i have weapons when i run, i press ultimate and freezes, thats planned, i lose all my weapons and only have the knife left, planned too, i press the ultimate again to unfreeze but doesnt get my weapons back, NOT planned!!!
according to my code i think i should get my weapons back, but i dont:(
please me!!
Code
GeSHi (eventscripts):"racealias_l0" "es est_getprimary wep1 server_var(wcs_userid);es est_getsecondary wep2 server_var(wcs_userid);es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss1.wav;es est_removeweapon server_var(wcs_userid) 2;es est_removeweapon server_var(wcs_userid) 1;es est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #LightGreen You are now #Green Frozen Invisible #LightGreen press ultimate again to become visible"
"racealias_l1" "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav;es est_freeze server_var(wcs_userid) 0;es es_xdelayed 0.2 est_give server_var(wcs_userid) weapon_(server_var(wep1));es es_xdelayed 0.3 est_give server_var(wcs_userid) weapon_(server_var(wep2));es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0;es_delayed 1.3 ma_renderfx server_var(wcs_userid) 13"
Code:
"racealias_l0" "es est_getprimary wep1 server_var(wcs_userid);es est_getsecondary wep2 server_var(wcs_userid);es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss1.wav;es est_removeweapon server_var(wcs_userid) 2;es est_removeweapon server_var(wcs_userid) 1;es est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #LightGreen You are now #Green Frozen Invisible #LightGreen press ultimate again to become visible"
"racealias_l1" "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav;es est_freeze server_var(wcs_userid) 0;es es_xdelayed 0.2 est_give server_var(wcs_userid) weapon_(server_var(wep1));es es_xdelayed 0.3 est_give server_var(wcs_userid) weapon_(server_var(wep2));es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0;es_delayed 1.3 ma_renderfx server_var(wcs_userid) 13"
"racealias_l1" "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav;es est_freeze server_var(wcs_userid) 0;es es_xdelayed 0.2 est_give server_var(wcs_userid) weapon_(server_var(wep1));es es_xdelayed 0.3 est_give server_var(wcs_userid) weapon_(server_var(wep2));es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0;es_delayed 1.3 ma_renderfx server_var(wcs_userid) 13"
I also have tried like this:
Code
GeSHi (eventscripts):"racealias_l0" "es est_getprimary wep1 server_var(wcs_userid);es est_getsecondary wep2 server_var(wcs_userid);es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss1.wav;es est_removeweapon server_var(wcs_userid) 2;es est_removeweapon server_var(wcs_userid) 1;es est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #LightGreen You are now #Green Frozen Invisible #LightGreen press ultimate again to become visible"
"racealias_l1" "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav;es est_freeze server_var(wcs_userid) 0;es es_xdelayed 0.2 est_give server_var(wcs_userid) server_var(wep1);es es_xdelayed 0.3 est_give server_var(wcs_userid) server_var(wep2);es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0;es_delayed 1.3 ma_renderfx server_var(wcs_userid) 13"
Code:
"racealias_l0" "es est_getprimary wep1 server_var(wcs_userid);es est_getsecondary wep2 server_var(wcs_userid);es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss1.wav;es est_removeweapon server_var(wcs_userid) 2;es est_removeweapon server_var(wcs_userid) 1;es est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #LightGreen You are now #Green Frozen Invisible #LightGreen press ultimate again to become visible"
"racealias_l1" "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav;es est_freeze server_var(wcs_userid) 0;es es_xdelayed 0.2 est_give server_var(wcs_userid) server_var(wep1);es es_xdelayed 0.3 est_give server_var(wcs_userid) server_var(wep2);es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0;es_delayed 1.3 ma_renderfx server_var(wcs_userid) 13"
"racealias_l1" "es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss2.wav;es est_freeze server_var(wcs_userid) 0;es es_xdelayed 0.2 est_give server_var(wcs_userid) server_var(wep1);es es_xdelayed 0.3 est_give server_var(wcs_userid) server_var(wep2);es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0;es_delayed 1.3 ma_renderfx server_var(wcs_userid) 13"






Denmark
Logged

United States