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Topic: List Of Sprites (Read 512 times)
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c6464
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« Reply #15 on: August 31, 2007, 06:27:18 AM » |
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So, when you made a smoke skill, you could make it so that the enemy only sees it?
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HOLLIDAY
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« Reply #16 on: August 31, 2007, 11:45:48 AM » |
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yes you could even make only spectators see it
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Stepho
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« Reply #17 on: May 01, 2008, 01:00:32 PM » |
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I know that this is a very old topic, But I need some help,.
If I want this effect;;; sprites/orangecore2 ;;; How would the sfx code look then?
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Love me or hate me either way your still thinking about me! Indeed, I sometimes feel that way, looking in the dark. But I think a more accurate metaphor is that of Sisyphus. We are all like Sisyphus— we learn, we work, we have children, we die. That’s it. What for? Our reward is life itself. http://steamcommunity.com/id/stepho11
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HOLLIDAY
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« Reply #18 on: May 01, 2008, 03:59:07 PM » |
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somthing like this, depending on what effect you use es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/orangecore2.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1.5 255
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Stepho
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« Reply #19 on: May 01, 2008, 04:36:49 PM » |
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Can't see the code, the box is too small,..
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Love me or hate me either way your still thinking about me! Indeed, I sometimes feel that way, looking in the dark. But I think a more accurate metaphor is that of Sisyphus. We are all like Sisyphus— we learn, we work, we have children, we die. That’s it. What for? Our reward is life itself. http://steamcommunity.com/id/stepho11
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HOLLIDAY
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« Reply #20 on: May 01, 2008, 04:50:55 PM » |
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es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/orangecore2.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1.5 255
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Stepho
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« Reply #21 on: May 01, 2008, 05:14:10 PM » |
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Thanks, but I don't understand why es est_effect 11 #a Why 11 ? I know the #a means so all can see it,. and how do I know that I must use; 3 1.5 255 ; in the last part? and shall I jsut use;
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/orangecore2.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1.5 255"
Not any alias ?
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« Last Edit: May 01, 2008, 05:16:25 PM by Stepho »
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Love me or hate me either way your still thinking about me! Indeed, I sometimes feel that way, looking in the dark. But I think a more accurate metaphor is that of Sisyphus. We are all like Sisyphus— we learn, we work, we have children, we die. That’s it. What for? Our reward is life itself. http://steamcommunity.com/id/stepho11
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Espeladden
Pwning ultra sexy beastly hot legend
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 GastingorMursatmyServer 89.145.98.208:27015(Warning: click connects through Steam)
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« Reply #22 on: May 01, 2008, 06:36:03 PM » |
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Go into console and write which effect u want the syntax of. There is 1-12 that I know of.
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Stepho
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« Reply #23 on: May 01, 2008, 06:37:55 PM » |
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Í am es admin on my server now,. But what do I write? Do I just write (when connected to the server) es est_effect 11 ?
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Love me or hate me either way your still thinking about me! Indeed, I sometimes feel that way, looking in the dark. But I think a more accurate metaphor is that of Sisyphus. We are all like Sisyphus— we learn, we work, we have children, we die. That’s it. What for? Our reward is life itself. http://steamcommunity.com/id/stepho11
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Espeladden
Pwning ultra sexy beastly hot legend
Level 7 Expert
   
Offline
Norway
Posts: 571
 GastingorMursatmyServer 89.145.98.208:27015(Warning: click connects through Steam)
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« Reply #24 on: May 01, 2008, 06:39:19 PM » |
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I havent done it.. HOLLIDAY just said that once.. I HAD a list of all the syntax's Try to write: est_effect 10
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Stepho
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« Reply #25 on: May 01, 2008, 06:41:58 PM » |
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Then I get this; ] est_effect 10 EST SYNTAX : est_effect <Effect Function Index (1 - 10)> <player Filter> <delay> <model> <??? (enter the index for effect speci What do I do know? (ye I know, I am silly) xD
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Love me or hate me either way your still thinking about me! Indeed, I sometimes feel that way, looking in the dark. But I think a more accurate metaphor is that of Sisyphus. We are all like Sisyphus— we learn, we work, we have children, we die. That’s it. What for? Our reward is life itself. http://steamcommunity.com/id/stepho11
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Espeladden
Pwning ultra sexy beastly hot legend
Level 7 Expert
   
Offline
Norway
Posts: 571
 GastingorMursatmyServer 89.145.98.208:27015(Warning: click connects through Steam)
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« Reply #26 on: May 01, 2008, 06:44:49 PM » |
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Thats the syntax. Fill it with what u need
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Stepho
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« Reply #27 on: May 01, 2008, 06:47:01 PM » |
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est_effect <Effect Function Index (1 - 10)> <player Filter> <delay> <model> <??? Now I take it parts,.
That means?; <Effect Function Index (1 - 10)> <player Filter> ? <delay> ? Isn't that the time es_xdelayed ? <model> the effect like sprites/lgting.vmt ?
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Love me or hate me either way your still thinking about me! Indeed, I sometimes feel that way, looking in the dark. But I think a more accurate metaphor is that of Sisyphus. We are all like Sisyphus— we learn, we work, we have children, we die. That’s it. What for? Our reward is life itself. http://steamcommunity.com/id/stepho11
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Espeladden
Pwning ultra sexy beastly hot legend
Level 7 Expert
   
Offline
Norway
Posts: 571
 GastingorMursatmyServer 89.145.98.208:27015(Warning: click connects through Steam)
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« Reply #28 on: May 01, 2008, 06:48:42 PM » |
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]------------------- ] est_effect ]-------------------
] est_effect 1 EST Syntax : est_effect [ArmorRicochet] <player Filter> <delay> <model> (position <X> <Y> <Z>) (direction <X> <Y> <Z>)
] est_effect 2 EST Syntax : est_effect [BeamEntPoint] <player Filter> <delay> <model> <start userid> <end userid> <life> <width> <end width> <Red> <Green> <Blue> <Alpha>
] est_effect 3 EST Syntax : est_effect [BeamPoints] <player Filter> <delay> <model> (start <X> <Y> <Z>) (end <X> <Y> <Z>) <life> <width> <end width> <Red> <Green> <Blue> <Alpha>
] est_effect 4 EST Syntax : est_effect [BeamFollow] <player Filter> <delay> <model> <userid> <life> <width> <end width> <time to fade> <Red> <Green> <Blue> <Alpha>
] est_effect 5 EST Syntax : est_effect [BeamRing] <player Filter> <delay> <model> <userid> <end index> <life> <width> <spread> <amplitude> <Red> <Green> <Blue> <Alpha> <speed>
] est_effect 6 EST Syntax : est_effect [LargeFunnel] <player Filter> <delay> <model> <x> <y> <z> <reversed>
] est_effect 7 EST Syntax : est_effect [Smoke] <player Filter> <delay> <model> <x> <y> <z> <scale> <framerate>
] est_effect 8 EST Syntax : est_effect [MetalSparks] <player Filter> <delay> <model> <x> <y> <z> (towards <x> <y> <z>)
] est_effect 9 EST Syntax : est_effect [GaussExplosion] <player Filter> <delay> <model> <x> <y> <z> (towards <x> <y> <z>) <type>
] est_effect 10 EST Syntax : est_effect [BeamRing] <player Filter> <delay> <model> <x> <y> <z> <start radius> <end radius> <life> <width> <spread> <amplitude> <Red> <Green> <Blue> <Alpha> <speed>
] est_effect 11 EST Syntax : est_effect [GlowSprite] <player Filter> <delay> <model> <x> <y> <z> <life> <size> <brightness>
] est_effect 12 EST Syntax : est_effect [PhysProp] <player Filter> <delay> <model> (pos <x> <y> <z>) (angle <x> <y> <z>) (velocity <x> <y> <z>) <subtype> <flags> <randomize>
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Stepho
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« Reply #29 on: May 01, 2008, 06:50:51 PM » |
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Then how do HOLLIDAY get this?
"es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/orangecore2.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1.5 255"
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Logged
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Love me or hate me either way your still thinking about me! Indeed, I sometimes feel that way, looking in the dark. But I think a more accurate metaphor is that of Sisyphus. We are all like Sisyphus— we learn, we work, we have children, we die. That’s it. What for? Our reward is life itself. http://steamcommunity.com/id/stepho11
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