i have done it so that it deals a higher amount of hp damage for every level, but i would like the text to tell so too (just like it already does with the armor damage).
but i cant figure out how to do that?
please help me. here it is:
Code
GeSHi (eventscripts):"wcs_lng_r_artillery" "#lightgreen: #green%1 #lightgreenis targeting #green%2 #lightgreenwith Artillerycannon, dealing %4 HP and %3 armor damage."
Code:
"wcs_lng_r_artillery" "#lightgreen: #green%1 #lightgreenis targeting #green%2 #lightgreenwith Artillerycannon, dealing %4 HP and %3 armor damage."
and here's the skill:
Code
GeSHi (eventscripts):"skill4_setting" "es_xset wcs_armor 10;es_xset health 10|es_xset wcs_armor 15;es_xset health 13|es_xset wcs_armor 20;es_xset health 15|es_xset wcs_armor 25;es_xset health 18|es_xset wcs_armor 30;es_xset health 21|es_xset wcs_armor 35;es_xset health 25|es_xset wcs_armor 40;es_xset health 27|es_xset wcs_armor 45;es_xset health 30"
"racealias_cl4bh" "es est_GetHealth wcs_health server_var(wcs_userid);if (server_var(wcs_health) <= 125) then est_Health server_var(wcs_userid) + 25;es est_GetArmor wcs_health server_var(wcs_userid);es_math wcs_health + server_var(wcs_armor);if (server_var(wcs_health) <= 200) then est_Armor server_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wcs_player);if (server_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armor server_var(wcs_player) - server_var(wcs_armor)"
"racealias_cl41" "es_getplayername wcs_name server_var(wcs_player);es_getplayername wcs_tmp2 server_var(wcs_userid);es wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) servar_var(health);es est_shake server_var(wcs_player) 1 10 10;wcs_getlanguage wcs_lng wcs_lng_r_artillery;es_format wcs_lng server_var(wcs_lng) server_var(wcs_tmp2) server_var(wcs_name) server_var(wcs_armor);es_tell server_var(wcs_userid) #multi server_var(wcs_lng);es_tell server_var(wcs_player) #multi server_var(wcs_lng);racealias_cl4bh"
"racealias_cl4c" "es_xset wcs_tmp 0;es_keygetvalue wcs_tmp WCSuserdata server_var(wcs_player) ulti_immunity;if (server_var(wcs_tmp) = 1) then wcs_getlanguage wcs_lng wcs_lng_ulti_immunity_a;if (server_var(wcs_tmp) = 1) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng);if (server_var(wcs_tmp) = 1) then wcs_getlanguage wcs_lng wcs_lng_ulti_immunity_v;if (server_var(wcs_tmp) = 1) then es_xtell server_var(wcs_player) #multi server_var(wcs_lng);if (server_var(wcs_tmp) = 0) then racealias_cl41"
"skill4_cmd" "es_xset wcs_player 0;if (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;if (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es_exists ex userid server_var(wcs_player);if (server_var(ex) = 1) then racealias_cl4c"
"skill4_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 60 100 0.8 0 200 100 200 1"
"ultimate_cooldown" "30"
Code:
"skill4_setting" "es_xset wcs_armor 10;es_xset health 10|es_xset wcs_armor 15;es_xset health 13|es_xset wcs_armor 20;es_xset health 15|es_xset wcs_armor 25;es_xset health 18|es_xset wcs_armor 30;es_xset health 21|es_xset wcs_armor 35;es_xset health 25|es_xset wcs_armor 40;es_xset health 27|es_xset wcs_armor 45;es_xset health 30"
"racealias_cl4bh" "es est_GetHealth wcs_health server_var(wcs_userid);if (server_var(wcs_health) <= 125) then est_Health server_var(wcs_userid) + 25;es est_GetArmor wcs_health server_var(wcs_userid);es_math wcs_health + server_var(wcs_armor);if (server_var(wcs_health) <= 200) then est_Armor server_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wcs_player);if (server_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armor server_var(wcs_player) - server_var(wcs_armor)"
"racealias_cl41" "es_getplayername wcs_name server_var(wcs_player);es_getplayername wcs_tmp2 server_var(wcs_userid);es wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) servar_var(health);es est_shake server_var(wcs_player) 1 10 10;wcs_getlanguage wcs_lng wcs_lng_r_artillery;es_format wcs_lng server_var(wcs_lng) server_var(wcs_tmp2) server_var(wcs_name) server_var(wcs_armor);es_tell server_var(wcs_userid) #multi server_var(wcs_lng);es_tell server_var(wcs_player) #multi server_var(wcs_lng);racealias_cl4bh"
"racealias_cl4c" "es_xset wcs_tmp 0;es_keygetvalue wcs_tmp WCSuserdata server_var(wcs_player) ulti_immunity;if (server_var(wcs_tmp) = 1) then wcs_getlanguage wcs_lng wcs_lng_ulti_immunity_a;if (server_var(wcs_tmp) = 1) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng);if (server_var(wcs_tmp) = 1) then wcs_getlanguage wcs_lng wcs_lng_ulti_immunity_v;if (server_var(wcs_tmp) = 1) then es_xtell server_var(wcs_player) #multi server_var(wcs_lng);if (server_var(wcs_tmp) = 0) then racealias_cl41"
"skill4_cmd" "es_xset wcs_player 0;if (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;if (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es_exists ex userid server_var(wcs_player);if (server_var(ex) = 1) then racealias_cl4c"
"skill4_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 60 100 0.8 0 200 100 200 1"
"ultimate_cooldown" "30"
"racealias_cl4bh" "es est_GetHealth wcs_health server_var(wcs_userid);if (server_var(wcs_health) <= 125) then est_Health server_var(wcs_userid) + 25;es est_GetArmor wcs_health server_var(wcs_userid);es_math wcs_health + server_var(wcs_armor);if (server_var(wcs_health) <= 200) then est_Armor server_var(wcs_userid) + server_var(wcs_armor);es est_GetArmor wcs_tmp server_var(wcs_player);if (server_var(wcs_tmp) >= server_var(wcs_armor)) then est_Armor server_var(wcs_player) - server_var(wcs_armor)"
"racealias_cl41" "es_getplayername wcs_name server_var(wcs_player);es_getplayername wcs_tmp2 server_var(wcs_userid);es wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) servar_var(health);es est_shake server_var(wcs_player) 1 10 10;wcs_getlanguage wcs_lng wcs_lng_r_artillery;es_format wcs_lng server_var(wcs_lng) server_var(wcs_tmp2) server_var(wcs_name) server_var(wcs_armor);es_tell server_var(wcs_userid) #multi server_var(wcs_lng);es_tell server_var(wcs_player) #multi server_var(wcs_lng);racealias_cl4bh"
"racealias_cl4c" "es_xset wcs_tmp 0;es_keygetvalue wcs_tmp WCSuserdata server_var(wcs_player) ulti_immunity;if (server_var(wcs_tmp) = 1) then wcs_getlanguage wcs_lng wcs_lng_ulti_immunity_a;if (server_var(wcs_tmp) = 1) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng);if (server_var(wcs_tmp) = 1) then wcs_getlanguage wcs_lng wcs_lng_ulti_immunity_v;if (server_var(wcs_tmp) = 1) then es_xtell server_var(wcs_player) #multi server_var(wcs_lng);if (server_var(wcs_tmp) = 0) then racealias_cl41"
"skill4_cmd" "es_xset wcs_player 0;if (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;if (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es_exists ex userid server_var(wcs_player);if (server_var(ex) = 1) then racealias_cl4c"
"skill4_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 60 100 0.8 0 200 100 200 1"
"ultimate_cooldown" "30"
can you help me?






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