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Author Topic: WCS Update : 0.78, and soon 0.80!  (Read 5963 times)
CA.Berettonawak
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Bifkids
« on: January 11, 2009, 01:36:50 PM »

~> WCS UPDATE <~

    This isn't a new point, every prog/mod/script needs, in order to keep providing new features, to be updated sometimes.
Some people from this community (meaning WCS community) have been talking of the possibility to update the mod.
Time has come for us to make this update.
Diraiba asked me in january to manage this update; i accepted the deal, under the only condition i wouldn't be all alone to work on this project (i've always hated being alone, and this project was to be huge and long).
So I invited anyone wishing to work with me, to join the project (they just had to pm it, and they actually still can if they wish to join NOW), and actually, very funny point, most of those i started working with, were friends of mine.
Some (won't name them) thought of it i was selecting friends of mine to work with me on it; some even said i managed to get only my clan on it. All of this is true, and anyone with coding abilities can decide or not to code for the new versions.

    We originally had decided to code for a 0.78 version; but i eventually realised there was much to be done, so i think it would be correct to name it 0.80. If some disagree with this opinion, they shall free to argue about it.

    We also have a list of every feature needing to be coded:
  • Multi-language support : Allows players to tselect he language in which WCS messages (those aquired with wcs_getlanguage) will be displayed (by default, this language will be the language used by Counter-Strike: Source, contained in the client var called cl_language). This feature will require for optimisation reasons Eventscripts 2.0 (since it will use Playerlib module).
  • WCSAdmin Extended - : This new WCSadmin will contain some brand new features, like adding WCSadmins from menu, baning/kicking, change one player's race.
    This remix of WCSadmin will also include client commands to give levels/xp, and admin cats, just like in Mani, to easily determine what can do some admins.
    Also, the admin db will now be secured, you won't be able to edit it from RCON.
  • Easy-blocks : A small modification of es_WCSraces.txt will allow you (not force you, though we had originally thought of it) to write your skills in blocks an easier way.
    All you'll have to do is fill a field called "skillX_block" in which you'll put the path to your skill block (for example: "wcs/WCSultimate/wcs_ulti_suicide" RESPECT CAPS).
    This actually means the end of racealiases, which were a true pain in the ass (please don't blame me for the use of such words, they are needed) for the server stability.
  • CMD-to-Block : To work with the 'Easy-blocks' feature, you'll need a list of working block skills. This isn't a real feature itself, but i thought it would fit in this list Tongue.

This list isn't finished, but i gotta go it, so i'll just update it later Tongue

If you want to be part of the project, pm me!
« Last Edit: October 31, 2009, 08:53:52 PM by CA.Berettonawak » Logged

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Zawmbee
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« Reply #166 on: August 02, 2009, 04:31:12 PM »

Four Achievements...

Code:
/// Achieved by Killing 50 People
event player_attacker
{
es_set extra_damage 0
es es_keygetvalue extra_damage WCSuserdata event_var(attacker) killer_achievement
if (server_var(extra_damage) = 1) do
{
  es_xrand killer_rnd 1 5
  es wcs_dealdamage event_var(attacker) event_var(userid) server_var(killer_rnd)
}
}

/// Achieved by having twice the amount of kills then deaths
event player_victim
{
es_set damage_block 0
es es_keygetvalue damage_block WCSuserdata event_var(userid) block_damage
if (server_var(damage_block) = 1) do
{
  es_set hprnd event_var(dmg_health)
  es_xrand hprnd 1 5
  es est_health event_var(userid) + event_var(dmg_health)
}
}

/// Achieved by having no damage done to you in one round
event player_victim
{
es_set armor_block 0
es es_keygetvalue armor_block WCSuserdata event_var(userid) block_armor
if (server_var(armor_block) = 1) do
{
  es est_getarmor armcheck event_var(userid)
  if (server_var(armcheck) > 0) do
    {
      es est_health event_var(userid) = 100
    }
}
}

/// Achieved by having twice the amount of deaths then kills
event player_death
{
es_set noob_advantage 0
es es_keygetvalue noob_advantage WCSuserdata event_var(userid) noob_boom
if (server_var(noob_advantage) = 1) do
{
  es_set wcs_magnitude 200
  es_set wcs_radius 200
  es es_xdoblock wcs/WCSultimates/wcs_ulti_suicide
}
}
« Last Edit: August 03, 2009, 02:48:41 AM by Zawmbee » Logged


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CA.Berettonawak
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« Reply #167 on: August 03, 2009, 02:05:45 AM »

Glad to see you back, but i really don't see how the code you provided could be some kind of achievement.
Forgot some pieces of code? Cheesy
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=CA= Pietro: sorry, was downstair sharing my chocolate with my cat
=CA= Pietro: you should see his face when he ate it xD
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Zawmbee
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« Reply #168 on: August 03, 2009, 02:50:05 AM »

I didn't say I would make the whole entire code, just some skills to be used inside the achievements... think of that code as a foundation... the rest is easy anyways... I just gave some ideas and how to earn the achievements...
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« Reply #169 on: August 03, 2009, 05:56:43 AM »

did someone make a wcs Achievements mod already?
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« Reply #170 on: August 03, 2009, 02:11:37 PM »

There already is achivement mod, http://addons.eventscripts.com/addons/view/myo_achievement  Cool
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Want me to make a you a private race ?. Any price over 4 $
race request ??..
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CA.Berettonawak
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Bifkids
« Reply #171 on: August 08, 2009, 09:53:50 PM »

No wcs achiveement mod for now, but i'm awaiting Megaman (a french dude i know) who should release some achievements mod, in which you will be able to provide modules (including ofc one for wcs).
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Quote from: N0life
Beret, keep yourself focusing on 1 project. Be sure to memorize that down since it sounds good.
Quote from: myself
i love tuna juice Cheesy
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=CA= Pietro: back
=CA= Pietro: sorry, was downstair sharing my chocolate with my cat
=CA= Pietro: you should see his face when he ate it xD
Quote from: myself
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« Reply #172 on: August 11, 2009, 04:36:33 PM »

Damn, I did it again.
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CA.Berettonawak
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Bifkids
« Reply #173 on: August 11, 2009, 05:39:35 PM »

You should be extremely careful when doing "achievements mod"... having them in places like player_attacker/victim can be extremely devistating to server performance especially when talking about having lots of achievements...

Just my opinion although I love the idea of achievements ;P

Thanks,
- Koshy
No such problem in Python Smiley
But i agree with the idea... and it's true there's the same problem with stats systems counting the number of bullets thrown Smiley
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Quote from: N0life
Beret, keep yourself focusing on 1 project. Be sure to memorize that down since it sounds good.
Quote from: myself
i love tuna juice Cheesy
Quote from: Pietro
=CA= Pietro: back
=CA= Pietro: sorry, was downstair sharing my chocolate with my cat
=CA= Pietro: you should see his face when he ate it xD
Quote from: myself
=CA= Berettonawak: just because you don't have hope doesn't mean we're doomed
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« Reply #174 on: August 11, 2009, 05:56:44 PM »

Damn, I did it again.
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Stinkyfax
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« Reply #175 on: August 14, 2009, 09:34:47 PM »

ah, Koshy.
No need to make me a "god" or propagandize sourcemod but it is fair truth that independent on language having 1000 if conditions is very heavy.
wow game solved this in different way, i don't know how - it's closed source. But you might have noticed that private wow servers don't have achievements syst. or extremely poor.
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« Reply #176 on: August 16, 2009, 05:17:15 PM »

COMING SOON, WARCRAFT IN C++  Cheesy  Huh
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Rasmus
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« Reply #177 on: September 08, 2009, 08:55:10 PM »

COMING SOON, WARCRAFT IN C++  Cheesy  Huh
know Tongue
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where would you put the comma in the following telegram from a wife, to her husband in the navy?
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Petru
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« Reply #178 on: September 08, 2009, 09:19:28 PM »

I thought you were doing a SP one..
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Zawmbee
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« Reply #179 on: September 09, 2009, 05:17:37 PM »

I thought you were doing a SP one..

Nah, I am gunna just do everything from scratch...  Gunna make a computer, make a server, then make my own internet through a series of tubes, then make a steam in C++, then make a new cs in C++, then make an updated version of cs called css in C++, then make the wcs mod in C++, then make and updated wcs mod in C++, then giggle. O.o
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Petru
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« Reply #180 on: September 09, 2009, 05:26:51 PM »

I thought you were doing a SP one..

Nah, I am gunna just do everything from scratch...  Gunna make a computer, make a server, then make my own internet through a series of tubes, then make a steam in C++, then make a new cs in C++, then make an updated version of cs called css in C++, then make the wcs mod in C++, then make and updated wcs mod in C++, then giggle. O.o
LOL okay but I was talking to Rasmus Tongue
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