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Author Topic: 4 really cool prop spawn races need a little tweek.  (Read 267 times)
abattage
Level 0 Beginner

Offline Offline

Canada Canada

Posts: 18



« on: May 08, 2009, 03:21:05 AM »

The first race is the barrel race, when i first got it, the barrel skin was brown but then i updated my es and now my barrel skin is blue, but the barrels i spawn are brown so we cant hide very well. kinda beats the perpose of a barrel race, when the barrel was brown it was 1 of the funnest races does any one know how i can make it brown again. i have another barrel race that stayed brown but less strong.

Code:
"106"
  {
    "name"              "The Barrel Race"
    "author"            "DnD Phoenix & Holliday & Phat_Wizard"
    "shortdescription"  "0"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0" 
    "restrict_shop" "<stonehp><periapthp50><bootspeed20><cloak50><cloak75><tomehp100><ring>"
    "player_spawn_cmd"  "es est_RestrictAll event_var(userid);es est_UnRestrict event_var(userid) weapon_knife; es es_delayed 0.1 es est_give event_var(userid) weapon_knife; es est_UnRestrict event_var(userid) weapon_c4;  es est_UnRestrict event_var(userid) weapon_hegrenade; es est_UnRestrict event_var(userid) weapon_flashbang; es est_UnRestrict event_var(userid) weapon_smokegrenade; racealias_pistols"
    "racealias_pistols" "es est_UnRestrict event_var(userid) weapon_glock; es est_UnRestrict event_var(userid) weapon_usp; es est_UnRestrict event_var(userid) weapon_deagle; es est_UnRestrict event_var(userid) weapon_p228; es est_UnRestrict event_var(userid) weapon_fiveseven; es est_UnRestrict event_var(userid) weapon_elite; racealias_barrelguns"
    "racealias_barrelguns""es es_delayed 0.1 es est_give event_var(userid) weapon_glock; es es_delayed 0.2 es est_give event_var(userid) weapon_usp" 
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "8"
    "skillnames"        "Barrel form|Push enemy|extra damage|Duplication"
    "skilldescr"        "You change into a barrel|Your attacks push the enemy|Your attacks do extra damage|You can spawn a barrel where you look"
    "skillcfg"          "player_spawn|player_attacker|player_attacker|player_ultimate"

    "skill1_setting"    "es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 9|es_xrand wcs_rand 1 8|es_xrand wcs_rand 1 7|es_xrand wcs_rand 1 6|es_xrand wcs_rand 5|es_xrand wcs_rand 1 3|es_xrand wcs_rand 1 1"
    "racealias_barrel1" "es est_setmodel event_var(es_steamid) props_c17/oildrum001;es es_xdelayed 1.0 es_xtell event_var(userid) #green : You are a barrel!"
    "skill1_cmd"        "if (server_var(wcs_rand) == 1) then racealias_barrel1"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);est_effect 11 #a 0.2 sprites/physcannon_blue server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3 90 "

    "skill2_setting" "es_xsetinfo wcs_chance 24|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 36|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 48|es_xsetinfo wcs_chance 52"
    "racealias_fling" "es est_physpush event_var(userid) 1000 750 750"
    "racealias_chanceon""es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_fling"
    "skill2_cmd" "if (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);if (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_chanceon"
    "skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_player + 50;es est_effect 11 #a 0 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 1 255;es_xmath wcs_y1 + 50;es est_effect 11 #a 0.5 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255;es_xmath wcs_x1 + 50;es est_effect 11 #a 1 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"

    "skill3_setting"    "es_xrand wcs_dmg 1 10|es_xrand wcs_dmg 1 7|es_xrand wcs_dmg 5 9|es_xrand wcs_dmg 10 12|es_xrand wcs_dmg 13 19|es_xrand wcs_dmg 15 20|es_xrand wcs_dmg 18 25|es_xrand wcs_dmg 20 30"   
    "racealias_dush"    "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es est_csay event_var(attacker) made + server_var(wcs_dmg) damage;es est_csay event_var(userid) took server_var(wcs_dmg) additional damage"   
    "skill3_cmd"        "es est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_alive) = 1) then racealias_dush"   
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 20 20 200 70"

    "skill4_settings"   "0"
    "skill4_cmd"        "es_prop_physics_create server_var(wcs_userid) props_c17/oildrum001"
    "skill4_sfx"        "0"
    "ultimate_cooldown" "0"
  }

next is noobbuilder very cool race nothing wrong with it, i was just wondering if anyone could make it so we look like a filing cabinet since it spawn filing cabinets.

Code:
"106"
  {
    "name"              "The Barrel Race"
    "author"            "DnD Phoenix & Holliday & Phat_Wizard"
    "shortdescription"  "0"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0" 
    "restrict_shop" "<stonehp><periapthp50><bootspeed20><cloak50><cloak75><tomehp100><ring>"
    "player_spawn_cmd"  "es est_RestrictAll event_var(userid);es est_UnRestrict event_var(userid) weapon_knife; es es_delayed 0.1 es est_give event_var(userid) weapon_knife; es est_UnRestrict event_var(userid) weapon_c4;  es est_UnRestrict event_var(userid) weapon_hegrenade; es est_UnRestrict event_var(userid) weapon_flashbang; es est_UnRestrict event_var(userid) weapon_smokegrenade; racealias_pistols"
    "racealias_pistols" "es est_UnRestrict event_var(userid) weapon_glock; es est_UnRestrict event_var(userid) weapon_usp; es est_UnRestrict event_var(userid) weapon_deagle; es est_UnRestrict event_var(userid) weapon_p228; es est_UnRestrict event_var(userid) weapon_fiveseven; es est_UnRestrict event_var(userid) weapon_elite; racealias_barrelguns"
    "racealias_barrelguns""es es_delayed 0.1 es est_give event_var(userid) weapon_glock; es es_delayed 0.2 es est_give event_var(userid) weapon_usp" 
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "8"
    "skillnames"        "Barrel form|Push enemy|extra damage|Duplication"
    "skilldescr"        "You change into a barrel|Your attacks push the enemy|Your attacks do extra damage|You can spawn a barrel where you look"
    "skillcfg"          "player_spawn|player_attacker|player_attacker|player_ultimate"

    "skill1_setting"    "es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 9|es_xrand wcs_rand 1 8|es_xrand wcs_rand 1 7|es_xrand wcs_rand 1 6|es_xrand wcs_rand 5|es_xrand wcs_rand 1 3|es_xrand wcs_rand 1 1"
    "racealias_barrel1" "es est_setmodel event_var(es_steamid) props_c17/oildrum001;es es_xdelayed 1.0 es_xtell event_var(userid) #green : You are a barrel!"
    "skill1_cmd"        "if (server_var(wcs_rand) == 1) then racealias_barrel1"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);est_effect 11 #a 0.2 sprites/physcannon_blue server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3 90 "

    "skill2_setting" "es_xsetinfo wcs_chance 24|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 36|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 48|es_xsetinfo wcs_chance 52"
    "racealias_fling" "es est_physpush event_var(userid) 1000 750 750"
    "racealias_chanceon""es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_fling"
    "skill2_cmd" "if (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);if (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_chanceon"
    "skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_player + 50;es est_effect 11 #a 0 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 1 255;es_xmath wcs_y1 + 50;es est_effect 11 #a 0.5 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255;es_xmath wcs_x1 + 50;es est_effect 11 #a 1 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"

    "skill3_setting"    "es_xrand wcs_dmg 1 10|es_xrand wcs_dmg 1 7|es_xrand wcs_dmg 5 9|es_xrand wcs_dmg 10 12|es_xrand wcs_dmg 13 19|es_xrand wcs_dmg 15 20|es_xrand wcs_dmg 18 25|es_xrand wcs_dmg 20 30"   
    "racealias_dush"    "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es est_csay event_var(attacker) made + server_var(wcs_dmg) damage;es est_csay event_var(userid) took server_var(wcs_dmg) additional damage"   
    "skill3_cmd"        "es est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_alive) = 1) then racealias_dush"   
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 20 20 200 70"

    "skill4_settings"   "0"
    "skill4_cmd"        "es_prop_physics_create server_var(wcs_userid) props_c17/oildrum001"
    "skill4_sfx"        "0"
    "ultimate_cooldown" "0"
  }

third race, Explosive Prop Test, great race spawn explosives barrels wondering if anyone can set it up to look like an explosive barrel or skin explosive barrel.

Code:
"106"
  "63"
  {
    "name"              "Explosive Prop Test"
    "author"            "Phat_Wizard"
    "shortdescription"  "0"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "<STEAM_0:1:17269901><STEAM_0:0:13989496><STEAM_0:0:9588975><STEAM_0:0:24224568><STEAM_0:0:21628687><STEAM_0:1:17416631> <STEAM_0:1:3380560><STEAM_0:1:17231634><STEAM_0:0:15400373><STEAM_0:1:17877961><STEAM_0:1:13398361><STEAM_0:0:10354587><STEAM_0:1:11268050><STEAM_0:1:14192155>"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "3"
    "numberoflevels"    "4"
    "skillnames"        "Speed|Gravity|Explosive Prop"
    "skilldescr"        "+speed|-gravity|spawn a prop then... BOOM!!!"
    "skillcfg"          "player_spawn|player_spawn|player_ultimate"
 
    "skill1_setting"    "es_set wcs_speed 1.4|es_set wcs_speed 1.6|es_set wcs_speed 1.8|es_set wcs_speed 2.0"
    "skill1_cmd"        "es est_speed event_var(userid) server_var(wcs_speed)"
    "skill1_sfx"        ""
 
    "skill2_setting"    "es_set wcs_grav 0.8|es_set wcs_grav 0.6|es_set wcs_grav 0.4|es_set wcs_grav 0.2"
    "skill2_cmd"        "es est_setgravity event_var(userid) server_var(wcs_grav)"
    "skill2_sfx"        ""
 
    "skill3_setting"    "es_set wcs_fuse 4|es_set wcs_fuse 3|es_set wcs_fuse 2|es_set wcs_fuse 1"
    "skill3_cmd"        "es_doblock wcs/WCSultimates/wcs_ultiexplodeprop"
    "skill3_sfx"        ""
    "ultimate_cooldown" "2"
  }
this last race nobady plays because its way to slow can anyone make it faster dont know how maybe air accelerate or something.

 
Code:
"57"
  {
    "name"              "The metroid"
    "author"            "Capitaine Pip bernadot"
    "shortdescription"  "0"
    "required_level"    "450"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "es_xset wcs_sucxp 0;es_xset wcs_skulls 0;es_xset wcs_skulls_amount 0"
    "player_spawn_cmd"  "es es_xdelayed 1.0 est_RestrictAll event_var(userid);es es_xdelayed 1.8 est_unrestrict event_var(userid) c4;es es_xdelayed 1.5 est_UnRestrict event_var(userid) weapon_knife;es es_xdelayed 1.6 est_give event_var(userid) weapon_knife;es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then est_SetModel event_var(userid) headcrab;es est_setplayercolor server_var(wcs_userid) 255 0 0 255 1;es est_Jetpack event_var(userid) 1;es est_SetHealth event_var(userid) 65;es_keygetvalue wcs_tmp WCSuserdata event_var(userid) skulls;wcs_getlanguage wcs_lng wcs_lng_r_skulls;es_format wcs_lng server_var(wcs_lng) server_var(wcs_tmp)"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "8"
    "numberoflevels"    "5"
    "skillnames"        "normal metroid|heavy metroid|Metroid prime|flash attack|the death of metroid prime|eat their braiiiinz|protection of metroid prime|Metroid party"
    "skilldescr"        "u turn in a normal metroid and your hp grow at 75-95|u turn in a heavy metroid and your hp grow at 125-150|if u kill an enemy:u turn in a metroid prime and your hp grow at 200-260|the enemy is flash during a bit seconds:u need to be normal metroid|if u are a metroid prime:all your team gain 20-35HP and all the enemy team is burning|if you are knifing enemy:you gain one skull for each knife hiT a bonus:for each skull:enemy lose 1HP and you leach 1HP|you can mis bullet if u are a heavy or metroid prime|if you are a metroid prime:you can turn everybody on headcrab for ever "
    "skillcfg"          "player_kill|player_kill|player_kill|player_victim|player_death|player_attacker|player_victim|player_ultimate"
 
    "skill1_setting"    "es_xset wcs_health 75|es_xset wcs_health 80|es_xset wcs_health 85|es_xset wcs_health 90|es_xset wcs_health 95"
    "racealias_headcr"  "es est_setplayercolor server_var(wcs_userid) 0 255 0 255 1;es est_SetHealth event_var(attacker) server_var(wcs_health);es est_speed event_var(attacker) 1.1;es est_Jetpack event_var(userid) 1"
    "skill1_cmd"        "es es_xif (event_var(es_attackerhealth) < 70) then racealias_headcr;es_tell event_var(attacker) #multi #green Became A normal metroid:you speed grow at 1.10 and your health go at server_var(wcs_health)"
    "skill1_sfx"        "0"

    "skill2_setting"    "es_xset wcs_health 125|es_xset wcs_health 132|es_xset wcs_health 139|es_xset wcs_health 145|es_xset wcs_health 150"
    "racealias_headcr2" "es est_speed event_var(attacker) 1.2;es est_SetHealth event_var(attacker) server_var(wcs_health);es est_setplayercolor server_var(wcs_attacker) 255 0 255 255 1;es est_Jetpack event_var(userid) 1"
    "skill2_cmd"        "es es_xif (event_var(es_attackerhealth) = 95) then racealias_headcr2;es es_xif (event_var(es_attackerhealth) = 94) then racealias_headcr2;es es_xif (event_var(es_attackerhealth) = 93) then racealias_headcr2;es es_xif (event_var(es_attackerhealth) = 92) then racealias_headcr2;es es_xif (event_var(es_attackerhealth) = 91) then racealias_headcr2;es es_xif (event_var(es_attackerhealth) = 90) then racealias_headcr2;es es_xif (event_var(es_attackerhealth) = 89) then racealias_headcr2;es es_xif (event_var(es_attackerhealth) = 88) then racealias_headcr2;es es_xif (event_var(es_attackerhealth) = 87) then racealias_headcr2;es es_xif (event_var(es_attackerhealth) = 86) then racealias_headcr2;racealias_headcr1;es_tell event_var(userid) #multi #green Became A heavy metroid:you speed grow at 1.20 and your health go at server_var(wcs_health)"
    "racealias_headcr1" "es es_xif (event_var(es_attackerhealth) = 85) then racealias_headcr2;es es_xif (event_var(es_attackerhealth) = 84) then racealias_headcr2;es es_xif (event_var(es_attackerhealth) = 83) then racealias_headcr2;es es_xif (event_var(es_attackerhealth) = 82) then racealias_headcr2;es es_xif (event_var(es_attackerhealth) = 81) then racealias_headcr2;es es_xif (event_var(es_attackerhealth) = 80) then racealias_headcr2;es es_xif (event_var(es_attackerhealth) = 79) then racealias_headcr2;es es_xif (event_var(es_attackerhealth) = 78) then racealias_headcr2;es es_xif (event_var(es_attackerhealth) = 77) then racealias_headcr2;es es_xif (event_var(es_attackerhealth) = 76) then racealias_headcr2;es es_xif (event_var(es_attackerhealth) = 75) then racealias_headcr2;es es_xif (event_var(es_attackerhealth) = 74) then racealias_headcr2"
    "skill2_sfx"        "0"

    "skill3_setting"    "es_xset wcs_health 200;es_xset wcs_speed 1.25|es_xset wcs_health 215;es_xset wcs_speed 1.30|es_xset wcs_health 230;es_xset wcs_speed 1.35|es_xset wcs_health 245;es_xset wcs_speed 1.40|es_xset wcs_health 260;es_xset wcs_speed 1.45"
    "racealias_headcr4" "es est_speed event_var(userid) server_var(wcs_speed);es est_SetHealth event_var(userid) server_var(wcs_health);es est_setplayercolor server_var(wcs_userid) 0 0 0 255 1;es est_Jetpack event_var(userid) 0"
    "racealias_headcr3" "es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(attacker) player/ct_sas;es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(attacker) player/t_artic ;racealias_headcr4"
    "racealias_loi"     "es es_xif (event_var(es_attackerhealth) = 135) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 136) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 137) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 138) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 139) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 140) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 141) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 142) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 143) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 144) then racealias_headcr3"
    "racealias_lou"     "es es_xif (event_var(es_attackerhealth) = 115) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 116) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 117) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 118) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 119) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 120) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 121) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 122) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 123) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 124) then racealias_headcr3"
    "racealias_loa"     "es es_xif (event_var(es_attackerhealth) = 105) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 106) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 107) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 108) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 109) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 110) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 111) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 112) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 113) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 114) then racealias_headcr3"
    "racealias_loo"     "es es_xif (event_var(es_attackerhealth) = 100) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 101) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 102) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 103) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 104) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 146) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 147) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 148) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 149) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 150) then racealias_headcr3"
    "skill3_cmd"        "es es_xif (event_var(es_attackerhealth) = 125) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 126) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 127) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 128) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 129) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 130) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 131) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 132) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 133) then racealias_headcr3;es es_xif (event_var(es_attackerhealth) = 134) then racealias_headcr3;racealias_loi;racealias_lou;racealias_loa;racealias_loo;es_xtell event_var(attacker) #multi #green Became A metroid PRIME:you speed grow at server_var(wcs_speed) and your health go at server_var(wcs_health)"
    "skill3_sfx"        "0"

    "skill4_setting"    "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 7|es_xsetinfo wcs_chance 9|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 17"
    "racealias_htt2"    "es est_fade event_var(attacker) 0.1 1 0.1 255 255 255 250;es est_deafen event_var(attacker) 6 90 1 1;es_tell event_var(userid) #multi #lightgreen Your are flashing him:#greenATTACK"
    "racealias_htt"     "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_htt2 "
    "skill4_cmd"        "es_xif (event_var(es_userhealth) > 100) then racealias_htt"
    "skill4_sfx"        "0"
   
    "skill5_setting"    "es_xsetinfo wcs_addhealth 20|es_xsetinfo wcs_addhealth 25|es_xsetinfo wcs_addhealth 30|es_xsetinfo wcs_addhealth 33|es_xsetinfo wcs_addhealth 35"
    "racealias_ht"      "es es_xif (server_var(wcs_team) = 3) then est_Health #c + server_var(wcs_addhealth);es es_xif (server_var(wcs_team) = 2) then est_Health #t + server_var(wcs_addhealth);es es_xif (server_var(wcs_team) = 3) then est_burn #t 5;es es_xif (server_var(wcs_team) = 2) then est_burn #c 5"
    "skill5_cmd"        "es es_xif (server_var(wcs_dice) <= 50) "
    "skill5_sfx"        "0"

    "skill6_setting"    "es_xsetinfo wcs_health 5|es_xsetinfo wcs_health 10|es_xsetinfo wcs_health 11|es_xsetinfo wcs_health 12|es_xsetinfo wcs_health 13"
     "racealias_loe"    "es est_Health event_var(userid) - server_var(wcs_skulls);es est_Health event_var(attacker) + server_var(wcs_skulls);es est_Health event_var(attacker) + server_var(wcs_health)"
     "racealias_lo"     "es est_Freeze event_var(userid) 1;es es_delayed 3 est_Freeze event_var(userid) 0;es est_Freeze event_var(attacker) 1;es es_delayed 3 est_Freeze event_var(attacker) 0;es est_god event_var(userid) 1;es es_xdelayed 4.5 wcs_removefx god event_var(userid);es est_god event_var(attacker) 1;es es_xdelayed 3.3 wcs_removefx god event_var(attacker);es est_Dropweapon event_var(userid) 1;es est_Dropweapon event_var(userid) 2;racealias_loe"
    "racealias_hl"      "es_xset wcs_tmp 0;es_keygetvalue wcs_tmp WCSuserdata event_var(attacker) skulls;if (server_var(wcs_tmp) = 0) then es_xset wcs_tmp 0;es_xmath wcs_tmp + 1;es_keysetvalue WCSuserdata event_var(attacker) skulls server_var(wcs_tmp) then racealias_lo"
    "skill6_cmd"        "es_xif (event_var(es_attackerhealth) < 120) then racealias_hl"
    "skill6_sfx"        "0"

    "skill7_setting"    "es_xset wcs_chance 5|es_xset wcs_chance 15|es_xset wcs_chance 30|es_xset wcs_chance 40|es_xset wcs_chance 45"
    "racealias_ne3"     "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 1000;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es_tell event_var(userid) #multi server_var(wcs_lng)"
    "racealias_ne5"     "es_xif (event_var(es_userhealth) > 125) then racealias_ne3"
    "skill7_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne5"
    "skill7_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"

    "skill8_setting"    "es_xset wcs_skulls_amount 50|es_xset wcs_skulls_amount 45|es_xset wcs_skulls_amount 40|es_xset wcs_skulls_amount 30|es_xset wcs_skulls_amount 25"
    "racealias_le3"     "es est_SetModel #a headcrab;es es_xdelayed 1.0 est_RestrictAll #a;es es_xdelayed 1.8 est_unrestrict #a c4;es es_xdelayed 1.5 est_UnRestrict #a weapon_knife;es es_xdelayed 1.6 est_give #a weapon_knife;es est_SetHealth #a 65;es est_Jetpack #a 1;es_xdelayed 4 est_SetModel event_var(userid) player/t_artic;es es_xdelayed 4 est_SetHealth even_var(userid) 200;es es_xdelayed 4 est_Jetpack event_var(userid) 0"
    "racealias_le5"     "es_math wcs_skulls - server_var(wcs_skulls_amount);es_keysetvalue WCSuserdata server_var(wcs_userid) skulls server_var(wcs_skulls);es_format wcs_lng server_var(wcs_lng) server_var(wcs_skulls_amount);racealias_le3"
    "skill8_cmd"        "es_xif (event_var(health) > 200) then racealias_le5"
    "skill8_sfx"        "0"
    "ultimate_cooldown" "0"
  }

So my plan is to open another server but lock it and have a password to access it, have about 25 races on it.
we will be able to set events, make teams and play 3 on 3, or 5 on 5, 1 on 1 and we could place bets say everyone puts cash in donation and ill put the hole pot up for grabs so winners take all.
I would also like to set it up so we could battle other clans in this server.
so if anyone can help fix these races i would put  $25 in for your team of 5 and we could battle for the pot of $50 if your team wins you collect $50 but it has to go threw paypall, if u loose well u come out with nothing.
i will set up times for you to practice with your team and set up wcsadmin for all your 5 members so we can play maxed races. if u want we can pick 12 races each.

i dont know if this is the place but if you guys want to have your tornement on this server you can let me know i would gladly lend it to you guys this site has helped me out so mutch i need a way to give back some
« Last Edit: May 09, 2009, 03:04:01 AM by abattage » Logged
kazamman
Level 0 Beginner

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Australia Australia

Posts: 16



« Reply #1 on: May 08, 2009, 03:38:16 AM »

put in code and whats the ultimate block wcs/WCSultimates/wcs_ultiexplodepro ?
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abattage
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Posts: 18



« Reply #2 on: May 08, 2009, 06:56:17 PM »

block wcs_ulti_propthrow
{
      es est_IsAlive wcs_alive server_var(wcs_userid)
      es es_xif (server_var(wcs_alive) = 1) do
      {
         es_xsetinfo wcs_prop 0
      es es_xkeygetvalue wcs_prop WCSuserdata server_var(wcs_userid) propthrow
      es es_xif (server_var(wcs_prop) = 0) do 
      {
          es_xsetinfo wcs_object 0
        es est_GetViewProp server_var(wcs_userid) wcs_object
        es es_xif (server_var(wcs_object) = 0) do
        {
            es es_prop_physics_create server_var(wcs_userid) props_c17/oildrum001.mdl
             es_xformatv props "%1, prop%2s" props eventscripts_lastgive
             es es_xtell server_var(wcs_userid) #multi server_var(wcs_lng) #green Created a barrel, Fool!
        }
      }
    }
  }
}


block wcs_ultiexplodeprop
{
  es_prop_physics_create server_var(wcs_userid) props_c17/oildrum001_explosive.mdl
 
  es_format wcs_temp "wcs_%1" server_var(wcs_userid)
   es est_setentname server_var(eventscripts_lastgive) server_var(wcs_temp)
 
   es_fire server_var(wcs_userid) server_var(wcs_temp) addoutput "spawnflags 256"
   es_fire server_var(wcs_userid) server_var(wcs_temp) addoutput "physdamagescale 9999"
   es_fire server_var(wcs_userid) server_var(wcs_temp) addoutput "exploderadius 200"
   es_fire server_var(wcs_userid) server_var(wcs_temp) addoutput "explodedamage 100"
   es_delayed server_var(wcs_fuse) es_fire server_var(wcs_userid) server_var(wcs_temp) addoutput "onhealthchanged !self,break"
   es_delayed server_var(wcs_fuse) es_fire server_var(wcs_userid) server_var(wcs_temp) addoutput "onhealthchanged !self,kill,,1.0"
}

i only copy and paste the barrel race so not sure what the block name would be.
« Last Edit: May 08, 2009, 06:59:02 PM by abattage » Logged
AvasT
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doug_tiozao
« Reply #3 on: May 08, 2009, 07:00:44 PM »

Where is the Race 1, Fourth skill setting?
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Petru
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« Reply #4 on: May 08, 2009, 10:20:55 PM »

omfg he asks you to put in code.. jesus
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Stinkyfax
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« Reply #5 on: May 08, 2009, 10:22:06 PM »

jesus christ..
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abattage
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Canada Canada

Posts: 18



« Reply #6 on: May 08, 2009, 11:03:31 PM »

Look sorry for being a noob, im 38 worked all my life in the tree business, work spring, summer, fall and off in the winter.
Started playing css 3 years ago, got into wcs but awer server closed, so i googled all the info to start server. Never used a computer in the past, so none of this stuff comes easy to me, but im in to it now and want to learn. Next winter i want to learn how to make races, but who cares kk.

So problem is what the hell is write in code mean, so i can figure how to go about and do it.

I really want to help in some way if you need a server for your tournement ill lend it no problem. I dont know how else i could help, sorry.

« Last Edit: May 09, 2009, 02:59:17 AM by abattage » Logged
abattage
Level 0 Beginner

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Posts: 18



« Reply #7 on: May 09, 2009, 02:56:07 AM »

thanks : Stinkyfax  this race is fine. barrel skin is brown.
Code:
"7"
  {
    "name"              "barrel"         
    "author"            "TeH_BesT [DJ](:.:Nordrassil:. -)DWA(-Not Eric"         
    "shortdescription"  "0"               
    "required_level"    "20"             
    "maximum_level"     "0"             
    "allow_only"        "0"
    "teamlimit"         "0"             
    "preloadcmd"        "0"               
    "player_spawn_cmd"  "es es_xdelayed 1.0 est_RestrictAll event_var(userid);es es_xdelayed 1.3 est_unrestrict event_var(userid) weapon_elite;es es_xdelayed 1.3 est_unrestrict event_var(userid) weapon_usp;es es_xdelayed 1.3 est_unrestrict event_var(userid) weapon_p228;es es_xdelayed 1.3 est_unrestrict event_var(userid) weapon_glock;es es_xdelayed 1.3 est_unrestrict event_var(userid) weapon_fiveseven;es es_xdelayed 1.3 est_unrestrict event_var(userid) weapon_deagle;es es_xdelayed 1.3 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.3 est_unrestrict event_var(userid) c4;es es_xdelayed 1.3 est_unrestrict event_var(userid) item_defuser;es es_xdelayed 1.5 es_give event_var(userid) weapon_deagle;es es_xdelayed 1.5 es_give event_var(userid) weapon_knife"               
    "round_start_cmd"   "0"               
    "round_end_cmd"     "0"             
    "numberofskills"    "4"           
    "numberoflevels"    "5"           
    "skillnames"        "Telekenisis|Disguise|Double Shot|Mirror Image"   
    "skilldescr"        "Use your nades to mentally throw people|Gives you a chance to spawn as a barrel|give you a chance to shoot twice with no delay on hit|You can spawn other barrels"   
    "skillcfg"          "player_spawn|player_spawn|player_attacker|player_ultimate" 
 
    "skill1_setting"    "es_xsetinfo wcs_chance 8;es_xsetinfo et_grenades -3|es_xsetinfo wcs_chance 12;es_xsetinfo et_grenades -5|es_xsetinfo wcs_chance 18;es_xsetinfo et_grenades -7|es_xsetinfo wcs_chance 28;es_xsetinfo et_grenades -11|es_xsetinfo wcs_chance 28;es_xsetinfo et_grenades -11|es_xsetinfo wcs_chance 48;es_xsetinfo et_grenades -15"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = grenades) then racealias_extrat22"
    "racealias_extrat22""es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_playplayer event_var(attacker) weapons/shotgun/shotgun_dbl_fire7.wav;es_xmath wcs_z1 + 10;es es_delayed .1 est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(et_grenades);es es_xtell event_var(userid) #multi #lightgreenThe #greenImpact #lightgreenfrom your enemies Weapon has #greenPushed #lightgreenyou Back;es es_xtell event_var(attacker) #multi #lightgreenThe #greenImpact #lightgreenfrom your Weapon has #greenPushed #lightgreenyour enemy Back"
    "skill1_sfx"        "0"
 
    "skill2_setting"    "es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 100"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_setmodel event_var(userid) props_c17/oildrum001;es_delayed .1 es est_setplayercolor event_var(userid) 255 255 255 255 0"
    "skill2_sfx"        "0"
 
    "skill3_setting"    "es_xsetinfo wcs_damage 3;es_xsetinfo wcs_chance 13|es_xsetinfo wcs_damage 7;es_xsetinfo wcs_chance 18|es_xsetinfo wcs_damage 9;es_xsetinfo wcs_chance 22|es_xsetinfo wcs_damage 13;es_xsetinfo wcs_chance 33"
    "racealias_deathsd2""es est_playplayer event_var(userid) ambient\explosions\explode_9.wav;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_csay event_var(attacker) server_var(wcs_damage);es est_csay event_var(userid) server_var(wcs_damage) additional damage;racealias_voidsh22"
    "racealias_voidsh22""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_deathsd2"
    "skill3_sfx"        "0"
 
    "skill4_setting"    "es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 85|es_xsetinfo wcs_chance 90|es_xsetinfo wcs_chance 95|es_xsetinfo wcs_chance 100"
    "skill4_cmd"        "es_xdoblock wcs/WCSultimates/wcs_ulti_propthrow;"
    "skill4_sfx"        "0"
    "ultimate_cooldown" "5"
  }
 
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WCA | Hiro [DK]
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6500
chipsnsparx
« Reply #8 on: May 09, 2009, 05:11:38 PM »

Hmm. Maybe the author is a bit too long? Why not keep the author name simple? Smiley
I like your determination, man. It's like me for like 5 months ago Tongue
Keep working hard at it and you will become good.
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Not Koshy, me and what is BS? I am just sharing. The FTP and servercompany hacks showed IPs of attackers and I googled them and shared my results with everyone!
Today at 09:03:30 AM
With this technic you'll loose players chuck Smiley
BTW, is this koshy's account or another guest?
Today at 07:16:40 AM
Woah... First you accuse someone from USA then Pietro and now me?  P.S. Nice job crashing my server koshy. Too sad my company found out. Here is what my company told me     "Hello we have nulled out the subnet 24.150.57.0/24 from reaching your server."
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Thats bullshit oddity..
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koshy why you showing peopel about my stats... and i though we done already...ooh im scared nice guess that i hack ur ftp
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I am researching another IP I found that forced its way into FTP and this is what google returned for that ip http://snk.stats-ps3.nfoservers.com/player.php?id=2255
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Koshy the mystery IP you gave me, the one that downloaded files belongs to some server called Mafia Underground (whatever that is) just google it.
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