Code:
"14"
{
" "name" "Serpent Master"
"author" "Elite Assassin & HOLLIDAY (ultimate)"
"shortdescription" "0"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "2"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) restricted <all>;es es_xdelayed 0.5 est_removeweapon event_var(userid) 1;es es_xdelayed 0.6 est_removeweapon event_var(userid) 2;es es_xdelayed 1.1 est_RestrictAll event_var(userid);es es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_fp_css;es es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then racealias_fp_dods;es wcs_givexp event_var(userid) 10 0 0"
"racealias_fp_css" "es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.5 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.6 est_unrestrict event_var(userid) weapon_hegrenade;es es_xdelayed 1.7 est_unrestrict event_var(userid) weapon_smokegrenade;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_flashbang;es es_xdelayed 1.9 es_give event_var(userid) weapon_knife"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Serpent step|Shadow flee|Serpent Trap(ability)|hidden Within|
"skilldescr" "less gravity fro hard to reach places + speed |Go invisible when shot+ become imune to shots |Serpent ward|go compleatly invisible"
"skillcfg" "player_spawn|player_victim|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_gravity 0.68;es_xsetinfo wcs_speed 1.08|es_xsetinfo wcs_gravity 0.6;es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_gravity 0.52;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_gravity 0.44;es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_gravity 0.40es_xsetinfo wcs_speed 1.3"
"skill1_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es es_xtell event_var(userid) #multi server_var(wcs_lng);wcs_getlanguage Speed Activated ;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 0 20 100 255 1"
"skill2_setting" "es_xsetinfo wcs_duration 1;es_xsetinfo wcs_invis 50;es_xsetinfo wcs_chance 55;es_xsetinfo wcs_duration 2.0|es_xsetinfo wcs_duration 1;es_xsetinfo wcs_invis 35;es_xsetinfo wcs_chance 66|es_xsetinfo wcs_duration 1;es_xsetinfo wcs_invis 15;es_xsetinfo wcs_duration 5.0;es_xsetinfo wcs_chance 77|es_xsetinfo wcs_duration 2;es_xsetinfo wcs_invis 5;es_xsetinfo wcs_chance 88;es_xsetinfo wcs_duration 8.0|es_xsetinfo wcs_duration 2;es_xsetinfo wcs_invis 1;es_xsetinfo wcs_chance 99;es_xsetinfo wcs_duration 8.0"
"skill2_cmd" "wcs_getlanguage wcs_lng wcs_lng_r_immortal;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_duration);es es_xtell server_var(wcs_userid) #multi server_var(wcs_lng);es est_god server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) wcs_removefx god server_var(wcs_userid);es_xmath wcs_duration - 1;wcs_getlanguage wcs_lng wcs_lng_r_mortal;es es_xdelayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi server_var(wcs_lng);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_setplayercolor server_var(wcs_userid) 255 255 255 server_var(wcs_invis) 1;es_delayed server_var(wcs_duration) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es est_csay server_var(wcs_userid) : You have vanished! Hurry! You can only stay concealed for server_var(wcs_duration) second(s)!;es_delayed server_var(wcs_duration) est_csay server_var(wcs_userid) : You are no longer camouflaged!"
"skill2_sfx" "es est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs_userid) 1 10 10 10 255 255 255 255"
// params are duration, damage and radius
"skill3_setting" "es_xsetinfo wcs_count 5;es_xsetinfo wcs_params 10_10_250;es_xsetinfo wcs_minushp 5|es_xsetinfo wcs_count 6;es_xsetinfo wcs_params 15_10_280;es_xsetinfo wcs_minushp 10|es_xsetinfo wcs_count 7;es_xsetinfo wcs_params 20_7_290;es_xsetinfo wcs_minushp 15|es_xsetinfo wcs_count 8;es_xsetinfo wcs_params 25_7_300;es_xsetinfo wcs_minushp 20|es_xsetinfo wcs_count 8;es_xsetinfo wcs_params 50_5_320;es_xsetinfo wcs_minushp 25"
"skill3_cmd" "es est_Health event_var(userid) - server_var(wcs_minushp);es es_xkeysetvalue WCSuserdata event_var(userid) ability warden;es es_xkeysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_count);es es_xkeysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params)"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99"
"racealias_l0" "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss1.wav;es est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #lightgreenYou are now #greenFrozen Invisible #lightgreenpess ultimate again to become visible"
"racealias_l1" "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav;es est_freeze server_var(wcs_userid) 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0;es_delayed 1.3 ma_renderfx server_var(wcs_userid) 13"
"skill4_cmd" "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_l0;es es_xif (server_var(wcs_freeze) = 1) then racealias_l1"
"skill4_sfx" "0"
"ultimate_cooldown" "0"
}
{
" "name" "Serpent Master"
"author" "Elite Assassin & HOLLIDAY (ultimate)"
"shortdescription" "0"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "2"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) restricted <all>;es es_xdelayed 0.5 est_removeweapon event_var(userid) 1;es es_xdelayed 0.6 est_removeweapon event_var(userid) 2;es es_xdelayed 1.1 est_RestrictAll event_var(userid);es es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_fp_css;es es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then racealias_fp_dods;es wcs_givexp event_var(userid) 10 0 0"
"racealias_fp_css" "es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.5 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.6 est_unrestrict event_var(userid) weapon_hegrenade;es es_xdelayed 1.7 est_unrestrict event_var(userid) weapon_smokegrenade;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_flashbang;es es_xdelayed 1.9 es_give event_var(userid) weapon_knife"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Serpent step|Shadow flee|Serpent Trap(ability)|hidden Within|
"skilldescr" "less gravity fro hard to reach places + speed |Go invisible when shot+ become imune to shots |Serpent ward|go compleatly invisible"
"skillcfg" "player_spawn|player_victim|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_gravity 0.68;es_xsetinfo wcs_speed 1.08|es_xsetinfo wcs_gravity 0.6;es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_gravity 0.52;es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_gravity 0.44;es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_gravity 0.40es_xsetinfo wcs_speed 1.3"
"skill1_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es es_xtell event_var(userid) #multi server_var(wcs_lng);wcs_getlanguage Speed Activated ;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 0 20 100 255 1"
"skill2_setting" "es_xsetinfo wcs_duration 1;es_xsetinfo wcs_invis 50;es_xsetinfo wcs_chance 55;es_xsetinfo wcs_duration 2.0|es_xsetinfo wcs_duration 1;es_xsetinfo wcs_invis 35;es_xsetinfo wcs_chance 66|es_xsetinfo wcs_duration 1;es_xsetinfo wcs_invis 15;es_xsetinfo wcs_duration 5.0;es_xsetinfo wcs_chance 77|es_xsetinfo wcs_duration 2;es_xsetinfo wcs_invis 5;es_xsetinfo wcs_chance 88;es_xsetinfo wcs_duration 8.0|es_xsetinfo wcs_duration 2;es_xsetinfo wcs_invis 1;es_xsetinfo wcs_chance 99;es_xsetinfo wcs_duration 8.0"
"skill2_cmd" "wcs_getlanguage wcs_lng wcs_lng_r_immortal;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_duration);es es_xtell server_var(wcs_userid) #multi server_var(wcs_lng);es est_god server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) wcs_removefx god server_var(wcs_userid);es_xmath wcs_duration - 1;wcs_getlanguage wcs_lng wcs_lng_r_mortal;es es_xdelayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi server_var(wcs_lng);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_setplayercolor server_var(wcs_userid) 255 255 255 server_var(wcs_invis) 1;es_delayed server_var(wcs_duration) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es est_csay server_var(wcs_userid) : You have vanished! Hurry! You can only stay concealed for server_var(wcs_duration) second(s)!;es_delayed server_var(wcs_duration) est_csay server_var(wcs_userid) : You are no longer camouflaged!"
"skill2_sfx" "es est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs_userid) 1 10 10 10 255 255 255 255"
// params are duration, damage and radius
"skill3_setting" "es_xsetinfo wcs_count 5;es_xsetinfo wcs_params 10_10_250;es_xsetinfo wcs_minushp 5|es_xsetinfo wcs_count 6;es_xsetinfo wcs_params 15_10_280;es_xsetinfo wcs_minushp 10|es_xsetinfo wcs_count 7;es_xsetinfo wcs_params 20_7_290;es_xsetinfo wcs_minushp 15|es_xsetinfo wcs_count 8;es_xsetinfo wcs_params 25_7_300;es_xsetinfo wcs_minushp 20|es_xsetinfo wcs_count 8;es_xsetinfo wcs_params 50_5_320;es_xsetinfo wcs_minushp 25"
"skill3_cmd" "es est_Health event_var(userid) - server_var(wcs_minushp);es es_xkeysetvalue WCSuserdata event_var(userid) ability warden;es es_xkeysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_count);es es_xkeysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params)"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99|es_xsetinfo wcs_chance 99"
"racealias_l0" "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss1.wav;es est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #lightgreenYou are now #greenFrozen Invisible #lightgreenpess ultimate again to become visible"
"racealias_l1" "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav;es est_freeze server_var(wcs_userid) 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0;es_delayed 1.3 ma_renderfx server_var(wcs_userid) 13"
"skill4_cmd" "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_l0;es es_xif (server_var(wcs_freeze) = 1) then racealias_l1"
"skill4_sfx" "0"
"ultimate_cooldown" "0"
}
same as befor just you get speed + gravity
and the turning invisible with Imunity to bulllets
iam sure someone will say its /p but fuckit .. good race injoy it .. its fun .







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Denmark
United States