
Admittedly, pretty much everything that is in it is flat-out "yoinked" from other races (or from Holliday's sample codes)... But I'm pretty content with how it feels. Not too strong (I still die against "Very Easy" bots once in a while), but not too weak thanks to the bonus damage and speed...
Comments are more than welcome; even if it's just to point out a coding mistake or somewhere that I was less than efficient, please let me know!
Code
GeSHi (eventscripts):"13"
{
"name" "Heat [Elemental]"
"author" "Cannon-Fodder"
"shortdescription" "A burning entity from the Plane of flame."
"required_level" "100"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es wcs_restrict event_var(userid) knife;es es_xdelayed 2 est_give event_var(userid) weapon_knife;es wcs_givexp event_var(userid) 50 0 0;es es_xkeysetvalue WCSuserdata event_var(userid) longjump 1.4;es es_tell server_var(wcs_userid) #multi #lightgreenYou have gained 50 Exp and Longjump for being an Elemental!"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Burning Claw|Scalding Attack|Fearsome|Flame Body|Planar Touch"
"skilldescr" "Burns the target for 1-5 seconds, 15-75% chance|20-100% chance for 4-20 bonus damage|10-50% chance for .1-.5 second stun|Gain .1-.5 speed!|Burn a random enemy for 1-5 seconds and deal 4-20 damage!"
"skillcfg" "player_attacker|player_attacker|player_attacker|player_spawn|player_ultimate"
"skill1_setting" "es_xset wcs_chance 15;es_xset wcs_time 1|es_xset wcs_chance 30;es_xset wcs_time 2|es_xset wcs_chance 45;es_xset wcs_time 3|es_xset wcs_chance 60;es_xset wcs_time 4|es_xset wcs_chance 75;es_xset wcs_time 5"
"racealias_fp1" "es est_burn event_var(userid) server_var(wcs_time);es es_tell event_var(attacker) #multi #lightgreenYou have burned your target!"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_fp1"
"skill1_sfx" "0"
"skill2_setting" "es_xset wcs_chance 20;es_xset wcs_damage 4|es_xset wcs_chance 40;es_xset wcs_damage 8|es_xset wcs_chance 60;es_xset wcs_damage 12|es_xset wcs_chance 80;es_xset wcs_damage 16|es_xset wcs_chance 100;es_xset wcs_damage 20"
"racealias_fp2" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es_tell event_var(attacker) #multi #lightgreenYou have damaged your target!"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_fp2"
"skill2_sfx" "0"
"skill3_setting" "es_xset wcs_chance 10;es_xset wcs_time .1|es_xset wcs_chance 20;es_xset wcs_time .2|es_xset wcs_chance 30;es_xset wcs_time .3|es_xset wcs_chance 40;es_xset wcs_time .4|es_xset wcs_chance 50;es_xset wcs_time .5"
"racealias_fp3" "es est_Freeze event_var(userid) 1;es es_xdelayed server_var(wcs_time) wcs_removefx freeze event_var(userid);es es_tell event_var(attacker) #multi #lightgreenYou have stunned your target!"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_fp3"
"skill3_sfx" "0"
"skill4_setting" "es_xset wcs_speed 1.1|es_xset wcs_speed 1.2|es_xset wcs_speed 1.3|es_xset wcs_speed 1.4|es_xset wcs_speed 1.5"
"skill4_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) speed;if (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es es_tell event_var(userid) #multi #lightgreenYou have gained speed!"
"skill4_sfx" "0"
"skill5_setting" "es_xset wcs_mag 1;es_xset wcs_dam 4|es_xset wcs_mag 2;es_xset wcs_dam 8|es_xset wcs_mag 3;es_xset wcs_dam 12|es_xset wcs_mag 4;es_xset wcs_dam 16|es_xset wcs_mag 5;es_xset wcs_dam 20"
"skill5_cmd" "es_xdoblock wcs/WCSultimates/wcs_ability_fire"
"skill5_sfx" "0"
"ultimate_cooldown" "15"
}
Code
GeSHi (eventscripts):block wcs_ability_fire
{
es_xset wcs_team_target 0
es_getplayerteam wcs_team server_var(wcs_userid)
//Team check
ifx parse("wcs_team == 2") do
{
es_xset wcs_team_target 3
es_xset wcs_team_targetn "#c!d"
es_xset wcs_pcount 0
es_getlivingplayercount wcs_pcount server_var(wcs_team_target)
if (server_var(wcs_pcount) > 0) do
{
es est_randplayer wcs_targetid server_var(wcs_team_targetn)
es est_burn server_var(wcs_targetid) server_var(wcs_mag)
es wcs_dealdamage server_var(wcs_userid) server_var(wcs_targetid) server_var(wcs_dam)
es est_shake server_var(wcs_targetid) 2 10 10
es es_tell server_var(wcs_userid) #multi #lightgreenYou have damaged and burned an enemy!
es es_tell server_var(wcs_userid) #multi #lightgreenYou have been damaged and burned by a Heat Elemental!
}
}
ifx parse("wcs_team == 3") do
{
es_xset wcs_team_target 2
es_xset wcs_team_targetn "#t!d"
es_xset wcs_pcount 0
es_getlivingplayercount wcs_pcount server_var(wcs_team_target)
if (server_var(wcs_pcount) > 0) do
{
es est_randplayer wcs_targetid server_var(wcs_team_targetn)
es est_burn server_var(wcs_targetid) server_var(wcs_mag)
es wcs_dealdamage server_var(wcs_userid) server_var(wcs_targetid) server_var(wcs_dam)
es est_shake server_var(wcs_targetid) 2 10 10
es es_tell server_var(wcs_userid) #multi #lightgreenYou have damaged and burned an enemy!
es es_tell server_var(wcs_targetid) #multi #lightgreenYou have been damaged and burned by a Heat Elemental!
}
}
}






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