enjoy:
Code:
"0" // ADD CORRECT NUMBER HERE TO MAKE IT MATCHING, MAKE SURE ALL '{' and '}' match !
{
"name" "Blood Necromancer"
"author" "Fast.Food [WCS team]"
"shortdescription" "Red Shadow|Poisen|Heal|Respawn Team"
"required_level" "50"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "2"
"preloadcmd" "0"
"player_spawn_cmd" "es_xsetinfo wcs_ok 0;es es_xrand wcs_rand 1 3;es es_xif (server_var(wcs_rand) = 1) then es_xsetinfo wcs_ok 1;es es_xif (server_var(wcs_rand) = 1) then es_xtell event_var(userid) #multi #green: Respawn Ability #lightgreenActivated"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "Blood Shadow|Poisen|Blood Restoration|Blood Sacrifice"
"skilldescr" "Use your Blood Magic to create surreal red shadows|Poisen your enemy after you shot him, making him lose Health over time|Restore some of your damage taken|Sacrifice Blood to respawn your team"
"skillcfg" "player_spawn|player_attacker|player_victim|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 85|es_xsetinfo wcs_chance 100"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_blood_shadow"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_poisen 1|es_xsetinfo wcs_poisen 1|es_xsetinfo wcs_poisen 2|es_xsetinfo wcs_poisen 2|es_xsetinfo wcs_poisen 3|es_xsetinfo wcs_poisen 3|es_xsetinfo wcs_poisen 4|es_xsetinfo wcs_poisen 4"
"racealias_bn2" "es es_xdelayed 1 wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_poisen);es es_xdelayed 1 es_xtell event_var(userid) #lightgreenYou got hit by#green event_var(es_attackername) 's Poisones es_xdelayed 3 wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_poisen);es es_xdelayed 5 wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_poisen)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 10) then racealias_bn2;es es_xif (server_var(wcs_dice) <= 10) then es_xtell event_var(attacker) #multi #lightgreenYou have #greenpoisened event_var(es_username) #lightgreen !!"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_healportion 1|es_xsetinfo wcs_healportion 1|es_xsetinfo wcs_healportion 2|es_xsetinfo wcs_healportion 2|es_xsetinfo wcs_healportion 3|es_xsetinfo wcs_healportion 3|es_xsetinfo wcs_healportion 4|es_xsetinfo wcs_healportion 5"
"racealias_bn3" "es es_xdelayed 1 est_Health event_var(userid) + server_var(wcs_healportion);es es_xdelayed 1 es_xtell (event_var(userid) #multi #lightgreen: You are#greenrestoring #lightgreensome #greenBlood;es es_xdelayed 3 est_Health event_var(userid) + server_var(wcs_healportion)es es_xdelayed 5 est_Health event_var(userid) + server_var(wcs_healportion)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 33) then racealias_bn3"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_shealth 50|es_xsetinfo wcs_shealth 45|es_xsetinfo wcs_shealth 40|es_xsetinfo wcs_shealth 35|es_xsetinfo wcs_shealth 30|es_xsetinfo wcs_shealth 30|es_xsetinfo wcs_shealth 30|es_xsetinfo wcs_shealth 25"
"skill4_cmd" "es es_xif (server_var(wcs_ok) = 1) then es_xdoblock wcs/WCSultimates/wcs_ulti_respawn;es es_xif (server_var(wcs_ok) != 1) then es_xtell server_var(wcs_userid) #multi #greenRespawn Ability #lightgreenis #greenNOT #lightgreenactivated !!"
"skill4_sfx" "es es_xif (server_var(wcs_ok) = 1) then es_give server_var(wcs_userid) env_spark;es_fire server_var(wcs_userid) env_spark startspark"
"ultimate_cooldown" "0"
// ATTENTION
// CUT AND PASTE THESE BLOCKS INTO WCSultimates/es_WCSultimates.txt !
// _____________________________________________________
//
block wcs_ulti_respawn
{
es es_xif (server_var(wcs_ok) = 1) do
{
es es_xgetcmduserid wcs_userid
es es_xgetplayerteam wcs_team server_var(wcs_userid)
es es_xgetplayername wcs_name server_var(wcs_userid)
es es_xif (server_var(wcs_team) = 2) do
{
es est_Health server_var(wcs_userid) - server_var(wcs_shealth)
es es_xmsg #multi #green server_var(wcs_name) #lightgreenactivated the #greenRespawn Ability #lightgreen!!
es es_xdelayed 1 es_msg #multi #greenSpawning #lightgreenin #green3
es es_xdelayed 2 es_msg #multi #greenSpawning #lightgreenin #green2
es es_xdelayed 3 es_msg #multi #greenSpawning #lightgreenin #green1
es es_xdelayed 4 est_Spawn #t
es es_xtell server_var(wcs_userid) #multi #lightgreenYou have #greensacrifised server_var(wcs_shealth) HP #lightgreenand #greenrespawned #lightgreenyour team succesfully
}
es es_xif (server_var(wcs_team) = 3) do
{
es est_Health server_var(wcs_userid) - server_var(wcs_shealth)
es es_xmsg #multi #green server_var(wcs_name) #lightgreenactivated the #greenRespawn Ability #lightgreen!!
es es_xdelayed 1 es_msg #multi #greenSpawning #lightgreenin #green3
es es_xdelayed 2 es_msg #multi #greenSpawning #lightgreenin #green2
es es_xdelayed 3 es_msg #multi #greenSpawning #lightgreenin #green1
es es_xdelayed 4 est_Spawn #c
es es_xtell server_var(wcs_userid) #multi #lightgreenYou have #greensacrifised server_var(wcs_shealth) HP #lightgreenand #greenrespawned #lightgreenyour team succesfully
}
}
es_xsetinfo wcs_ok 0
}
block wcs_blood_shadow
{
es es_xfire event_var(userid) shadow* color "255 0 0"
es es_xtell event_var(userid) #multi #green: Blood Shadows #lightgreenactivated
}
{
"name" "Blood Necromancer"
"author" "Fast.Food [WCS team]"
"shortdescription" "Red Shadow|Poisen|Heal|Respawn Team"
"required_level" "50"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "2"
"preloadcmd" "0"
"player_spawn_cmd" "es_xsetinfo wcs_ok 0;es es_xrand wcs_rand 1 3;es es_xif (server_var(wcs_rand) = 1) then es_xsetinfo wcs_ok 1;es es_xif (server_var(wcs_rand) = 1) then es_xtell event_var(userid) #multi #green: Respawn Ability #lightgreenActivated"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "Blood Shadow|Poisen|Blood Restoration|Blood Sacrifice"
"skilldescr" "Use your Blood Magic to create surreal red shadows|Poisen your enemy after you shot him, making him lose Health over time|Restore some of your damage taken|Sacrifice Blood to respawn your team"
"skillcfg" "player_spawn|player_attacker|player_victim|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 85|es_xsetinfo wcs_chance 100"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_blood_shadow"
"skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_poisen 1|es_xsetinfo wcs_poisen 1|es_xsetinfo wcs_poisen 2|es_xsetinfo wcs_poisen 2|es_xsetinfo wcs_poisen 3|es_xsetinfo wcs_poisen 3|es_xsetinfo wcs_poisen 4|es_xsetinfo wcs_poisen 4"
"racealias_bn2" "es es_xdelayed 1 wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_poisen);es es_xdelayed 1 es_xtell event_var(userid) #lightgreenYou got hit by#green event_var(es_attackername) 's Poisones es_xdelayed 3 wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_poisen);es es_xdelayed 5 wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_poisen)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 10) then racealias_bn2;es es_xif (server_var(wcs_dice) <= 10) then es_xtell event_var(attacker) #multi #lightgreenYou have #greenpoisened event_var(es_username) #lightgreen !!"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_healportion 1|es_xsetinfo wcs_healportion 1|es_xsetinfo wcs_healportion 2|es_xsetinfo wcs_healportion 2|es_xsetinfo wcs_healportion 3|es_xsetinfo wcs_healportion 3|es_xsetinfo wcs_healportion 4|es_xsetinfo wcs_healportion 5"
"racealias_bn3" "es es_xdelayed 1 est_Health event_var(userid) + server_var(wcs_healportion);es es_xdelayed 1 es_xtell (event_var(userid) #multi #lightgreen: You are#greenrestoring #lightgreensome #greenBlood;es es_xdelayed 3 est_Health event_var(userid) + server_var(wcs_healportion)es es_xdelayed 5 est_Health event_var(userid) + server_var(wcs_healportion)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 33) then racealias_bn3"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_shealth 50|es_xsetinfo wcs_shealth 45|es_xsetinfo wcs_shealth 40|es_xsetinfo wcs_shealth 35|es_xsetinfo wcs_shealth 30|es_xsetinfo wcs_shealth 30|es_xsetinfo wcs_shealth 30|es_xsetinfo wcs_shealth 25"
"skill4_cmd" "es es_xif (server_var(wcs_ok) = 1) then es_xdoblock wcs/WCSultimates/wcs_ulti_respawn;es es_xif (server_var(wcs_ok) != 1) then es_xtell server_var(wcs_userid) #multi #greenRespawn Ability #lightgreenis #greenNOT #lightgreenactivated !!"
"skill4_sfx" "es es_xif (server_var(wcs_ok) = 1) then es_give server_var(wcs_userid) env_spark;es_fire server_var(wcs_userid) env_spark startspark"
"ultimate_cooldown" "0"
// ATTENTION
// CUT AND PASTE THESE BLOCKS INTO WCSultimates/es_WCSultimates.txt !
// _____________________________________________________
//
block wcs_ulti_respawn
{
es es_xif (server_var(wcs_ok) = 1) do
{
es es_xgetcmduserid wcs_userid
es es_xgetplayerteam wcs_team server_var(wcs_userid)
es es_xgetplayername wcs_name server_var(wcs_userid)
es es_xif (server_var(wcs_team) = 2) do
{
es est_Health server_var(wcs_userid) - server_var(wcs_shealth)
es es_xmsg #multi #green server_var(wcs_name) #lightgreenactivated the #greenRespawn Ability #lightgreen!!
es es_xdelayed 1 es_msg #multi #greenSpawning #lightgreenin #green3
es es_xdelayed 2 es_msg #multi #greenSpawning #lightgreenin #green2
es es_xdelayed 3 es_msg #multi #greenSpawning #lightgreenin #green1
es es_xdelayed 4 est_Spawn #t
es es_xtell server_var(wcs_userid) #multi #lightgreenYou have #greensacrifised server_var(wcs_shealth) HP #lightgreenand #greenrespawned #lightgreenyour team succesfully
}
es es_xif (server_var(wcs_team) = 3) do
{
es est_Health server_var(wcs_userid) - server_var(wcs_shealth)
es es_xmsg #multi #green server_var(wcs_name) #lightgreenactivated the #greenRespawn Ability #lightgreen!!
es es_xdelayed 1 es_msg #multi #greenSpawning #lightgreenin #green3
es es_xdelayed 2 es_msg #multi #greenSpawning #lightgreenin #green2
es es_xdelayed 3 es_msg #multi #greenSpawning #lightgreenin #green1
es es_xdelayed 4 est_Spawn #c
es es_xtell server_var(wcs_userid) #multi #lightgreenYou have #greensacrifised server_var(wcs_shealth) HP #lightgreenand #greenrespawned #lightgreenyour team succesfully
}
}
es_xsetinfo wcs_ok 0
}
block wcs_blood_shadow
{
es es_xfire event_var(userid) shadow* color "255 0 0"
es es_xtell event_var(userid) #multi #green: Blood Shadows #lightgreenactivated
}
THE BLOCKS _MUST_ BE PLACED INTO THE es_WCSultimates.txt !!
Also, sorry if this is against your rules bobbogan, cause it isnt tested yet (removed CSS, shit game )
EDIT: Zomfg, when will it finally work :/








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