skill4_setting" "es_xsetinfo wcs_multiplier 0.4|es_xsetinfo wcs_multiplier 0.7|es_xsetinfo wcs_multiplier 1.0|es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4|es_xsetinfo wcs_multiplier 2.7|es_xsetinfo wcs_multiplier 3.0"
"racealias_oh4" "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 5.0;es es_xmath wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 75;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
"skill4_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_oh2"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/crystal_beam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 0.7 3 200"
"skill5_setting" "es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 90"
"racealias_nova5" "es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(userid) player/t_phoenix;es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(userid) player/ct_urban;es es_xif(server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(userid) player/german_assault;es es_xif(server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(userid) player/american_assault;es es_sexec event_var(userid) say_team I am disgused and look like the ENEMY. Don't shoot at me."
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_nova5"
"skill5_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/fireburst.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 5 10 129 145 252 200"
"skill6_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 85|es_xsetinfo wcs_chance 90|es_xserinfo wcs_chance 100"
"racealias_xdth6" "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_player);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es es_delayed 6 est_teleport server_var(wcs_player) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es_xtell server_var(wcs_player) #multi #lightgreenA teammate has been #greenslayed, #lightgreenyou have been summuned to avenge his death;es es_xtell event_var(userid) #multi #lightgreenYou call apon #green server_var(wcs_name) #lightgreento Avenge your Death"
"racealias_zdth6" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_xdth6"
"racealias_vdth6" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_zdth6"
"skill6_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_vdth6"
"skill6_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 effects/ar2_altfire1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 100 200 1"
"skill7_setting" "es_xsetinfo wcs_range 700;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 800;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1000;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1300;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1900;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 2600;es_xsetinfo wcs_fadetimer 0"
"racealias_l0l" "es est_playplayer server_var(wcs_userid) weapons/physcannon/physcannon_claws_open.wav;es est_give server_var(wcs_userid) weapon_usp;es est_give server_var(wcs_userid) weapon_hegrenade;es_xdoblock wcs/WCSultimates/wcs_ulti_teleport;es es_delayed 0.25 est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #lightgreenYou have teleported and you are now #greenFrozen Invisible #lightgreenpress ultimate again to become visible"
"racealias_l1l" "es est_playplayer server_var(wcs_userid) weapons/physcannon/physcannon_claws_close.wav;es est_removeweapon server_var(wcs_userid) 2;es est_give server_var(wcs_userid) weapon_hegrenade;es est_freeze server_var(wcs_userid) 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0"
"skill7_cmd" "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_l0l;es es_xif (server_var(wcs_freeze) = 1) then racealias_l1l"
"skill7_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.5 255"
"ultimate_cooldown" "0"
}
{
"name" "Jesus"
"author" "Copy/paste & edited by: 5 Halls = diare"
"shortdescription" "Came up with the idea in my religion class"
"required_level" "300"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setplayercolor server_var(wcs_userid) 253 183 58 255 1;es est_playplayer event_var(userid) ambient\atmosphere\cave_hit1.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "7"
"numberoflevels" "6"
"skillnames" "Jesus Is The Loving Man|Immortality|Stripper|Jesus + Nades|Jesus Can Change Looks|Jesus Got Disciples|Jesus Is Supreme!"
"skilldescr" "Give Your Teammates Extra Health|Jesus Can't Die|You Might Force Enemy To Drop All Weapons|You Might Look Like The Enemy|Your Friends Might Do Revenge To Your Death|Jesus Can Go 100% Invisible"
"skillcfg" "player_spawn|player_death|player_victim|player_attacker|player_spawn|player_death|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_teamhp 10;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_teamhp 20;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_teamhp 30;es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_teamhp 35;es_xsetinfo wcs_alpha 120|es_xsetinfo wcs_teamhp 40;es_xsetinfo wcs_alpha 140|es_xsetinfo wcs_teamhp 50;es_xsetinfo wcs_alpha 160"
"skill1_cmd" "es es_xif (server_var(wcs_team) = 2) then es ma_givehealth #T server_var(wcs_teamhp);es es_xif (server_var(wcs_team) = 3) then es ma_givehealth #CT server_var(wcs_teamhp);es es_xtell event_var(userid) #multi #Lightgreen : Your team gained #Green server_var(wcs_teamhp) HP"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"
"skill2_setting" "es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 20|es_xrand wcs_rand 1 15|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 05|es_xrand wcs_rand 1 00"
"skill2_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 2 est_spawn event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 2.5 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 2 es_xtell event_var(userid) #multi #lightgreen : Jesus Can't Die"
"skill2_sfx" "es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 2 est_Fade event_var(userid) 1 6 3 155 0 0 240;es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 2 est_effect 11 #a 0 sprites/redglow4.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150"
"skill3_setting" "es_xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 80"
"racealias_btknife3""es est_stripplayer event_var(attacker) 1;es es_delayed 0.5 est_give event_var(attacker) weapon_hegrenade;es es_delayed 0.5 est_give event_var(attacker) weapon_flashbang;es es_delayed 0.5 est_give event_var(attacker) weapon_knife"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_btknife3"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 85;es est_effect 11 #a 0 sprites/640_train.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"
"skill4_setting" "es_xsetinfo wcs_multiplier 0.4|es_xsetinfo wcs_multiplier 0.7|es_xsetinfo wcs_multiplier 1.0|es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4|es_xsetinfo wcs_multiplier 2.7|es_xsetinfo wcs_multiplier 3.0"
"racealias_oh4" "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 5.0;es es_xmath wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 75;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
"skill4_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_oh2"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/crystal_beam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 0.7 3 200"
"skill5_setting" "es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 90"
"racealias_nova5" "es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(userid) player/t_phoenix;es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(userid) player/ct_urban;es es_xif(server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(userid) player/german_assault;es es_xif(server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(userid) player/american_assault;es es_sexec event_var(userid) say_team I am disgused and look like the ENEMY. Don't shoot at me."
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_nova5"
"skill5_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/fireburst.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 5 10 129 145 252 200"
"skill6_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 85|es_xsetinfo wcs_chance 90|es_xserinfo wcs_chance 100"
"racealias_xdth6" "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_player);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es es_delayed 6 est_teleport server_var(wcs_player) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es_xtell server_var(wcs_player) #multi #lightgreenA teammate has been #greenslayed, #lightgreenyou have been summuned to avenge his death;es es_xtell event_var(userid) #multi #lightgreenYou call apon #green server_var(wcs_name) #lightgreento Avenge your Death"
"racealias_zdth6" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_xdth6"
"racealias_vdth6" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_zdth6"
"skill6_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_vdth6"
"skill6_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 effects/ar2_altfire1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 100 200 1"
"skill7_setting" "es_xsetinfo wcs_range 700;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 800;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1000;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1300;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1900;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 2600;es_xsetinfo wcs_fadetimer 0"
"racealias_l0l" "es est_playplayer server_var(wcs_userid) weapons/physcannon/physcannon_claws_open.wav;es est_give server_var(wcs_userid) weapon_usp;es est_give server_var(wcs_userid) weapon_hegrenade;es_xdoblock wcs/WCSultimates/wcs_ulti_teleport;es es_delayed 0.25 est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #lightgreenYou have teleported and you are now #greenFrozen Invisible #lightgreenpress ultimate again to become visible"
"racealias_l1l" "es est_playplayer server_var(wcs_userid) weapons/physcannon/physcannon_claws_close.wav;es est_removeweapon server_var(wcs_userid) 2;es est_give server_var(wcs_userid) weapon_hegrenade;es est_freeze server_var(wcs_userid) 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0"
"skill7_cmd" "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_l0l;es es_xif (server_var(wcs_freeze) = 1) then racealias_l1l"
"skill7_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.5 255"
"ultimate_cooldown" "0"
}






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