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Author Topic: New Race: Blood Necromancer, not yet tested, custom  (Read 1534 times)
Fast.Food
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« Reply #15 on: June 07, 2007, 02:28:22 PM »

ah man, try AGAIN, now it should work. The numbers of es_fire should be in quotes, else it will mess up the other arguments of the command (then it delays or so )
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HOLLIDAY
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« Reply #16 on: June 07, 2007, 02:40:05 PM »

yes now it works...Nice!
ill work on some sfx
« Last Edit: June 07, 2007, 04:20:45 PM by HOLLIDAY » Logged

HOLLIDAY
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« Reply #17 on: June 07, 2007, 03:45:23 PM »

ok well it works.................
but everyone sees red shadows all the time even afteri changerace still red shadows
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Frodo
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« Reply #18 on: June 07, 2007, 04:02:43 PM »

Are red shadows useful...

Enemies don't need to be scared of you.

Or it will come something like "Oh no, its red shadow, everyone write "kill" in console, fast!"
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Fast.Food
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« Reply #19 on: June 07, 2007, 04:11:36 PM »

YOU see red shadows, which are sometimes quite helpfull, and it looks cool
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HOLLIDAY
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« Reply #20 on: June 07, 2007, 04:19:39 PM »

it makes shadows more visible verry usefull

example: in the office where everyone hides behind that door, you can see their shadow from the end of the hallway

but it should be only for this race,when i tested it, it worked but every one saw red shadows even after i disconected
« Last Edit: June 07, 2007, 04:23:01 PM by HOLLIDAY » Logged

Fast.Food
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« Reply #21 on: June 07, 2007, 04:48:26 PM »

Ah, I dont actually know if its person-only. Maybe everyone benefits from having them
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« Reply #22 on: June 07, 2007, 07:56:09 PM »

Bugs Found :

Ultimate can be used every round, you can sacrifice health while being below the min requirements (it will freeze you though and you cannot move)

Also, there is no ultimate limit, so it can be used 3-4 times a round..

That might be fixed in adding a 400-500 sec timer in the ultimate though (s' what I did)

and the shadows are always red, for everyone..
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HOLLIDAY
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« Reply #23 on: June 07, 2007, 07:59:55 PM »

Respawning Ability is NOT Acitated
it always says that even when it is activated
it will say
Respawning Ability is NOT Acitated
respawning in
3
2
1


got some sfx

Code:
"27"
 {
    "name"              "Blood Necromancer"
    "author"            "Fast.Food [WCS team]"
    "shortdescription"  "Red Shadow|Poisen|Heal|Respawn Team"
    "required_level"    "50"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "2"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es_xsetinfo wcs_ok 0;es es_xrand wcs_rand 1 3;es es_xif (server_var(wcs_rand) = 1) then es_xsetinfo wcs_ok 1;es es_xif (server_var(wcs_rand) = 1) then es_xtell event_var(userid) #multi #green: Respawn Ability #lightgreenActivated"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "8"
    "skillnames"        "Blood Shadow|Poisen|Blood Restoration|Blood Sacrifice"
    "skilldescr"        "Use your Blood Magic to create surreal red shadows|Poisen your enemy after you shot him, making him lose Health over time|Restore some of your damage taken|Sacrifice Blood to respawn your team"
    "skillcfg"          "player_spawn|player_attacker|player_victim|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 85|es_xsetinfo wcs_chance 100"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_blood_shadow"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 200 3 30 50 1 155 155 155 255 3"

    "skill2_setting"    "es_xsetinfo wcs_poisen 1|es_xsetinfo wcs_poisen 1|es_xsetinfo wcs_poisen 2|es_xsetinfo wcs_poisen 2|es_xsetinfo wcs_poisen 3|es_xsetinfo wcs_poisen 3|es_xsetinfo wcs_poisen 4|es_xsetinfo wcs_poisen 4"
    "racealias_bn2" "es es_xdelayed 1 wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_poisen);es es_xdelayed 1 es_xtell event_var(userid) #lightgreenYou got hit by#green event_var(es_attackername) 's Poisones es_xdelayed 3 wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_poisen);es es_xdelayed 5 wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_poisen)"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= 50) then racealias_bn2;es es_xif (server_var(wcs_dice) <= 50) then es_xtell event_var(attacker) #multi #lightgreenYou have #greenpoisened event_var(es_username) #lightgreen !!"
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= 50) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 50) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/hydragutbeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 5 9 155 155 155 255"

    "skill3_setting"    "es_xsetinfo wcs_healportion 1|es_xsetinfo wcs_healportion 1|es_xsetinfo wcs_healportion 2|es_xsetinfo wcs_healportion 2|es_xsetinfo wcs_healportion 3|es_xsetinfo wcs_healportion 3|es_xsetinfo wcs_healportion 4|es_xsetinfo wcs_healportion 5"
    "racealias_bn3" "es es_xdelayed 1 est_Health event_var(userid) + server_var(wcs_healportion);es es_xdelayed 1 es_xtell (event_var(userid) #multi #lightgreen: You are#greenrestoring #lightgreensome #greenBlood;es es_xdelayed 3 est_Health event_var(userid) + server_var(wcs_healportion)es es_xdelayed 5 est_Health event_var(userid) + server_var(wcs_healportion)"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= 33) then racealias_bn3"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= 33) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/animglow02.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 2 255"

    "skill4_setting"    "es_xsetinfo wcs_shealth 50|es_xsetinfo wcs_shealth 45|es_xsetinfo wcs_shealth 40|es_xsetinfo wcs_shealth 35|es_xsetinfo wcs_shealth 30|es_xsetinfo wcs_shealth 30|es_xsetinfo wcs_shealth 30|es_xsetinfo wcs_shealth 25"
    "skill4_cmd"        "es es_xif (server_var(wcs_ok) = 1) then es_xdoblock wcs/WCSultimates/wcs_ulti_respawn;es es_xif (server_var(wcs_ok) != 1) then es_xtell server_var(wcs_userid) #multi #greenRespawn Ability #lightgreenis #greenNOT #lightgreenactivated !!"
    "skill4_sfx"        "es es_xif (server_var(wcs_ok) = 1) then es_give server_var(wcs_userid) env_spark;es_fire server_var(wcs_userid) env_spark startspark"
    "ultimate_cooldown" "0"
    }

got a couple screenshots
not that great


o yeah.. i increased the chance of the poisen just so i could see the sfx more
have to change it back


 de_dust20062.jpg (121.34 KB, 800x600 - viewed 37 times.)

 de_menace_small0094.jpg (151.77 KB, 800x600 - viewed 37 times.)

 de_dust20085.jpg (127.08 KB, 800x600 - viewed 22 times.)
« Last Edit: June 07, 2007, 08:13:06 PM by HOLLIDAY » Logged

Fast.Food
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« Reply #24 on: June 07, 2007, 08:17:01 PM »

Omg, im stupid.

I'll try to fix all those bugs, I think I know where they are. Stay tuned

nice sfx holliday, that beam looks like futuristic smudge.
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Fast.Food
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« Reply #25 on: June 07, 2007, 08:31:46 PM »

Code:
"27"
 {
    "name"              "Blood Necromancer"
    "author"            "Fast.Food [WCS team]"
    "shortdescription"  "Red Shadow|Poisen|Heal|Respawn Team"
    "required_level"    "50"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "2"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es_xsetinfo wcs_ok 0;es es_xrand wcs_rand 1 3;es es_xif (server_var(wcs_rand) = 1) then es_xsetinfo wcs_ok 1;es es_xif (server_var(wcs_rand) = 1) then es_xtell event_var(userid) #multi #green: Respawn Ability #lightgreenActivated"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "8"
    "skillnames"        "Blood Shadow|Poisen|Blood Restoration|Blood Sacrifice"
    "skilldescr"        "Use your Blood Magic to create surreal red shadows|Poisen your enemy after you shot him, making him lose Health over time|Restore some of your damage taken|Sacrifice Blood to respawn your team"
    "skillcfg"          "player_spawn|player_attacker|player_victim|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 85|es_xsetinfo wcs_chance 100"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_blood_shadow"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 200 3 30 50 1 155 155 155 255 3"

    "skill2_setting"    "es_xsetinfo wcs_poisen 1|es_xsetinfo wcs_poisen 1|es_xsetinfo wcs_poisen 2|es_xsetinfo wcs_poisen 2|es_xsetinfo wcs_poisen 3|es_xsetinfo wcs_poisen 3|es_xsetinfo wcs_poisen 4|es_xsetinfo wcs_poisen 4"
    "racealias_bn2" "es es_xdelayed 1 wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_poisen);es es_xdelayed 1 es_xtell event_var(userid) #lightgreenYou got hit by#green event_var(es_attackername) 's Poisones es_xdelayed 3 wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_poisen);es es_xdelayed 5 wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_poisen)"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= 50) then racealias_bn2;es es_xif (server_var(wcs_dice) <= 50) then es_xtell event_var(attacker) #multi #lightgreenYou have #greenpoisened event_var(es_username) #lightgreen !!"
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= 50) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 50) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/hydragutbeam.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 5 9 155 155 155 255"

    "skill3_setting"    "es_xsetinfo wcs_healportion 1|es_xsetinfo wcs_healportion 1|es_xsetinfo wcs_healportion 2|es_xsetinfo wcs_healportion 2|es_xsetinfo wcs_healportion 3|es_xsetinfo wcs_healportion 3|es_xsetinfo wcs_healportion 4|es_xsetinfo wcs_healportion 5"
    "racealias_bn3" "es es_xdelayed 1 est_Health event_var(userid) + server_var(wcs_healportion);es es_xdelayed 1 es_xtell (event_var(userid) #multi #lightgreen: You are#greenrestoring #lightgreensome #greenBlood;es es_xdelayed 3 est_Health event_var(userid) + server_var(wcs_healportion)es es_xdelayed 5 est_Health event_var(userid) + server_var(wcs_healportion)"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= 33) then racealias_bn3"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= 33) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/animglow02.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 2 255"

    "skill4_setting"    "es_xsetinfo wcs_shealth 50|es_xsetinfo wcs_shealth 45|es_xsetinfo wcs_shealth 40|es_xsetinfo wcs_shealth 35|es_xsetinfo wcs_shealth 30|es_xsetinfo wcs_shealth 30|es_xsetinfo wcs_shealth 30|es_xsetinfo wcs_shealth 25"
    "skill4_cmd"        "es es_xif (server_var(wcs_ok) != 1) then es_xtell server_var(wcs_userid) #multi #greenRespawn Ability #lightgreenis #greenNOT #lightgreenactivated !!;es es_xif (server_var(wcs_ok) = 1) then es_xdoblock wcs/WCSultimates/wcs_ulti_respawn"
    "skill4_sfx"        "es es_xif (server_var(wcs_ok) = 1) then es_give server_var(wcs_userid) env_spark;es_fire server_var(wcs_userid) env_spark startspark"
    "ultimate_cooldown" "0"
    }

block wcs_ulti_respawn
{
  es es_xif (server_var(wcs_ok) = 1) do
  {
es es_xgetcmduserid wcs_userid
es es_xgetplayerteam wcs_team server_var(wcs_userid)
es es_xgetplayername wcs_name server_var(wcs_userid)
        es_getplayerprop wcs_health server_var(wcs_userid) "CBasePlayer.m_iHealth"
es es_xif (server_var(wcs_health) <= server_var(wcs_shealth)) then es_xtell server_var(wcs_userid) #multi #green: #lightgreenYou havent got enough #greenHP #lightgreento #greenrespawn #lightgreenyour team
es es_xif (server_var(wcs_health) > server_var(wcs_shealth) do
{
es es_xif (server_var(wcs_team) = 2)
{
es est_Health server_var(wcs_userid) - server_var(wcs_shealth)
es es_xmsg #multi #green server_var(wcs_name) #lightgreenactivated the #greenRespawn Ability #lightgreen!!
es es_xdelayed 1 es_msg #multi #greenSpawning #lightgreenin #green3
es es_xdelayed 2 es_msg #multi #greenSpawning #lightgreenin #green2
es es_xdelayed 3 es_msg #multi #greenSpawning #lightgreenin #green1
es es_xdelayed 4 est_Spawn #t
es es_xtell server_var(wcs_userid) #multi #lightgreenYou have #greensacrifised server_var(wcs_shealth) HP #lightgreenand #greenrespawned #lightgreenyour team succesfully
}
es es_xif (server_var(wcs_team) = 3) do
{
es est_Health server_var(wcs_userid) - server_var(wcs_shealth)
es es_xmsg #multi #green server_var(wcs_name) #lightgreenactivated the #greenRespawn Ability #lightgreen!!
es es_xdelayed 1 es_msg #multi #greenSpawning #lightgreenin #green3
es es_xdelayed 2 es_msg #multi #greenSpawning #lightgreenin #green2
es es_xdelayed 3 es_msg #multi #greenSpawning #lightgreenin #green1
es es_xdelayed 4 est_Spawn #c
es es_xtell server_var(wcs_userid) #multi #lightgreenYou have #greensacrifised server_var(wcs_shealth) HP #lightgreenand #greenrespawned #lightgreenyour team succesfully
}
}
  }
  es_xsetinfo wcs_ok 0
}

Updates: now includes a health check; changed the order of the ultimate (now its activate, set to 0, it recognises 0, gives message, should be, check if 0 first, then check for 1 )

The red shadows are just gay then, you like them, or you just dont

So.. Could someone check it again ^^?
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Amoena
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« Reply #26 on: June 07, 2007, 08:38:43 PM »

give me like, an hour, then we'll add it on our server

btw hun. It's "Poison" not "Poisen" ^^
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HOLLIDAY
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« Reply #27 on: June 07, 2007, 09:10:43 PM »

i think the shadows look better 46 0 0
more of a blood looking color 255 0 0 is really bright red
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Fast.Food
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« Reply #28 on: June 07, 2007, 10:01:49 PM »

I thought poison was the noun, and the verb was: to poisen, lol. Correct me if im mistaken
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Amoena
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« Reply #29 on: June 07, 2007, 10:04:03 PM »

noppers. it's 'to poison'

-test-

The Ultimate will now trigger twice, and twice take 80 health (set it to 80, instead of 25)

also you can still spam it - and can use it under the req. health

Another edit.. - After poisoning - you get that message (the target)


#lightgreenYou got hit by#green ❤ : aKz : Amoena ❤ ' s Poisones es_xdelayed 3 wcs_dealdamage 1403 1365 2

- another edit -

I tried to fix it, not sure if it works, but - meh'

#lightgreenYou got hit by#green event_var(es_attackername) 's Poison; es es_xdelayed 3 wcs_dealdamage event_var(attacker)

- and another edit -

I noticed you forgot #multi infront of the #lightgreen (I saw it used at so many other #colours, I thought that should be added infront)
Eitherway - I added it now, and I'll check if it works properly now >.<;

-last edit, hopefully-

It works now, I changed the line to

    "racealias_bn2"   "es es_xdelayed 1 wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_poisen);es es_xdelayed 1 es_xtell event_var(userid) #multi #lightgreenYou got hit by#green event_var(es_attackername) 's Poison; es es_xdelayed 3 wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_poisen);es es_xdelayed 5 wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_poisen)"
« Last Edit: June 09, 2007, 03:10:18 AM by Amoena » Logged

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Last 7 Shouts:
Today at 12:55:44 AM
thanks dude i appreciate a lot
June 02, 2008, 05:34:50 PM
@RK1132: I just corrected your race, not a bad try. Hopefully you learn from it, as I explain why most things are incorrect.
June 02, 2008, 04:19:51 PM
but may i also use sth like
es_delayed server_var(time) if(1 == 1) do {}
June 02, 2008, 04:17:32 PM
ah well thx
June 01, 2008, 09:12:20 PM
Do es_delayed X es_xdoblock SCRIPTNAME/myblock

~J3ff
June 01, 2008, 04:39:39 PM
what the beast race
June 01, 2008, 04:38:52 PM
hi
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